Showing posts with label kirby. Show all posts
Showing posts with label kirby. Show all posts

Friday, June 28, 2024

REPOST: Have Space Suit – Will Travel

[This is a repost of something I wrote almost four years ago. Last night, I found myself thinking about space suits in science fiction RPGs and decided to write a post about it. As usual, I soon realized I'd done it before. Rather than abandon the idea, I thought I'd repost this, since its initial appearance was very early after I'd returned to blogging and was therefore not widely read.]

When I was a child, I owned a copy of the Marvel Treasury Special adaptation of 2001 by Jack Kirby. I can't recall how I acquired it, though I suspect it was a gift by a well-meaning relative who knew that I liked science fiction. I am certain that I read the comic before I ever saw the movie (which wasn't released on home video until 1980). The combination of Clarke's story, Kubrick's visuals, and Kirby's art was a heady mix and I was equally enthralled and frightened by what I saw in those large newsprint pages. 

Perhaps unsurprisingly, I became a fan of 2001: A Space Odyssey when I finally did see the film and it remains one of my favorite movies. I recently re-watched it; my feelings toward it are unchanged: I consider it not only one of the greatest science fiction films of all time, but one of the greatest films regardless of genre. 

Even if you disagree with that assessment, it's hard to deny how influential the movie is. Without even paying close attention, you can recognize imagery, set designs, costuming, even plot details that have clear echoes in subsequent motion pictures. Ash from Alien owes a lot to HAL 9000, for example, particularly in his having been given a hidden agenda at odds with those of the human characters. Likewise, the Enterprise's encounter with V'ger in Star Trek: The Motion Picture would have been impossible without the final act of 2001, "Jupiter and Beyond the Infinite."

Growing up in the immediate aftermath of the Apollo lunar lanading, astronauts and space suits were everywhere. 2001 has particularly stylish and iconic space suits – so much so that I am convinced the multi-colored thruster suits from the aforementioned Star Trek film are a tribute to those in Kubrick's masterpiece. Come to think of it, Alien also had remarkable space suits, but those are the work of French artist Jean Giraud, better known by his nom de plume, Moebius. 

On the other hand, science fiction like Star Wars or Battlestar Galactica didn't have a place for space suits – flight helmets, yes, but not full suits of the sort seen elsewhere. It's probably for this reason that I've subconsciously come to divide space-oriented sci-fi into space suit and non-space suit categories, with the former being more "serious" than the latter. The lack of space suits is something I associate with action-oriented space opera rather than idea-based science fiction. Obviously, this is a completely unfair distinction, one largely based, I imagine, on the prominence that space suits had in 2001: A Space Odyssey. 

Nevertheless, it's a distinction that's been lurking at the back of my mind since childhood, affecting even my feelings about science fiction roleplaying games. One of the most basic and ubiquitous skills in GDW's Traveller is Vacc Suit (though I've never discovered the origin of the second "c" in the word). Consequently, I've always seen the game as a sober, serious, and indeed thoughtful game, compared to, say, TSR's Star Frontiers, which, while I have a great fondness for it, didn't even mention space suits or their equivalent until the release of the Knights Hawks expansion a year later. Ironically, it was Star Frontiers that saw an adventure module based on 2001: A Space Odyssey, not Traveller, which only goes to show how arbitrary distinctions like this can be.

Saturday, September 24, 2022

Wrestling with God

How have I never seen this piece of Jack Kirby art before?

It's Kirby's take on the Biblical story of Jacob wrestling with the angel described in the Book of Genesis – and it's amazing. 

Thursday, May 6, 2021

Elementary Particles

I can't quite recall when I first encountered the notion of the four elements. I suspect it was quite early, probably through my reading of classical mythological stories, though it's possible I learned about it from some other source. However, I vividly recall that, when I cracked open the Monster Manual for the first time in early 1980, I was almost instantly enamored of elementals. There was something powerfully, if you'll forgive the term, primal about beings composed solely of a single substance. Also, the existence of elementals and indeed the entire conception of the four elements served as a useful reminder that I wasn't in Kansas anymore. Dungeons & Dragons takes place in a pre-modern world, one not merely operating according to different laws than our own but one whose inhabitants conceive of it in a different way than we do ours.

Over the years, my interest in the elements and elementals has endured. I remember when I first read about other elemental systems, like those of the great civilizations of Asia. What particularly struck me about the latter was that many of them included a fifth element, a concept not unknown in ancient and medieval European thought but less well known in popular presentations of them. I was likewise struck by the fact that many of these non-European elemental systems included different elements, like wood or metal. As a younger person, this was eye-opening and helped me to realize that there was room for variation within the broader notion of fundamental elements.

Lately, I've been working on a science fantasy setting rooted in Burroughs, Kirby, Wolfe, Zothique, and The Dying Earth – a formerly high-tech setting brought low to the point it appears to be a weird and/or exotic fantasy world. Think Jorune or Tékumel but more immediately accessible than either. As I began to work in earnest, one of my earliest thoughts was its elemental system, which I wanted to be unique and interesting but also intelligible. The result of my cogitations is depicted in the crude image above. While I need to give it some additional thought, I'm quite pleased with the results, especially the way it interacts with the psychic powers and sorcery of the setting. If nothing else, it's different from the usual fantasy presentation of the elements and their relationships, which pleases me. 

Wednesday, August 19, 2020

Have Space Suit – Will Travel

When I was a child, I owned a copy of the Marvel Treasury Special adaptation of 2001 by Jack Kirby. I can't recall how I acquired it, though I suspect it was a gift by a well-meaning relative who knew that I liked science fiction. I am certain that I read the comic before I ever saw the movie (which wasn't released on home video until 1980). The combination of Clarke's story, Kubrick's visuals, and Kirby's art was a heady mix and I was equally enthralled and frightened by what I saw in those large newsprint pages. 

Perhaps unsurprisingly, I became a fan of 2001: A Space Odyssey when I finally did see the film and it remains one of my favorite movies. I recently re-watched it; my feelings toward it are unchanged: I consider it not only one of the greatest science fiction films of all time, but one of the greatest films regardless of genre. 

Even if you disagree with that assessment, it's hard to deny how influential the movie is. Without even paying close attention, you can recognize imagery, set designs, costuming, even plot details that have clear echoes in subsequent motion pictures. Ash from Alien owes a lot to HAL 9000, for example, particularly in his having been given a hidden agenda at odds with those of the human characters. Likewise, the Enterprise's encounter with V'ger in Star Trek: The Motion Picture would have been impossible without the final act of 2001, "Jupiter and Beyond the Infinite."

Growing up in the immediate aftermath of the Apollo lunar lanading, astronauts and space suits were everywhere. 2001 has particularly stylish and iconic space suits – so much so that I am convinced the multi-colored thruster suits from the aforementioned Star Trek film are a tribute to those in Kubrick's masterpiece. Come to think of it, Alien also had remarkable space suits, but those are the work of French artist Jean Giraud, better known by his nom de plume, Moebius. 

On the other hand, science fiction like Star Wars or Battlestar Galactica didn't have a place for space suits – flight helmets, yes, but not full suits of the sort seen elsewhere. It's probably for this reason that I've subconsciously come to divide space-oriented sci-fi into space suit and non-space categories, with the former being more "serious" than the latter. The lack of space suits is something I associate with action-oriented space opera rather than idea-based science fiction. Obviously, this is a completely unfair distinction, one largely based, I imagine, on the prominence that space suits had in 2001: A Space Odyssey. 

Nevertheless, it's a distinction that's been lurking at the back of my mind since childhood, affecting even my feelings about science fiction roleplaying games. One of the most basic and ubiquitous skills in GDW's Traveller is Vacc Suit (though I've never discovered the origin of the second "c" in the word). Consequently, I've always seen the game as a sober, serious, and indeed thoughtful game, compared to, say, TSR's Star Frontiers, which, while I have a great fondness for it, didn't even mention space suits or their equivalent until the release of the Knights Hawks expansion a year later. Ironically, it was Star Frontiers that saw an adventure module based on 2001: A Space Odyssey, not Traveller, which only goes to show how arbitrary distinctions like this can be.

Monday, February 14, 2011

Jack Kirby and the Ancient Astronauts

Kelvin Green, in his comment to my previous post, mentioned Jack Kirby and the ubiquity of ancient astronauts themes in his work, particularly in the 1970s. This reminded me of an editorial from the first issue of The Eternals, published in 1976, in which Kirby openly philosophizes on the topic. Entitled "Will the Gods Return Someday?", it's pretty good evidence that Kirby was a believer in some kind of Von Däniken-esque worldview, which should come as no surprise to anyone who read his comics.

Anyway, here's what Kirby had to say in his editorial:
If they truly exist, I believe they will. Of course, I speak of gods in the historical sense, the kinds of beings who stop ashore from places unknown and impress us with their very images, their manner of communication, and, above all, their display of transcendent power.

The Aztecs, who outnumbered the forces of Cortez by astronomical odds, were completely cowed by the sight of the Spaniard's horse and the effects of his cannon. Were they overcome by their own fear of the supernatural- or were they awed by what they viewed as the fulfillment of their own prophecy- the return of Quetzalcoatl and his band of super-beings, whose memory survived antiquity?

In my own recollection of the early jungle pictures, there was nothing more stupefying to the chattering natives of remote areas, than the sudden appearance of the movie's hero, whose "big white bird" had crash-landed in the center of the village.

Sure, they made him a god, And, if it had really happened, those natives would still be weaving tales about him today.

However, my point is, how often has this kind of thing happened in our past? How many of these so-called gods have stumbled upon this boondock planet called Earth? How many of them have inspired the potent myths which not only laid the groundwork for man's many religions, professions, and sciences, but have left man with a massive mystery on his hands- one that just won't go away...

With the daily accumulation of new artifacts all over the globe, and the simultaneous input of UFO "flapology" on a worldwide scale, humankind is straining its "group memory" to dredge up a proper picture of the ancient past, in order to deal with the provocative incidents of contemporary issue.

The compelling quality inherent in this type of theme has led me to project its mystifying questions into comic magazine storytelling. It's natural for myself and for the comics fan who dearly loves the world that lies between fantasy and fact. We are, in a word, "sympatico".

Still, despite the fact that I've contrived my own version of those momentous confrontations of prehistory, I take them from the de facto questions of today.

What did happen in those remote days of man's early struggle for civilized status? What is the true meaning of the myths which shared a global similarity among diverse peoples? Did beings of an extraterrestrial nature touch down among us and influence our lives to this present day? And then, the all-important question of the lot- are these beings in some cosmic orbit which will lead them back to us someday?

The excitement generated by this last question is undeniable. It leads directly to ourselves, and to how we will react to their arrival. The grab bag of possibilities is a limitless spectrum of spine-tingling visions. They inspire everything from elation to paranoia.

At any rate, we can do nothing but sense the air of this century and look aloft, or listen for sounds not made on this world- or read THE ETERNALS for the vicarious thrill of anticipating, in story and pictures, the astounding experience of coming to grips with the kinds of creatures we imagine the gods to be. Hey, if you're reading this, you're doing it!

Monday, July 12, 2010

My Friends are Awesome

Thanks to a player in my Dwimmermount campaign and to my partner at Rogue Games, I've got a goodly supply of Kamandi comics to keep me busy, with more on the way. You guys work fast!

If I suddenly start to post a lot about Mutant Future, you'll know why.

Saturday, July 10, 2010

Kamandi vs. Devil Dinosaur

I've mentioned before that my history with comics is pretty spotty. I read only a handful of titles when I was a kid, most of them collected by friends or friends of friends. At the same time, my knowledge of the basic outlines of most comic lines is decent enough that I can converse reasonably intelligently about the major characters and storylines of the DC and Marvel universes. So long as you don't expect to know anything about The Stylist or Omega the Unknown, I can generally hold my own, or at least by able to follow the thread of a conversation.

Despite this, I'm still regularly caught off guard when I discover that a character or series I'd previously either known little about or had even dismissed out of hand turns out to in fact be cool. A recent case in point is Jack Kirby's Kamandi, The Last Boy on Earth. Now, in my defense, before Jeff Rients comes down hard on me for not adoring this comic, I have long been aware of it and its use as idea fodder for a Gamma World campaign.

But, for some reason -- I can only assume because Kirby drew and scripted them both -- in my younger days I confused Kamandi with Devil Dinosaur, a comic I did read and found simultaneously ridiculous and frightening.

Anyway, I'm attempting to rectify this gross injustice to Kamandi by acquiring reprints of the old comics. Unfortunately, it looks as if they're darned expensive to buy, so if anyone has any suggestions on how I might be able to fill the gap in my education without breaking the bank, I'd appreciate it.