Working on the Hades underworld, specifically the Cocytus river, where the player rides a boat across while fighting off creatures.
Right now figuring out the shadow hull of the boat (for the dynamic lighting), which is calculated based on the texture alike to physics.
I am still tweaking the buoyancy physics of the boat, but if the player is sloppy he can actually capsize the boat and end up at the bottom of the river

Working on breakable physics bodies for the destroyable objects. There is some randomness applied to it so every body breaks differently. This also shows the physics debug mode