Showing posts with label Samurai. Show all posts
Showing posts with label Samurai. Show all posts
Monday, August 28, 2017
Usagi Yojimbo: The Hell Screen by Stan Sakai
Usagi Yojimbo Vol 31
The Hell Screen
Written and Illustrated by Stan Sakai
208 b & w pages
$17.99/$12.16 at Amazon
It'd been so long since I'd checked in on the rabbit ronin that two volumes had come out! Thankfully Amazon had both in stock and both discounted so with a few clicks they were mine.
Stan Sakai has been writing and drawing Usagi for decades at this point, and he has the character and the setting well in hand.
This volume brings us the following:
The River Rising: Usagi is unlike many of the more traditional samurais. As the tale starts, he is knee deep in mud and rock enforcing a man made wall as rain bring torrential floods. As Usagi helps out the peasants who weep about their miserable fate, about the loss of so many of their men during the last war, the farmers suffer further.
Bandits make off with their food stores.
Usagi leaves the villagers to handle the reinforcement of the wall as he hunts down the thieves. Only the bandits aren't bandits. They are homeless rabble who are starving. They are thin, poorly garbed, possess no weapons and no training.
Usagi quickly gets them back to the village where they help the village survive the rains. But after the rains, Usagi himself is nowhere to be found. Which leave the villagers with the question of what to do with the bandits.
It's not quite up to the scene in the Batman movie with the Joker and his two boat plan, but seeing these people understand that the 'bandits' are just regular folk and offer them a place in the village is a touching scene that reminds us that the world isn't necessarily filled with villains as much as people who need help and a place to fit in.
Kyuri: So what happened to Usagi? It's important to note that Usagi's Japan is more fantasy than just the humans being animals. There are things like Kappa there as well. Usagi is no stranger to the Kappa having fought them in previous volumes.
Usagi sees one of the villagers being taken by a Kappa and follows it. Usagi is too late to save the villager but manages to follow the Kappa to its cave system where it escapes in the darkness. Descending further into the cave, Usagi finds a young Kappa and its mother, who swear that they are not allied with the savage or 'hairy' Kappa.
It's interesting that villagers who get seconds of screen time are given names, but the Kappa do not. The author throws a curveball at the audience as Usagi suffers a career injuring wound to his arm as the 'Hairy' Kappa uses its might to bring a stone against Usagi's sword arm and shatter the bone.
But this being Usagi's comic, he's saved from that f ate by the female Kappa who uses the healing arts that the Kappa is known for to save his arm. However, it does leave his sword arm weaker, and she warns him of this.
Kazehime: Stan has introduced many characters through his run of Usagi Yojimbo. Some of them make numerous appearances while others are introduced and are killed to showcase that the world Usagi lives in is not a pleasant one. In this case, the ninja Kazehime falls into the latter category. It's a poignant tale and it's one that Stan has hit on before and will hit on again. The Ronin who outlives those around him.
The Secret of the Hell Screen (Three Parts): This is the meat of this collection. Usagi comes across a temple where his old friend the Inspector Ishida. Like many of his longer tales, especially those involving Inspector Ishida, there are numerous elements at play here. There are several possible suspects, there are rumors of treasure, there are fallen samurai who've become monks, there is the terrible Hell Screen itself, a masterful piece of demonic art that shows the punishment of Emma's Hells. There are political forces at work trying to claim the land for hunting grounds as well as trying to fight against those claims.
In the three parts, Stan throws a few red herrings at the reader including the nature of the wounds suffered by those murdered but in the end, it takes more the simple deception for Inspector Ishida to be thrown.
The Fate of the Elders: Another reminder of what a harsh world Usagi lives in. In his standard method of encountering people on the road, Usagi comes across a son and mother. The mother is going to visit her husband. Only when Usagi gets to the mountain with the mother does he realize that she is going to stay and die there so make room in the village for her grand child. It's another sober moment in the Usagi setting and serves as a reminder that life is fragile.
The Hell Screen is another solid collection of ronin tales. If you've never read a volume before, check out the previews from Dark Horse Comics.
Labels:
Ninja,
Samurai,
Stan Sakai,
The Hell Screen,
Usagi Yojimbo,
Usagi Yojimbo Vol 31
Monday, August 21, 2017
The Golden Naginata (The Tomoe Gozen Saga Book 2)
The Golden Naginata
The Tomoe Gozen Saga Book 2)
Published by Open Road Media Sci-Fi & Fantasy
Written by Jessica Amanda Salmonson
Fantasy/Samurai Genre
When Amazon had their 'prime day', I went in on the Kindle Unlimited. I've been unimpressed by the navigation tools that Amazon offers to get the most bang for your buck with that subscription service. Having said that, I did discover an old series, The Tomoe Gozen Saga, where all three books were available in the Kindle Unlimited Library.
The second book, like the first, uses a new cover. Again, I'm a fan of the old school cover:
The writing is better than the first volume, but Jessica still does a lot of telling instead of showing, or telling and then showing. For example think, "Tomoe had a bad dream" and then the explanation of the bad dream itself. Tomoe continues to be a powerhouse with few rivals. She travels not only in the mortal world but into the depths of Hell itself. Her fighting skills and stances on various subjects are often brought directly into conflict with her samurai training.
The book includes numerous illustrations which are handy if you're unfamiliar with the genre or the topic. These are small black and white images that occur at certain points in the text.
Tomoe is not a fan of marriage. Even though for many, marriage isn't something done for love, Tomoe has more concern with it affecting her ability to enter the battlefield. She resists so much that her relationship with her family becomes strained and it's not until someone else points out the dishonor she's bringing herself and the family that she relents into marriage.
Like the previous book, indeed, like many older books, this is a collection of linked short stories that taken together tells Tomoe's tale. Her search for the Golden Naginata itself is to help her in Hell. She needs a weapon of this heavenly quality to ensure her ability to fight against those who dwell in Hell. The author doesn't just give Tomoe an automatic win either.She has to quest to get it, can only use it for so long, and has to battle a heavenly 'good' creature, a Ki-Rin, in order to claim it. Along the way, she has other adventures and encounters including running into a younger version of herself.
This sets up an interesting dissonance. Tomoe is willing to forgo much in order to continue her adventuring but she is reluctant to engage in a duel with her younger counterpart because Tomoe is reminded of herself. In some ways, it dishonors herself as Tomoe would not have tolerated such a behavior.
Another interesting theme is that despite her swordskill, Tomoe is not very sociable and indeed, even when her sword skills are unmatched, she often winds up failing at things.
My favorite of the adventurers is Tomoe meeting several other 'rogue' adventurers like herself through a hungry ghost that seeks to avenge the death of his family. This ghost is able to reach out to Tomoe and the others because of the sword she yields. The others all also yield blades by this smith. It's a nice change of pace in how the characters meet and why they meet.
In terms of opposition, Tomoe encounters enough mortal enemies to make her the rival of any warlord, but she also battles in Hell against oni, she even meets Emma and his kinder side which tries to help the children trapped in Hell. Jessica also throws some different lore into the mix as Tomoe angers the Namazu or Giant Catfish under Jessica's version of Japan.
Few figures get a 'clean' pass. We have people worshipping deities, people following Buddism, people following Shinto, people having little to no actual religion. It's all mixed in together in a strange mesh as all of them have a hand in the reality that Tomoe finds herself living in.
Another one of my favorite bits? Tomoe fighting a Tengu. It's not that the Tengu is such a frightening match for Tomoe, but rather the humor the author uses. Tomoe clips the Tengu's wings and it falls into a vat of blue dye and the Tengu remains blue throughout the rest of the tale. The Tengu seeks to have its young nephews play pranks and test Tomoe's patience, but Tomoe manages to convince the youngsters to instead torment their uncle since the older Tengu can't fly after them to punish them. Children being children, they are delighted with the idea.
Jessica avoids the use of 'good' and 'evil' as signposts for Tomoe and her culture. Instead, we have traits like pride, ambition, and hope. Ambition, especially in this era and time, are high on the list and Tomoe rises and falls based not only on her own abilities but with those she's allied with so that the greater events surrounding her pitch her about like a cork on the open sea.
Despite having the Golden Naginata, Tomoe's final fate in the book is downcast and things are looking grim. Hopefully, the Thousand Shrine Warrior brings Tomoe back to a place where her swordskills shine enough that her dour personality can take a backseat again.
If you're a fan of fantasy elements in your Samurai, The Golden Naginata, despite some uneven writing and a change of cover, is a great place to start. If you're a Kindle Unlimited member, it's even free to read.
Labels:
Book Review,
Fantasy,
Kindle Unlimited,
Samurai,
The Golden Naginata,
Tomoe Gozen
Tuesday, August 8, 2017
The Disfavored Hero (The Tomoe Gozen Saga Book 1) by Jessica Amanda Salmonson
The Disfavored Hero
The Tomoe Gozen Saga Book 1
Jessica Amanda Salmonson
$6.15 Kindle format or free on Kindle Unlimited
While I'm pleased with the selection of graphic novels available on Kindle Unlimited, I'm less so with actual novels. I'm also on the lookout for interesting stories about non-western fantasy as it's a field ripe for exploration. I was pleased to discover The Disfavored Hero where the whole trilogy is available in the Kindle Unlimited library.
I will say though, that the publishers of the kindle book have gone the 'classic' yet cheap route on the cover. Look at the original from 1981:
That looks like it came right out of the 80s and it's glorious.
That's also something going for it. Jierl of Joiry gets a lot of credit for being one of, if not the first female heroes in the fantasy field and one of the first by a female author. But Jierl was not a great hero in her own tales. That might have been an artifact of the time but her sword skills and actual abilities always seemed to get the beat down being saved by the weird even more so than the original Conan tales.
Tomoe suffers defeat herself but her abilities are on a far superior level.
The book itself?
Less so.
It's hard to describe the writing. At first, I thought this was a translation because it moves between telling the reader what happened and actually having some dialog between characters. It's more of a style thing that didn't gel with me. Heck, may be an 80's thing. In some ways, it reminds me of old fairy tales or legends.
It's also a bit rough in places in terms of transition.
The cast of charactes is not wide. There are a handful introduced throughout the series with a few originally introduced making their way back towards the end but it's not a huge cast, no Game of Thrones.
But the meat of the story itself?
A lot of fantasy goodness there.
Tomoe herself is almost too powerful. When she's first introduced, she's a samurai who's already been on an important mission to the mainland of fantasy China to kill a traitorous swordsmith who was making weapons for the mainland.
She kept two of those swords for herself and along with three of her friends, grew into a legend. Again, this is before the book starts. When the book gets moving though, we see Tomoe use her two Chinese longswords against an army and win. Mind you the author notes that it's not that unusual for a highly trained, heavily armored and armed individual, to be able to cut through poorly trained chattel but Tomoe takes it to a new level.
In the doing so, Tomoe is injured unto death and is only saved through dark magic that temporarily enslaves her. During that magical enslavement, she commits acts of treason under a Chinese mystic but is restored by her Samurai honor being tested. Her honor proves stronger than the binds put upon her.
Now free, she wanders as a Ronin and encounters the people of fantasy Japan, which here the author calls Naippon, a slight change of wording to indicate it's relationship with the real world. Other authors, especially Gary Gygax, would do this with Oerth, Aerth, etc...
In this tale we get to see ghouls that when hacked apart, put themselves back together again with whatever is available. We get to see ogres and oni. We get to see kappa and dragon queens. We get quasi-planes and transportation through strange dimensions. The author does a solid job of bringing the fantasy and the unusual to her version of Naippon.
The tale and test set in the first section of the book come full circle in the end when Tomoe gets to met the only one to easily beat her but did so only because of the 'unpure' style she initially was using. It's mythical in the cyclic nature it takes.
As a side note, there's also several black and white illustrations in the novel. It's a nice change of pace for the standard walls of text and I enjoy seeing how an artist interpets the scenes and characters.
I recommend the novel to anyone who's looking for something outside the standard westernized elves and dwarves. To anyone looking to run a game of Legends of the Five Rings or old school Oriental Adventurers.
The most difficult time I had with those settings when younger, was looking for inspirational material. The Tomoe Gozen Saga has it.
Sunday, June 22, 2014
Okko: The Cycle of Fire by Hub
I've been reading Okko for a while now. I've been waiting for this volume to come out for what seems like years. Part of the problem is that it's a translated comic so even when it looks like it's ready, it may not be. Okko follows the path of a samurai turned ronin who is actually a monster hunter that travels with a drunken monk, Noshin, and a fellow warrior, Noburo, who is apparently half-oni or something of that nature. They have a bit of a follower, Tikku, with them who joined them in volume one. As each Cycle comes and goes, the cast ages. At this point, Okko has suffered the loss of a hand and is mighty gray haired.
The art by Hub continues to be highly visually engaging. He uses a lot of smooth lines and great use of colors to capture the mood and elements of the setting he's created. The story? For me it wasn't the best. A little too much is revealed after the fact. It all fits into the setting and the world as presented mind you but continues to push Pajan into chaos.
Just when I thought it was getting good, the Cycle ends with the promise of one final Cycle to come, ominously named the Cycle of Emptiness.
Would I suggest people buy and read this?
Yes.
While Samurai tales are easy to find and have a rich history in comics and film, having 'mythic' elements to them like the recent movie, 47 Ronin did, are more rare. Mind you I'm not saying you can't find a thousand movies based on Ancient China mind you where the magic and monsters are fast and furious, but for me, actual Samurai action that has supernatural elements to them that are assumed part of the landscape? Not so much.
In addition, the visual designs are simply nice to look at. Because in this book Okko is a guardsman at a wedding, and is part of a huge cast of guards, we see a lot of different characters and a lot of different stations. It's all well told visually and would make a fantastic movie.
For me, because I'm a fan of Legend of the Five Rings and am always looking for some 'Appendix N' style inspiration, this is a great volume. For me it doesn't hit the story high notes that previous volumes have, but that may just be the nature of it's place in the series and it could all be clearer when the Cycle of Emptiness comes out.
In terms of world building, I find it more enjoyable. For example, readers have come to know Okko through multiple volumes here. He's got a certain reputation among various clans and specific people, but to the common folk who may just be studying at a university or 'official' history? He essentially doesnt' exist. No matter how awesome his adventurers, he's just a 'lowly' ronin.
Another nice bit is the various ways magic interact. Okko needs some time to restore an old scroll that has been burned and needs the aid of a fire elemental, such a being is prohibited by others in the area and there is much talk and compromise reached. But that leads to other issues where other factions think that the fire caused by the elemental are committed by a third party. Conflict and misunderstandings are rife in this volume which provide more fuel for the action.
In terms of role playing? Yeah, Okko and his group of allies, as ronin, fit perfectly as player characters. There is a scene where Tikku is caught kissing the bride to be of a noble. That noble goes mad with rage and tries to kill him. Okko cuts him down with little thought or regard as to what will happen to the country at that point.
That's so player character I say.
Another think I like, and it fits in well with the timing, is that Okko and his allies are competent. Even with the whole of a nation after them, they're able to lay low for years. All too often it seems that 'murder mystery' style games are able to resolve issues without having access to the tools and science that we have today, but using the same methodology. Maddening. None of that nonsense here. Part of the problem with some of the higher magic settings is that it's just too easy to bring out the CSI Waterdeep without having to do any actual leg work.
There's also a nice symmetry in the haunting by the shade Okko killed. Being such a powerful swordsman, Okko cut his foe in half from head to crotch. The left side haunts the flirty bride while the right side haunts the father, urging him to slay Okko. It's a great visual that you might not catch the first time you read it.
Okko Cycle of Fire was a long wait and it'll be a long one till the next cycle. It's currently available from Amazon for under $15 bones.
The art by Hub continues to be highly visually engaging. He uses a lot of smooth lines and great use of colors to capture the mood and elements of the setting he's created. The story? For me it wasn't the best. A little too much is revealed after the fact. It all fits into the setting and the world as presented mind you but continues to push Pajan into chaos.
Just when I thought it was getting good, the Cycle ends with the promise of one final Cycle to come, ominously named the Cycle of Emptiness.
Would I suggest people buy and read this?
Yes.
While Samurai tales are easy to find and have a rich history in comics and film, having 'mythic' elements to them like the recent movie, 47 Ronin did, are more rare. Mind you I'm not saying you can't find a thousand movies based on Ancient China mind you where the magic and monsters are fast and furious, but for me, actual Samurai action that has supernatural elements to them that are assumed part of the landscape? Not so much.
In addition, the visual designs are simply nice to look at. Because in this book Okko is a guardsman at a wedding, and is part of a huge cast of guards, we see a lot of different characters and a lot of different stations. It's all well told visually and would make a fantastic movie.
For me, because I'm a fan of Legend of the Five Rings and am always looking for some 'Appendix N' style inspiration, this is a great volume. For me it doesn't hit the story high notes that previous volumes have, but that may just be the nature of it's place in the series and it could all be clearer when the Cycle of Emptiness comes out.
In terms of world building, I find it more enjoyable. For example, readers have come to know Okko through multiple volumes here. He's got a certain reputation among various clans and specific people, but to the common folk who may just be studying at a university or 'official' history? He essentially doesnt' exist. No matter how awesome his adventurers, he's just a 'lowly' ronin.
Another nice bit is the various ways magic interact. Okko needs some time to restore an old scroll that has been burned and needs the aid of a fire elemental, such a being is prohibited by others in the area and there is much talk and compromise reached. But that leads to other issues where other factions think that the fire caused by the elemental are committed by a third party. Conflict and misunderstandings are rife in this volume which provide more fuel for the action.
In terms of role playing? Yeah, Okko and his group of allies, as ronin, fit perfectly as player characters. There is a scene where Tikku is caught kissing the bride to be of a noble. That noble goes mad with rage and tries to kill him. Okko cuts him down with little thought or regard as to what will happen to the country at that point.
That's so player character I say.
Another think I like, and it fits in well with the timing, is that Okko and his allies are competent. Even with the whole of a nation after them, they're able to lay low for years. All too often it seems that 'murder mystery' style games are able to resolve issues without having access to the tools and science that we have today, but using the same methodology. Maddening. None of that nonsense here. Part of the problem with some of the higher magic settings is that it's just too easy to bring out the CSI Waterdeep without having to do any actual leg work.
There's also a nice symmetry in the haunting by the shade Okko killed. Being such a powerful swordsman, Okko cut his foe in half from head to crotch. The left side haunts the flirty bride while the right side haunts the father, urging him to slay Okko. It's a great visual that you might not catch the first time you read it.
Okko Cycle of Fire was a long wait and it'll be a long one till the next cycle. It's currently available from Amazon for under $15 bones.
Labels:
Archai,
Cycle of Fire,
Hub,
Legend of the Five Rings,
Okko,
Samurai
Thursday, January 2, 2014
47 Ronin (Movie 2014 version)
So 2014 has started off pretty good for me. I finished a good book, knocked out a couple of miniatures, and even took my mom to see 47 Ronin with Keanu Reeves among others.
It was not what I thought it was. This may be because the advertising did the movie wrong. For example, if you look at the poster I've got up here, we've got some freaky looking dude with awesome tattoos. Yeah, he's in the movie for like five minutes at most. The ads that I saw for the movie, were heavy on the supernatural action. There is that, but it is well spaced, almost secondary to the whole gist of the movie, which is the based on the tale of the 47 Ronin. Which by the way is an amazon kindle book for like $2.99 in a few varieties.
For me, the movie has more than enough to make it enjoyable. The costumes are fantastic, the landscape is lush and inspiring, the soundtrack is great, the visuals are stunning. The fight scenes are well done with numerous pieces of action that could fit into several genres. The story or at least the themes and elements that make the story so well loved, are close enough to the original that Keanu's role for me at least, wasn't a major distraction.
I'll be discussing specific spoilers below so if you'd rather have none, read no further.
1. The Outcast. Keanu Reeves is the outcast character Kai, a 'half' breed who was left to die and taken in by Tengu and escaped them and served the Lord Asano. Now that in and of itself may make some people groan that 'Kai' has too much spotlight but interestingly enough, the key things that COULD have made Keanu too overbearing, at least for me, are absent. For example, he is a loner, but that's because he is a social piranha. He has a specialized set of skills and knowledge, but for much of the film, those things are useless. He's a great fighter, but he gets stomped on by the champion of the enemy, who appears to be a giant suit of animated armor as we never see the actual person under it.
But outcasts are fun. Games are filled with them. It's been a while since I've played Legend of the Five Rings, but that was one of the few games I remember, at the time at least, that being a Ronin sucked. There wer mechanics built into the game that made it hard to keep up with the clan samurai if you weren't one of them.
And Kai is outcast in that way too. He is not samurai. HIs social status is low and while a retainer for the lord, and having the love of the lord's daughter, and even some friendship among the samurai, he is treated poorly by most of them and yet knows his social standing and what role his future will take if he stays there.
2. Good planning is rewarded. One of the things that surprised me a bit was that the plan of the Samurai, for the most part, goes fantastic until it comes time for the very end game itself at which point something goes wrong, but it goes right for so long I was like, "Man, are they going to just pull the whole thing off without a hitch?" The planning works well and if your players have great plans and ideas, those should be rewarded.
3. Mini-Quests: When the 47 Ronin lose their master, they disband save for Kai who for some reason, instead of being killed, is just sold into slavery. One of the first things the Ronin do when getting back together, is seek Kai for his help in dealing with the witch of the enemy. Kai is a slave on a dutch island filled with all sorts of crazy characters and is fighting for his life in a gladiator arena when first spotted against what might as well be an ogre. The escape from slavery is short but well acted with lots of swordplay and a dash of fire to give the pursuers something else to think about. But men with no masters have no right to say, bear arms, especially katanas, the soul of a samurai.
Kai however, raised by Tengu, has the solution in something he calls, if I'm not remembering wrong, the Forest of Swords where the Tengu will give the samurai a gift of katanas if they can pass a test. It's a quick jaunt and showcases some very interesting visuals on the Tengu here who do not appear to be the traditional versions I've seen, and it has something for both the 'mundanes' and for Keanu himself to do.
Heck, part of the problem some may have had is there is too much in the time frame and that there needed to be more bits and elements given here. If this had done well, perhaps we'd have seen a movie showcasing what Kai was doing in the dutch island as a slave, perhaps we'd get to see some more of the giant warrior or the pirate with all the tattoos. A lot of potential in all those great sets and costumes.
4. Rivals: Spider Man, Bat Man, and other super heroes, have their very own rogue's gallery. Many super heroes do. Many characters in Manga, like Goku do. They have that one enemy that keeps coming back and who keeps increasing their own power in order to either beat the other character or simply to be the best at what they do. I thought for sure that after Kai was curb stompped by the big armored samurai that there would be a rematch but nope, that sucker gets blown up by explosives. It's a great scene and reminds me at least, that not everything has to come to one on one combat.
47 Ronin may not fit everyone's bill. It veers a bit from the historical version. It's heavily advertised with fantasy elements but doesn't have a LOT of them in there but at the end, I enjoyed it.
It was not what I thought it was. This may be because the advertising did the movie wrong. For example, if you look at the poster I've got up here, we've got some freaky looking dude with awesome tattoos. Yeah, he's in the movie for like five minutes at most. The ads that I saw for the movie, were heavy on the supernatural action. There is that, but it is well spaced, almost secondary to the whole gist of the movie, which is the based on the tale of the 47 Ronin. Which by the way is an amazon kindle book for like $2.99 in a few varieties.
For me, the movie has more than enough to make it enjoyable. The costumes are fantastic, the landscape is lush and inspiring, the soundtrack is great, the visuals are stunning. The fight scenes are well done with numerous pieces of action that could fit into several genres. The story or at least the themes and elements that make the story so well loved, are close enough to the original that Keanu's role for me at least, wasn't a major distraction.
I'll be discussing specific spoilers below so if you'd rather have none, read no further.
1. The Outcast. Keanu Reeves is the outcast character Kai, a 'half' breed who was left to die and taken in by Tengu and escaped them and served the Lord Asano. Now that in and of itself may make some people groan that 'Kai' has too much spotlight but interestingly enough, the key things that COULD have made Keanu too overbearing, at least for me, are absent. For example, he is a loner, but that's because he is a social piranha. He has a specialized set of skills and knowledge, but for much of the film, those things are useless. He's a great fighter, but he gets stomped on by the champion of the enemy, who appears to be a giant suit of animated armor as we never see the actual person under it.
But outcasts are fun. Games are filled with them. It's been a while since I've played Legend of the Five Rings, but that was one of the few games I remember, at the time at least, that being a Ronin sucked. There wer mechanics built into the game that made it hard to keep up with the clan samurai if you weren't one of them.
And Kai is outcast in that way too. He is not samurai. HIs social status is low and while a retainer for the lord, and having the love of the lord's daughter, and even some friendship among the samurai, he is treated poorly by most of them and yet knows his social standing and what role his future will take if he stays there.
2. Good planning is rewarded. One of the things that surprised me a bit was that the plan of the Samurai, for the most part, goes fantastic until it comes time for the very end game itself at which point something goes wrong, but it goes right for so long I was like, "Man, are they going to just pull the whole thing off without a hitch?" The planning works well and if your players have great plans and ideas, those should be rewarded.
3. Mini-Quests: When the 47 Ronin lose their master, they disband save for Kai who for some reason, instead of being killed, is just sold into slavery. One of the first things the Ronin do when getting back together, is seek Kai for his help in dealing with the witch of the enemy. Kai is a slave on a dutch island filled with all sorts of crazy characters and is fighting for his life in a gladiator arena when first spotted against what might as well be an ogre. The escape from slavery is short but well acted with lots of swordplay and a dash of fire to give the pursuers something else to think about. But men with no masters have no right to say, bear arms, especially katanas, the soul of a samurai.
Kai however, raised by Tengu, has the solution in something he calls, if I'm not remembering wrong, the Forest of Swords where the Tengu will give the samurai a gift of katanas if they can pass a test. It's a quick jaunt and showcases some very interesting visuals on the Tengu here who do not appear to be the traditional versions I've seen, and it has something for both the 'mundanes' and for Keanu himself to do.
Heck, part of the problem some may have had is there is too much in the time frame and that there needed to be more bits and elements given here. If this had done well, perhaps we'd have seen a movie showcasing what Kai was doing in the dutch island as a slave, perhaps we'd get to see some more of the giant warrior or the pirate with all the tattoos. A lot of potential in all those great sets and costumes.
4. Rivals: Spider Man, Bat Man, and other super heroes, have their very own rogue's gallery. Many super heroes do. Many characters in Manga, like Goku do. They have that one enemy that keeps coming back and who keeps increasing their own power in order to either beat the other character or simply to be the best at what they do. I thought for sure that after Kai was curb stompped by the big armored samurai that there would be a rematch but nope, that sucker gets blown up by explosives. It's a great scene and reminds me at least, that not everything has to come to one on one combat.
47 Ronin may not fit everyone's bill. It veers a bit from the historical version. It's heavily advertised with fantasy elements but doesn't have a LOT of them in there but at the end, I enjoyed it.
Labels:
47 Ronin,
Character Design,
Katana,
Keanu Reeves,
Movies,
Samurai,
Tengu
Sunday, August 11, 2013
Samurai Assassin
Samurai Assassin is an old school Samurai action film. The plot is fairly simple in that well, it's a story of a skilled swordsman who uses his skill to assassinate a high ranking lord.
The devil is in the details as they say though. Toshirô Mifune, the start of many such films ranging from Seven Samurai to Red Loin and dozens in between, is a ronin with a concubine mother and unknown father. He seeks to gain status in an era where samurai are preparing to fall by the wayside of history.
I'll be discussing some specific things from the movie in context of how they might be useful.
1. Domino effect. The conspiracy against the Elder lord occurs because of the Ansei Purge. This purge occurs because of a lordship appointment that others disagreed which in tern leads to the purge in which in turn leads to the conspiracy. A domino effect.
2. Secrets. Niiro Tsurichiyo longs to know who his father is. The effects of not knowing lead him down a path that he otherwise would not have taken. The fact that others know though gives the viewer some insight into how things might have turned out which adds to the depth of the character.
3. Social Status. Along with the secrets, the 'real' problem that Nijro faces is the implications of social status. By not having an acknowledge father of rank, Nirjo is a man of no consequence. When he and a princess fall in love and seek to marry, that appointment runs straight into the wall of social status where the daughter is going to be married off to a high ranking official and Nijro is left desolate and turns to a life of liquor and violence as a remedy. Another aspect of the social downfall comes in another wave though.as a learned scholar sees that change is about to happen. The scholar sees that things are going to move in a very different avenue and he ties his fortune to those of the conspirators.
4. Record Purge: During the conspiracy against the Elder, among the conspirators, there is worry of a traitor in the midst. Nirjo, because of his outcaste status and the scholar, Kurihara. The hunt for the traitor initially leads Nirjo to kill Kurihara despite their friendship. Turns out that Kurihara was not the spy and the murder was for naught. The leader of the conspiracy purges the historical records that they are recording for their own records in order to show 'purity of cause'. If the players are in a setting or system with a lot of research involved, there may be times when the records they are using are doctored not because the records are 'false' per say, but because the people who set down the records had their own view of history that they wanted preserved.
5. Unintended consequences. The conspiracy seeks to kill the elder not because they wan the downfall of the samurai society but because they want to preserve it. The exact opposite occurs. When seeking to undergo some specific goal, if the characters are unaware of all the consequences of their actions, the underlying effects may be the exact opposite of what they seek.
6. Arrogance. In some ways this is linked to the whole social status area. The Elder lord is aware of the conspiracy. He is warned several times of the possible movements against him. He is warned of the physical threat to his life. He doesn't believe it. He is so certain that no one, especially members of one of the Great Houses, wouldn't move against him, that he doesn't take extra precautions. He doesn't change his routine. Indeed, he falls right into the 'trap' set for him.
7. Weather. In terms of combat, when the time to strike comes, the even happens during winter when the Elder is going to the Peach Observance in the middle of a freak winter storm. This reduces visibility. It creates dangerous terrain on the ground. It limits the use of missile weapons due to the wind and visibility.
Samurai Assassin has a lot of ideas that can be used for a variety of campaigns where social status and social uprising and change are in the air.
Labels:
Campaign Design,
Samurai,
Samurai Assassin,
Toshiro Mifune
Saturday, May 26, 2012
Let's Talk About Kickstarters
I've back a few kickstarters so figure I'd pop out and talk about why, my impressions, and a few random rants.
It Came From The Stars: This was the first one I did. I just asked if it's going to meet its initial completion date. Answer? No. Here's another kicker, I backed at at a level that's supposed to provide me with everything the company does this year. Uh... they haven't done anything. They're working on 'making it right' but this one sets off the 'vibes' detector. Still, it looks cool which is why I backed it in the first place and I've got some hope. The updates they have provided feature some great art and I like Pathfinder so here's hoping.
King For A Day: Jim has done a lot of great stuff. Toolbox is one of the best supplements out there period. He did a lot of good stuff in terms of what you get from the actual pledges. However, "I've been busy finishing freelance projects for clients who actually pay me (weird, I know) and as soon as those are put to bed (around end of this month), you'll get more updates from me, here." Uh... here's me being an ass on the internet. If you're going to treat a kickstarter like some part time get to it when you have time thing, then you really need to make that as clear as possible. Now mind you, it could just be Jim saying that he's working on some material and he doesn't mean it to sound like "that pay him" as opposed to the people on the kick who are you know, paying him but it just sounded off to me. This is part of the problem with the dreaded 'internets' where language isn't as clear as it could be. But again, Jim's done some great things and the hope is high again. Hell, he increased it from 200 to 300 pages!
Blackwater Gulch: Not the first miniature game I backed, which I'll get to in a minute but let me point out what seems to be a very 'real' thing to me. The guys doing the miniature games are doing a lot of communication with the crowds. They are showing 'real' progress of models, of painted models and have a lot of stuff going on. This one added a ton of things as they went through their levels and I'm impressed with what I've seen so far.
Bushido, The Ito: Okay, not a kickstarter and still in process but again, the miniature guys are showing a lot of movement very quickly. Lots of art and models being shown off here and the rewards have some quickly visible tangible effects. Good stuff so far.
Deepwars: The first miniature project I backed. I like a lot of the concepts and figure there are a lot of figures here that can pull double duty. One of the things that was impressive, is how well the company appears to be taking care of the backers from the initial pledge. Mine started off with three factions and got kicked up to another starter set when they hit one of their goals. In addition, like with the other miniature companies, a lot of previews, a lot of material coming out. Pretty sure this is going to be awesome.
Dwimmermount :I like a lot of stuff going into the product in terms of maps and play aids. Their bonus for various stretch goals were incredibly stingy in my opinion and the stretch goals were like double and triple the initial funding goals. Updates have not been frequent but they've been doing other stuff on Google + and I really haven't been paying too much attention.
Midgard Tales: This is just me but I wish there were more options for getting involved in Open Design without some of these levels charging you to ask for your ideas. I'm not into the whole scene as far as that goes. The product looks interesting and I'd like to buy it but working and having a real live keeps me out of deep involvement in these things. The guy behind this has been doing these before Kickstarter showed up so I'm sure that of all the RPG ones, this one is as close to a done deal as you can possibly get.
Tectonic Craft Studios: Another one of the early miniature supplements I backed. Lots of updates, lots of information, lots of visuals. Looks to be a good bang for the buck assuming it comes out. Pretty happy about this one again.
Order of the Stick: I backed this one for the unique PDFs as I already own most of the books with the exception being the collection from the days of Dragon magazine. One of the most successful kickstarters around.
Steampunk Musha:More Samurai but this time with some Steam Punk and hey, it's for Pathfinder. Looks like it's going to hit some impressive goals. It's another one on the 'good' side of stretch goals and rewarding those who back it. Too soon to see which way the wind is blowing here in terms of updates.
Adventurer, Conqueror, King Player's Companion: I missed out on the initial book but heard a lot of good things about it so went in for the Companion level where I got the first book. Which I did. So hey, one of the first things I've gotten out of the Kickstarter projects eh? Looking forward to the book.
Recreating My Melnibonean Art: I'll be honest and that I supported this one out of pure nostalgia as I actually own the original Deities and Demigods. 'Nuff said.
Zombicide: Some fantastic perks for the buyers, blew through a ton of its stretch goals, is by a well known miniature shop, has had a ton of reviews and information. Again though, miniature based. I'm seeing a pattern here.
Overall most of the kickstarters were willing to cough up some decent wards. The Dwimmermount seems the least useful for that venue.
Miniature companies seem to provide a lot of updates of actual stuff getting done. I suppose with other written material its not as easy.
Updates after the kick starter tend to wind down. Companies should really work on reversing that trend cause it's much harder to get buy in and go, "Me sorry" then "Hey, remember how awesome I was at updating things around last time? I've learned a lot and its going to be better this time around!" People want to know where they're money went. They want to know what your doing. They want to know whats going on.
A sponsor should NEVER have to ask, "So... uh... where's the project" when the due date is going to hit. Rather, even if it's late, you need to be front and center and revise and update and offer people a refund right there and then.
Gee, it's not wonder I'm working ten hour days, six days a week eh? Damn you kickstarter!
It Came From The Stars: This was the first one I did. I just asked if it's going to meet its initial completion date. Answer? No. Here's another kicker, I backed at at a level that's supposed to provide me with everything the company does this year. Uh... they haven't done anything. They're working on 'making it right' but this one sets off the 'vibes' detector. Still, it looks cool which is why I backed it in the first place and I've got some hope. The updates they have provided feature some great art and I like Pathfinder so here's hoping.
King For A Day: Jim has done a lot of great stuff. Toolbox is one of the best supplements out there period. He did a lot of good stuff in terms of what you get from the actual pledges. However, "I've been busy finishing freelance projects for clients who actually pay me (weird, I know) and as soon as those are put to bed (around end of this month), you'll get more updates from me, here." Uh... here's me being an ass on the internet. If you're going to treat a kickstarter like some part time get to it when you have time thing, then you really need to make that as clear as possible. Now mind you, it could just be Jim saying that he's working on some material and he doesn't mean it to sound like "that pay him" as opposed to the people on the kick who are you know, paying him but it just sounded off to me. This is part of the problem with the dreaded 'internets' where language isn't as clear as it could be. But again, Jim's done some great things and the hope is high again. Hell, he increased it from 200 to 300 pages!
Blackwater Gulch: Not the first miniature game I backed, which I'll get to in a minute but let me point out what seems to be a very 'real' thing to me. The guys doing the miniature games are doing a lot of communication with the crowds. They are showing 'real' progress of models, of painted models and have a lot of stuff going on. This one added a ton of things as they went through their levels and I'm impressed with what I've seen so far.
Bushido, The Ito: Okay, not a kickstarter and still in process but again, the miniature guys are showing a lot of movement very quickly. Lots of art and models being shown off here and the rewards have some quickly visible tangible effects. Good stuff so far.
Deepwars: The first miniature project I backed. I like a lot of the concepts and figure there are a lot of figures here that can pull double duty. One of the things that was impressive, is how well the company appears to be taking care of the backers from the initial pledge. Mine started off with three factions and got kicked up to another starter set when they hit one of their goals. In addition, like with the other miniature companies, a lot of previews, a lot of material coming out. Pretty sure this is going to be awesome.
Dwimmermount :I like a lot of stuff going into the product in terms of maps and play aids. Their bonus for various stretch goals were incredibly stingy in my opinion and the stretch goals were like double and triple the initial funding goals. Updates have not been frequent but they've been doing other stuff on Google + and I really haven't been paying too much attention.
Midgard Tales: This is just me but I wish there were more options for getting involved in Open Design without some of these levels charging you to ask for your ideas. I'm not into the whole scene as far as that goes. The product looks interesting and I'd like to buy it but working and having a real live keeps me out of deep involvement in these things. The guy behind this has been doing these before Kickstarter showed up so I'm sure that of all the RPG ones, this one is as close to a done deal as you can possibly get.
Tectonic Craft Studios: Another one of the early miniature supplements I backed. Lots of updates, lots of information, lots of visuals. Looks to be a good bang for the buck assuming it comes out. Pretty happy about this one again.
Order of the Stick: I backed this one for the unique PDFs as I already own most of the books with the exception being the collection from the days of Dragon magazine. One of the most successful kickstarters around.
Steampunk Musha:More Samurai but this time with some Steam Punk and hey, it's for Pathfinder. Looks like it's going to hit some impressive goals. It's another one on the 'good' side of stretch goals and rewarding those who back it. Too soon to see which way the wind is blowing here in terms of updates.
Adventurer, Conqueror, King Player's Companion: I missed out on the initial book but heard a lot of good things about it so went in for the Companion level where I got the first book. Which I did. So hey, one of the first things I've gotten out of the Kickstarter projects eh? Looking forward to the book.
Recreating My Melnibonean Art: I'll be honest and that I supported this one out of pure nostalgia as I actually own the original Deities and Demigods. 'Nuff said.
Zombicide: Some fantastic perks for the buyers, blew through a ton of its stretch goals, is by a well known miniature shop, has had a ton of reviews and information. Again though, miniature based. I'm seeing a pattern here.
Overall most of the kickstarters were willing to cough up some decent wards. The Dwimmermount seems the least useful for that venue.
Miniature companies seem to provide a lot of updates of actual stuff getting done. I suppose with other written material its not as easy.
Updates after the kick starter tend to wind down. Companies should really work on reversing that trend cause it's much harder to get buy in and go, "Me sorry" then "Hey, remember how awesome I was at updating things around last time? I've learned a lot and its going to be better this time around!" People want to know where they're money went. They want to know what your doing. They want to know whats going on.
A sponsor should NEVER have to ask, "So... uh... where's the project" when the due date is going to hit. Rather, even if it's late, you need to be front and center and revise and update and offer people a refund right there and then.
Gee, it's not wonder I'm working ten hour days, six days a week eh? Damn you kickstarter!
Labels:
Art,
Kickstart,
Miniatures,
Samurai,
Steampunk
Tuesday, December 6, 2011
13 Assassins
Blogger ate my initial post so I'll try to break this one down again. Spoilers follow so beware.
1. 13 assassins uses a standard formula of a small group against a larger enemy. Note that for role playing games that are level based, such as Rolemaster and Dungeons and Dragons, due to the way magic tends to increase for spellcasters, this might not be a viable threat if the larger enemy is mainly 'fodder' type as the spellcasters will make sure work of them.
2. While the visual appeal of a small group against a larger group is great and can be fun, remember that if you use a critical hit based system that it will work against the players due to the odds of the dice being rolled multiple times against them.
3. Speaking of dice rolling, when there are dozens if not hundreds of enemies, it might take hous for a few rounds to be played out. Be prepared for a long haul or have another way to handle mass actions in play and explain it to the players before hand.
4. Some of the material that works in the film will not work in the game. For example, one ssamurai sets up a place to take a stand where he has dozens of weapons stuck into walls, ceilings, and other spots. While it has a great visual, no player is going to give up a magic weapon in order to allow some visual to play out.
5. Evil. the main villain of the piece if shown as being unremorsefully evil. To the point where like even his loyal retainers trained strongly in the ways of the samurai and to serve their lord have doubts about it. This allows thep layers to be pretty self assured in their actions and works well for the constrast of samurai versus samurai.
6. Times of peace suck for samurai. I've mentioned this before for the Ronnin Rabbit, but in a time of peace, while there are things for characters to do, the caste as a whole comes into question. Are they still needed? Are they still the warriors their forefathers were? This firlm answers that question with a resounding "No!" It in essence explains minion status. See, when you do nothing but sit around on your ass all day eating bon bons, you're not a warrior. There are those from old blood lines, true tradionalists, naturally skilled warriors, and some rogues, who manage to retain and improve their sword skills through grit and determination, but for most of the caste? Yeah, they're hopless which is why they can be challenged in this fashion.
13 Assassins is well worth a viewing for those who enjoy Seven Samura or similiar films.
Labels:
13 Assassins,
Movies,
Samurai,
Villain Motivation
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