Showing posts with label Dwarfs. Show all posts
Showing posts with label Dwarfs. Show all posts

Monday, 30 June 2014

Oh, damn you Devlan Mud!


Enjoying painting at 15mm has improved my 25/28mm technique. As I chug my way through the Saxons, I've started reading the Oldhammer blogs a lot more regularly. And I can't escape the whispers of the old lead scattered all over the house, hidden in a box in bubblewrap here, in a storage case there, soaking in Dettol... where? So, beguiled by the faint cries of 'yo ho ho', 'avast!' and 'aaarh!', I cracked open a box and dragged out of shore-party of Long Drong's Pirate Slayers. Not sure what I'll use these for. Singly based minis for Songs of Blades and Heroes? A Warband/Shooter unit for HotTHammer? Anyway, this post isn't about that.

When, a few years ago, I painted my first miniature after a gap of umpteen years, my disposable income gave me access to a far wider range of paints than I ever did back in the day. And I could buy inks, and washes, and all kinds of other stuff. And proper brushes! But the washes were a great help to a [re-]learning painter. A good wash, typically of Devlan Mud, added depth, a bit of 'realistic' grime, and, at times, covered mistakes. But it has got to the point where I think that Devlan Mud, and my other favourite, Ogryn Flesh, are concealing, rather than enhancing my painting. What do you think?  

This is a Pirate Slayer I have nearly finished. I haven't used any washes on this guy.



This is the Slayer I finished the day before. While I like his polka dot bandana, the Ogryn Flesh wask on the skin, the red wash on the beard, and the Devlan Mud on the guns and scabbards and the rest have really flattened the miniature. Where, in the past, slapping a wash on was my final stage, looking at this guy I feel I have to set the brush to him again.



Or, of course, the problem could be that after staring at little Dwarf Pirates for a few hours you lose your sense of perspective... Which do you prefer, snazzy headscarf notwithstanding?

Sunday, 10 February 2013

Back at the Brushes


I thought it past time that I dug the paints out again. Child #2 is now one year old, and as the prospect of being involuntarily transformed into one of Cameron's 'skivers' looms, I thought it best to engage myself productively. Oh, and I'll need to brush-up on my ability to colour things in before I set to work producing my Oldhammer Chaos warband.

So I dug out one of my favourite unpainted models, a pre-slotta Citadel Joseph Bugman. I've also got a very similar slotta version of this character, and a much later, much bigger, and very different version of the vengeful brewer. So, skills still up to the task?



He needs a bit of static grass before he can stagger drunkenly into battle, but that's one down for 2013.

[I'll try to answer some of the misconceptions about my last post soon - if anyone is bothered - but I will say that when I write "A rant, in which I play the pseud, before growing tired and irritable" would tell people in a pretty direct way that the style of the post was taking the piss out of myself and of my prejudices. Of course the content has pissed people off too - with people mistaking what I have called the 'pathetic aesthetic' with simply being a synonym for low level play, simple grittiness or low fantasy, or even with being a plain old 'dick GM'.]  

Thursday, 11 October 2012

Dwarfs and Gnomes


The idea is that this picture, from Mentzer Basic, is still a valid representation of demi-humans in Hammerstein! or My-stara. What we understand is going on in all those pointy-eared heads however, is quite different. 

DWARFS: Obsessive compulsive trainspotters with a fascist tendency

Dwarfs were created after the first Empire of Humanity challenged the Gods. Demi-humans, they embody the concept of LAW, and are a conservative force. They have a love of order for its own sake, of maps, records, archives, and collections. It is their intent to track and record all the moving parts of history, and, for the sake of their sanity, arrest, or at least slow, the movement of these parts. They are great scholars and master bureaucrats, but are agents of reaction. 

Dwarfs have a reputation as having a lust for gold and other precious things, but this is a misconception. That it is such a common view is the result of two things. First, all Dwarfs are natural collectors, using their obsessions to order the world. Not all Dwarves collect gold coins, or jewellery of the First Empire, or other treasures, but enough adventuring Dwarves do. That is why they are adventuring Dwarves. Other Dwarves collect butterflies, leaves, or perfumes, but these tend not to develop the ‘rock star’ reputation that comes with being a dungeon delving adventurer. Second, the Hard Core Dwarfs and the Royal Casts (yes, Casts, not Castes) of Iron Mountain and other Vaults, have an interest in accumulating gold and gems (and whatever else Humans might use as currency). By controlling the money supply, the Dwarfs believe that they can control, or at least restrain, the change and progress driven by rapid movements of money. A Dwarf King will go to war for gold, as will a Human King, but their motivations are vastly different.

Hard Core Dwarfs are the Dwarfs who rarely, if ever, leave the Vaults. Hard Core Dwarfs live entirely ritualised lives, ordering their time and their space according to their interpretations of the Plan. Of course, such an obsession with order means that Dwarven history has included more than one schism. The causes of these schisms appear utterly inconsequential to anyone who is not a Dwarf.

Dwarfs do reproduce biologically, whatever the jokes might say. However, the Dwarven saying ‘True Dwarfs are made, not born’, can be interpreted literally as well as metaphorically. It is not for nothing that the Royal class of Dwarfs are called The Cast.  

GNOMES: Amoral, eccentric inventors with little ability to see the big picture.

Gnomes, on the other hand, are degenerate Dwarfs, or so the legends go. Emerging (or created?) at some time during or shortly after the Second Empire of Humanity, these were Dwarfs who rejected the tyranny of Law. Taking their lead from Humanity – some even taking to the worship of the trickster God Humaman – the Gnomes applied the Dwarven interest in understanding the moving parts of a system to make NEW things. Master inventors, their skill is not in constructing the plausible but the implausible – fantasy inventions. For instance, where Humans might devise a new system of rigging, Gnomes build submarines. For this I’ll be taking a lead from PC2 Top Ballista!, using it to make a Gnome class for my LotFP/Lab Lord hybrid. The Dwarfs are probably not wrong in seeing the Gnomes as tainted by Chaos; Gnomish inventions have a tendency to both cause disorder and become disordered. Most Gnome heroes die not only with their boots on, but their goggles and apron and work gloves too. Thank the Saints that Gnomes are a rare race.

With a Third Empire of Humanity just a twinkle in the eye of any number of would be Tyrants – though Byzantia formally, but impotently, claims to be the seat of the Third Empire – there has been some reconciliation between some of the more adventurous Dwarfs and the Gnomes. Who knows how an automatic counting machine might aid Dwarven record keeping? These adventurous, less rigidly-minded Dwarfs view Gnomes are childish deviants. Hard Core Dwarfs, however, would happily eliminate the whole Gnome race. 

Having the ‘demi-humans’ of Hammerstein! (and My-stara) as derivations from and exaggerations of the elder race – Humanity, grants a licence to make them one-dimensional. This is a good thing. It prevents demi-humans just being short or pointy eared Humans. There is an in-game reason by Humans are a race of great variety, while demi-human personalities have a much more restricted palette. One-dimensional demi-humans also justify race-as-class, incidentally. 

Obviously, these Dwarfs are at least a little inspired by Glorantha’s Mostali, with their descent from the original moulds and their concern with the working of the World Machine. There’s also a little of James M’s Dwarfs in there too – if I remember right, Dwarfs in Dwimmmermount reproduce by sculpting their own children.  

None of these ideas are particularly original, but that's part of the point. When I'm making my game of D&D, I'm not trying to radically inverts the D&D tropes. I just want to play around the edges. I want to mix the good bits of the fantasy games that has shaped my view of fantasy gaming. If that recombination produces the littlest bit of novelty will be enough.

Tuesday, 2 October 2012

Hammerstein! Demihumans


In the world of Hammerstein! (and in what I’m calling My-Stara, the heavily modified version of Mystara that our group is currently exploring), Humans are the oldest sentient race. They were created by the by the trickster god Humaman. They were made in the in image of the Gods, and they shared their passions and vices, though on a mortal scale. At first, the Gods were amused, and congratulated Humaman. They walked amongst the humans and played with them, damaged them, and disposed of them as a spoiled child does with his toys. 

But Humaman’s joke wasn’t intended to offer the Gods amusements to idle away the eons. It was a vicious satire that built to a terrible punchline. While the Gods played at being Emperors and basked in worship, Humans got on with making History. Without an eternity to while away, mortal Humans are creatures of action and progress. Ages passed, countless generations, but eventually Humans built a civilization that rivalled the power of the Gods – the First Empire of Humanity – that wielded great magic and constructed enormously powerful machines. Having mastered the world, the First Empire made war on Heaven.

The war destroyed the world spanning Human Empire, buried cities, rent great wounds in the landscape, and left magical residue that brought into being all manner of Men-Kinds; Beastmen, Goblins, etc. and the proliferation of monstrous creatures. 

The war also damaged the Gods terribly, and they fled the world to their city on the Moon. But before they left, they created the Elves and the Dwarves. The twin gods of Time, Moment and Eternity, took the Man Rune, first carved by Humaman, and used it to create races that were meant to hold Humans forever in check. 

The Gods were alarmed by the ability of Humanity to create History. Moment, created the Elves in order to distract Humanity. Moment set the Elves down on the back of a LEVIATHAN, upon which they built their homeland, ELVENBONE (in My-Stara these Melnibonean Elves replace Alphatia). Moment gave the Elves the impulse to explore every sensation that can be experienced in mortal life. Experiments in food, art, sex, drugs, and violence fill their lives, and the lives of the Humans that they live among, with anything and everything other than the drive of History. They are agents of CHAOS.

Face it. He's a Elf. An urban/e one.

And this guy is an Elf too. My-stara's version of Alfheim will be a bit more... punk.

Eternity created the Dwarfs as a conservative check on Humanity. Eternity set the Dwarfs down within IRON MOUNTAIN, and gave them a complaining, suspicious character. The Dwarfs took the task of recording all of History within their great mountain vaults. Eternity ensured that the Dwarves would be a force for LAW. If there is one thing a Dwarf dislikes more than change, it is progress. If things must change, they should change slowly. That is the Truth every Dwarf is taught.

Unfortunately for the Gods, and for all the Men-Kinds of the world of Hammerstein!, some Dwarves became ever more extreme in their pursuit of Law, in ordering the world, while whole communities of Elves took to the worship of Chaos itself. The very essence of the world had been damaged during the war between Humans and Gods, and through these wounds crept the alien intelligences of primal Law and Chaos. Under the influence of an Angel of Law, the Human’s built a Second Empire of Humanity, a terrible continent spanning death cult, which only ended when the barbarian king, Hammerstein Heartbreaker, stormed the Ziggurat of Permanent Order and killed the demon, bringing into being the current era of free men and petty kingdoms. 

Sunday, 6 May 2012

Slowly Ticking Over


In January I became a father for the second time, which is kinda holding up gaming. She weighed 3lb 12oz, which, I'm fairly sure, is lighter than my old 'white metal' Great Unclean One. Since then we've rolled up a few characters for the RQII/Legend sandbox, and then played Heroquest when the babe in arms inhibits concentration on anything more complex. As for painting, I've only managed a handful of models. As I doubt that I will paint the miniatures that I got at Christmas before Christmas rolls round, I might well go through 2012 without buying a new miniature. However, here are a few Dwarf Trollslayers that I finished. The one on the right with the Goblin in a cage was mostly finished before arrival of child 2.0, and as such is painted in a slightly different style. New style = more Devlan Mud (extinct). They need a couple of tufts of static grass, but when I paint the black on the edges of the base, that is 'painting over'.


The crazy paving background is from a model train shop. I'm planning on using it to make bases for the Heroquest miniatures.

Saturday, 7 January 2012

Karak Angaz Miners' Welfare


I've just put the static grass on the base of the last Slayer for my Dwarf Blood Bowl team - the Karak Angaz Miners' Welfare. They're a mix of Dungeon Bowl plastic linesmen, a bunch of very old metal, and two more contemporary Slayers. Okay, still to paint is an old metal version of Barik Farblast, and I've still to pick up a Deathroller...

Still to come; earning a living in BECMI D&D and in WFRP1e, and more pictures of miniatures that I started painting months and months ago and have only just got round to finishing.


Friday, 8 July 2011

Against the Ogre Horde


D brought his ‘Imperial Ogre’ army over for a battle recently. And very fine does it look. Several gangs of Golfag’s Ogres, bulked out with a diverse range of Citadel Ogres from before they adopted Central Asian fashions, with support from some wonderfully converted Ogryns serving as Leadbelchers and Halflings taking the place of Gnoblars, this really was a Warhammer Army with a ‘classic’ look. I’m looking forward to seeing them fully painted.

With the game set at 1500 points, we rolled up the ‘Battle for the Pass’ scenario. And the game was more or less won on turn one, as D’s elite unit decided, unwisely, to turn and face the 30 Longbeard Rangers, led by a Thane bearing the Battle Standard, and with a Rune of Battle on the unit Standard, deployed in ‘horde’ formation. I rarely use Rangers, being a very conservative player – hence, Dwarfs, but after seeing the havoc they cause when they scout in amongst an enemy’s battle line, I think I might play against type. Gyrocopter, Miners and Rangers next time?

Perhaps I'm not that reckless. After smashing through his elite unit and General, which caused the Halflings to flee in panic (they had stopped for 'second breakfast' in the first round) the Rangers wheeled around, drawing fire from his Leadbelchers but unable to catch them, no matter how fast they pumped their short Dwarven legs. The rest of his army was determined to stay out of the way of the Rangers, who were supported by an advancing block of Slayers. Advancing, his remaining Ogres were whittled down by the Organ Gun and a unit of Thunderers garrisoning a building. My unit of Dwarf Warriors, with hand weapon and shield, that contained my General, sat and waited.

I knew that they couldn’t win a fight against Ogres. They knew they couldn’t win a fight against Ogres. We all knew that they were only in the army because they were all painted up and based and contained some lovely vintage metal. And, even supported by the Organ Gun and the Thunderers, they couldn’t win a fight against Ogres. But they could hold them just long enough for the Slayers to get within charge range…

As you can see from the pictures, more painting, more painting, LOTS more painting, is needed.

Monday, 20 June 2011

Miniature Throng

Here's some old metal Dwarfs - most of them pre-slotta. If anyone can put years / catalogues to these figures, I'd be very grateful. I know the one on the left at the back is the Magnificent Sven, but the others...?

I'm not the best miniature photographer, nor am I the best painter. And my choice of dark reds, brass, and browns really isn't the most striking.

And why am I such a fan of these old metals? No, that's a real question. I can't answer it. They are fiddly to paint, and they are never in the best condition after sitting in someone else's cupboard for over 20 years. But there is just something that gets me going. Perhaps it is because miniatures of this vintage aren't the overblown superheroes that contemporary miniatures so often are. When I painted the eyes on these guys, it turned out that half of them look terrified. And so they should be - what might be charging at them? Giants? Wyverns? Chariots full of skeletons? Whatever it is, chances are that it is taller!

Monday, 13 June 2011

Heroquesting

I'm not the first. I won't be the last. My retro-gaming has reached another obvious waypoint. Bringing back Heroquest.

Hippy wigs in Woolworths? In 1989 you could by fantasy adventure games, set in the Warhammer universes - Heroquest is explicitly set in the Old World - and stuffed with Citadel Miniatures, in WH Smiths! A high watermark of fantasy gaming's penetration of popular culture?

And what a bargain the game looks now - 35 plastic Citadel Miniatures and a set of tough cardboard and plastic dungeon furniture would set you back a good wodge these days. Even given the fact that the game is long out of production, given that a good quality new boardgame can easily set you back £50 (and one with this many plastic components certainly would), the prices that are being asked on eBay for complete sets in good condition don't look too bad at all.

If you believe the pictures on the box, there's enough detail on miniatures to paint them up to a perfectly decent standard. That hasn't stopped me deciding that my next project (to join my Dwarf WFB army, by Beastmen WFB army, and my Ork 40K (Rogue Trader) platoon - just three reasons why this blog has been 'on holiday') is to 'metal up' Heroquest. That doesn't mean playing late-1980s Iron Maiden to really get the period feel - although that is also the plan - it means slowly acquiring and painting metal alternatives to the plastic miniatures in the box. I picked up a few 1985 and 1987 Citadel Goblins, and later in the week Jes Goodwin's classic Chaos Warriors should be arriving. Now I just need to get painting, and posting up the results.

Some Dwarfs. The red one stayed in the box. I've improved a lot as a painter since the early 1990s - click and zoom for a better look.

Of course, there is another side the Heroquest project, and that is to slowly ensnare people in the hobby of fantasy gaming. From Heroquest there is Advanced Heroquest. From Advanced Heroquest there is Warhammer Quest. And probably long before we get to that stage there is (A)D&D or WFRP (though weaning them off 'high adventure in a world of magic' and into 'a grim world of perilous adventure' might be difficult), miniature-aided or not.

So, to the gaming side to 'Project HQ'. Last night S popped over. S has come round for an evening of boardgames - Settlers of Catan, Carcassone, and the like, though we did get in a game of Chaos Marauders (full of Blanche-y goodness) a few weeks ago. But last night I suggested that we play Heroquest, which prompted in S a burst of nostalgia, and he immediately volunteered to play the Evil Wizard. He never had the chance as a child - his older brother, naturally, always filled that role. So the wife and I took two heroes each, and we successfully negotiated the first two quests, finding the tomb of Fellmarg and rescuing Sir Ragnar, with a break for a Chinese takeaway as our heroes healed and memorized their spells. Everyone had a lot of fun, and the game will be played again. Step one of Project HQ is underway.

Indeed, step one, part one was so successful, aided by the presence of a few painted miniatures on the board, that tomorrow night S will be visiting to play a 3-way warband-level (<500 points) [.pdf 7e rules] WFB game, with D proving the Orcs and the Ogres to take on my stout Dwarfs.

And when I find the time, I am due a visit to the Island of the Lizard King.

In the meantime, any of you with a Heroquest fetish but haven't spent more than a moment browsing the web, check out Ye Olde Inn for rulebooks, tiles, and fan-made rules and adventures.

Monday, 6 December 2010

Flora, Fauna, and Fora

Okay, I'll return with a fairly light posting. It's been a busy time painting hills for my dwarfs shoot their cannons from, and then the dwarfs and cannons to put on those hills. And I paint slowly. Very slowly. So very slowly.

First, here is Head Injury Theatre's guide to the stupid monsters of D&D. D&D has lots of 'stupid' in it, but then D&D does consist of hundreds of books spread over 30 years. Some of these monsters are actually 'bad', in the way that lots of very early D&D was 'bad'. I don't want to have my players explore by routinely tapping the ground in front of them with a 12" pole because deadly traps are that commonplace. There's no heroism, adventure, or cleverness in that. It might remind us of the old days, and despite my fondness of old school RPG rule systems and game settings, the idea of dungeoneering being a series of escalating death-puzzles is about as exciting to me as D&D being World of Warcraft, now with added paper! I want my players to role-play their characters, be heroes (or villians, or snivelling sneaks) and have fun doing so. Which is why this is a bad monster.

It's not that it's stupid, it's that it's bad. Just how are a party of adventurers meant to cope with that. How will the players not feel that they've been 'cheated' when the ceiling drops down on them and kills them. Put The Lurker Above, and its kin, in your game, and you've got henchmen taking point once the players re-roll their characters. Heroes all.

Anyhow, I've been living my online gaming life around the Dragonsfoot (for all my classic D&D needs) and Bugman's Brewery (for my WFB Dwarfs) fora recently, and do recommend that if you interested in these game systems you check out those sites.

Wednesday, 22 September 2010

Lead Poisoning


No posts in a while… I’m not dead, but I am suffering from an acute case of lead poisoning. All I have done for the past few weeks is paint miniatures and play Warhammer Fantasy Battle.

My Dwarf army – the Dwarfs of the Kingless Halls, of Karak Angaz, the Industrious Hold, haven’t been performing that well in the field. In fact, the ineffectiveness of the Engineers’ Guild, with cannon balls falling short or bouncing long for the few rounds it takes for the Goblin Wolf Chariots to reach them, might well prompt a re-ordering of the power structure of the Hold. From syndicalist utopianism to military rule, perhaps?

This lead poisoning hasn’t just been eating my time, but also my imagination and my money. Right now I’m scouring eBay for the bits of an Empire mortar I need to build a Dwarf bombard (to be played ‘counts as’ a Grudgethrower). That’ll scatter those hordes of Greenskins!