Showing posts with label Friends. Show all posts
Showing posts with label Friends. Show all posts

Saturday, June 13, 2026

Theatre: Life in Wartime

 Wish You Were Here by Sanaz Toossi, Directed by Nagmeh Samini, a co-production with Seda Iranian Theatre Company, Arts West, through 5 July.

There's a weirdness in watching a play about Iranian women during wartime at the moment in time where we're at war with Iran (or we're not at war. Or we are and its not a war. Or its a ceasefire but we're still shooting missiles at each other. Or, wait, it is a war after all, depending on what day you're reading this). 

But its a play about war as a backdrop - actually its a play about friendships, and women and how time claims all those forced to live in it. Five close female friends are together on one of their number's wedding day, making final preparations, fretting about beauty, and being intimately raunchy about their vaginas. There's the religious one, the nerdy one, the dumb one, the stylish one, and the exotic (Jewish in a mostly-Muslim state) one. And they preen, hug, insult, and argue their way through the wedding prep. They have a moment. They hug. And then the news comes in that Shah has booked out, and a little later that Iraq has invaded. 

And the world changes around them, and little by little their world collapses on them. The Jewish one disappears and may/may not have fled with her family. The nerdy one goes to school in Indiana and does not return. The religious one dies in a horrifically ironic manner. And with each loss the survivors cling to each other, break up, have more weddings and funerals, argue, drift together, drift apart and bemoan the lack of the others as connective tissue. The revise their feelings and histories in real-time as they pick their way through a now-uncertain world. 

And as a play, it is really, really good. Sanaz Toossi wrote English from a couple seasons back, which was also performed in in this space in conjuration with the Seda Iranian Theatre Company, and with the same director. The dialogue was natural and honest, though with the cross-talk you're often catching up on what they're really talking about. The five actresses (plus a sixth, who is the new one) are excellent in defining their personalities, differences, and unities. Yeah, I can see these five women coming together as force, with their future ahead of them, and what happens next. Think of the Big Chill with a more authoritarian state. 

I liked this so much I didn't lead with talking about where we ate before the show. This time, we returned to Phoenecia, an excellent Lebanese place a block over the the theater. It was a warm Friday here, and so we sat on the small patio and had too many small plates, great entrees (The Lovely Bride brought her seafood back in the doggie bag) and too many drinks (The LB experimented with mocktails, while I had to abandon my last of my second Moscow Mule in order to make the show on time). It was a good start to the evening and very good show.

More later, 



Friday, July 03, 2015

(More of) The Gaming News

The trouble with reporting on what's going on stuff in gaming would be easy. But nooooooooo! You just mention one bit of news and another truckload shows up, including stuff you had learned earlier but just hadn't mentioned:

ITEM: In addition to the ENnies, GenCon also is the site of the Diana Jones award, which since 2001 has presented a Lucite-encased fragment of the Indiana Jones game to the game/person/thing that best embodies the spirit of excellence in the game industry, as determined by a shadowy, neefarious, and largely unknown committee. The short list of nominations has been published, including the massive Guide to Glorantha, which, by the way, I am still reading. No, really.

ITEM: The Ed Greenwood Group was established a which back with the idea of launching new worlds and concepts in a variety to mediums. This week  they unleashed a plethora of announcements on agreements with the Gamehole Convention in Madison, Twin Fire Productions, Dungeons and Dragons Under the Influence, ACD Distribution, and the latest incarnation of Amazing Stories,  Oh, did I mention they were working on their own RPG as well? Yeah, they're a pretty active group.

ITEM: Also I got to see this week Lester Smith's new d6xd6 Expanded Edition. In addition to simple, straightforward rules for roleplaying, the book contains a slew of new worlds, including concepts by a number of the Alliterates - Rob King, Doug Niles, Steve Winter, Steve Sullivan, and Matt Forbeck. Which is what happens when you drinking on a regular basis with other game designers - they all get together and decide to put on a show!

ITEM: Lastly, there is a generational nature to gaming. Tracy Hickman's son, Curtis has been working as the Chief Creative Officer on a new product called The Void, which is two parts Dream Park, two parts Matrix, two parts Lazertag and all wrapped up in virtual reality. Find out more about it here (oh, and Curtis has an interview on Australian TV here, and I am amazed he has a beard now).

More later,

Monday, June 29, 2015

The Gaming News

So I have been a wee bit busy this month, but I want to catch up a few things.

Lion's Arch gets a wedding area, then the Supreme Court rules on marriage.
 Coincidence?
First off, the NTRPG was real treat. A small convention with a very low Fan/Pro ratio (like ten of the former to one of the latter), it was a combination of an Old School Game Designer Reunion and a Small Relaxing Con. I ran events for the first time in many, many years, and people seemed to like it. Strongly recommended.

Also, I've been reducing my social media postings (but that's another blog for later), but my Facebook page blew up over an article on io9 over the original Marvel Super Heroes RPG that Steve Winter and I put together (cough, cough) thirty some years ago. Almost all the comments were supportive and it is very, very rewarding to see that the game has continued to be a fan favorite for low these many years.

And speaking of increased web presence, I was particularly pleased to see that Dave Gross's latest book, Lord of Runes, got a mention on Geeksmash as a recommended June reading. Given that shared world novels are often considered the children of a lesser god compared to more mainstream offerings, I'm delighted to see Dave's name invoked in the same article with Robert Charles Wilson and Vernor Vinge.

In other news involving fellow creatives, Nichole Lindroos, Chris Pramas and the gang at Green Ronin are re-launching Blue Rose with a Kickstarter. Blue Rose was a non-traditional traditional fantasy that puts more emphasis on epic romance than epic monster bashing. Yes, it is knocking down stretch goals like ten-pins, but still has a while to run. As a fan of multiple flavors of fantasy, I liked the original, and expect to like the new version, powered by the Dragon Age system.

And one more thing. The short list for the ENnie awards is out, and I'm glad to see a number of things that I have purchased and enjoyed being on that list, in particular the Hoard of the Dragon Queen adventure and the Guide to Glorantha megabooks. Check out the full list of nominees here.

And yes, I will be at GenCon this year. More about that later.



Thursday, April 03, 2014

C is for Calidar

I suppose I could write about Cerilia, the continent of the Birthright campaign, but I would prefer instead to mention a world that I know much less about, but about which I am much more curious. I am talking instead about Calidar, the latest brainchild of Bruce Heard.

Bruce, for a long period of time, was a stalwart caretaker, designer and developer of the D&D Known World (back in the days before it became Mystara). He is one of the unsung heroes (well, lesser sung) in the development of that line. At the time he was officially wrangling the freelance talent at TSR, but worked hard to create an extremely potent line of products, not only in the quality of the writing and design, but also in the unique appearance of such things like the maps.He pushed hard for the exploration of the Hollow World, and wrote articles for DRAGON involving his not-a-spelljammer-at-all ship, the Princess Ark.

Huh. It IS a small world after all.
Indeed, in the years since, he looked to WotC for permission to continue his work on the now-defunct line. Much to his frustration, the company rebuffed him. Now this makes a modicum of sense for WotC - if permission is granted, WotC either has to make sure the license reflects well upon the company (which is an expense on their point) and if it is too successful, they could be staffing up their competition (Hel-LO Pathfinder!).

Most men would be crushed, or at least deterred, but Bruce is not most men. He instead fell back, recalculated, identified what he liked about the original Known World, and started his own Kickstarter for Calidar. It is funded, and he is working on getting bits and pieces of it turned over to the editor even as I type.

I'm not contributing to this one (unlike parts of Midgard or Golarion), but I look forward to see what Bruce comes up with. And the rest of you lot should be keeping your eyes open as well.

More later.

Wednesday, November 13, 2013

What Other People Are Doing

Just some quick updates on friends:

Troy Denning and Ed Greenwood will be joining Erin Evans up at the Northgate Mall Barnes & Noble tomorrow (Thursday) at 7 PM, to discuss the new Forgotten Realms series, The Sundering.

Tim Brown is closing in on the close of his Dragon Kings Kickstarter, with less than a day left. It has made its funding, but check it out!

Bruce Cordell has also made funding for his new RPG, The Strange, but it is worth checking out as well.

And lastly, our local Tolkien expert John Rateliff has had his magnum opus, The History of the Hobbit, appear in the bonus features of the new release of The Hobbit movie. Cool beans, indeed!

More later,

Sunday, December 09, 2012

Meanwhile, Out on the Internet ...

Well yeah, with the release of Guild Wars 2 coming on top of Midgard and Star Wars: Scourge novel earlier this year, I'm in a bit of dry period. So let's see what some friends are up to -


Stan! (yes, that exclamation point is supposed to be there) Brown has been doing a Kickstarter for his cuddly cthuloid Christmas story The Littlest Shoggoth. The book has already made its basic numbers, and with about a week to go, is into stretch goals. If he gets to 10K, you get color interiors. If he gets to 13k, there's a stylish hardback in your future?

But wait, there's more! Check out the latest video!


Also, Tracy and Laura Hickman are writing their own Christmas tale, in process and available on-line. They are writing it as a serial novel (shades of Dickens) and making the entire project available as an e-book on completion. Go can go check it out here.

And since I am talking about private artistic-based operations, old friend and mighty TSR artist Larry Elmore. What began as a modest Kickstarter to create a Complete  Elmore Artbook has blossomed into a cascade of ever-shattered stretch goals (the most recent one being an invite to drop by the house and go for a motorcycle ride with Larry).

And finally, while I was writing this up, I was surprised to discover that Midgard (the world I've been working on with the likes of Wolfgang Baur and Brandon Hodges) has its own potential miniatures line on Kickstarter. Yeah, I probably missed a memo or two in the process, but go check THIS one out as well.

I swear, I have to get back in the saddle again. More later.



Monday, May 23, 2011

A Message from Steven Schend

Kickstarting a Publishing House,

or, “How are Secrets like Dragons Anyways?”

I’m Steven Schend, a former coworker of Jeff's from TSR and Wizards of the Coast, and I'll admit that Jeff taught me a lot over the years as a game designer, editor, writer, and publishing professional. I owe Jeff enough already as a mentor and friend that I need large trucks in which to haul all the beer with which I repay favors and kindnesses. Today, Jeff’s been kind enough to invite me in and grant me his blog space to talk to you about something a block or two off of Grubb Street.

I’m launching a new publishing house—Vistag Media—and the new world of Kharndam via an initial fiction collection entitled Secrets, like Dragons... In a nutshell, Ed Greenwood, Jaleigh Johnson, Rosemary Jones, Joe Martin, and I are co-authoring a fantasy novella collection that’s quite a departure from our usual Forgotten Realms novels or other shared world fantasy works. Clicking on the book title above takes you to the Kickstarter pitch page with a short video of me talking about the book followed by the initial book trailer for Secrets, like Dragons...

Why fantasy?
I wanted to publish a fantasy work first as that’s where I cut my teeth as a writer and storyteller. Also, my approach to this world is darker than my usual work. Kharndam’s stories won’t provide obvious moral compasses for readers; hat or flag colors won’t reveal who’s a hero or villain, though actions will…as will magic. Fantasy tropes allow us ways to get at the real truths too often inaccessible in our mundane world. Magic even exposes hidden secrets a character or narrator might choose to keep hidden, and secrets lie at the heart of this world and this work.

I’ve planned Secrets, like Dragons… to encompass 350 to 400 pages of fiction and side matter from five different authors, and it’s available as a PDF, trade paperback, or hardcover book. I want as many folks as possible in on the ground floor of this new world and new company... There are a number of benefits to donating early at Kickstarter, and we'll be revealing a few more over the last week of our project, so please check back as often as you can.

On May 29, 2011, our Kickstarter fund-raising drive ends, and I truly hope we can meet its financial goals. The funds allow me to pay authors and artists (and others behind the scenes) solid professional rates for their work. That’s a no-brainer for me, as both a creative and as a publishing professional, even if it makes the start-up more costly. The start-up budget also accounts for producing the physical books and mailing them to early patrons and benefactors (and a few reviewers, to be honest). 

Whatever the outcome of this project and drive, please know that I appreciate any and all attention and time you can spare over at Kickstarter.com or at my own site where there’s a few more posts about the project.

Thanks again to Jeff for allowing me the space and time to speak with you all here; I hope some or many of you take a look at the project and join us in support of new creative endeavors,

Steven

PS: Only now did I realize that I never answered the sub-titled question. Here goes….
  • Secrets, like dragons, grow more powerful when hidden…at least in fearful minds.
  • Secrets, like dragons, can sleep for decades before wreaking havoc with their revelation.
  • Secrets, like dragons, are at least as deadly as those what spawned them. 
  • Secrets, like dragons, may mitigate the damage they unleash if treated with respect.
  • And, at one of our author’s suggestions….Secrets, like dragons, are more noisy in taffeta.

Ceding the Floor

Nope, not Raptured. Just very busy at the moment, with the day job, the not day job, and a trip back to visit family.

However, I want to cede the floor to a long-time friend and fellow writer, Steven Schend, who is trying to Kickstart a project. Kickstarting is an old thing made new by the Internet, where people pledge funds to get a project off the ground, and only have to kick in if the project is becomes fully vested. Steven's project has less than a week to go and needs the support. Go check it out.

And now, ladies and gentlemen, Steven Schend.

More later,

Friday, July 30, 2010

Commercial Interruption

So, of course, having set an open course for the seas of local politics, I have to double back mention a few other things going on in the world. This is the problem when you're not running a blog dedicated to a single goal. Let me plug a few of my friends:

First off, I should mention that Alliterate Dave Gross has a novel out as well - Prince of Wolves, set in the world of Pathfinder.

Second off, I should mention that Alliterate Lorelli Shannon has put her self-published and very excellent novel, Possum Kingdom, out on the Kindle. We have moved to the next level of self-publishing (but Amazon doesn't have the link from her dead tree edition to her Kindle version - get with the program, Amazon!).

Thirdly and finally off, I have an article on "My First GenCon" over at Wolf Baur's Kobold Quarterly, which has been allowing all us old grogs to wallow in our memories of the past. As a bonus, the article features the now-legendary "Jeff as Galactus" picture, suitable for photoshopping.

Back to politics later. Really.

More later,

(OK, one more - Pictures from an Exhibition: ArenaNet at SDCC, including a great shot of the back of my head)

Wednesday, June 30, 2010

Blatent Plug Department

Just got my hands on a hard copy/dead tree edition of The Kobold Guide to Game Design, Volume III, to which I contributed but a single sentence (the blurb on the front cover). However, it is a wonderful book, with essays by Monte Cook on Game Balance, Rob Heinsoo on Key Mechanics and Hooks, Ed Greenwood on Plots, Colin McComb on Combat Systems, and Wolfgang Baur on drums (and everything else). A great little book, and highly recommended.

More later,

Saturday, June 26, 2010

Origins Awards

Sigh. It is a sign of how far out of the RPG orbit I have drifted in that I almost missed linking to the winners of the Origins Awards this year. But it is nice to see that Margaret Weis's company took an award for Big Damn Heroes Handbook for Serenity. No power in the 'Verse can stop them.

More later,

Thursday, March 25, 2010

Realms and Remembrance

The previous write-up on Marvel Super Heroes generated a lot of response, so I started in on covering one of the biggest worlds in FRPGs – The Forgotten Realms (I may double-back for Dragonlance, or not. I dunno). As with the MSH write-up, a lot of this material is already common knowledge, and some of it is not so much.

1) The original Forgotten Realms was a setting created by Ed Greenwood. I tag along as co-creator when it comes to the published product you’ve seen (starting with the Grey Box). I’m the sidekick in this relationship, or as I tend to put it - he's the architect, I'm the engineer.

2) The Realms predates D&D, and was a setting for Ed’s stories long before there were RPGs. It joins Greyhawk (miniatures game) and Tekumel (stories and language) in that category.

3) The first FR story was written in 1967 by Ed, One Comes, Unheralded to Zirta. It involved Eliminster, Mirt, Waterdeep, and magical crossdressing. Ed was eight years old at the time.

4) Ed was an early adaptor for D&D and soon began to send articles into DRAGON Magazine. He would couch them in a framework of “Elminster drops in on Ed and raids his fridge and tells Ed about Seven Magical Swords of the Realms”. Initially the editors would cut out those parts, but after a while they relented and the rest of the world would find out about Elminster and the Realms.

5) In the wake of the success of Dragonlance, TSR management were suddenly interested in publishing another world, because Dragonlance might peak and then where would we be? (quit laughing, it was a reasonable concern). I was the poor schmuck that pointed out that Ed was writing things about his world and maybe it would be interesting to find out more? And that was how I ended up working on FR and serving as product manager for the early years.

6) TSR bought the Realms for a relatively modest amount of cash, a Mac Plus computer, and promise to publish novels he wrote. Later, when we were very happy with him, we bought him a hard drive to go with the computer.

7) Ed started sending me his typewritten notes. At the time Ed had access to a photocopier (as a librarian) but not the now-ubiquitous cut-and-paste feature of the computer. So he would write stuff up, cut it up physically and photocopy the results. This resulted in huge masses of text. Plus the ‘t” key of his typewriter was non-functional, so he would go in afterward and draw in all the “t’s”. It was like reading a little graveyard on every page.

8) He also photocopied his original maps and sent them. I believe the original Realms map was on 24 8 ½ by 11 sheets of paper. The original map of Waterdeep was larger still, and ended up being the inspiration for the City System product. When we got the maps, we spent a day fitting them together. I colored the originals in with yellow (roads), green (forest edges) and blue (water edges) highlighters.

9) The maps were hand-drawn and lettered, which led to some confusion. The “Lost Empire of Cavenauth” was originally a site on Ed’s map known simply as “cavemouth”.

10) Ed was always very accommodating about changes made to the original Realms maps. We drained half of the Great Glacier, redrew the Moonshae Isles, and added Ten Towns, among other things, before the product saw print.

11) The Moonshae Isles as they are known today were the product of Doug Niles. At the time, he was working on a Dragonlance-type world with TSR UK, and had half a novel written when that project (and the creative side of TSR UK) went casters up. At the time Ed and I were working on the campaign setting, and while both of us planned for novels, we had no time. That was how “Darkwalker on Moonshae” became the first Forgotten Realms book and the first Forgotten Realms product.

12) The initial wave of books were: “Darkwater on Moonshae” by Doug Niles, “The Crystal Shard” by Bob Salvatore, “Spellfire” by Ed Greenwood, and “Azure Bonds” by myself and Kate Novak (better known to readers here as The Lovely Bride). No, none of us realized that a supporting character from Bob’s book would be the breakout star, and would become the Fonzie Fonzarelli of the Forgotten Realms.

13) I contributed Festhalls to the Realms. Ed’s original city maps had a high population of brothels, which made them inadvisable to publish. Our choices were rename them or rekey all the maps. I came up with the festhall name, which by definition spread out to handle a multitude of sins (feasts of both foods and flesh, and a bit of day spa added as well). I am very aware when someone else uses them in a fantasy novel.

14) Ed called his campaign the Forgotten Realms with the idea that the Realms were always there, right next door, but we had forgotten them. The people that lived there called their area Faerun. Ed had no name for the planet, and I contributed the name of my home campaign – Toril (originally Toricandra – I was a CS Lewis fan (though not of Narnia, surprisingly)).

15) Ed’s gods emerged mostly unscathed. I added Waukeen because I felt we needed a merchant god. Waukeen was a god created by one of my players, who decided to worship money – in particular the Walking Liberty Silver Dollar (hence, Waukeen – no connection to anyone named Joaquin).

16) I checked with one of our editors who was wiccan if any of the gods would raise hackles from people who might worship them. The only one she tagged was Tyche, which I turned into Tymora but otherwise left intact. However, I did not remember the map tags, so the original project went out with Temples to Tyche marked on them. Later we would retcon them with Tyche being a Luck goddess separated into good luck (Tymora) and bad luck (Beshaba).

17) For the original maps I wanted a parchment-look for them. What we ended up with what a friend and manager referred to (loudly) as “urine-yellow maps”. He demanded they be replaced with future expansions, with a color I referred to (loudly) as “Fiestaware orange”.

18) I was always very proud of that plastic overlay in the grey box, by the way. We had done hexgrids for the beautiful Greyhawk map and Dragonlance, so I wanted to get away from a hexed look, but still be useful to players. The big openness on the map was so the players could add their own stuff. The idea was so cool Mayfair games lifted it for their City State of Invincible Overlord, keeping the plastic template and only erasing the FR logo on it. It didn’t fit with their product, but it was cool-looking.

19) Sembia was originally a territory that scheming merchants came from in Ed’s campaign, and we didn’t have a lot to go on past that point. The book was already groaning for space, so I decided that Sembia was to remain open space for players to toss their existing campaigns into. Later, the book department decided that for the Horde trilogy, the Tuigan Horde would roll through Sembia, and on that basis, I broke my own promise and went there in a comic book story. Then Horde ran out of steel in Impiltur. Hah! Fooled me!

20) Just as the maps were supposed to look like parchment, the interior was supposed to look like an old book as well. Which is why the original set was printed in brown ink on brown paper. I was worried it would be too dark.

21) A lot of what we concentrated on in the original boxed set was based on what Ed had written up. That’s why we had a lot on Rashemen and the Dales and not so much on, say, Impiltur and Sembia. Most of the material in the summary and game mechanics is mine, most of the material in Elminster’s Notes is Ed (well, edited Ed).

22) The guy on the cover? I have no idea who he is. I think we retconned him later. He was a great Keith Parkinson art piece, and I loved it.

23) I was also very happy with the cover of Forgotten Realms Adventures, which had a female paladin on a clydesdale unicorn. I think it is one of the few times I’ve ever convinced Clyde Caldwell to draw a woman in full armor.

24) The “Year of the X” construction for the years was Ed’s. It allowed him to pull some past year out of his ears in play and create the illusion of history. Years later we would fill in all the rest of them (Though I don’t think they kept my “Year of the Screeching Vole”).

25) We retrofit a number of D&D Products that were in the works into the Realms, including N5, Under Illefarn, the Bloodstone Pass H series, and I3-5, which were being repackaged. Part of what made this work was the idea that the Realms was everyone’s campaign from 1975, and was supposed to be able to handle most of what the DMs would throw at it.

26) One manager demanded zeppelins at one point. I rolled my eyes and called Ed. He pointed out that he had already done the Skyships of Halruaa for DRAGON about a year previous. I was pleased to present that material to the manager.

27) I ended up the de facto product manager for the Realms line because I knew where all the bodies were buried when we created the first boxed set. During that time, I ended up talking with Ed once or twice a week (he was in Canada) and working through things.

28) “Waterdeep and the North” was scheduled before we realized we would not have any room for “and the North” in the product. And as it was, we had to go to mouse type to fit in the Guilds. “The North” finally was addressed in “The Savage Frontier”.

29) One of my greater regrets (and I’m only sharing one) involves “Empires of the Sands”. Scott Haring did a marvelous job on the project, but in production, one of the plates for the maps was reversed and printed backwards. At the time, the company promised that they would catch it in the next printing, but they never did, to my knowledge.

30) My “era” of the Realms is pretty much framed by the Grey Box and the Forgotten Realms Adventures Hardback. I would write stuff after this, including the “Gold Box” version, but the schedule for the product line would be less impacted by me and Ed’s original notes, and after this takes flight with other people’s contributions. It includes the early sourcebooks and big 128 page perfect bounds and the comics and the early novels and the Time of Troubles. After that I was moving on to other matters, and leaving the Realms in good hands.

31) And to that end, thanks to Karen and Julia and Steven and Jim, who contributed to the original and kept moving forward. And the editors and designers who brought their own visions to the years as we moved forward. And of course, to Ed.

Wednesday, March 10, 2010

Grab Bag

First, I'd like to welcome author and 4E game designer Rob Heinsoo to the blogroll on the right. Rob promises more entries if I add him, so I'm going to hold him to this.

Also, I've been spending a lot of time with Steambirds, a brilliant little game by Andy Moore and Daniel Cook that evokes everything I like about Crimson Skies. The central conceit, that there is a more powerful engine available for flight, allowing heavily armored planes, fits nicely with the game itself. The interface is simple and the rules capture the basics of dogfighting while the alternate universe setting allows for non-standard weapons and attacks.

Finally, I've mentioned before that I've been listening to a lot of lectures on tape from the Teaching Company. One of them I enjoyed was on Lost Christianities, by Bart Ehrman, who is also the author of "Misquoting Jesus". Here's the first part of lecture by him that captures the gist of his larger lectures, and well worth listening to. You can follow the other sections on YouTube.
More later,

Saturday, June 27, 2009

Tea Party

A couple months back, Oni-Anne celebrated her graduation with tea at the Queen Mary Tea Room. Here is photo of our merry band immediately afterward:



(Click to Embiggen)
FRONT ROW: Shelly, Little Elf Hat (head buried in her dad's shoulder), Wolf, Janice (Who is sane and doesn't have a blog)
BACK ROW: Anne's husband Sig, the Lovely Bride, the Humble Author, and John.
PHOTOGRAPHER: Anne

This is not news, but even I get tired of looking a Norman Rockwell portrait of Nixon after a while.

More later,

Wednesday, January 28, 2009

The Twenty-Five Things

Well, T'Ed Stark inflicted this double-dog-dare on me over in Facebook, so here goes -twenty-five things you may not know about me.

Jeff Grubb ...

1. ... was once stepped on by a bear while he was sleeping. While Jeff was sleeping, not the bear.
2. ... reads odd dictionaries and encyclopedias
3. ... likes working with people younger than himself. Which is nice because he has less and less choice in the matter as time goes on.
4. ... thinks the best deep-dish pizza on the planet comes from the Original Chicago Pizza place in Lake Geneva, Wisconsin, across from the Post Office.
5. ... has insomnia about one night every three months or so, and uses it as a chance to watch the sun come up.
6. ... rates drinking hot tea while watching the sun set at Crater Lake among his perfect moments in life.
7. ... has a false front tooth from being hit in the face with a hardhat at a caving expedition (Famous last words - "Throw that thing up here, willya?")
8. ... has stood on the shores of an ocean not on any American maps.
9. ... can't sleep on airplanes.
10. ... misses Brian Thomsen.
11. ... stays until the end of the credits of movies.
12. ... named his first D&D city "American Pie".
13. ... voted Republican in his first presidential contest.
14. ... still thinks "The Purdue Exponent" is a great name for the school newspaper for an engineering school.
15. ... is starting to wonder why he keeps all those back issues of National Geographic.
16. ... would have called his private design label, corporation, or band "Rock Wallaby".
17. ... still loves "Amazing Grace" even after that Star Trek movie reduced it to cliche.
18. ... is really excited about his current projects.
19. ... enjoys Lovecraft, hates horror movies. Go figure.
20. ... remains a fan of John Denver.
21. ... is an Eagle Scout (bronze palm).
22. ... has restless brain syndrome. Don't bother looking it up, it's a new thing.
23. ... has used "The Dick Van Dyke Show" as a guide to life. It's been pretty successful.
24. ... believes more in the afterlife the closer he gets to it.
25. ... has decided he needs a FAQ

And I refuse to tag anyone else on this one, but you if you want to play, go nuts.

More later,

Thursday, January 01, 2009

New Year's Gaming Eve

So I'm moving a little slow, this first day of 2009. Was up until 2ish as the Lovely Bride and I hosted a Gaming Open House for friends of our various gaming groups (The LB's Thursday night and Saturday games, my Thursday D&D session, and our semi-regular CoC/Open Design group). We ran from 2 in the afternoon to well after midnight, when the last guests headed to the door and we did some preliminary cleanup (because no one wants to look at a mess on the first morning of the year).

The general rule was "come when you can, and stay as long as you wish". I think I've found capacity for the house - about 20 people playing games, with the limiting factors being table space and room in the u-shaped driveway for cars (there was a lot of Tetris-like shifting as people had to get in and out). We had a huge amount of food and drink, and a lot of games.

I discovered Dominion, which was a very nice card game in a very big box with some interesting counter-standard mechanics. The group played the old regulars - Tikal, Formula De, Citadels, Flux, even some Magic: The Gathering. Sacnoth brought and taught an ancient game of Dogfight, from Milton Bradley, one of the first "warrish games" that I played as a kid. He and the Lovely Bride also led a group through Tales of the Arabian Nights, a more modern classic, that ran late into the evening.

And after it all, I'm a bit worn out, between the hosting stuff and the gaming to all ours. Time for a day off.

More later,

Wednesday, December 10, 2008

Bistro Baffi

Yesterday was Sacnoth's 50th birthday, and he and his bride invited us to dinner with the Monkey Kings at a place in Burien called Bistro Baffi. And it was a very good meal.

I had not been to Burien since Wonder World had been claimed by gentrification, but we found it with little problem. The restaurant itself is tucked into the corner of an unlikely-looking strip mall, but once inside it is a nice-looking place. Most of it is intimate tables and a small bar, but with our bunch (an eight-top, including the Lovely Bride's mother and Little Elf Hat), we took over a back room, apportioned with original art and cases of wine.

The last is a bit of irony, in that Sacnoth is an avowed tea-teetotaler and self-described prohibitionist (though a tolerant one). Each of us took a pledge to abstain in respect to his day, and, as his wife noted, both the party and the wit was dry. So we were surrounded by wine without a drop in our glasses.

The food, on the other hand, was plentiful and wonderful. I think we strained the small kitchen in that the pacing was leisurely, and my saltinboco had been warming in the oven as the final pastas were prepared (the cue is a very, very hot dish at the table). But the taste was well worth the wait, and in the meantime, they served up some peppery polenta and mushrooms that were incredible. The seafood was fresh and well-seasoned and they topped off the evening with a flourless chocolate walnut cake for the birthday boy that was to die for.

The wit at the table was dry, and we ran over all manner of things from politics to our daily lives to Cthulhu. Visitors to the back room included the chef (who took a well-deserved bow) and one of the artists who was showing off her work to friends.

In general, Bistro Baffi (apparently named after the chef's mustache) was a surprise, and I'd like to go back, without the self-imposed declaration of temperance this time.

More later,

Thursday, October 30, 2008

Memes, Notes, and Plugs

First the meme: Copy this sentence into your livejournal (well, blog) if you're in a heterosexual marriage, and you don't want it "protected" by the bigots who think that gay marriage hurts it somehow.

Let me go futher: I am particularly cheesed off at the cowards who hide behind my marriage to further their hate. On things that grind my gears, it is almost up there with the cowards who hide behind the flag. If these clowns were truly worried about the health of my marriage, they would work to close garden stores to keep the Lovely Bride from buying too many annuals every spring (A rite referred to in the house as "Honey, this space alien possessed my mind and made me buy marigolds and petunias").

But talk is cheap. Stan! takes a stand on the matter - on a street corner. His story is here.

The Jeff Recommends has gotten a lot of good feedback, and some of my fellow local bloggers have gotten into the act (Yay them!). For alternate views, go check out Shelly (and check out her comments as well) and Steve Miller (whom I disagree with on a lot of points, but value his views).

Also on the political front, fellow Alliterate Steve Sullivan has put together books on Barack Obama and John McCain. Perfect gifts for your last minute Election Day shopping.

And FINALLY Worlds of Their Own is still available at Paizo, a jam session of writers best known for our shared world stories cut loose in original stories. Check it out.

More later,

Wednesday, October 08, 2008

Bonfire of the Virtues

Depending on your political leanings, the debate last night was either an Obama victory or a very boring evening.

But I get tired of the politics, the economy, and the weirdness that results from a light comic book week, and I turn to the Citizens of Virtues site to become spiritually refreshed.

I'd recommend it to you, too.

More later,

Monday, September 22, 2008

Brian Thomsen

Editor and good friend Brian Thomsen passed away this past weekend, of an apparent heart attack, in his home in Brooklyn.

The news went out, by emails, then announcements on SF sites, then phones calls, then the blogs. By mojo wire and jungle drum, the news passed from hand to hand, voice to ear, person to person in our community. Brian had a wide-spread network of friends, co-workers, fellow strugglers, allies and associates, and the wires of those links sigh and cry with the man's passing

Brian had been an editor for Warner's Questar line, TSR Books, and most recently Tor, but a mere listing of his many works and positions does not do justice to his ability and talent. Brian had the singular ability as an enabler for books, He had the ability to pull together diverse elements into a functioning whole, to create a "reason for being" for each book he worked on. Author, subject, artist, theme, cover, blurbs, schedules, release dates, all combined into a single functioning piece of a hundred components. This was considering the book as a mechanism, and Brian was did it best.

Those seeking Brian's editorial chops should check out The American Fantasy Tradition. Those looking for his more trenchant writing should take a look at Pasta Fazool for the Wiseguy's Soul.

I knew of Brian initially through his Questar ads, and met him when he came to TSR some fifteen years ago. I re-taught the New York City native how to drive so he could survive in Wisconsin. We had lunch almost every Tuesday at the local Chinese restaurant in Lake Geneva (which used to be a Dog 'N Suds), and played Magic, and argued about publishing. For the past ten years, we were on the phone at least once a week. trading gossip and arguing about publishing. I spoke with him last on Friday, and he talked about two new books he was about to begin next year, his most recent turnovers, and his plans for the future.

He always had several plans for the future, several irons in the fire, several projects he was wrapping up, and several more he wanted to launch. The list of writers he has aided over the years is prodigious and includes much of the modern fantasy genre. He was always straightforward and direct in his dealings. He had his own code, and made his position clear. You knew where he was coming from, and what he was looking for. He would begin conversations with "Hello, Great Man!" and end them with "God Bless America and Larry Flynt". He was a constant, a fixture, a rock that many of us were fortunate enough able to anchor alongside.

I will miss him horribly, and express my deepest sympathies to his wife, Donna, and his family and friends.

God bless America and Larry Flynt.