Showing posts with label Chainmail. Show all posts
Showing posts with label Chainmail. Show all posts

Wednesday, August 28, 2019

Was Kotaku Wrong to Rehash Arneson vs. Gygax Debate?

Two days ago Cecilia D'Anastasio  published an article called Dungeons & Deceptions: The First D&D Players Push Back On The Legend Of Gary Gygax at a website called Kotaku. While I found the article to be well researched and making some very interesting points, some of Gary's family members and fans have reacted strongly against the article while others feel like this is stirring up old bygones that should have been left alone. Others again point to the fact that D'Anastasio wrote an article on Gary's Widow Gail Gygax earlier this year which many saw as rather one-sided.

Gary Gygax passed away in 2008 at 69 and Dave Arneson passed in 2009 at 61. While the two had a falling out early in their careers, both men apparently moved on long before they died. Is the "who did more, Dave or Gary" discussion really worth dragging up or is it just something D&D fans who love drama use to entertain themselves while getting in pointless fights over it on forums and social media platforms?

I have tended to stay away from this debate myself. Although my work has always focused on Blackmoor and Dave Arneson, I have always seen myself as a fan of both D&D creators. I have never had any interest in the drama beyond learning the basic facts of what happened.

The problem, however, is that by leaving this discussion alone, we risk forgetting half of the story. The story that is most often forgotten is the story about Dave Arneson and the Minnesota Gamers. The Kotaku article is correct in saying that some misconceptions about the history of the hobby are being perpetuated by books and articles that have been published on the subject over the years. Several documentaries are in the works and with only one notable exception, these appear to focus on the importance of Gary Gygax.

The topic that even the best works on D&D History get wrong is on the importance of Chainmail in the development of D&D. The Kotaku article correctly identifies how by describing Dave Arneson's Blackmoor campaign as simply a Chainmail Game, the real significance of Arneson's contributions to D&D are lost. I have talked about this problem back in 2016 on this blog.

I think the best part of the Kotaku article is where it describes Dave and Gary's contributions to the creation of D&D this way:

To be sure, there would be no Dungeons & Dragons without Gary Gygax. Chainmail is a clear influence for D&D’s famous combat rules, and Gygax’s particular tastes in literature and voracious reading habit helped populate D&D’s world with monsters, gods, and legendary beasts. Gygax saw the potential in Blackmoor, or the aspects of Chainmail it happened to bring out, and moved quickly and purposefully enough to put the idea into a publishable format. But what gets lost is that neither would there be D&D without Dave Arneson. And indeed, the things that D&D fans love the most about the game—the things that distinguish “role-playing” from “fantasy wargaming”—were Arneson’s vision.

By simply choosing to avoid these discussions, I think we risk overlooking the importance of powerful ideas and concepts that are still found at the core of the hobby today. Some of these ideas are the very things Dave passed onto the hobby, in part drawn from his friend David Wesely's Braunstein games and other ideas brought in by their fellow gamers in Minnesota.

More importantly to new generations of D&D fans, I think there is much more to learn from David Arneson and his friends. Because Arneson left TSR (or was forced to leave) so early, many of the ideas and concepts that Dave Arneson's Gaming Group experimented with in the late 60s and onwards never made it into D&D. Perhaps learning more about Dave Arneson and his friends and what they did in gaming can inspire young gamers today to take the hobby to new places in the future!

In the last decades I have been researching the story of Dave Arneson and his friends, not because I love to dig up dirt or because I want to hurt the legacy of Gary Gygax. I don't like hurting anyone's feelings. I have been doing this because I am interested in truth. There are many people out there telling Gary's story, so it is only fair that some are telling Dave's as well. Perhaps the Kotaku article could have been written in a more moderate fashion and avoided some characteristics, a few quotes and its provocative heading. But at least it is another voice telling Dave's story. Its not like our corner is that crowded.





-Havard

Tuesday, July 25, 2017

Chainmail Co-Creator Jeff Perren 70 years today!

Today is a good time to honor another important figure in the history of our hobby. Jeff Perren turns 70 years old today. He was a member of the Lake Geneva Tactical Association (LGTSA) which was the group who used to meet regularly in Gary Gygax' basement for gaming. Among gamers today, Jeff Perren is best known as the Co-Creator of Chainmail. The original version of the ruleset was distributed in the Domesday Book, which many of my readers will know was the fanzine for the Castles & Crusades Society.

Edit: Frank Mentzer revealed the following on the origins on the original edition of Chainmail:
"I believe that Jeff was the sole Compiler/Author of Chainmail (the version for the club, gathering various good ideas and massaging them into coherence). For publication, Gary had to give it more work. I also believe this fact is vastly overlooked."
The original version of the ruleset was distributed in 1970, while Guidon Games published their 1st edition in 1971. TSR published their first version (3rd edition) in 1975 (Acaeum).

For a while, many incorrectly assumed that Blackmoor was simply a variant of the Chainmail game, but although I think that most people these days accept that that is just a myth, gaming historians and fans still debate to what extent Chainmail did influence the two creators of Dungeons & Dragons. My friend DHBoggs has written som excellent articles about this on his blog here.



No matter where you land on those debates, I think we should all be able to recognize that Chainmail was an important milestone in the development of our hobby and we can be thankful for Jeff Perren's contributions. In this short interview, Perren humbly admits that he recieved no royalties for Chainmail, but that he is happy that some of the things he created are still loved. The World of Greyhawk also has a region, Perrenland, that is named after him.

Happy birthday Jeff!



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Note: Image taken from this blog
Note: Thanks to author Matt Forbeck for making me aware of the date of Mr Perren's Birthday.

More discussion of this topic at The Comeback Inn


-Havard

Monday, October 5, 2009

THE BIRTH OF BLACKMOOR

Blackmoor was created by Dave Arneson in 1970. He developed his own rules for the game, which gradually grew more advanced, before showing it to Gary Gygax, who had been working with similar ideas, in 1971. The two of them went on to create Dungeons & Dragons which eventually was published in 1974.

It must have been fascinating to take part in the early Blackmoor games. Today it is difficult to imagine a world where the phenomenon of roleplaying games doesn't exist. Although most experienced gamers can perhaps recall the wonders of our own first introductions to the game. I imagine being part of the birth of the hobby must have been a bit like that, only even more amazing.


Original Blackmoor player Greg Svenson describes his introduction to the game like this:

During the Christmas break of 1970-71; our gaming group was meeting in Dave Arneson's basement in St. Paul, Minnesota. We had been playing a big Napoleonics miniatures campaign, which was getting bogged down in long drawn out miniatures battles. So, as a diversion for the group, one weekend Dave set up Blackmoor instead of Napoleonics on his ping pong table. The rules we used were based on "Chainmail", which is a set of medieval miniature rules with a fantasy supplement allowing for magic and various beings found in the "Lord of the Rings". I had never played any games like it before, although I had read "Lord of the Rings". Other members of the group had played the game before, but always doing adventures in and around the town of Blackmoor. By the end of the weekend I had fallen in love with the game.
-The first Dungeon Adventure, Greg Svenson



The most extensive documentation fromthose early days is the First Fantasy Campaign (FCC). This book, published in 1977 by Judges Guild, can best be described as a collection of notes, sketches and house rules from Arneson's campaign. To Blackmoor diehards, it is a gold mine of ideas and insight into the mind of a genius. Although many of Arneson's ideas have been published and revised in later products, there are still hundreds of elements in the FCC that are still waiting to be discovered.

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TSR's Roger E. Moore Writes for Blackmoor Themed issue of Threshold Magazine!

  I almost cannot believe it, but the fan magazine for the D&D World of Mystara has just released its 38th issue. As always, the magazin...