Showing posts with label dv. Show all posts
Showing posts with label dv. Show all posts

Friday, February 19, 2010

Anakin/Vader Updates

All right, I have edited all my prior Vader posts.

Anakin now starts as a Scout 1 with the Fringer Talent Jury-Rigger. Although he loses Vehicle Weapons proficiency, it turns out that the Vehicle Combat feat (which he already had) makes you proficient with all vehicle weapons while piloting, so it wasn't necessary. Also, the additional skills that a Scout starts with (5!) allow me to "dumb-down" Anakin's INT and up his CON...something I think everyone can approve of. Not the sharpest knife in the drawer is our Anakin Skywalker.

In the films, Anakin displays a knowledge of the Huttese language in Episode I, which he never uses again. I prefer to consider this a "bonus feat" in place of the Shake It Off scout feat that he is unable to use until young adulthood (when his CON improves to 13). Once he is able to use Shake It Off the Huttese language goes away (that's just a GM's judgment call, but I don't remember Anakin ever speaking Hutt in films after Episode I...I'll have to re-watch Episode II). If necessary, I suppose I can boost the INT again at the cost of WIS, but that may require a re-adjustment of Force Powers which I am loathe to do at this time.

NOW, I can get on to other items....
; )

Throw the Damn Thing Already!

Are Wizards of the Coast retarded or what?

The D20 Star Wars RPG (Saga Edition) includes the special "talent" Throw Lightsaber. Anyone whose watched the films as many times as I have can tell you there are exactly two times anyone "throws a lightsaber" purposefully with intent to harm.

Darth Vader (in Return of the Jedi) - during the fight aboard the Death Star.

Yoda (in Revenge of the Sith) - during the fight outside the Jedi Temple. For those who may have missed it, a CGI Yoda throws a CGI lightsaber at a CGI "clone trooper" impaling the poor bastard through the chest.

So guess which character write-ups in the game don't include the Talent throw lightsaber?

Idiots.

But we knew that already, right? Guess Yoda will be the next write-up. Ah, well...I was going to get to ALL the geezers anyway, but it's still damned annoying. Again, though, it re-emphasizes that there's absolutely no need to buy their source books when the info in 'em is crap.

BY THE WAY: Someone pointed out to me that the original D20 version of Anakin/Vader started his class with the Fringer class, which has since been combined under the Scout class. While adding Scout with Fringer Talents to Anakin would make him heartier (he'd gain 12 hit points and the Shrug It Off feat), he's actually LOSE MORE than he'd gain as the non-heroic class allows a bit more customization (I'd have to blow feats to give him proficiency with vehicular ("Heavy") weapons and skill focuses and such. I'll consider revising my re-writes though...hell, why not re-revise revisions?

Wednesday, February 17, 2010

Darth Vader IV-VI


Darth Vader (Episode IV)

Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight3/Sith Apprentice 3/Sith Lord 1

Destiny 3 Force 15* Dark Side 15
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 32 For 33 Wil 32
Hps 144 Threshold 32

STR 16 DEX 13 CON 14 INT 13 WIS 15 CHA 14

Melee: Lightsaber +19 (2d8+13, 2d8+16 two-handed)

Talents: Armored Defense, Block, Dark Side Adept, Deflect, Djem So, Keep It Together, Jury-Rigger, Lightsaber Throw, Redirect Shot, Severing Strike, Weapon Specialization (Lightsabers)

Feats: Armor Proficiency (Light), Double Attack, Dual Weapon Mastery I, Force Sensitivity, Force Training (2), Rapid Strike, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)

Skills: Endurance +15, Initiative +14, Jump +16, Perception +15, Pilot +14, Mechanics +14, Use the Force +11

Force Powers: Dark Rage, Farseeing, Force Grip, Force Thrust, Move Object, Surge

Force Technique: Force Power Mastery (Dark Rage), Improved Move Light Object

Class Abilities: Fearless, Vehicle Dodge +1, Temptation

Possessions: Lightsaber, Vader armor (as armored flight suit with helmet package and life support), 4 cybernetic limbs, Sith robes, utility belt with med pack

Destiny: to destroy the Emperor and bring balance to the Force.


Darth Vader (Episode V)

Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight3/Sith Apprentice 3/Sith Lord 2

Destiny 3 Force 15* Dark Side 15
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 33 For 34 Wil 33
Hps 151 Threshold 33

STR 16 DEX 13 CON 14 INT 13 WIS 15 CHA 14

Melee: Lightsaber +19 (2d8+13, 2d8+16 two-handed)

Talents: Armored Defense, Block, Dark Side Adept, Deflect, Djem So, Keep It Together, Jury-Rigger, Lightsaber Throw, Redirect Shot, Severing Strike, Weapon Specialization (Lightsabers)

Feats: Armor Proficiency (Light), Double Attack, Dual Weapon Mastery I, Force Sensitivity, Force Training (3), Rapid Strike, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)

Skills: Endurance +16, Initiative +15, Jump +17, Perception +16, Pilot +15, Mechanics +15, Use the Force +12

Force Powers: Dark Rage, Farseeing, Force Disarm, Force Grip, Force Thrust, Move Object (2), Negate Energy, Surge

Force Technique: Force Power Mastery (Dark Rage), Improved Move Light Object

Force Secret: Distant Power

Class Abilities: Fearless, Vehicle Dodge +1, Temptation

Possessions: Lightsaber, Vader armor (as armored flight suit with helmet package and life support), 4 cybernetic limbs, Sith robes, utility belt with med pack

Destiny: to destroy the Emperor and bring balance to the Force.


Darth Vader (Episode VI)

Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight3/Sith Apprentice 3/Sith Lord 3

Destiny 3 Force 15* Dark Side 15
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 34 For 35 Wil 34
Hps 159 Threshold 34

STR 16 DEX 13 CON 14 INT 13 WIS 15 CHA 14

Melee: Lightsaber +19 (2d8+13, 2d8+16 two-handed)

Talents: Armored Defense, Block, Dark Side Adept, Deflect, Djem So, Keep It Together, Jury-Rigger, Lightsaber Throw, Redirect Shot, Severing Strike, Weapon Specialization (Lightsabers)

Feats: Armor Proficiency (Light), Double Attack, Dual Weapon Mastery I, Force Sensitivity, Force Training (3), Rapid Strike, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)

Skills: Endurance +16, Initiative +15, Jump +17, Perception +16, Pilot +15, Mechanics +15, Use the Force +12

Force Powers: Dark Rage, Farseeing, Force Disarm, Force Grip, Force Thrust, Move Object (2), Negate Energy, Surge

Force Technique: Force Power Mastery (Dark Rage), Improved Move Light Object

Force Secret: Devastating Power, Distant Power

Class Abilities: Fearless, Vehicle Dodge +1, Temptation

Possessions: Lightsaber, Vader armor (as armored flight suit with helmet package and life support), 4 cybernetic limbs, Sith robes, utility belt with med pack

Destiny: to destroy the Emperor and bring balance to the Force.


***NOTE: Certain character options, specifically Force Techniques and Force Secrets state "once selected, they may not be changed." No such stipulation is made regarding other presumed permanent character options like Talents, Feats, Skills, and Force Powers. I cannot find a section of the rules that addresses changing these options, so I have not done so. However, if available as an option I would have replaced Vader's Dual Weapon Mastery feat with Skill Focus (Use the Force) to off-set the penalties from his cybernetic limbs...and probably replace Rapid Strike with Power Attack. With such abilities (especially his Dark Rage mastery), Vader becomes an even more frightening combatant than he already is: a lumbering behemoth of rage and angst. Coupled with some GM fiat with regard to ability scores (the core rulebook's listing has the wheezy, middle-aged cripple with a Constitution of 17!) and Vader would be a real monster...however, I think this guy is plenty tough (while still defeatable by a Luke Skywalker playing out of his mind). Interestingly, both WotC and myself start His Royal Badness with a Destiny of 3 by Episode IV. That's the problem with fulfilling a Destiny...use lose all the points you've accumulated.***

Anakin Skywalker III

Anakin Skywalker (Episode III)

Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight3

Destiny 9 Force 12* Dark Side 9
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 28 For 27 Wil 26
Hps 114 Threshold 27

STR 16 DEX 13 CON 15 INT 12 WIS 13 CHA 12

Melee: Lightsaber +15 (2d8+11, 2d8+14 two-handed)

Talents: Block, Deflect, Djem So, Force Pilot, Keep It Together, Redirect Shot, Severing Strike, Weapon Specialization (Lightsabers)

Feats: Bantha Rush, Double Attack, Force Sensitivity, Force Training (2), Rapid Strike, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)

Skills: Climb +14, Endurance +13, Initiative +12, Jump +14, Perception +12, Mechanics +12, Use the Force +11 (also used for Piloting checks as Trained Pilot)

Force Powers: Dark Rage, Farseeing, Force Slam, Surge

Force Technique: Improved Move Light Object

Possessions: Lightsaber, jedi robe, cybernetic arm, badass black outfit

Destiny: to destroy Count Dooku

***NOTES: After (or perhaps during) the Battle of Geonosis, Anakin chooses the Destruction of Count Dooku as his new Destiny. Although it takes him three years, he accomplished it shortly after the beginning of the Episode III film and begins working on his new Destiny “being corrupted by the Dark Side of the Force.”
The following stats are for use AFTER Anakin’s fall and re-birth as Darth Vader, but PRIOR to his Battle on Mustafar. It is included here for use with his duel against Obi-Wan or if you want to play out the attack on the Jedi Temple (good luck to all you heroic Jedi Knights that wish to live!). Please note that Anakin’s cybernetic arm gives him a penalty of -1 when Using the Force (including Blocks, Piloting, or the use of any Force powers).***
Darth Vader (Episode III)
Medium Human Scout 1/Jedi 7/Ace Pilot 2/Jedi Knight3/Sith Apprentice 1
Destiny 0 Force 13* Dark Side 14
Languages: Basic, Huttese
*(Strong in Force)
Defenses: Ref 29 For 28 Wil 28
Hps 121 Threshold 28
STR 17 DEX 13 CON 15 INT 12 WIS 14 CHA 14
Melee: Lightsaber +16 (2d8+12, 2d8+15 two-handed)
Talents: Block, Deflect, Djem So, Force Pilot, Keep It Together, Redirect Shot, Severing Strike, Throw Lightsaber, Weapon Specialization (Lightsabers)
Feats: Bantha Rush, Double Attack, Force Sensitivity, Force Training (2), Rapid Strike, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)
Skills: Climb +15, Endurance +14, Initiative +13, Jump +15, Perception +14, Mechanics +13, Use the Force +13 (also used for Piloting checks as Trained Pilot)
Force Powers: Dark Rage, Farseeing, Force Grip, Force Slam, Move Object, Surge
Force Technique: Improved Move Light Object
Possessions: Lightsaber, jedi robe, cybernetic arm, badass black outfit, guilty conscience
Destiny: None yet chosen

Anakin Skywalker II


Anakin Skywalker (Episode II)

Medium Human Scout 1/Jedi 6/Ace Pilot 1

Destiny 8 Force 10* Dark Side 0
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 23 For 22 Wil 19
Hps 77 Threshold 22

STR 15 DEX 13 CON 14 INT 12 WIS 11 CHA 12

Melee: Lightsaber +9 (2d8+6, 2d8+8 two-handed)

Talents: Block, Deflect, Jury-Rigger, Keep It Together, Redirect Shot

Feats: Dual Weapon Mastery I, Force Sensitivity, Force Training, Shake It Off, Strong in the Force, Vehicular Combat, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple weapons)

Skills: Endurance +11, Initiative +10, Jump +11, Perception +9, Pilot +10, Mechanics +10, Use the Force +10

Force Powers: Farseeing

Possessions: Lightsaber, jedi robe, padawan braid, clubbing outfit

Destiny: to become a Jedi and return to Tatooine to rescue his mother

***NOTE: Prior to the battle on Geonosis, Anakin fulfills his destiny, gains a few Darkside points and possibly gains another level; these abilities are for the beginning of the film. Also, note he only has the equivalent of 6 "Heroic levels" and is unable to construct a lightsaber at this time. Also note, Anakin's Use the Force skill (gained due to a retroactive increase in Intelligence) gives him the ability to Move Light Objects, duplicating many of his actions in the film***

Anakin Skywalker I


Anakin Skywalker (Episode I)

Small Human Scout 1

Destiny 1 Force 5* Dark Side 0
Languages: Basic, Huttese
*(Strong in Force)

Defenses: Ref 14 For 12 Wil 10
Hps 24 Threshold 12

STR 10 DEX 11 CON 10 INT 10 WIS 8 CHA 8

Talents: Jury-Rigger

Feats: Force Sensitivity, Shake It Off (not available until young adulthood), Strong in the Force, Weapon Proficiencies (Pistols, Rifles, Simple weapons)

Skills: Endurance +5, Initiative +5, Jump +5, Mechanics +5, Perception +4, Pilot +5, Stealth +5 (size bonus)

Possessions: Little backpack

Destiny: to become a Jedi and return to Tatooine to rescue his mother

***NOTE: 1st level player characters start with 5 Force points and 1 Destiny point, regardless of class***

O Shame! - D20 Star Wars (Part 2)

Welp, the D20 Star Wars RPG has officially provided me with hours of “entertainment.” I’ll say this for Wizards of the Coast…making characters can be pretty darn fun.


Of course the time consuming nature of statting characters is one of my biggest gripes about D20 (especially as this has a direct impact on the play of the game, specifically with regard to character mortality). For a player, this amount of customization IS fun. For a GM needing to stat up NPCs? It’s a goddamn headache.


And of course, an RPG is much more than character creation…we still don’t know how the damn thing PLAYS.


But that’s for a later post…today I’m making characters, and in about eight hours, I’ve finally managed to completely stat Anakin Skywalker, AKA Darth Vader, AKA His Royal Badness.


What --?! I can already hear the words coming out of your mouths. DV is already statted up in the back of the game…one of few/several film characters that are. Well, folks, hate to break it to ya’ but their version blows chunks. Not just that but it’s wrong in several fundamental ways, the least of which are a couple stat miscalculations.


And not just THAT, but I myself am a WEG veteran, and as such I like to see different stats for different eras of play…remember those? Because gamers may decide they want to play in different eras (like the Republic Era or the Clone Wars Era or the Rebellion Era). WEG source books always published different stats for different films, and it would be nice if WotC did the same instead of simply giving us “Episode IV” Vader.


But ya’ know what? I shouldn’t even complain, ‘cause I wasn’t satisfied with their version anyway and would most likely have changed it all regardless.


In fact, this little exercise has had a couple-several major benefits for yours truly:


- I now have stats for all six film versions of Vader

- I now have stats that I actually like and approve

- I got a much better idea of how character creation works in the game

- I figured out that I absolutely do NOT have to buy a single other source book for this game!


The last is a fantastic benefit. You can’t believe how sorely tempted I was to purchase at least one or two of the beautiful (literally, these books are wonderful pieces of art) sourcebooks for the game. Especially as two of my favorite characters, Darth Maul and Count Dooku, are not present in the core rulebook (what can I say? I like badass Sith geezers). If they had both been included in the same sourcebook, the chance I would have purchased it would be about 85%...however, since WotC split them up (hmmmm…now why would they do that?) I put it off.


And good thing because now I know I have everything I need in the core book (YES, it is a complete rulebook!) to create their characters in a way satisfactory to me. Which is totally fine as I DID glimpse at their (humongous!) stat blocks and found I did not like WotC take on ‘em.


But, hey…those guys are for another day (perhaps tomorrow; hopefully they’ll prove quicker to do since they only appear in one or two movies). Let’s get on to the main event!


SO…Anakin, Anakin. What have they done to you? Should we start with the good or the bad? Let’s do GOOD first: I cannot help but say THANK YOU to WotC for including the characters they DID include in the core book. My initial impression (“huh, that’s kind of random”) has been turned around as I realize they did a NICE thing: they took all the characters with weird/special toys and threw ‘em in, thereby providing an OFFICIAL “how-would-you-model-that?”


Because, let’s face facts: when playing Star Wars the game is all about modeling the movies. That’s why people play (at least, it’s usually the initial draw). The game may say O Don’t Fight Vader or the Emperor, That’s For Luke To Do but c’mon now! I’m just going to let THEM have all the fun? For folks playing the original WEG Star Wars did you ALWAYS go along with the “well, the only real Jedi are Luke, Ben, and Yoda and the rest of y’all are up the crick.” No way, man…I want MY shot at Boba Fett, too, dammit!


(or a pastiche clone of the character anyway)


So look at who’s included in the core rules and you see some nice little bonuses that ya’ WON’T have to model:


Darth Vader (his special armor/outfit)

Luke “the TRUE Chosen One” (totally normal character)

Boba Fett (HIS special armor; can be used for Jango, of course)

General Grievous (four-armed cyborg)

Yoda (shrunken Jedi master)

Chewbacca (200+ year old wookie; by the way, he needs an overhaul, too)

All the main droids from the films


BTW: I haven’t even bothered to read the Droids chapter yet, as the whole thing looked like its own bit o crazy. “Constructing” characters, indeed! Glad I have some templates!


Okay, so that’s the good: we got Anakin and we know how to deal with his funky armor and cyborg parts. Yay. Now to the bad.


People change classes in the Star Wars RPG more often than some people change shirts. With Anakin (a character that goes through several career and allegiance changes over his six film history) there ain’t no exception. Here’s how WotC state him, as of Episode IV:


Jedi 7/Jedi Knight 5/Ace Pilot 2/Sith Apprentice 2/Sith Lord 3


For a final character level of 19.


All classes (other than “Jedi”) are prestige classes and I agree with the ones they’ve given ol’ DV. It’s pretty much everything else I disagree with starting off with his 1st level class choice: Jedi.


I’ve seen Episode I and that kid weren’t no Jedi. No way, no how.


And don’t tell me he wasn’t a PC yet: that kid was the main character through the whole damn thing, speeding around in his pod racer and blowing up space stations.


Now, in general, I don’t give a rat’s ass about “min-maxing” in these games (though I do like cool combinations); I’m more interested in sticking to canon, and in the case of Star Wars that means modeling the films. As far as George Lucas is concerned (and thus, as far as I’M concerned), his movies are the Holy Bible and everything else can go to hell. Timothy Zahn said the clone wars were about crazy Jedi clones? GL said nope, sorry, just Fett-Xeroxed stormtroopers. All those books and comics and video games? They’re fan fic as far as Lucas is concerned, and so I’m going to err on the side of Lucas myself.


Just easier that way.


So I don’t care what “adventures” a 5 year old Anakin had prior to Episode I; I’m starting with the Phantom Menace and starting him 1st level with exactly the correct class: a frigging slave!


Unfortunately, there is no “slave class” in the Star Wars RPG (more’s the pity). In fact, there are only five basic classes in the game: Jedi, Noble, Scout, Scoundrel, and Soldier. We know he wasn’t a Jedi and he definitely wasn’t a Noble or Soldier. Scout doesn’t fit either…as a slave he may have had some nascent curiosity, but he wasn’t out exploring the wilderness, let alone the Galaxy. And the kid never held a blaster or a deck of cards in his hand (and not much of a Lady’s Man either, am I right gals?)…hardly a “scoundrel.”


Well, actually, there is ONE non-prestige class that fits the kid at the beginning of his life (no, not droid…his cyborg days are much later): the “Nonheroic class.” Oh, yes indeedy…it doesn’t get much less “non-heroic” than being a slave at the bottom of the food chain, and that’s where Anakin starts his career:


Episode I:


Anakin Skywalker (Human Nonheroic 1)


Oh, you think I jest? Not on your life. Don’t worry, he’ll go straight into Jedi at level 2 after receiving some training from Obi-Wan, but that happens in between episodes.


Now normally, if someone wanted (or was willing!) to take “Nonheroic” as a character class, I might be inclined to give them some extra bonus or feat or something. Eh. I dislike fiddling with “rules as written” (I’m a rules stickler and lawyer from waaaay back) so I’ll use the Nonheroic class as written; trust me, His Royal Badness is STILL a badass by the end of the exercise, and it’s all the cooler that an ex-slave managed to hunt down and exterminate 99% of the galaxy’s Jedi. Talk about a bit of a chip on the shoulder!


Since I bothered to do the exercise, I might as well post it for others. However, I’m going to do it in separate posts (as this one is already getting a bit long). A few notes before I start:


1) While I did a level by level “stat up” I’m only going to be posting how Anakin/Vader appears at the beginning of each film (this will give folks 6 versions of HRB).


2) This is not an exercise in “min-maxing;” it is instead an attempt to model the dude as he appears in the films. So if you see things like “why that?!” it’s either because he demonstrated the ability or he needs it as a pre-requisite for a later level.


3) The Star Wars RPG distinguishes between “Heroic character classes” and “nonheroic character classes” with regard to some class abilities and prestige classes. This has been accounted for (suck it D20…the slave made good is still cool; haven’t you seen Spartacus?).


4) Anakin/Vader’s maximum level is still 19. The only characters of the film I consider to be 20th level are Yoda and the Emperor (and the latter may not even be 20th till his appearance in Episode VI; I haven’t decided yet). Vader DOES have an increase in power between Episodes IV, V, and VI and this is reflected in his stats.


5) I can’t believe they failed to give their version of Darth Vader the “throw lightsaber” talent! Haven’t they even seen the movie? Where do they think the idea for this ability came from? Jeez!


6) Because Vader’s suit is a unique item, I am simply using the stats from the Core rules. There are no other special rules that apply to the character.


7) For ability scores I have chosen to use the “point distribution method” of assigning ability scores. There’s nothing randomly rolled about this character. Hit points are purely average. Age adjustments ARE factored in at all levels.


8) I did take some artistic license and included two Destinies over the life of the character. In my opinion, Anakin had a Destiny to “rescue his mother,” foreshadowed in Episode I when he told her he’d return to her. This destiny was completed after recovering her body from the sand people providing Anakin with two bonus ability points. His new Destiny was then to be “corrupted by the Dark Side” (foreshadowed in Episode II by his exacting vengeance); this was brought to fruition in Episode III upon the slaying of Mace Windu, again granting Anakin/Vader two bonus ability points.