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| HAVE FUN, KID |
If I could commission RPG artwork from anyone who has passed beyond the veil, this man would be near the top of the list.
(Yes, this post is laughably low on content. It's been an extremely busy week for me.)
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| HAVE FUN, KID |
Even though I'm currently in the midst of one of my periodic episodes of Dungeons & Dragons fantasy burnout, I found this recent blog post by Tony DiTerlizzi (one of the best artists of the latter TSR era of the game) very interesting.
Over Grognardia way, James Maliszewski reminded us of the existence of a line of AD&D-branded stationery and binders produced by a company called St. Regis in the early 1980s.
There's a thingy going around where bloggers list the fifteen games that have meant the most to them, all in fifteen minutes. In my case, "meant the most" means "played a lot, or had a big impact". Since the goal is do this quickly, there are probably tons of games that belong on a "top 15" list that I've overlooked. 
(For comparison, I've also posted the original Fiend Folio version. It's not the worst piece of art in the book, but up against the Russ Nicholson illustrations it definitely suffers... I don't know if mine's any better, mind you. You can see I did try to incorporate some of the more notable features, though.)
This is kind of a cop-out as far as real posts go, but I wanted to point everybody towards the WTF, D&D!? series of articles at Something Awful. Zack Parsons and Steve "Malak" Sumner offer hilarious commentary on classic D&D releases (oh, and the original Rifts rulebook, too).
Recently, I rid myself of some games that were either never going to be played (Lords of Creation) or actively stinking up the place (DragonRaid). I don't feel bad about unloading any of it, but now, for some reason, I feel that I must tell you what I purchased with that credit:
The first RPG books I ever bought were the AD&D Monster Manual and Monster Manual II. I had played AD&D a little with my older siblings, but I didn't buy the books because I thought was going to use the rules. I bought them for the pictures.
That staple of the 80s and early 90s RPGs, the boxed set, may be making a comeback.
All right, I took a closer look at the 1st edition Dungeon Master's Guide last night, and I will revise my opinion accordingly: the book's only half useless to me. The appendices are pretty handy - in addition to being able to roll up a dungeon layout or a wilderness region (with settlements!), you can randomly generate the physical appearance of a monster or the type of prostitute a character picks up. Oh, and there's an awesome Dave Trampier illustration of a dead displacer beast being eaten by wild dogs. This is the sort of thing I can get behind.
I received my 1st edition AD&D Dungeon Master's Guide yesterday. I should note that I have never previously owned the book, but have heard for years that it is a must-own for any real RPG aficionado. I'd probably flipped through a copy at some point in the past, but it didn't leave much of a lasting impression on me, so it was with some excitement that I cracked it open and began to read.
Maybe this isn't a revelation to everybody, but it just hit me the other day: Big Trouble In Little China is an old-school dungeon crawl.
Like a lot of kids in the early 90s, I was obsessed with Marvel Comics. Since I was already playing RPGs (Robotech and AD&D at the time), picking up TSR's Marvel Super Heroes game was a no-brainer. These days I prefer the SAGA system-based version of the game that came out in the late 90s, but the original had many charms, and we played the hell out of it. In fact, it's probably my second most-played RPG, just behind that other mighty monolith of adolescent power-fantasy games, RIFTS.
I recently re-acquired a copy of The Official Advanced Dungeons & Dragons Coloring Album, something one of my older siblings owned when I was but a wee tyke. I bought it mostly for nostalgia purposes (well, that and the fact that the artwork is pretty great), but it's actually ended up being a worthwhile purchase for other reasons.Oddly enough, I think the Coloring Album might be the best encapsulation of an "old school" D&D adventure ever made. It certainly gives a more accurate glimpse of the game than any of TSR's novels ever did.