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User Comment Submitted by TheRyk on 23 January 2022
I'm seeing some bluedot underneath the scroll and above the scroll in right border something flashing, looks like a fistful of cycles wrong ort sth. All in on new VIC and real CRT (Sony Trinitron with and without overscan/full border).
Pro-Tip: Use the full border modes in VICE for cycle exact timing in $D020 area and always new VIC for grey dot issues
Anyway, a nice one!
Edit: Ah, just have seen pretty much what I reported is already in "Goofs" | User Comment Submitted by Yogibear on 22 January 2022 User Comment Submitted by spider-j on 20 January 2022
That's not how the internet works Groepaz. You should know better.
WE the united WIN-VICE users of the world want answers, no we DESERVE answers – NOW! Why didn't YOU, yes YOU (!) implement the correct real machine behaviour already in WIN-VICE 3.2?
And while we're at it: why was WIN-VICE 3 even necessary, when you could have kept WIN-VICE 2.4 and call it a day? WHY?
*scnr* | User Comment Submitted by chatGPZ on 19 January 2022
| why it doesnt work in 3 year old emulator is really completely irrelevant. the question is "does it work on the real thing?" - and only if it behaves different in the latest emulator, then there is a problem that needs to be investigated. | User Comment Submitted by ws on 19 January 2022
| i would like to know *why* with the now available version of the demo, the in my eyes perfectly valid code produces such a visual bug in x64 Vice 3.2? Does that mean, if i in the past struggled with timing insanities, it could have been my fault for trying to sync things in an emulator?? I'd love to see a forum thread elaborating on this. | User Comment Submitted by Ciccioriccio on 19 January 2022
i lost also this:
C:6898 A2 C6 LDY #$C7
C:68A4 A0 00 LDX #$00 | User Comment Submitted by Ciccioriccio on 19 January 2022
There are 5 cycles lost on x64.
if you patch the old code from $6891 to $68A4 it's works. | User Comment Submitted by chatGPZ on 19 January 2022
| Did you try switching between old and new CIA? :) | User Comment Submitted by Count Zero on 19 January 2022
| Please mind - updating files is not an option. New version = new entry. | User Comment Submitted by iAN CooG on 19 January 2022
| Hey, the important thing is that it should work on real HW (it does, right?) =) | User Comment Submitted by zscs on 19 January 2022
| Oh my god, I'm soooo lame... :-D Sorry for that. I'll check this strange thing later and will try to fix it. Thanks for the hints! <3 <3 | User Comment Submitted by Ciccioriccio on 19 January 2022
replace with this to work on x64 and x64sc :
.C:6891 48 PHA
.C:6892 68 PLA
.C:6893 48 PHA
.C:6894 68 PLA
.C:6895 AD 16 D0 LDA $D016
.C:6898 A2 01 LDX #$01
.C:689a AE 12 D0 LDX $D012
.C:689d E0 D0 CPX #$D0
.C:689f D0 03 BNE $68A4
.C:68a1 EA NOP
.C:68a2 EA NOP
.C:68a3 EA NOP | User Comment Submitted by iAN CooG on 19 January 2022
| heh, the old prg works only in x64 (vice 3.2) but it bugged in x64sc, the new one only works in x64sc (vice 3.6) but bugs in older vice x64 :P | User Comment Submitted by zscs on 19 January 2022
| I did a mistake, used Vice 2.4 to fix the border opening routine and did it wrong. (-: Revised in Vice 3.5 and also in Vice 3.6, now should work fine correctly. Wrong file removed and a new one uploaded, sorry for the inconvenience. | User Comment Submitted by zscs on 19 January 2022
| Please don't take this 'demo' too seriously, my goal was only to save this old one-file demo that I created in August 1993. Several bugs fixed and 2x4 scroll routine completely rewritten and optimized. Logo and charset also original, created these in 1993. |
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