I am working on a adventure location: a ancient forest slowly rotting in a perpetual autumn (kind of inspired from my memories of the Forest of Doom).
I left the project sleeping for a time, but after receiving and reading Barrowmaze, I had a spur of enthusiast and I checked up my old projects. So I started writing new location entries ("rooms" descriptions) for my forest and now I have 90 of them.
I am trying to apply a lot of stuff that I have learned from reading many OSR blogs, but recently a note from
Dreams in the Lich House, "
For Where Your Treasure is, There Your Heart Will Be Also", nourished a lot of my thinking and it indirectly made me realize that I can easily find some parts of me in my dungeon entries. I think that I like that, while still keeping in mind to produce a solid dungeon, I will try to dig more into this.
Also one of my main inspiration is the autumn palette of colors. Often I think about a combination of colors before writing my entries. I will also keep this in focus. Oh and naturally, I will also want to illustrate my dungeon myself.
As for the forest layout, I am still thinking about how I will organize my entries on a map. I know that I want to keep a dungeon map feeling VS a wilderness hex map. If you look at a geomorph caves map it easy to imagine the background rock as a dense forest, corridors become trails and chambers become glades. Naturally it not perfect, but I think that I will experiment with this.