Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Saturday, March 30, 2013

G.I. Joe: Retaliation (Movie 2013)

I've been hanging out with my amigos being a mildly disruptive presence with both beer and rum. This week however, a few of the regulars couldn't make it and a very irregular did. So with that rare crew in tow, we went and saw G.J. Joe Retaliation in Imax 3-D.

The evening started off with some fast food at Dear Franks. It used to be, I believe, You Lucky Dog You but... times change. It's a good place for burgers though and their seasoned cheddar fries are fantastic. After we dogged down that food, we ran over to the Half-Price Books. I had a box of used paperbacks and cooking magazines to get rid of. While they don't pay you anything for them, well, hardly anything, I figure it's better than tossing them out right? Plus a 10% off coupon! I wound up picking up about ten $1.00 CD's. I figure it's cheaper than buying the single MP3 song I want right? Like Peter Gabriel Security for $1? Oh yeah.

My amigos headed off to Best Buy. Honestly, I rarely have any use for Best Buy. It's not that it's not a neat store but with a possible move in the future, the only thing I'd be interested in, a computer, laptop to be more specific, isn't on the menu. I'd already hit up the music so I was good there and well, movies are taken care of by Nexflix. So instead I went to Bed, Bath, and Beyond and picked up some material for the kitchen and some snacks. Very manly eh?

They called from the theater. Apparently Best Buy wasn't for them either. Who would have known that a place known for selling DVDs and CDs wouldn't be entertaining to a group of 40 year olds? Anyone? Bueller? The Imax tickets are a bit more expensive than the regular ones but I was glad to see the glasses were very light. Hell, I was more surprised that the theater was only modestly filled. It wasn't empty by any means, but there were seats in every row. I don't know if that's because word got out about what type of movie it was, the extra price of the glasses, or what have you but hey, I'm a fan of the only partially crowded theater.

The Show was supposed to start at 7:00 PM. It started, after reviews and special peaks and lord knows what other type of mind control, about 7:20 PM it finally started.

I'll be discussing some specific spoilers so if you don't want any of that, read no further. If you want a thumbs up or down, for me, the 3-D experience, my first, was a bit strange. The movie wasn't bad. The costumes were good. Many of the fight sequences and action sequences made good use of the environment but a few of the scenes were too CLOSE to the characters. If all I can see on that massive Imax screen is a dude's elbow swinging, you're doing it wrong. Difficult to enjoy the cartography of the fight if you know, you're just seeing some blurry crap. Some of it does require a massive brain shut off, but it's G.I. Joe and if you didn't know that going in...

Anyway...

1. The Outfit Makes The Man: A huge part of the appeal of a movie like G.I. Joe is how the characters look. In the first movie, we didn't really get to appreciate Cobra Commander or Destro's unique features. In Retaliation, Cobra Commander is here looking like a semi-modern day Darth Vader with the heavy breathing and all. Storm Shadow and Snake Eyes also make their appearances and look impressive. One of the new characters, Jinx I think her name is, initially looks like a complete Electra rip off.

 
Oh well, it's not like it's a bad look or anything right? Still, the visuals can be an important part. I have several friends who bring illustrations of popular characters to get across the point of what their characters look like. Games Workshop and back in the day, the guys doing Confrontation, put a lot of time, effort, and money in the visuals which have had huge payoffs. As a GM, don't be afraid to scrounge around for such tools.
 
2. The Characters: This may sound strange, but to me, the first movie had a much larger 'feel' to it. Don't misunderstand me, the stakes here are equally high if not more so, but by cutting down the cast to a smaller level, there is a bit more focus on the specifics of the characters. In many ways, a role playing game is set up like this to begin with as the characters being the main focus of the 'story' if you will.
 
3. The Toys. Stormshadow, Snake Eyes, Jinx, and Roadblock, all have very distinctive weapons. You know when they're in the room. King Arthur and Elric, among others, also have very famous weapons. Giving characters distinctive weapons, sayings, and other bits that cement them, like the Thing's catch phrase, "It's Clobberin' Time", can give characters quick recognition both for the players and when specific NPC's are in play. Some of Batman's most famous villains have specific 'calling cards' that they use to torment Batman. When the players see such a calling card, they may be aware of what the problem is while others don't initially know.
 
4. Killing Them Softly... Well, okay, not softly. I mentioned that they were able to focus on a smaller cast here, and they do that by essentially killing off all the other characters in the start of the film. If you're campaign is getting so clogged with characters and back stores and other bits that its no longer fun for you or the players, never forget the Godzilla option. A big shake up can provide the characters reason and motivation to keep adventuring when things may seem to be at a point where that's no longer necessary.
 
5. Action Sequences: There are a wide variety of action sequences that occur here. One of them involves Snake Eyes and Jinx kidnapping Stormshadow in a snow covered treacherous mountain region while being chased by the Hand, I mean, Cobra Ninjas or something. They use numerous zip lines across various mountain ranges, bouncing back and forth with swords clashing not only at each other, but the equipment allowing them to navigate these paths. It gets into one of the things I think 4e tried to do more than most editions of Dungeons and Dragons, and that's make the environment a part of the combat. If there are opportunities to bring the background into the game, use them.
 
6. Introducing New Characters: When I was running the Shackled City in my 3.5 days, well, fatalities were not unknown. It can be difficult to bring in new characters ahead of time. In theory, the G.I. Joe setting is rich with history. In this case, they bring in  General Joseph Colton (aka Bruce Willis) one of the original Joe's so to speak. In a campaign that's long in the tooth, the characters may have many allies and friends, and those allies and friends may have patrons or associates who can be used to do a logical fill in when necessary.
 
G.I. Joe Retaliation is a no-brainer at best, but it's one filled with enough explosions and glamour to provide entertainment for its run.

Thursday, November 22, 2012

Conan: Cimmeria Volume 7

So we get Timothy Truman, Tomas Giorello, Richard Corben and Jose Villarrubia this time around for the collection from Dark Horse Comics, Conan: Cimmeria Volume 7.  There's some great art this time around as Conan learns, as others before him have, that you can't go home again.This volume felt... cleaner than previous ones. While there is some callback to other events and events here do become incorporated into the ongoing bit in their own way, the whole felt more accessible and stood on its own.

The art is top notch as well. Richard Corben does a bang up job of bringing the adventures of Conan's grand father, the one who in many ways set him on his path, to fantastic light with great coloring to provide some differences between the 'current' story and the flash backs.

In terms of adventure seeds, alas, much of it is old ground.

No Good Deed Goes Unpunished versus Rewarding Good Behavior. On the one hand, you don't want a campaign to become stagnant and only have elements flow in one direction. The world is larger than the characters, larger than the current backgrounds. Those who adventure forth without bothering to learn legend and lore may find themselves stepping into deep waters.

In this instance, Conan's grandfather interrupts a ritual where a mother is slain and her two children are about to be. Turns out those kids were werewolves but the twist is that one of them is 'good' and the other bad. The further twist? Turns out that it's not the wolf that makes the one rogue, but his humanity. O the irony eh?

The other one, the 'good' one, winds up saving Conan and relates that tale to him, even coming back later to provide further assistance.

Giving the game layers and multiple options, allowing it to evolve based on the player's actions, even when their good intentions have bad results, should effect different parts of the campaign differently. Those that are pragmatic and suffer thanks to the players actions may think of them as foolish do gooders who aren't ready for the world. Those that are always on the side of right and righteous may want to take them under their own wing, may want to provide them their own tales and background of how decisions they themselves made went wrong and how they are seeking to undo those negative effects now. Not only does that provide the players an option to bond with some non--player characters, but it also allows the Game Master to sprinkle campaign lore and legend through the use of the NPCs.

I mentioned that this book isn't heavy with ties to previous material. On the other hand, Conan comes across Caollan, his first lover, in chronological order, introduced in the collection Conan 0 although I think printing wise that comes later. The ability for writers of all material to invent the past is one that can be useful when adding details to NPCs and cities and other elements of a campaign. Tread carefully when doing so with the players though. It doesn't hurt to ask a player if they mind you doing X and adding it to the campaign. Many will look forward to seeing what you do but some are very protective of every aspect of their character.

In addition to Caollan though, she is being hunted by Horsa, one of the Aesir who Conan claims to know. Now on one hand, this provides a bit of deeper context to the fighting Conan does and Conan, while I won't say goes out of his way NOT to kill Horsa, it does provide some interesting things to consider when running a campaign. For instance, if two friends come across each other at opposite ends, how far will they go? Will one drop the job? Will they both try to finish it without getting in each other's way? Will they go straight for each other's throat? The impact shouldn't be limited to just that incident though.

For example, if the players are known for being ruthless to former allies, what will future allies think of that? Some may find it appropriate and be prepared for future eventualities including meeting the players again. Allow things to evolve organically.

For the environment, Conan winds us using some weakened ice to escape some pursuit on a narrow ledge. In another instance, to prevent himself from being surrounded, Conan retreats into a cave and the cave ends in a massive cavern that is covered in pitch. Pitch and torch against monstrous flesh? For Connacht, Conan's grandfather, when travelling the passes to his home of Cimmeria, he was almost killed by an avalanche that buried him in snow and broke his legs.

Where are the players? How stable is their footing? How stable is the ceiling? Can things be set afire? Will they have to climb? Will they have to hold their breath?

In terms of switching the visuals around, of using old stats with at least new looking monsters, we have the Skrae. I saw that because while they look impressive and they are excellent trackers, they, like pretty much everything, gets cut down like wheat. They are terror inducing and unique in appearance, but man, Conan's already at this stage met a few relics of ancient eras and killed worse so... Yeah. If your players are looking for some interesting twists, you don't have to reinvent the wheel each and every time you want to throw some 'new' monsters at them.

Conan Volume 7 showcases the old adage you can't go home again quite well and its end throws Conan somber and weary of soul back onto the road.



Sunday, October 2, 2011

Samurai Champloo

One of the benefits of actually having two days off in a row, is I caught up on Samurai Champloo. I'd been hearing good things about it for a while now, especially in compassion to Cowboy Bebop. While I enjoyed it, I'd have to say that the larger cast in Cowboy allowed it to tell more within its frame work as Samurai Champloo uses only three main characters and towards the end veered off into some weirdness that topped anything Bebop did.

In terms of character, I'll let Wikipedia do the work;

  • Mugen: A brash vagabond from the Ryukyu Islands, Mugen is a wanderer with a wildly unconventional fighting style. He wears metal-soled geta and carries an exotic sword on his back. In Japanese, the word "Mugen" means "infinite" (literally, "without limit" or "limitless").

  • Jin: Jin is a reserved ronin of 20 years who carries himself in the conventionally stoic manner of a samurai of the Tokugawa era. Using his waist-strung daishō, he fights in the traditional kenjutsu style of a samurai trained in a prominent, sanctioned dojo. Jin wears glasses, an available but uncommon accessory in Edo era Japan. Spectacles, called "Dutch glass merchandise" ("Oranda gyoku shinajina" in Japanese) at the time, were imported from Holland early in the Tokugawa period and became more widely available as the 17th century progressed. In Japanese, the word "Jin" means "benevolence" or "compassion."

  • Fuu: A feisty 15-year-old girl, Fuu recruits Mugen and Jin to help her find a sparsely described man she calls "the samurai who smells of sunflowers." A flying squirrel named "Momo" (short for momonga, "flying squirrel") accompanies her, inhabiting her kimono and frequently leaping out to her rescue.


  • Mugen, is, in many ways a player character to the bone.

    He is interested in showcasing his strength and little else. This demonstration of physical prowess isn't necessarily limited to just swordsmanship though. When there is a contest for eating, he joins. When there is a graffiti contest, he joins in. When there is a baseball game against Americans, he wins it. When not being able to read becomes something his comrades are able to harass him about, he learns it. In this, he is much like Guts of the manga Berserk in some of the early material. His goal is to find strong enemies so that he himself may become stronger.

    His adventuring spirit though, isn't just killing. It's living life the way he wants to. He has no use or need for social conventions. He's perfectly happy fighting against lawmen as well as bandits. This allows him to be put into many situations that a paladin or other good type of character would inherently avoid.

    Jin on the other hand, like Usagi Yojimbo from the graphic novels and comics, suffers a bit because he's a true believer of the samurai caste and its meanings. Because of this, and the fact that the lands are now at peace, the true value of armed men is diminishing and doing so rapidly. Who needs a standing army of soldiers when there is no war? This theme of a soldier without a war is used often when dealing with Samurai in films such as Hari Kari, an old classic of soldiers out of luck and needing support to comics such as the already mentioned Usagi Yojimbo.

    It's one of the reasons why having characters active in a time of danger, in a time of trouble, is often more viable. There are things to do when the country is at war and when times are tough. When things are good, its time for another type of character such as yakuza or nobles or rising merchants. For a warrior, things are difficult in these times because they're not needed nor wanted.

    Jin finds himself fighting against what he sees as the corruption of the samurai spirit starting from the first episode, asking if its worth serving a corrupt lord when service is part of the samurai creed, but to do so to those who are foolish or greedy or otherwise unworthy of that service, renders that need to serve false. It is why he walks the road alone as opposed to being the head of his own school.

    The two are an interesting contrast in many ways.

    The former, a wild fighter looking only to test his strength, and the later willing to walk the line of Bushido even when its inconvenient to do so.

    The show has several other bits going for it that a GM might want to crib for his own game.

    For one, there is a showdown between Jin and a blind assassin. The battle takes place on a narrow wooden bridge. This prevents a lot of movement and fancy footwork. The environment becomes its own thing.

    On another showdown between Mugen and an assassin, they fight on a boat. The small boat capsizes and puts the battle underwater. Try to keep some options available for those scenes where it needs to be dramatic and needs to move fast paced.

    In terms of pacing, while the series does follow an overall goal of finding a specific individual, most of the episodes are very self contained. This type of campaign would be an easy model for a GM to run with an over arching goal and various encounters that the GM puts together between sessions to keep things moving along.

    Samurai Champloo does mix a lot of modernismsbling or having other aspects of 'gangsta' life hit the points of let default setting that 4e uses.

    Samurai Champloo is worth a viewing and Netflix has it for those with that service.

    Wednesday, September 7, 2011

    Hunted The Demon's Forge

    While I generally consider myself someone who doesn't play a lot of video games, that doesn't mean I don't enjoy them. With the unpaid week off work, I decided to throw on Hunted, The Demon's Forge. I picked it up from Amazon for under $20. Not bad for what is a new game.

    I'm still playing and learning it and while it could be me, it feels very... choppy. It does set up a very nice, grim and gritty, down and dirty setting though. While the two characters, who might as well be named Cheese Cake and Beef Cake, claim to not be heroes, at the first opportunity they start to help out the innocent townsfolk.

    I give it a C+, maybe a B on the old Kushner scale. It has some interesting bits, like having your shield get destroyed over time and having to swap it out, but there are other bits I thought worth mentioning because they gave me a OSR smile.

    1. Interaction with the environment. Long before 4th ed came along and pretened that it made the environment some integrated part of the game, older editions had traps that required you to think about what you were doing and explain these efforts to the GM. Here,  Beef Cake, I mean, Caddoc, uses muscle to move the environment around. This is a great reminder to add in things that require strength tests not necessarily to break or smash open, but to change the environment by say, moving a statue onto a pressure plate.

    In addition, Cheesecake, I mean, E'lara, is often called on to use her sharpshooting to either shoot prisoners free or to set fire to things. In one early instance in the game, there is a riddle read aloud that you, the gamer, have to figure out what it means. It wasn't a difficult one or anything, but it was just a nice nod to not having to chop the crap out of everything. And it's something that can usually be added to a role playing game with little difficulty.

    The next time you're adding some material to your game, think about ways in which the players can use little things to impact the environment. Can they change the area in some way? Can a statue be moved? Can a rope be cut? Can they climb over the walls? Can they navigate tumbling walls to their own benefit? If a C+ game like The Demon's Forge makes it possible, when the GM is running it without computer assistance, anything should be possible.