Showing posts with label Demos and Utilities. Show all posts
Showing posts with label Demos and Utilities. Show all posts

Big Logo Disk (1989-1990)

I think I started to draw logos in 1988. In those times without the use of illegal opcodes the only way to move or scroll a logo horizontally (or to dynamically change its colors for that matter) was to make it a character art instead of a bitmap and relocate it on the fly. There were some lame logo editors to create logos 32 characters wide and eight characters high. I wanted more space and coded a logo compactor, which created logos that used up characters only for non-empty sections of the logo. It was a new idea.

Big Logo Disk is a bundle of my first ten logos presented via small demos coded by the members of High Woltage. I made logos mainly for self-purposes but there're some created for other groups of the Hungarian scene.

During this "first period" of my logo drawing career I started to use the title The Logo King, which is a bit impudent, but those logos made some difference those days (even if it's hard to believe). I'm sure, logos from the 90's those are far more sophisticated and have better design.

If you have the stomach to read the scroll texts, you get the picture of a 15-year old boy's thoughts about life.

  • Part 0, Part 1. The menu and the first two parts are quite simple, there're no stunning effects in the code. In the menu I show my first 3x3 character-set. In the Big Logo Disk we re-cycled some 3rd party graphics (mainly char-sets) and music. Of course no code ripping was done.
  • Part 2. This part is also quite simple (though the multi-speed scroll is a nice one). Arny was a classmate of mine in the secondary school, he was also part of the scene, with foreign contacts. For some reason I started to hate him like hell and it took more than a year to consolidate the situation.
  • Part 3. Again, My first 3x3 char-set, maybe my first border take-off, and a nice effect with those rotating raster bars. We used BASIC in those days only to create sinus tables :)
  • Part 4. This part is my absolute favorite. This is just too good. It has a multi-speed pulsing scroll (my idea, yes), some Lissajou curves. That bottom effect with the logo is quite something (remember: we're in 1989). And the tunes match the ambient of the whole part.
  • Part 5. Teonaki's part. I don't really like this part, takes too much time to get to the final effect.
  • Part 6. A nice one. My first side-border take-off. Tape cassette player scroll, a master idea. A char-set designed by me, split raster bars. That's all.
  • Part 7. Nothing special.
  • Part 8. Previously it was the intro for the Logo Editor System, with a 2x2 SCC char-set. That bar around the (multi-speed) scroll is a nice one.
  • Part 9. My other favorite. This is a cool and really composed part. The convex lens effect is working well. I haven't seen a similar effect on the 64 ever since. Keep your eyes on the raster bars at the bottom... The scroll text is worth reading, it tells the story of the High Woltage and closes a chapter of my life.

Download

  • Big Logo Disk: This release contains the Big Logo Disk, the Logo Editor System, and notes. (174 848 bytes)
All screen shots presented here contain the whole screen area (or even more), the borders are always included. Of course there're some border take-offs... Captured using CCS64 and its Use PAL Palette mode.

DirectoryMenu (SCC)SCC Logo 1 (TEO)HWG Logo 1 (SCC)Arny Logo (SCC)FBI Crew Logo (SCC)LTA Logo (SCC)Teonaki Logo (TEO)SCC Logo 2 (SCC)HWG Logo 2 (TEO)SCC of HWG Logo (SCC)SCC Logo 3 (SCC)

Our Answer! (1990)

Our answer was done during the summer of 1990. It's a 5+1 part demo, the size is 198 blocks and it's packaged into one PRG file. We're pretty proud of that, it's a huge demo, without loading additional parts from the disk. I think it's a mature demo-pack and proved to B+H that we were the number one in town. The whole concept of the demo is about to write strange, innovative, sophisticated routines. This demo was created in a short period of time (some weeks).

  • Part 0. Just to be sure everyone knows what this demo is about. Logos by me (the moons are not).
  • Part 1. Maybe the best part, again the message presented with a style ;) I remember that I had a few raster-bar's time left when finished this part, so to fill the screen with code I created that shiny effect at the top. (I hope some of you understands what I am writing about...) The 1x1 scroll is my idea, the border scroll with split raster bars is a good one.
  • Part 2. A DYCP scroll (Note: right now, when I'm moving this text in 2009 I just checked what DYCP means: Different Y Character Position. I didn't know. :). As the scrolltext tells: I was thinking about how to code a DYCP (I had seen one before) for about 20 minutes and the next day I coded it for four hours. The result is in this part.
  • Part 3. Not an eventful part, The splitting scroll effect is basically the same as the one in the first part. Takes very much raster time.
  • Part 4. Teonaki's part. Comes with a nice six-colored logo (outline design by Teo). The three-channel dynamic analyzer is a nice job. Teo made a 2x2 scroll that is capable of displaying accented characters. Nice.
  • Part 5. This part has a really doomy mood. I like the music very much. I used the extended color mode for the first time (will play an important role in Solitaire later). The multicolor logo is made to be "transparent", thus I was able to change all three colors of High Woltage. The bottom border scroll is of course my idea, I think I proved to be quite an inventive coder.

Download

  • Our Answer!: 198 blocks of our best demo from 1990. (174 848 bytes)
All screen shots presented here contain the whole screen area (or even more), the borders are always included. Of course there're some border take-offs... Captured using CCS64 and its Use PAL Palette mode.

Part 1 (SCC)Part 0 (SCC) - IntroPart 3 (SCC)Part 2 (SCC) - DYCPPart 5 (SCC) - CreditsPart 4 (TEO) - Dynamic Analyzer

Logo Editor System (1989)

As I mentioned in the B.L.D. post I created my logos with this Logo Editor System. It is a utility package that converts (packs) three color Art Studio pictures into SCC format logos and vice versa. Art Studio was a good tool to paint the logos, but it assigned inconsistent multicolor combinations to the pixels.

The L.E.S. was able to correct this issue and after the clean-up it compacted the logo discarding all empty 8x8 pixel sections. It created a character map to display the compacted character logo, and saved it along with the resulted character-set and the colors used in the logo. That was the SCC logo format. I wrote a nice read me file to both B.L.D. and the L.E.S.

Download

  • Logo Editor System: This release contains the Big Logo Disk, the Logo Editor System, notes for both. (174 848 bytes)
All screen shots presented here contain the whole screen area (or even more), the borders are always included. Of course there're some border take-offs... Captured using CCS64 and its Use PAL Palette mode.

Read Me AppletMenu

C64 Corner

I don't remember exactly when I had my first encounter with the Commodore 64, neither the day when I finished my first program on that machine. But I'm sure that some months later I was programming the 6510 processor in assembly and I was drawing logos and character sets to please my creative instincts.

A year ago (1999?) I ran into a C64 emulator for the PC, the shareware CCS64 of Per Håkan Sundell. While playing the old games like "Revs Simulator", "Katakis", "Le Mans" or "Archon" I realized that somewhere in a drawer I still had my Commodore floppy disks. I borrowed a 1541 II floppy drive and a serial cable and copied all the disks' content into D64 images.

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Please note that these disk images are for personal use only. These .D64 files are not distributable by any channels without prior permission of the author.


To view my Commodore 64 products I highly recommend the shareware CCS64 emulator of Per Håkan Sundell. Of course, a real C64 is the best way to experience the touch of the late eighties, early nineties. Visit the CCS64 Home to get the installer.