Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts

Monday, March 23, 2009

How did the Citadel come about?

If there was such a thing as an "average" gamer, then I think I would embody the concept rather well.

I started role-playing in the 1980's with First edition AD&D, started running games using the French edition of Das Schwarze Auge (The Dark Eye RPG, a German clone of the D&D Basic boxed set), and later ran and played dozens of different RPGs. Most notably? Call of Cthulhu, Stormbringer, Vampire: The Masquerade and other White Wolf games. Also some French-speaking games like In Nomine Satanis/Magna Veritas. I still really liked D&D, unlike most of my gaming friends of the time, but moved along with the fads as they did. My love of the game was put on the backburner during all these years, until Dungeons & Dragons, 3rd edition brought me back in the year 2000.

Some time during my 3rd edition period I became weary of the abundance of mechanics in modern game designs. I have to credit 3rd edition itself, Monte Cook, and the whole OGL movement for educating me tremendously about game and adventure design and in so doing, making me more self-conscious as to my game choices and preferences.

I guess the opportunity to share thoughts with E. Gary Gygax on various boards (he was very active and welcoming all manners of questions, comments and interactions before he passed), the publication of (so-labeled) "old-school" products by various publishers such as Necromancer Games, Goodman Games and Troll Lord Games, as well as the very existence of message boards like Dragonsfoot.org, the Acaeum or the Knights & Knaves alehouse, gradually pointed me in the direction of vintage gaming.

I would toy with the idea of running Castles & Crusades, the Original Dungeons & Dragons (OD&D) game of 1974 I acquired from Monte Cook or the First Edition Advanced D&D (AD&D) game for some time until I finally decided it was time to let go of 3rd edition D&D and search for something that would prove to be a better fit for my gaming inclinations.

This decision wasn't made at a particular moment but rather gradually during a period of time following the announcement of the 4th edition of the D&D game. As the summer of 2007 unfolded, the Praemal Tales, my 3rd edition Ptolus campaign, had just come to a brutal end when most of the players left the island where I live for professional reasons.

As I perused through pages of 4th edition previews over the Internet, I realized this game was a complete departure from what I loved about the D&D game. I won't go into the details, since they are not the focus of this blog. Suffice to say that I wanted to love 4th edition enough to get involved in countless arguments on various message boards about what the game was and wasn't anymore. So much, in fact, that I soon realized my love of the game was irreconcilable with the Coastal Wizards' design.

I became so frustrated with this fact that I decided to step away from the Internet altogether. If I could not discuss about role-playing games like I used to, without getting upset in the process, then it was time for a break.

I took care of my life, explored other venues, but my passion for tabletop RPGs was still there, in the back of my mind. This went on for a few months, until the summer of 2008 and my trip back to France. There, visiting my family and friends, I picked up a new diary and started writing whatever came up to my mind. Soon enough, it became clear I was getting back to tabletop gaming, but the kind of games I was writing about seemed radically different.

On an impulse, I would grab a copy of the World of Greyhawk boxed set of 1983 on eBay and get really excited about it. I would start writing about the Mont St. Michel and how it could be used as the base of a megadungeon. I would remember my first game experiences and wonder how I could extract the essence that made them so exciting and, using the experience I accumulated over decades of running games, how I could move forward with it all.

Ironically, my computer died in the meantime. Back home, I was without Internet, without access to websites, messages boards, online stores to stir me into different directions. I was left with my own needs, wants and inclinations, and this allowed me to clear up my mind to some degree. It is when I finally acquired a new computer and attempted to catch up with everything that had been going on while away that my final doubts finally disappeared. The Flame was burning brighter than ever.

I finally had a sense of knowing where I was going.

I decided to reconnect with the vintage gaming communities out there. I applied for membership in the Castles & Crusades society. I acquired a copy of Castle Zagyg vol. 2 - The Upper Works. Monte Cook came up with his DungeonADay.com. I found out about Pied Piper Publishing and reached out to Rob Kuntz, who I found was a very likable guy. To make a long story short, the stars were right.

This is how this Citadel of Eight came to be.

Now, it is time for me to make the most out of this opportunity and reconnect with what makes gaming the greatest passtime in the world to me. A craft I want to tend to, grow and cherish for many more years. All the tools and opportunities are there, ripe for me to seize. I just have to pick, choose, and make it all work out for me. That's what this blog is all about.

Saturday, March 21, 2009

Welcome to the Citadel of Eight

For as long as I can remember, I have been playing role-playing games. I was introduced to the world of Dungeons & Dragons in the late 80's, when my much older cousin ran some games for my brother and his friends. I was deemed too young to play at the time, so I had to watch as the first game unfolded.

I could not know it at the time, but this was my cousin's own rendition of the D&D module T1 - The Village of Hommlet. During that first game session, my brother and his friends were exploring the catacombs under the town's cemetery. My brother, who was playing the adventuring party's magic user, soon found the game horribly boring and decided to stop playing altogether. He left the other players fending for their lives to their own devices.

I had been mesmerised by the tale spinned before my eyes. These guys were actually the heroes of a medieval fantasy... I just had to step in. Find a way to play. When my brother gave up abruptly and left the room, I knew this was an opportunity. I jumped to my feet and quite passionately begged my cousin to allow me to play my brother's magic user and join where he left.

I must have been quite persuasive because my cousin ultimately gave in to the idea. I played this wizard exploring catacombs with his dagger and light spell... I could hear the drops seeping one by one through the cracks of the stonework. I could smell the rot and stagnant mud all around. I couldn't see anything beyond a few feet as I waved my magical light. I was there. Somewhere where I was a hero in the making. The feeling was overwhelming. Ecstactic. I turned a corner... and got backstabbed by a skeleton waiting in the shadows.

The skeleton killed my character instantly.

That was my first role-playing game. I was hooked.

What exactly does it have to do with the Citadel of Eight? Well, this moment in many ways represents a place in space and time where role-playing wasn't so gamist, so complicated, so entangled in a miriad of rules, variants, and different games out there. I didn't know anything of role-playing games, and somehow, that's what at this precise moment made role-playing games feel so right to me.

The Citadel of Eight originally is the name of a group of adventurers from the very first D&D campaign ever. The Greyhawk campaign, or Lake Geneva campaign, included people who would make the game's earliest history and quite literally build it from the ground up. You might have heard the names of these (in)famous characters: Mordenkainen, Robilar, Bigby, Riggby, Yrag, Tenser, Serten and Otis.

Since the name could also be understood as a location instead of a group's denomination (the original name coming from Mordenkainen's Obsidian Citadel), I decided it would be a brilliant symbol of my own journey's ultimate destination, the rediscovery of my own gaming roots, of this moment in time when role-playing games made the most sense to me.

This blog is intended to be a testimony and a reminder, a trace relating this journey as it unfolds. It is not about some objective definition of what "old-school" gaming may or may not be, though I surely would be able to elaborate on a personal definition of the term. I leave this debate to other experts and pundits to discuss. No. This is about what "my" old-school, my RPG home, so to speak, is all about.

This blog's header (the gray hawk and shield above) is a symbol of this journey as well. Currently used by Pied Piper Publishing as the logo for the original Lake Geneva campaign, I added my own arms to the shield to symbolize that, even while I search for the origins of this hobby, what this quest truly is about is for me to reconnect with my own, personal roots and being.

Here I go on my way. The Quest has just begun. As I document the twists and turns of this journey you will hopefully find food for thoughts, enlightenment, and most importantly, entertainment in your daily lives.

Simply put, I just hope you enjoy the ride!