Showing posts with label FUBAR. Show all posts
Showing posts with label FUBAR. Show all posts

11/12/2023

FUBAR solo skirmish

More FUBAR skirmish, but this time with Fantasy elements in it plus a little solo experiment. Enemies are not on the table and they are coming out from different places and they are not always enemies.

I went for the typical four with a Barbarian, a Dwarf, a Wizard with the spells Heal, Magic Bolt and Light, and an Elf archer; all of them with Veteran level and with one Command Point each. Dwarf with armour 4+ and the rest with armour 6+.

First enemy sighted! An Orc Elite level with armour 3+.

He charges and wounds the Dwarf but then he is quickly dispatched.

 
The Wizard opens the door of the first house and four Orcs Green level come out of it; the Dwarf comes in her aid...

And then the Barbarian.

On the other side of the village some Green armed militia show up and behind them another Elite Orc.

The archer shoots him to no effect and the other man valiantly charges him and gets wounded.

Meanwhile, the Orcs at the firest house are finished and the Barbarian and the Wizard run in aid of the Dwarf and the Elf, who get in trouble checking the second house with two Veteran Orcs.

But they are stopped by another Elite who suddenly appear from the West, and they can't assist their comrades. The Elf is down and the Darf runs for his life, but he is pursued and attacked again in the ford. Luckily for him, this time he is the winner.


Lo and behold, a Necromancer!

He casts "Swarm of skulls" and destroys his magic opponent in one go. More militia come in support.

On their way to the third and last house our heroes meet three Seasoned Orcs who got lucky on their rolls...

And slay the last two remaining heroes of the party.

The militia kills the Necromancer with arrows and stones while the rest run to help our heroes but it is too late for them, and possibly for the village as there are only a few brave souls to defend it from the Orcs.

Well, this little adventure didn't end too well. The Barbarian rolled awfully during all the game but there could also have been more Orcs and less militia. In the end, there are still a few things to tweak, but I think that already designed scenarios would suit better for small skirmish games than this little solo adventure.

Now I think I will set apart for a moment this FUBAR fever that caught me and resume my Lord of the Rings campaign, but I will can back to FUBAR for some modern action.


 

11/05/2023

FUBAR Skirmish

FUBAR can also be played with single model units but their numbers should be restricted as they need activation like any Warband in a standard FUBAR game, which means it not a good idea to have more than say, ten members per side.

On this game, Norman tax collectors are being ambushed by some Saxons in the most Robin Hood fashion. Normans are seasoned and have save 4+, except one knight on foot who is veteran and another on horse who is elite, save 3+ and with two command points. The horse cannot enter into the woods.

Saxons are all seasoned with save 6+. 

Saxons activate first and also have +2 on the Activation roll in the first turn as they are ambushing.

Archers wound and even kill some Normans who barely react in the first turn.

Seizing the initiative, the Saxon make numbers against the knight on horse who wounds some of them but he also gets wounded twice and have to spend his two command points to nullify them and survive.

Next turn, and Normans still doing little except for the knight on foot who dispatches two Saxons in the forest. The crossbowman shoots and wounds and archer but then he is overun by enemies. A Norman spear rushes to help his lord but he is slained. Things not looking good for Normans.

The crossbowman and another Norman infantry are down and so are some Saxons, who also have many of them already wounded. Will the Normans be able to escape in the end?

Well, no. The Norman knights cannot no longer resist so many Saxons swarming upon them and they are both killed.

The last two Normans at the back of the convoy try to escape but only one barely escapes to tell the news, with a few Saxon arrows stuck on his chainmail!

As I said, FUBAR is a great ruleset and it has many possibilites. Now I'm thinking on doing some solo skirmish adventures with my Fantasy models.



10/28/2023

FUBAR Shieldwall

As I quite liked latest FUBAR game, I tried FUBAR Medieval; but I do not have medieval models so I played with my Dark Age 1/72 figures. In the end, I took FUBAR Medieval and updated with FUBAR 5 plus some more things from FUBAR Carbon and my own.

By the way, I played this with the forces displayed in a FUBAR supplement called 1066 and all that.

So a Viking raiding party has arrived to take all the silver from the big church recently finished. They have been sighted and the bells been chiming to alert the lord of a nearby castle. The Saxons have formed two fyrds with the inhabitants of the village plus a small unit of archers with the intention to resist and delay the Vikings from their plundering until the arrival of their lord. 

The Jarl notices all this but after a quick thinking, he decides to run for the silver at the church.

First blood for the Saxon archers.

But they are caught by the fast Vikings...

and pay for that with their lives.

The Vikings are closing fast and still no sight of the Saxon reinforcments. In the picture below, I realised how well deployed my archers would have been behind the wall and between the two fyrds, being them able to shoot to all incoming Vikings from there without any danger of being charged.

Shieldwall!

The fyrd is no match for the Viking berserks and huscarles, and their shieldwall holds only one push. They are massacred but do their killing too before the end.

On the left side the other Viking warband clashes against the second fyrd with similar results.

The theng finally arrives with a company of huscarles and another fyrd.

Too late to save the church that is being pillage in that moment.

The last berserk chases and murders the poor cleric.

The Saxons form Shieldwall in front of the Vikings, stopping them from escaping to their ships with the silver from the church.

The jarl proudly challenges the theng to a duel who quickly accepts it, sensing an opportunity to stop the powerful Vikings.

Meanwhile, one of the Viking warbands manages to flee with the silver, but they don't leave their jarl alone as another warband is coming to his aid. In the duel, the theng exchanges wounds with the jarl who receives the worst part.

The theng huscarles are attacked by a Viking warband.


Finally, the theng finishes the jarl.

Taking the opportunity the jarl's followers don't react, the theng charges the Viking warband to help his huscarles, but he is killed together with them.
Less than half of the Viking raiding party survived, and the jarl is not one of them, but he is surely laughing in Valhalla.
I am liking FUBAR and I think I'll have more games. I may try FUBAR skirmish next time and in my head there are already several ideas taking shape.




10/21/2023

FUBAR First Time

I had the intention of playing FUBAR since its origins so today I finally had a small game with two squads of Germans plus a PAK 40, defending a farm from two squads of US plus one Sherman and one Halftrack, to try a bit of everything and get a general taste of these rules.

The Pak40 shot and hit the M4 but didn't penetrate its frontal armour. The Sherman activated and fired all its weapons, suppressing the crew. The Halftrack moved to the right and disembarked a squad, but it got damaged by a panzerfaust. Another squad advanced on the left. All Germans were On Guard.

Half squad disembarked on the left, giving supporting fire with the BAR to the other half squad  who tried to approach on the right flank but received a lot of fire from the Germans.

They finally assaulted the defensive German position behind the hedge.

After three turns US troops won the combat.

Meanwhile the Sherman finished the Pak40, as well as the other German squad with supporting fire from a squad.

German lost all their effectives whereas US only lost half squad.


 I liked the rules and I'm seeing myself playing more games in the future with them as it can be played solo. I think I am going to test a game with more tanks and see how it goes.