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Swordhunter   [2025]

Swordhunter Released by :
Censor Design [web]

Release Date :
20 September 2025

Type :
C64 Graphics  (MultiColor)

AKA :
Carefully selected pixels 2

Released At :
Mysdata 2025

Achievements :
C64 Graphics Competition at Mysdata 2025 :  #3

User rating:*******___  7/10 (10 votes)   See votestatistics

Credits :
Graphics .... Magnar Harestad of Censor Design, Megastyle, Nah-Kolor

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by hedning on 24 September 2025
chatGPZ: Yum! The hunt has started! :D
User Comment
Submitted by chatGPZ on 24 September 2025
Bold decision indeed :o) Did turn out a lot better than my attempts at doing similar stuff (and i hope i removed all of those from d64s i uploaded :D)
User Comment
Submitted by Burglar on 24 September 2025
thank you for sharing the reference and your process

picking the arm & hand, holding a sword, to do 100% by yourself was a bold decision :)
User Comment
Submitted by Magnar on 23 September 2025
Just to clarify; I never used any AI when drawing this picture.

I created it in Pixcen, which is a C64 pixel editor for PC focused entirely on drawing pixel by pixel. It doesn’t include drawing-tools like line or circle drawing, layers, or other modern conveniences. Working this way is actually quite meditative, since every single pixel has to be chosen deliberately as part of the whole image.
The editor also has a very limited import function for converting modern images into the C64 format. This often leads to color clashes, since the C64 only allows three colors besides background color within a 4x8 pixel cell in the multicolor format. As a result, conversions usually produces many unwanted black blocks and the overall quality tends to be poor. In practice, everything has to be redrawn manually, pixel by pixel.
Quite often I also want to make changes beyond for example, designing a new background, reworking the composition posture, or experimenting with color schemes and lighting. That way the result becomes more unique and not just a direct copy of the source. But sometimes, I enjoy the original work so much I just also want to make as a good C64 version I can make of it. It is different from time to time.

The reference picture I used as a starting point for this picture is already posted.

As I wrote on Facebook:
This is the reference picture I started drawing from, and also what turned into the C64 entry at Mysdata2025. It was a lot of fun doing the picture, even though I didn't actually have time to finish the background I intended and was working on. But here is the release version and the reference side-by-side. Enjoy Gal Gadot in a different version on the C64!
User Comment
Submitted by Clayboy on 23 September 2025
Zierliches Püppchen
. . .
I feel desperate difference between creativity supported by AI and creativity supported by NI. It might be also affected by flood of AI-<type_anything> shit.
Me personally appreciate hand-made effort in combo with human brain activity. Rather than something cooked by the data-overfilled artifical algorhithm. So easy my approach is :-)
User Comment
Submitted by Zierliches Püppchen on 22 September 2025
Concentrate on the essentials again. Creativity ensures that your synapses don't atrophy and if someone uses the new technologies to their advantage, they should. Does it really matter?
User Comment
Submitted by Magnar on 21 September 2025
This was the reference picture which I started out from this time:

https://i.ebayimg.com/images/g/F6cAAOSwKxVmWQbw/s-l1600.webp
User Comment
Submitted by 4gentE on 21 September 2025
Carefully selected indeed. ;)
User Comment
Submitted by CopAss on 21 September 2025
converted base image and repixeling some details.
huge contrast/quality the converted parts and handpixeled parts.
User Comment
Submitted by Clayboy on 21 September 2025
Jucke
. . .
I am tired from the production based on conversions, downsamples, AI and other stuff because I think it degrades the basic motives for demo scene. For me, it is always tough to decide in me, if e.g. Facet's pictures are nice (because of the pure scene principle - to contribute), or ridiculous (because of the methods he uses within the process).
In sum, it is great and a small miracle that we exist - surviving decades of technology fascism by modern trends :-)
I am happy of that and I appreciate hand-made things, because they are for me... just authentic, honest, lovable.
. . .
This is probably the longest letter-speech I made ever. I hope the last one too :-))
User Comment
Submitted by Jucke on 21 September 2025
Now look at that arm and hand and say he didnt pixel that himself. Sometimes the attitude of the scene can really suck, like last year. Big up to Magnar for this response. Obviously he doesnt do it to win, and apart from being one of the best graphicians on the scene he gathers his friends at his workplace to make the mysdata meeting every year. To all of you who participated the witch hunt about converting last year, please ask yourself what good you contribute to the scene? I'm giving this a straight ten. <3
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