The High Autarch of Craftworld Fáil has produced three sons in his lifetime. These three often lead the Lia Fáil in Nuada's absence, and are as different from one another as any three eldar can be.
First a little fluff background on each, then in a following article we'll get into designing them for tabletop use.
Being able to see the future is useless if you lack the capacity to learn from the past.
Showing posts with label Fluff. Show all posts
Showing posts with label Fluff. Show all posts
Friday, January 23, 2015
Friday, January 9, 2015
Craftworld Fáil: The High Autarch (Part 2)
(continued from Part 1 here)...
The craftworld Lia Fáil, lost since the Fall, was indeed not derelict. As Nuada's corsairs cautiously explored the dark, dusty worldship they were met and challenged not by squatters of the lesser races, nor even living Eldar, but the ghosts of the craftworld itself.
The craftworld Lia Fáil, lost since the Fall, was indeed not derelict. As Nuada's corsairs cautiously explored the dark, dusty worldship they were met and challenged not by squatters of the lesser races, nor even living Eldar, but the ghosts of the craftworld itself.
Tuesday, January 6, 2015
Craftworld Fáil: The High Autarch (Part 1)
Most craftworlds are governed by councils - seers, autarchs, administrators - the composition of the ruling body changes depending upon the craftworld's needs. In the case of Craftworld Fáil, there is but one authority; the High Autarch, Nuada Airgadhleam - Nuada "of the Silver Arm".
Sunday, November 4, 2012
Craftworld Fáil: the Head of the Snake
In my last post, I detailed a basic history of my homebrew craftworld. In this one, I'll get into the nuts and bolts of its military composition and how it shapes up on the table.
Monday, October 29, 2012
Craftworld Fáil
I've wanted to design my own Eldar Craftworld for a while now, ever since the Eye of Terror campaign, actually. Nothing has really stopped me, but I find that my best ideas come from a germ of an idea that I simply let bang around in my head for a while. Being an old hand at world-building (I've been running D&D games for 20 years now), I've discovered that this can be a crucial process for weeding out bad ideas and developing good ones.
If you're not interested in fluff, you can probably skip this article. If you're a fluff monkey, you may get a little inspiration from this or at the very least some entertainment value.
If you're not interested in fluff, you can probably skip this article. If you're a fluff monkey, you may get a little inspiration from this or at the very least some entertainment value.
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