Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Tuesday, May 12, 2020

Early prototype inspired by the Lenormand set.

I am working with Fiona on a gaming deck of cards inspired by the Lenormand set of cards. The cards will be used for a game that include supernatural elements, so some cards have a "darker" aspect than usual.

The game we are working is inspired by Phenomena, a game I designed a while ago for the 200 Word Game Challenge. The game will explore how wonder and horror relate to each other. Exalted Funeral will be the publisher.

Note that this is just a early prototype that use my sketches and not the final artwork and the cards design is just a crude place holder. How I represented some cards may also change as me and Fiona experiment with them.

To test the cards I crafted a generator that draw 3 cards for a quick "reading":

Wednesday, September 27, 2017

Drawing comics!

Yesterday I finished a 10 pages comic for a collective comic book that will be published in Montreal.

It took me a lot more efforts than I expected, I mean I was really rusty, but I persevered and I was able to finish. (Proud of myself!) 

I am not entirely satisfied of what I did but I think it's cool enough to fit in a collective book. :)

Finishing this project felt good, it was kind of a "coming back to comics" project for me and now I want to repeat the experience and draw more comics!


Here is a page I did:


Monday, August 5, 2013

News about me + Pelican Knight Carrier

I am not drawing much lately. Working at the library is fun, i like it. But I feel like hitchhiking away or finding a car and wandering on the road. Or meeting new people, I meet wonderful online people, but they often feel like virtual ghost or mirages. I am thinking about re-opening one of my old non-gaming blog just to post drawings about real life. 

But I guess I am simply posting less because I am not gaming much. We are taking a dungeon crawling break to try Misspent Youth. We had a fun setup session, but we still have to play our first session. 

A list of my "on hold" & "must finish" projects:
  • my forest dungeon.
  • my UFO dungeon.
  • Illustrating some of Patrick Stuart's underdark monsters.
  • finishing my setups pdf.
  • finishing my piercers dungeon pdf.
  • working on my globule set for Cthulhu Dark.
  • working on my Mecha RPG draft. 
  • finishing a bunch of drawings.
  • taking the time to learn the human anatomy, doing shadows, drawing backgrounds, inking, etc.
  • finding the courage to try again to drawn comics. 

I am reading Bone (the comic) and a lot of Ursula K. Le Guin's novels.

Lately I want to play some detective RPGs: Trail of Cthulhu, Ashen Stars, Cthulhu Dark or Cold City. 
I also want to retry Shock: Social Science Fiction Roleplaying Game (because of Le Guin).  


Thursday, April 4, 2013

My forest is turning into a megadungeon.

I am working on a adventure location: a ancient forest slowly rotting in a perpetual autumn (kind of inspired from my memories of the Forest of Doom). 

I left the project sleeping for a time, but after receiving and reading Barrowmaze, I had a spur of enthusiast and I checked up my old projects. So I started writing new location entries ("rooms" descriptions) for my forest and now I have 90 of them. 

I am trying to apply a lot of stuff that I have learned from reading many OSR blogs, but recently a note from Dreams in the Lich House, "For Where Your Treasure is, There Your Heart Will Be Also", nourished a lot of my thinking and it indirectly made me realize that I can easily find some parts of me in my dungeon entries. I think that I like that, while still keeping in mind to produce a solid dungeon, I will try to dig more into this.

Also one of my main inspiration is the autumn palette of colors. Often I think about a combination of colors before writing my entries. I will also keep this in focus. Oh and naturally, I will also want to illustrate my dungeon myself.  



As for the forest layout, I am still thinking about how I will organize my entries on a map. I know that I want to keep a dungeon map feeling VS a wilderness hex map. If you look at a geomorph caves map it easy to imagine the background rock as a dense forest, corridors become trails and chambers become glades. Naturally it not perfect, but I think that I will experiment with this.