Showing posts with label cities. Show all posts
Showing posts with label cities. Show all posts

Monday, October 19, 2009

Irongate

Subject: [GREYTALK] Irongate
Date: Thu, 25 Feb 1999 17:48:33 EST
From: "Rip Van Wormer>"
Reply-To: The GREYtalk Discussion List

The Fallengod Peninsula was in ancient days dominated by dwarves, working away in their halls on the exposed bones of the Oerth.

With the falling of the City of Summer Stars, elven refugees settled the peninsula's surface in scattered villages, vainly trying to rebuild their lore. Halflings, true to their peoples' plastic nature, lived among both races, adapting their appearance to resemble their host races. The Flan, by and large, avoided the region. Especially in the wake of Vecna's victory, they weren't wanted.

It wasn't until the peninsula was overrun first by the Suel fleeing the conquering Oeridians and then by the pursuing hosts of Aerdy themselves that the elder folk of the Fallengod had to contend with humanity living among them.

It was the dwarves who first built a port near the human village of Talian in order to take advantage of the growing human trade from the sea and the convenient natural sea-caves. Products were shipped from the dwarven smithies and foundries via dark underground rivers flowing out the caves into the harbor.

The deep natural harbor was widened by the dwurfolk, and the city of Irongate was born. Sailors from Idee, Onnwal, and even the isolated villages of the elves began stopping there for supplies and trading with the locals. In time, ships from across the Flanaess were going to Irongate to sell their wares, bringing such exotic creatures as kenku, bullywugs, and catfolk, as well as a number of adventurous gnomes attracted by the promise of gemstones and alcohol.

The SeaMaze, Irongate's most distinctive feature and the one most visible from the sea, was built in 447 CY, after independence from the Great Kingdom was proclaimed. The majority of citizens didn't emphasize with Aerdy at all anymore, and even the language had changed over time. The SeaMaze was an incredible feat of dwarven engineering, a labyrinth of stone and concrete protecting the city's seaside entrance (or did it protect the mouth of the harbor? Ideas?) The enormous pylons rising out of the bay have become synonymous in the minds of Oerth with the city's titular Gate.

Irongate is a complex, rich mix of Oerth's cultures. The city's first human
-- elf marriage took place in 202 CY, and the first legal coupling of human and dwarf took place not long after. Cobb Darg, the current mayor, is from an old merchant family with blood so mixed that it's hard to tell what species have gone into his physiology.

Holidays celebrated in the City of Iron include Ulhamir, the festival of creation, brok'org, the tyranny of souls, Good Luck Day, the kenku new year, the Night of Shadows, and the myriad festivals of Bralm.

Notable foods include specialty mixed drinks, seasoned turtle-egg omelets, etc. Foods are commonly heavily spiced, a combination of subterranean products and a great deal of fish. Zagyg Chaos Mead, famous around the Nyr Dyv, is actually based on a long tradition of mixed drinks begun in Irongate.

Prominent gods of the region include Bralm, Muamman Duathal, Xerbo, Fortubo, Vegadain, Abbathor, Corellon Larethian, Osprem, Zilchus, Procan, Velnius, Phaulkon, Atroa, Wenta, Sotillon, Wastri, and Telchur.

Entertainment: besides a wide selection of restaurants from seedy dockside dives to five star dinner theaters catering to wealthy merchants, Irongate is known for its gnomish operas. Gnomes will perform anything, from the saga of Johydee's Mask to the Mutilation of Gruumsh, the Courtship of Wee Jas to the Urvin Seasmith cycle of comic privateer yarns, all set to the rousing gnomish voice, amplified by that race's complex nasal passages until in a trained singer it reputably rivals the decibel level of a dragonne. Prostitution is kept low, but a determined solicitor can discover a whore for every taste imaginable. The Irongate thieves' guild regulates all such transactions and keeps them at a fair price.

Wednesday, January 7, 2009

Pomarj/Turrosh Mak (very long)

Date sent: Mon, 22 Sep 1997 22:24:06 -0700
Send reply to: The GREYtalk Discussion List
From: Jeff McKillop
Subject: [GREYTALK] Pomarj/Turrosh Mak (very long)
Originally to: Greytalk
To: GREYTALK@MITVMA.MIT.EDU

I'm not exactly sure where I left off, but I took all the previous posts, my own as well as others, and put them into one large post. For the most part, this repeats the other stuff, but in a more organized format. Let me know your comments, as I'd like to put this stuff together with information on the Pomarj as a whole, creating another supplement similar to the Verbobonc file.

WoG: The Pomarj is described as a land once ruled by humans who had rebelled against the Ulek states, but were overrun by humanoids when tribes of orcs and goblins were driven out of the Lortmils during the Hateful Wars. The area is described as being home to some 20,000 mostly evil humans, 15,000 orcs, and 10,000 goblins, as well as other humanoids (kobolds, gnolls, hobgoblins, bugbears, ogres, ogre magi are all mentioned). The Drachensgrabs are noted as having always been home to numerous evil monsters.

FtA: The Pomarj's population has jumped from 45,000 to 90,000 although the humans still account for only about 20,000 of this. I guess either the orcs are prodigious breeders or earlier humanoid counts were way low. Orcs and goblins are still mentioned as the most numerous humanoids. The capital Stonheim only has a population of some 5,000. So it appears that most of the population is probably uncivilized humanoid tribes and bandits. There are apparently mines with precious metals or gems in the hills north of Stoneheim. Oddly enough, the Drachensgrab entry mentions that enclave of dwarves may still hold out in the hills, even though all other sources claim there are no demi-humans. Both of these sources mention legends of powerful creatures that are imprisoned beneath the Drachensgrabs, that may awaken if disturbed. Well, since I've been dealing specifically with conflict within the pre-wars Pomarj, I had to settle, for my own purposes, the humanoid population issue. Actually, I didn't so much as settle the greater population issue as I looked specifically at military numbers. Here's what I found and what I did.

>From the boxed set the only numbers we have are the following:

Population: 20,000? This accounts for humans only. I suppose most are in the four cities, Suderham, Highport, Blue, and Stoneheim. Some are undoubtably slaves.

Humanoids: Orcs (15,000), Goblins (10,000), and others. This supposedly refers to fighting males only.

When I incorporated the material from Dragon 167, I added up the total number of humanoid warriors, including the minor tribes. It stated the number of minor tribes of each race and that each had 10-100 warriors. I simply took the average, 50, and multiplied it by the number of tribes. I came up with the following results.
RACE # OF WARRIORS
-------- ----------------------
Flinds 1800
Gnolls 6500
Goblins 6550
Hobgoblins 5650
Kobolds 5900
Orcs 7250
Total: 33650

While the number of orcs and goblin warriors is noticably lower, the total number of warriors in the Pomarj comes out about right, actually 8,000 higher than the boxed set. I attribute this to lack of definate knowledge on the part of Pluffet Smedger. Writing his history in 998 CY, he was not aware of the true racial mix within the Pomarj at this time.

Anyway, as one can see from earlier posts, Turrosh Maks forces AFTER Bluefield, one he had effectively united the various tribes, stood at 26,300. They are broken down in the following manner:

Flinds: 1000 (55% of previous total)
Gnolls: 4950 (76% of previous total)
Goblins: 5400 (82% of previous total)
Hobgoblins: 4800 (85% of previous total)
Kobolds: 4700 (80% of previous total)
Orcs: 5450 (75% of previous total)

Now, FtA doesn't give military figures for the Pomarj so I'd say these are as good as any. In fact, compared to the military of other major states for which we have figures, e.g. Furyondy, they are comperable. In Marklands, I believe the total armed forces in Furyondy are about 30,000 (including the provincial troops). This puts the Pomarj on a par with some of the Flanaess' strongest states, in terms of military force. They're not too strong, nor are they took weak.

FtA gives a total population of 90,000. Since 85% is humanoid, the remainder being human, we arrive at the following:

76,500 humanoids and 13,500 humans.

I'd say the number of humanoids conforms well to the military forces since a larger proportion, nearly all in fact, of humanoid males are warriors. What doesn't quite fit is the number of humans; the boxed set says there are 20,000?. I take that to assume that there's anywhere from 15,000 to 25,000. Given losses in the unification, especially at Blue, I could see this dropping to about 13,500; However, the capture of cities in the Wild Coast poses a problem and we'd have to assume that most of the human population of those cities was either killed, escaped, or enslaved (and thus not counted in the population figures). Either way, I think we come out pretty close; in fact, as opposed to the earliest discussions, I believe the Pomarj may still be a bit too small to account for the conquests. Nevertheless, it's close enough to what is “reasonable” that I don't think it should be changed, unless, of course, one changes the population of the Flanaess as a whole, but that is another issue.

In conclusion, I propose we consider the numbers from the Original Boxed Set to be inaccurate and use the numbers from Dragon 167 instead. From these, the total population in FtA seems to fit pretty closely.

Finally, one may notice the exclusion of information from the Slavelords series, A1-4. That was intentional as the humanoid numbers seemed entirely too small. Considering the scope of that adventure, it's easy to see why they were not too large; however, in order to come to a comfortable arrangement, the large numbers from Dragon 167 had to be used. Other sources include Greyhawk Adventures, which mentions a cursed fores of oddly twisted stone, and the Slaver series. Among the tips the latter contain are: 1) Highport was once a human city, but has been overrun with orcs, goblins, kobolds, ogres, and gnolls; as well as evil humans.
2) The random encounter tables seem to indicate that undead are not uncommon in the area (at least in the Drachensgrabs). Tribesmen of the hills are also mentioned, although they are curiously absent from the random encounter table.
3) Of course, the slave lords themselves are major players in the Pomarj.

TURROSH MAK

Turrosh Mak was born in 555 CY. He was 14 when he arrived in Greyhawk City in 569. He spent 2 years in the city as a student, but was forced to leave in 571. This is just to get the chronology right.

IMC the primary trait which Turrosh Mak has is a desire to help his own race, ie orcs (he doesn't identify with humans), and other similar humanoids. He feels that not only have then been given a more difficult position within the scheme of things, but the other races conspire to keep humanoids down. He also recognizes what he sees as a self-destructive tendency within humanoid communities, and this, as much as anything else, keeps them from developing a higher form of civilization. He sees himself as having a particular mission, to elevate the humanoids, particularly orcs, above their barbaric, fragmented culture and establish a state of “higher culture” withing the humanoid community.

His experience within the humanoid community has taught him that it is their environment which leads humanoids to perpetual barbarism. In those few instances where some have lived apart from this structure, and apart from the human/demi-human cultures which also reinforce humanoid barbarism, they have grown into intelligent, thoughtful, introspective individuals with a high respect for the values of more “civilized” cultures such as integrity, truth, justice, etc. He is not against killing, especially if it is necessary in order to right the “great injustice perpetuated by and upon the humanoid community.” Those are his words.

In his early years, before his capture by the Flinds, he learned first-hand about humanoid life. Perhaps it was his half-orc status which allowed him to look upon this in a slightly more detached manner. Anyway, he was very young, and not much of that part of his life is remembered clearly. What he does remember is the constant struggle, both within the tribe itself as well as with external enemies. It was one of these enemy tribes, the Victorious Flind tribe, which captured Turrosh Mak during a raid and forced him to fight in the pit games, common throughout the Pomarj.

While fighting in the Pomarj Pits, he became quite aware of the naked brutality rampant in humanoid culture. He also noticed how many young were brought to watch the games, and over time he watched their innocent faces, filled with fear and revulsion, gradually change. They became accustomed to the bloodshed and eventually looked forward to and enjoyed the horrible and gory spectacle. It was then that he realized that it was his own kind, not the other races, which was responsible for the humanoid condition.

Having finally won his freedom, he traveled the human world in search of knowledge. This, so he thought, was the key to “transcending the miserable morass of brutality withing which my people struggle.” In case you haven't noticed, my Turrosh Mak is very intelligent (ca 16) as created (3rd level). It may be higher now in 585. What I'm going to do is say the when he arrived in Greyhawk City he witnessed a thief steal something from an old man. Well, Turrosh Mak wasn't too comfortable about that; he was more idealistic back then, and he grabbed the thief as he darted by. He let the thief go, but took the item, a precious gem, back to the old man. As it turns out, he was the wize sage, Prosper, who needed the gem for research, and he was greatly pleased at its return. When he asked Turrosh Mak what reward he would like, he asked for tuition to the Grey College. Prosper was quite interested at the prospect of this inquisitive half-orc, and he granted Turrosh Maks request. Prosper paid Turrosh Maks first term's tuition, and made him his personal servant for the duration of his studies; Turrosh Mak would have to work and pay his own way from then on.

Turrosh Mak quickly became a star student, and he excelled beyond anyone's wildest expectations. In fact, his essay on intertribal humanoid relationships was read by some of the City's most renown scholars who were amazed at his keen intellect. This attention, however, had the predictable effect of insighting a growing envy from other students, jealous of this upstart half-breed. Eventually, they conspired against him, framing him for stealing books from the Great Library. Although Prosper knew that he was innocent, the evidence was clearly against Turrosh Mak, and it was clear he would be expelled, mainly on account of Gratius Saghast's anger regarding the affair. Rather than bring any disrespect upon Prosper, Turrosh Mak quit the university before being expelled and left Greyhawk City. Although Prosper has since removed himself from the public eye, prefering more private studies, he still recalls those days and their most interesting student. As he continues to meet with the city's leaders, they have long known about Turrosh Mak; in fact, some still remember him, and it is still their knowledge of his intelligence which truly frightens Greyhawk City's ruling council.

Leaving Greyhawk City, Turrosh Mak booked passage on a ship to Admundfort, and crossed the Nyr Dyv to the Shield Lands. With a letter of recommendation from Prosper, as well as on account of his knowledge of humanoid languages and his fighting prowess, he was given a post in a small patrol guarding the eastern border from bandit raids. Although he was constantly looked down upon on account of his heritage, he nevertheless accepted this treatment stoicly and went about his job. After about 3 months of service, his patrol was ambushed by bandits. During the desperate battle, his commander, a young nobleman and son of Harald Jenturi, a powerful Knight of the Holy Shielding, was gravely wounded. With the rest of the troop slain, Turrosh Mak gathered the young nobleman, Cowen, and fled on the nobles horse. Although wounded himself, having been shot twice by bandit arrows, he succeeded in returning with Cowen to the fortress.

After Turrosh Mak recovered from his wounds, he was rewarded by Harald with a command of his own. Turrosh Mak excelled in this new role, and he eventually succeeded in bringing in the bandit leader who had ambushed his earlier troop, for which action he was promoted to captain of all four troop. Harald also allowed him to use his private library, stocked with works on the strategy, tactics and leadership of famous Oerdian generals of antiquity.

Over the next year, Turrosh Mak spent nearly all of his spare time in Haralds library. He poured through these works, and it was at this time that his plan for the Pomarj began to take form. However, just as his success in Greyhawk City invited envy among his peers, so to did his recent successes lead to grief. Some of his men, namely those with a bit of aristocratic blood, resented serving under a commoner and a half-orc at that. When one of these nobles finally challenged Turrosh Mak, he was forced into a duel in which the noble was slain. As the witnesses were all companions of the slain noble, they accused Turrosh Mak of murdering him and tried to capture him. Unfortunately for Turrosh Mak, this occurred at a time when Harald was away in Admundfort, and it was clear that he would get no justice without Harald's aid. He thus chose to flee into the bandit lands, where he joined up with the same men he had so recently fought against.

For the next six months, Turrosh Mak fought alongside the bandits, trying to decide what to do with his life. Surely, there must be more in store for him than a life of banditry. Why else would the Gods have prepared him with such skill and knowledge if not to use it for his kind. It was at this time that he had his dream/vision. He saw the creation of Oerth and its peopling by various gods, during which the humanoids were left in only the most inhospitable and treacherous lands. He further witnessed the continued humanoid struggle to simply survive in a sea of more advanced, seemingly superior, races. He also saw the arrival of a figure who united the humanoids and created a culture to rival even the elves. He believes that he is that figure, and it is his destiny to at last elevate his kind. Although he has never shared this event, and he probably never will, it has become his driving force. Finally, he had a vision with which to match his desires. His often ridiculed, misunderstood, and seemingly out-of-place (even to himself) thoughts at long last seemed to have meaning and purpose.

Convinced this was a sign that he would lead his race to greatness, Turrosh Mak steeled himself for the trials to come and struck out on his own at the first opportunity. Nearly copperless, he stowed away on a ship bound to Dyvers. Just before reaching the commercial entrepot, he was discovered, and the captain threatened to turn him over to the Dyvers constabulary. Well, having no desire to trust in the understanding of its dour Dwarves, he immediately jumped ship and swam to shore. Before word could reach the officials, he had stolen a horse and fled off along the high road, eventually reaching the city of Verbobonc.

As I said before, Turrosh Mak comes to power after the fall of the Slavelords. He begins by marching to Suderham, which is in ruins from the Slavelords' previous defeat. I haven't come up with a precise date, for the post-wars campaign, but any ideas are welcome. Actually, that may be better left unwritten since it gives individual DM's more leeway. Anyhow, having reequiped and retrained his tribe, Turrosh Mak lead them in the Battle of Suderham in 581 CY during which they defeated the other two tribes in—not meaning to be Tolkeinesque—a battle of three armies (his, the flinds, and the gnolls). Although his is the seemingly inferior force, through his leadership, the orcs come out on top.

After the battle, Turrosh Mak secured the loyalty of the gnolls and flinds by promising them booty beyond their imaginations. Although wary of his motives, and rightfully so as it will turn out, they went along with him. Further, he pacified their Shamans through conjuring up images of retaking the Lortmils which, as we shall see, this will prove to be the source of his greatest support among humanoid shamans.

With the support of these two tribes, the Victorious Flinds and the Vile Epithet Gnolls. Turrosh Mak began to defeat the nearby minor tribes which are quite numerous in the Pomarj. In fact, they are the crucial element in his plans of conquest. For decades these minor tribes, usually nomadic, had paid obeisance to whichever major tribe decided to pick on them. Turrosh Maks solution is to weld them together into one great tribe loyal to himself. This he does, incorporating them into tribes along racial lines.

Further, he takes 1/2 of the children of each tribe as his personal slaves (Klumnak in orcish), and these are sent to Suderham for training. Although this is primarily military training, the first years are taken with learning to read and write common, which helps to break down their racial identities. This is combined with rigorous indoctrination by Turrosh Mak's henchmen regarding loyalty to Turrosh Mak himself. At this stage, males and females are schooled together; however, they are segregated before beginning military training.

The military training then takes up the better part of their lives. Females are trained in bow and sword, while males are trained with the lance and sword. While males will make up the elite, mounted core of his future army, the females will make up his personal bodyguard. Correctly recognizing the second-class status of females in humanoid society, Turrosh Mak finds them to be his most loyal supporters; they realize that if he should fall, they would be without recourse and are thus quite vigorous in his defense. A further gender difference is that the females remain his slaves while the males, upon "graduation," are symbolically freed. This is only symbolic, however, as they are forever tied to Turrosh Mak personally, having no place within any other tribe.

Both sexes live in barracks throughout their lives, and while they are not permitted to marry, they are allowed sexual relations. Turrosh Mak recognizes that children of these relations could pose a problem, but has not decided how to deal with that yet. Currently, they are given the same status as their parents if even one was a Klumnak. The pregnant mothers, upon confirmation by the Klumnak father if the mother is a commoner, are sent to Suderham, where they are cared for by the state until the babies are born after which they are on their own. Each child is considered a full Klumnak and placed in a nursery. Later on, the surviving children will be enrolled in the academy. Eventually, they will either become replacement for depleted barracks or make up a new one, depending on the need. Each barracks has a unit banner, based Shieldlander style, and houses a unit of 100 soldiers. They are completely isolated, physically and psychologically, from the rest of humanoid society. Speaking only common, they have virtually no ability to interact with them, nor do they have any real desire to do so. Not only is their life fundamentally different from other humanoids, but they view them as commoners, brutish and untrained in the finer arts of warfare and civilization.

Finally, it is from their ranks that the ruling elite of Turrosh Maks empire comes. He is slowly creating a military bureaucracy which will coexist alongside the feudal/tribal system already in place. The Klumnak have many rights and priviledges which the commoners do not, including the right to kill any commoner at will and exemption from tribal law. They answer only to themselves, Turrosh Mak, and the law he creates. This system slowly evolved during Turrosh Maks conquest of the rest of the Pomarj and seems to be based on an early Oerdian state during the age of Leuk-O.
After the defeat of the Slavelords and the destruction of Suderham, Turrosh Mak seized the region. In the Slavelords archives he came across some very interesting information regarding their organization. Foremost, he found lists of all the Scarlett Brotherhood agents throughout the Pomarj and the Wild Coast--even those within bordering states such as Greyhawk City, Ulek and Keoland--in the papers of Brother Mierjoi. This also included detailed information regarding their activities in subverting the Slavelords as the first step to conquering the Pomarj, whose humanoids were than to make ideal diversions, drawing away the forces of important states such as Keoland, in preparation for their conquest by the Scarlett Brotherhood. Turrosh Maks immediate thought was to simply purge them from the Pomarj, assuming he is able to unite it; however, he later decided to wait. Why couldn't he use them just as they planned to use the Pomarj? Accordingly, he secreted the copious documents away and feigned ignorance of the Scarlett Brotherhood. He was soon contacted by their representatives, intent upon securing him as a useful ally (or rather as a tool), and he feigned interest in their help. Actually, he did desire their help, although in negotiations he pretended to know nothing about their vast network, in uniting the various tribes. The Scarlett Brotherhood, truly oblivious to the uncanny mental ability of this apparently brutal and savage humanoid, who granted had a knack for military affairs, proceeded to eliminate the leaders of Blue, Highport and Stoneheim, preparing the way for Turrosh Maks conquest of the vital cities in the summer of 582 CY.

The first city to fall was Stoneheim. This was done without bloodshed, except for the previous warlord who was assasinated by the Scarlett Brotherhood. Turrosh Mak quickly moved in and accepted the surrender of the city without a fight. Gold from the Stoneheim mines placated his troops, and Turrosh Mak established his capital in the previous lord's citadel. The city's many human slaves were sent back to Suderham where reconstruction had been slowly underway since the eruption of Mt. Flamenbutt. Local officials were left in charge, no garrison was installed, and a Mayor was placed in charge. In the mean time, Turrosh Maks warriors were forced to camp outside the city, as a show of force to its inhabitants. Upset at not being able to loot such a fair prize, two companies of Gnolls raided a mine in the foothills. Upon hearing of the incident, Turrosh Mak had both companies executed. No more similar incidents occured.

His next move was in the direction of Highport. As his army poured from the heights of the Drachensgrabs, they came across a skirmish in progress between the Green Meat Kobolds and the Crooked Claw Orcs. His army surrounded the two tribes and demanded their immediate surrender. The Kobolds, who were getting the worst of it from the Orcs, surrendered immediately, while the orcs turned upon this new threat. A fierce and bloody battle ensued, and when the Orcs finally threw down their weaons they were slain to a man and their heads placed on pikes. Turrosh Mak then marched on their village, slew all but the newborns who were sent under guard to Suderham, and razed the village to the ground. Word quickly spread throughout the Pomarj of the fate of the Crooked Claw Orcs. The other nearby goblin tribes, the Hill Beater Goblins and the Wicked Eye Goblins, submited to Turrosh Mak without a fight and were alowed to join the march on Highport.

Turrosh Maks army reached Highport in late Wealsun. The previous lord, Sturm Blucholz, briefly risen to power in the wake of the Slavers' deaths, was eliminated by the Scarlett Brotherhood shortly before, and chaos had prevailed since. When Turrosh Mak reached the city he found the private army of the Duke of Elredd beseiging it. The Dusk quickly withdrew his forces with all haste leaving the city to Turrosh Mak. Highport quickly opened its gates to Turrosh Maks forces, and he entered it as its savior and conqueror. The minor tribes within the city were incorporated into his larger tribes, and a large garrison of loyal troops was left behind.

Through the information discovered at Suderham, Turrosh Mak had contacted the captains of the various slaveships aperated by the Slavelords and requested they meet him at Highport. In a display of bravery which greatly impressed the assembled captains, he met them along on the Ghoul, a slavelord galley. There he discussed plans to continue the previous arrangements, in fact, doubling their pay in the process. The assembled captains readily agreed and Turrosh Mak had a fleet. The new fleet was immediately called upon to transport the bulk of his forces to Blue in order to take the last of the peninsula's cities. Its lord had also been assassinated by the Scarlett Brotherhood; however, when the new oligarchy called on Turrosh Mak to annex the city, as had been he plan all along, rival factions rose against them and took control. They declared their complete independence and defied Turrosh Mak to cross the whole of the Pomarj and stop them. Well, they had defied the wrong warlord. After a grueling voyage—tough on the humanoids, unust to seaborne travel—the fleet arrived off Blue. The city was beseiged and fell to Turrosh Mak after a week. As an example, he allowed his troops free reign to rape and pillage, the brutal story of which quickly spread throughout the Flanaess. After the sacking of Blue, the Ochre Tooth Kobolds to the south submitted to Turrosh Mak as well.

With the taking of Blue, the three commercial centers of the Pomarj were in Turrosh Maks control. Further, he had the remaining eastern tribes virtually surrounded. Many of these had been under the control of the Slavelords, and with their destruction they had begun to split apart. This fragmentation was halted by the Slavelord Theg Narlot who had managed to maintain his loose control over them. He had been the Slavelord who originally had bought Turrosh Mak from the flinds. Recognizing in Turrosh Mak a potentially powerful ally and he intended to bring him up as his protoge. However, Turrosh Mak had other plans, and at the first opportunity, he fled the Pomarj.

The two realized that there was no room in the Pomarj for both of them, and the issue would have to be settled by force of arms. While Turrosh Mak had only roughly half of his forces, Theg Narlot had managed togather together a large number of warriors from the tribes under hiscontrol. As his army marched on Blue, which it reached by mid-Reaping, Turrosh Mak sent word by ship to Stoneheim, summoning the remainder of his forces. They would be forced, however, to march overland as the rest of his fleet would be busy supplying Blue so recently ravaged by Turrosh Maks own troops. This could work, however, in Turrosh Maks favor, and he gave them specific orders to capture the villages of hostile tribes along their route. They could then be used as leverage to detach the tribes from Theg's army. In the mean time, Theg's forces made several attacks on the city, each of which was easily repulsed by its defenders, before settling into what seemed would be along seige.

Over the next few weeks, Turrosh Maks reinforcements made their way across thepeninsula until they reached the mostly unguarded village of the Red Nails Goblins and the Purple Squid Hobgoblins, both of which tribes were aligned with Theg Narlot and were beseiging Blue. Garrisons were left in each village, and runners were sent to secretly “recommend” the two tribes switch sides during the comming battle. With little choice, they agreed to the proposal.

About a week later, Turrosh Maks reinforcements reached Blue and together with the beseiged forces, were able to lift the seige. Theg's army retreated to the plains north of the city and prepared for battle while Turrosh Mak reunited forces advanced against them. Here, the fate of the Pomarj would be settled as between the two armies nearly all of the Pomarj's major tribes were about to do battle.

Under Turrosh Mak's banner were the following tribes:

Name Race Warriors (from Dragon #167)*

Red Fang Orcs 800
Victorious Flinds 500
Vile Epithet Gnolls 450
Green Meat Kobolds 150
Hill Beater Goblins 850
Wicked Eye Goblins 400
New Tribe Flinds 500
New Tribe Gnolls 400
New Tribe Goblins 800
New Tribe Hobgoblins 250
New Tribe Kobolds 600
New Tribe Orcs 1500

Total Force: 7200 warriors

Forces under Theg Narlot:

Name Race Warriors

Rotting Kraken Hobgoblins 700
Bloody Axe Gnolls 700
Saltburner Orcs 500
Fell Ichor Kobolds 800
Dead Rat Kobolds 650
Wolfbrother Goblins 700 (worg cavalry)
Bluebottle Hobgoblins 500
Shadowdoom Orcs 250
Red nails Gnolls 800
Purple Squid Hobgoblins 700
Minor Tribes Various 1500

Total Force: 7800

The battle took place the 15th of Goodmonth, 582 CY, and while Theg's forces had a slim advantage in numbers, he also had the only cavalry in the Pomarj in the Wolfbrother Goblins. This made him quite confident in his prospects for victory over the tired and hungry forces of Turrosh Mak. What he did not know was the planned treachery of the Red Nails Gnolls and the Purple Squid Hobgoblins, and this would be his undoing.

Theg Narlot's forces were arrayed in a roughly east-west line stretching between a creek to the west and a small forest to the east. On the east flank were his goblins while the kobolds held the west flank along the creek. The Shadowdoom Orcs lay in wait in the forest, awaiting the arrival of the Wolfbrother Worgriders to outflank Turrosh Maks forces.

Turrosh Maks forces moved up from the south in very orderly fashion before spreading out opposite Theg's. On his part, Turrosh Mak fought alongside his own tribe at the center of his formation. To his left (west) were the new flind and gnoll tribes, while the Victorious and Vile Epithet tribes, along with the new orc and hobgoblin tribes were arrayed to his right. The east flank, bordering on the forest, was held by his goblins, while his kobolds held the west flank.

It was clear that Theg was not about to attack and Turrosh Mak was forced, after a short period, to signal the advance. His forces began to advance against Theg's, breaking into a charge at the last minute. The kobolds on the left flank, however, advanced too quickly, and a gap appeared in his line between them and the new tribes. Theg quickly grasped the significance of this development and ordered his hobgoblins into the gap. As the center and the right flank became engaged in heavy fighting, Turrosh Maks left flank, cut off from the rest of the line, began to collapse. However, at this crucial time, the Red Nails and Purple Squid tribes turned on Theg's forces. As Thegs center quickly collapsed, Turrosh Maks forces swept through the center, fanning to the left and right around and behind Thegs now dangerously exposed flanks. Turrosh Mak himself then stabilized the situation on his left flank, and in furious fighting in which Theg himself was slain, Theg's western flank was surrounded and destroyed.

In the mean time, Turrosh Maks forces ad just begun to attack Theg's east flank from behind when the Shadowdoom Orcs and Wolfbrother cavalry burst through the forest and attacked their flanks. The fighting was fierce with most of the Victorious Flinds meeting their death. However, the new tribes were able to hold the line long enough for two companies of Turrosh Maks own tribe to come to the rescue. As the shock of their attack began to fade, the fighting quickly turned against the Wolfbrothers who beat a hasty retreat into the forest. With their withdrawal, Theg's remaining forces threw down their weapons and surrendered.

Turrosh Mak's army had won a crushing victory in which over half the enemy warriors were slain. The rest were sworn to Turrosh Mak and allowed to return to their villages, each of which was forced to pay an indemnity which was given to the Turrosh Maks victorious warriors. These tribes were further forced to give up half their newborns, and these were sent off to Suderham. In the mean time, Turrosh mak dispersed his army for the coming winter and returned to Stoneheim. During the coming months, Turrosh Mak accepted the submission of the Pomarj's remaining tribes, cowed by the display of his power and lured by promises of war, booty and the retaking of their birthright. By beginning of 583 CY, Turrosh Mak had united the entire Pomarj under his leadership.

Jeff Mckillop
Mckillop@unm.edu

Monday, December 29, 2008

Re: The Educated Flanaess (still long)

Date: Mon, 13 Mar 2000 23:04:54 GMT
From: Paul Looby
Subject: Re: The Educated Flanaess (still long)

>Paul wrote that:
> >>> In Rel Astra certainly - Old Oeridian rules the roost, though in places
>like Eastfair or Rel Deven, Common has more of a foothold <<<
>So does Drax the Invulnerable only speak Old Oeridian?

Probably yes - but Common as well. I was referring more to the Colleges. My impression of the city at large is that the people speak both Common and Old Oeridian - but some might take a very French attitude to Common speakers - refusing to speak it to them, though they know full well how to.

>Is the "decadence" of Eastfair represented in its using Common for scholarly work?

From a stuffy old Rel Astran scholar's point of view, yes - amongst other things....

>Why Rel Deven as a progressive place? With a Cranden ruler, I wonder if Rel Deven might be more traditional than any other Aerdian city?

This is possible - but its had to deal with more of the ups and downs of Aerdi history directly than Rel Astra. As with the Cranden nobles this probably led to a fracturing of the scholarly community - those which retreated into the past and traditions, and those which embraced the changes and adapted. Rel Astra too has inputs of new thoughts and ideas - though its port and trade - and it it these new ideas and the need to change which drive the younger scholars there in their bid to over turn the dusty morter-boards and capes at the top, IMO

>So Trinity was rebuilt at least once between 1592 and the 1700s.

Or was rehoused on the same site at least - and the older buildings were subsequently demolished and built upon. I don't recall any records of the College being sacked during upheavals such as the rebellion in 1641, Cromwell's devestations in the late 1640's or in the Williamite-Jacobite wars of the 1690's - which is not to say such did not occuer. (Trinity is my alma mater btw, if you hadn't already guessed). :)

>However, I see the other buildings as simply being purchased over the centuries as Grey College grew to need more space. In contrast the School of Clerkship was a planned campus. Any flaws with this development?

Seems plausible.

>Paul wrote:
> >>> Rauxes probably had or still has extensive lore in the remains of its libraries and vaults. And let's not forget Pontylver and Mentrey. <<<

>I _have_ forgotten Pontlyver. What is it noteworthy for?

Ivid the Undying mentions that it was a city known for its sages, scholars and learning before it went up in flames during the madness of the Wars.

>Yet Fiend-Sage aside, I consider Rel Astra more of a mercantile place than a city of learning. Will the details for its rennaissance be explicated please?

It is now and probably always will be - but in its heyday it was not only for a time the capital of Aerdy, but also the gateway of the Great Kingdom at its height to the Solnor, Hepmonaland and the Azure Sea (until later competition from the Nyrondese, Almorian and South Province ports). At that time its wealth and drive also fueled as a spin off its scholastic achievements. As the Great Kingdom declined, and the Aerdi turned inwards concerned with internal turmoils, thought stagnated. Money became more important than knowledge to the people of Rel Astra as it was a more tangible asset in troubled times. This petty small mindedness also infected the colleges - and so bred the current dusty order - who refuse to embrace change and cling to old, certain, but ultimately stagnant ways.

Rel Astra's sagely rennaissance is only just beginning (if it has the chance continue is another question). In the last decades of the Great Kingdom as was, Rel Astra was already slowly drifting from the orbit of Rauxes. The city would have to fend for itself - no longer be a satellite, but be the great city it is. This attitude has bloomed since the wars and has infected the younger scholars, who take an interst not only in the halcyon days of Rel Astran scholarship, but in the means by this glorious end was achieved - by looking outward at the world.

>Eastfair is the largest city of Northern Aerdy, so having colleges there works well.

One maybe two at most - dominated by the Hextorites.

>Okay so Radigast City is a proposed Rennaissance Italy, and Belissica gains the nickname Medici? ;) Again I suggest throwing some Eleanor of Aquitaine into that Countess!

Well - I'm not sure about a Rennaissance, entailing all the historical baggage that that word brings with it, but certainly the large trade cities of the Nyr Dyv have not only wealth, and exposure to diverse cultures, influances and ideas, but also have become the home to large numbers of refugees from the Wars. This has many parallels with the Italian city states of around the 14th and 15th centuries. The Nyr Dyv cities, like the Italian cities, though to a somewhat lesser extent, are also the heirs to a proud(ish) Imperial cultural past (before it turned to complete decandence and evil) - that of the Great Kingdom, which once encompassed them all. So yes, I see, Radigast, Dyvers, Greyhawk, and Leukish to an extent as a
hotbed for new ideas in the Central Flanaess. Rel Astra too may have its chance if the hints at exploration from its port and by the Sea Barons to Hepmonaland and beyond are brought to fruition.

>And "skeptics" in Nellix, tsk, tsk. My but this Flanaess has been rather educated all along. "But they wear _pants_!" :P

Some of them have been educated - yes. Most aren't. I'd see the average Ekbirian on the street having a greater appreciation of the world and learning than your average person in Radigast or Chendl or Dyvers.

>Regarding Velunan attitudes, I too like the idea of prejudiced, righteous, and "superior" Velunan attitudes. Whereas the Ketites would be considered barbarians, the Furyondians (and Bisselites) are treated as children, and the Keolanders and Verboboncians are contemptible. However I wouldn't want
>to overdo it. Rao is not Pholtus, after all.

Hmm.. that might be a bit harsh - remember the Velunese and the Furyondians were almost fellow country men for a while. I think the Velunese would have sympathy for the Bisselites - who've had to put up with not only the Ketites, but the Keoish. The Keoish might be regarded with a degree of suspicion, given their past (the Short War), or exasperation (given their dithering while nations fell) - but generally perhaps as good, if arrogant, people with wrong priorities (if only they were more like us - which ironically is probably exactly what the Keoish think of the Velunese).

>To my knowledge there is close to nothing published regarding Daern.
>However, Irongate does seem centrally enough located to be her historical home base. I want Daern's symbol to be chiseled onto the Velunan bridges of Caronis and the old Ritensa Bridge as well as several cities within the South Province and Darmen Lands of old.

So that's Irongate, southern Aerdy, Furyondy, Veluna and perhaps the matematical schools of the West. hmm..quite a journey - and an intersting tale no doubt.

>I can relate that Elayne Mystica was overheard at a dinner party explaining something that she saw in a Daern sketchbook. It was something about a way for ships to cross the isthmus between the southern Vast Swamp where it meets Spine Ridge. Completely fantatical and impractical, of course, but such a route would render the SB Tilva Strait blockade useless . . .

Bah - probably some nonsense about digging a path through a mountain or some such. It is said that the good lady was partial to Dwur drinking establishments (a rumour, you understand) and Dwur spirits. Cynics have cited this as the inspiration for some of her wilder flights of fantasy. :P

>Regarding troubadours, it seems like Countess Belissica is only a latter day saint when compared with the "dimming memory of the noonlight of Loriaelor!"
>Alas for Nevondeer! ::raises chalice::

For sure much of the lore that yet remained of that great realm was surely lost in the sack of Nevondeer. Nonetheless, the echo of its songs linger yet in the streets of Radigast and Trigol, Brotton and Midmeadow, Borneven and Rel Mord, lilting from the lips of poor Tenha bards singing for coppers. Though beauty fades, the embers glow long among the ashes.

paul

Monday, December 22, 2008

Re: The Educated Flanaess (still long)

Date: Mon, 13 Mar 2000 14:13:24 -0800
From: Marc Tizoc Gonzalez
Subject: Re: The Educated Flanaess (still long)

Regarding Grey College and the School of Clerkship (maybe we can change this name?), in staring at that illustration map some more, it seems that only the School has a planned campus. Grey College is instead several large multi-story buildings on either side of University Street. In fact the School looks almost castle-like with only a single entrance (don't let those students get away!). This detail supports Grey College being older than the School; perhaps the School was created just after (and by) those sages that Paul postulates fled from the "rebel provinces," during the decade 253-263CY? I like the idea that some of these sages represent members of the clergy of Delleb who fled for fear/hatred/disgust at Rao imperialism of scholarship, and it makes particular sense for Dellebians (Paul's word) to found the School of Clerkship. :)

Thus Paul is correct in stating that:
>>> these sages brought with them the ideal of the campus - a memory of the
religious cloisters of the west. <<<

I too dislike being overly CoG-centric, but it is also perversely fun to place things like the Empire of Vecna right where Nerof Gasgal now sleeps. :P

Regarding Persian or Arabic universities, I know _nada_. Maybe that history buff, Damon or the master of the classics, Mark Kelly, or Mr. Civilized Bakluna himself, Wayne can help us out? ;)

Paul wrote that:
>>> In Rel Astra certainly - Old Oeridian rules the roost, though in places
like Eastfair or Rel Deven, Common has more of a foothold <<<

So does Drax the Invulnerable only speak Old Oeridian? Is the "decadence" of Eastfair represented in its using Common for scholarly work? Why Rel Deven as a progressive place? With a Cranden ruler, I wonder if Rel Deven might be more traditional than any other Aerdian city?

So Trinity was rebuilt at least once between 1592 and the 1700s. Can anyone else tell us about more famous universities, maybe an _alma mater_? I guess that Grey College was never completely rebuilt/renovated since only three hundred years have passed since its speculative founding (circa 250CY), and the CoG has not been invaded since this time; similarly the fires have not been in Clerkburg. Likely Grey College began in a smaller building at the site of its current main building. This may have been demolished and the larger structure made during the construction of the School of Clerkship. With more funds raised (from the _creme_ of the established families, the renewed Grey College was completed earlier, so its distinction (of being the oldest and most prestigious university in the CoG) is preserved. However, I see the other buildings as simply being purchased over the centuries as Grey College grew to need more space. In contrast the School of Clerkship was a planned campus. Any flaws with this development?

Paul wrote:
>>> Rauxes probably had or still has extensive lore in the remains of its libraries and vaults. And let's not forget Pontylver and Mentrey. <<<

I _have_ forgotten Pontlyver. What is it noteworthy for? Mentrey definitely has archives although much of its lore was made to agree with the doctrine of the temple of Hextor. Nowadays of course the city is ruined. Still, if you want to send any adventurers to search vaults for books, this is a suitable place.

Yet Fiend-Sage aside, I consider Rel Astra more of a mercantile place than a city of learning. Will the details for its rennaissance be explicated, please? Rel Deven's Cranden ruler is a scholar, IIRC, so I like lots of Dellebian lore being there, and Eastfair is the largest city of Northern Aerdy, so having colleges there works well. But we should remember that according to one of the '98 books, King Grenell proclaimed Old Oeridian the state language although it was noted that he continues to use Common. More strife for the academics!

Okay so Radigast City is a proposed Rennaissance Italy, and Belissica gains the nickname Medici? ;) Again I suggest throwing some Eleanor of Aquitaine into that Countess!

Olidamara is the likely source of hedonistic belief in the Flanaess. Maybe Myhriss (through her troubador/troveres) inspires epicurean-oid beliefs. Or is this a much older system that traces its origin to the rapture of Hanali Celanil?

And "skeptics" in Nellix, tsk, tsk. My but this Flanaess has been rather educated all along. "But they wear _pants_!" :P

Regarding Velunan attitudes, I too like the idea of prejudiced, righteous, and "superior" Velunan attitudes. Whereas the Ketites would be considered barbarians, the Furyondians (and Bisselites) are treated as children, and the Keolanders and Verboboncians are contemptible. However I wouldn't want to overdo it. Rao is not Pholtus, after all.

To my knowledge there is close to nothing published regarding Daern. However, Irongate does seem centrally enough located to be her historical home base. I want Daern's symbol to be chiseled onto the Velunan bridges of Caronis and the old Ritensa Bridge as well as several cities within the South Province and Darmen Lands of old. Will anyone tell us where else they've seen her mark? I can relate that Elayne Mystica was overheard at a dinner party explaining something that she saw in a Daern sketchbook. It was something about a way for ships to cross the isthmus between the
southern Vast Swamp where it meets Spine Ridge. Completely fantatical and impractical, of course, but such a route would render the SB Tilva Strait blockade useless . . .

Regarding troubadours, it seems like Countess Belissica is only a latter day saint when compared with the "dimming memory of the noonlight of Loriaelor!"

Alas for Nevondeer! ::raises chalice::

Much Amedio lore must have been in private libraries (a guild's) in Monmurg, but there is also some in the Matreyus estate, north of Gradsul, if we believe Mr. Roger Moore. Much of this lore as well as what Paul calls "neutral knowledge" was plundered and sent to Tilva Lands. But Pyremian pyres still light the nights in Monmurg.

I'm partial to Lyceum because of Ultima III, but maybe Lydium will grow on me. It's rather Latin, isn't it? Isn't cour French for heart, or is it correctly spelled coeur? What is the Latin for heart?

Marc Tizoc
a registered motormouth

Wednesday, December 17, 2008

Re: Wizards guild/society/school

Date: Thu, 2 Mar 2000 13:22:28 GMT
From: Paul Looby
Subject: Re: Wizards guild/society/school

>However, like Wayne, I do see a place for non-magical universities in the other great cities of the Flanaess.

I'd agree with this - partiularly large cities, with plenty of trade and exchange of ideas etc..

>If, like Gary, you prefer to restrict universities to Greyhawk City, then I'll not argue it, but if you want to play with universities in the Flanaess, then of the thirty cities that Gary listed, I suggest that the
>following have an actual campused university:

I'd go for a less organised approach - campuses were a later innovation.
Nonetheless - the cities below would have univerities of the more scattered group of colleges style IMO. Somehow I see the campused uni as being a more modern - perhaps central Flanaeess innovation rather than Aerdi (I've always seen Rel Astra for instance as being a very staunchly traditional Oerid city.). It might indeed be in Mitrik or Chendl with western and religious (think abbeys and cloisters) influences where the campus is first established (?).

Here's a few ideas for the flavours of the colleges in some of these palces just off the top of my head...(plus some comments)

>Rel Astra

Stronghold of traditional oerid scholars - though attempts are being made by younger scholars to challenge the establishment - with limited success so far.

>Greyhawk City

Has a group of colleges rather than a campus I thought - could be wrong.

>Rel Mord

The main stronghold of the Sagacious (sp?) Society in Nyrond. Noteable colleges inculde the venerable Crecent College - which has extensive records and expertise in the field of history - esp Pre-Migration lore.

>Dyvers
Like GH if it has a wide mix of views, philosphies etcetc - particualrly western bakluni ideas - given its trade links to the west - which find a more tolerant ear here than further west in Veluna or Furyondy.

>Rauxes
Long in decline before the eventual fall of the city. Once a bastion of free thought and one of the greatest institutions in the Flanaess - it became a home for critics of Imperial policy during the reign of the Rax. Tolerated under Ivid I, the later Ivids carcked down hard on the overly vocal - having many executed or dsappaered - forcing many others to flee either west or to Rel Deven, Rel Astra or elsewhere. Im later times it was packed with Naelax loyalists - teaching the glories of the rule of the Ivids etc

>Zeif
>Ekbir

esoteric and exotic philosophies and sciences - probably very tempered by religious thought (one reason why the Velunese don't like it). Any comment on this, Wayne?

>Radigast City

A thriving university - patronsied by the Countess and the rich merhcants of the city. It has stuggled long and hard to emerge from the shadow of the Colleges of Rel Mord, which founded several of the Radigast Colleges as offshoots. Enriched not only by the exchange in ideas which travel readily along the trade routes, but by the influx of refugee scholars from Tenh, the Shield Lands and Nyrond and the rest of the shattered east. It is the source of a new philosophical movement - one which preaches that true wisdom and knowledge comes not from expertise in one narrow area but in appreciating the world in its entirity. Some scholars have taken this further and have promoted this as a philosophy for life - given the darkness
of the age and the uncertainty and brevity of life - one should not confine oneself to just one path - rather one should taste of the many different flavours which life has to offer - while one can. This ideal no doubt has been strongly influenced by the experiences of the refugees in the devestation of the Wars.

>Niole Dra
>Leukish

Gotta pull you up on this one - Nellix is the main seat of learning in the Duchy Urnst - with a loose affiliation of colleges. Leukish is probably too mercantile (fumbling in the greasy till and all that) to bother with too much esoteric scholarship (a bit like London and Oxford/Cambridge).

>Mitrik

Very religious - the possible original campus - based on cloisters in temples of Rao and generally more organised and hierarchical structure, again borrowed from the church. While devoted to the pursuit of knowlege - the attitudes of the scholars here is coloured by religious teachings and historical attitudes to the Bakluni - which has lead to a rejection of ideas colming through the Fals Gap from the west.

>Chendl

>These eleven cities (a dozen including Dyvers) might lack universities but instead have many sages. A few of them might have scholarly societies but not quite a guild of sages:

>Irongate

Probably very influenced by Dwur and noniz thought - therefore very practical and applied pursuits here. Little time for "airy fairy" philoshopical debates

>Eastfair

Some refugees from Rauxes

>Schwartzenbruin
>Lopolla
>Admundfort

up in smoke! Many would have fled to Radigast, Nellix, Dyvers and GH.

>Rookroost

Doubt it very much - its not stable enough I think.

>Gryrax
>Monmurg

Again - I don't think its exactly the place sages woudl find comfortable.

>Tringlee
>Verbobonc
>Jurnre

Centre of Suel learning - strong in Suel history and culture - though in a manner which incenses the Scarlet Brotherhood.

Just some thoughts

Paul