| The Horror of Goldmine City | |
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| Description | Ever since he had saved Earth from the threat of an alien race, Murray Shannon had been living in the constant fear of a second invasion, and for this reason, he had created a special Research Society against Alien Threats: RESAT.
To keep it secret, he had disguised it as a group of ufologists and parapsychologists scattered throughout the world, who promptly informed him of any inexplicable phenomena that occurred anywhere on Earth.
One day, a few months after Murray's experiences in Creek Town, one of RESAT's undercover espers contacted Murray about a sequence of events that were occurring in a remote mountain village, known as Goldmine City. A series of seismic shocks were preceded by the appearance of strange lights on the slopes of the mountains, and mysterious sounds could be heard during the nights preceding the earthquakes.
Murray decided that this was exactly the lead he had been waiting for, so he thanked his psychic friend and immediately left for 'Goldmine City'. After a long drive, he reached a farmhouse in the mine vicinity, ready to face his new enemy and hoping to find his long-lost cousin Alan finally.
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| Instructions | MOVEMENT --- To move around, use commands like GO NORTH and GO SOUTH. You can move in any of the four cardinal compass directions, as well as UP and DOWN. To save typing, movement commands can be abbreviated to N, S, E, W, U and D. You can sometimes use other movement commands such as IN, OUT, ENTER, EXIT, CLIMB, GET IN or GET OUT. These will be reasonably obvious when the time comes.
EXAMINING THINGS --- Make sure you EXAMINE everything you come across, even insignificant things like scenery and objects mentioned in room descriptions, as subtle hints and clues are scattered everywhere. To save typing, EXAMINE can be abbreviated to X. For example, EXAMINE CABINET can be abbreviated to X CABINET.
You can also try your other senses when it seems appropriate, e.g. SMELL, TOUCH or LISTEN. Unlike EXAMINE, these actions aren't necessary to solve any puzzles, but may prove useful at some point in the game.
MANIPULATING OBJECTS --- Apart from examining things, most of your time will be spent manipulating objects. Use commands like GET or TAKE to pick up an object, e.g. GET SHOTGUN. Use commands like DROP or DISCARD to drop an object, e.g. DROP SHOTGUN. Use WEAR to wear something, e.g. WEAR HAT. Use REMOVE to remove something that is already worn, e.g. REMOVE HAT.
To see what you're currently carrying and wearing, use INVENTORY (or I). As you're not a pack horse, you can only carry ten items at a time, plus whatever you're wearing.
There are many other verbs that can be used to manipulate objects. These will be fairly obvious when the time comes. Common verbs include OPEN, CLOSE, EAT, DRINK, READ, SHOOT and so on. Use PUT, PLACE or INSERT to put objects into containers or on supporters, e.g. PUT BATTERY IN CASSETTE PLAYER.
ADVANCED FEATURES --- You can use IT or THEM to refer to the noun used in the previous command, e.g. EXAMINE BAG, OPEN IT (for a singular object) or TAKE BEANS FROM BAG, DROP THEM (for plural objects). You can also use HIM and HER to refer to male and female characters used in the previous command, e.g. TALK TO DOCTOR, ASK HIM ABOUT MEDICINE.
You can refer to multiple objects by separating the objects with AND, e.g. GET NEWSPAPER AND KEY. Using IT and THEM in the next command will only refer to the last of those objects, e.g. EXAMINE IT will refer to the key.
You can use ALL to refer to all the appropriate objects with GET and DROP, e.g. GET ALL to get everything in the current location, GET ALL FROM TABLE to get everything on the table, DROP ALL to drop everything you're holding, but not wearing.
When using ALL, you can use EXCEPT or BUT to exclude some objects, e.g. DROP ALL EXCEPT REVOLVER.
Finally, you can enter multiple commands on the same line by separating them with a period, e.g. EXAMINE BOX. OPEN IT.
OTHER COMMANDS --- Use LOOK (or L) to refresh the display.
Use VERSION to get the game version. Use ABOUT or INFO to get background information and credits for the game. Use CREDITS to get the credits only.
Use SAVE to save your progress. Use RESTORE to restore a saved game.
Use UNDO to undo the last move. This is handy if you get killed, change your mind or make a mistake. You can get killed in this game, but you shouldn't be able to get into an unwinnable situation.
Use AGAIN (or G) to repeat the last command.
Use WAIT (or Z) to do nothing apart from pass the time.
Use HELP to get a brief reminder of how to play the game or HINT to get a context-sensitive hint related to the current location.
Use RESTART to restart the game from the beginning. Use QUIT (or Q) to quit without restarting.
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| Solutions - Complete | Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. Some optional (but significant) commands are shown in parentheses. These can be omitted once you know what to do.
(I) (you're carrying the cassette player from part 1) PRESS PLAY (recording on other side should be played near alien machinery) TURN OVER CASSETTE (don't play it yet, if you do, press REWIND) (IN) (X CUPBOARD) (there's something behind it) (PUSH IT) (you find a niche) (X NICHE) (it contains a diary) (GET DIARY) (READ IT) (the truth behind the aliens is at the bottom of the mine) (DROP IT) (W) E CLIMB LADDER BREAK BINOCULARS (you acquire a lens) D GET LADDER N DROP LADDER CLIMB IT (you climb through the opening and fall into the barn) SEARCH BODY (you find the barn key) GET KEY UNLOCK DOOR WITH KEY OPEN IT (DROP KEY) GET SACK AND SICKLE S S W W GET HAY (you put it in the sack) E N U DROP HAY (you drop it under the sign) BURN IT WITH LENS (the sign burns, thus creating a torch) (DROP LENS) GET TORCH U N (GET HAMMER) (the larva is in the way) BURN LARVA WITH TORCH GET HAMMER S S W GET ALL (mattress and pillow taken) W CUT BUSHES WITH SICKLE (L) (there's now a gap in the vegetation) (X GAP) (it leads towards the south) (DROP SICKLE) S S S E X MINER (he's seriously injured and looks like he's going to die) TALK TO HIM (he knows about Alan, gives you a couple of clues and dies) W PUT MATTRESS AND PILLOW IN CART GET IN CART HIT CHOCK WITH HAMMER (cart hurtles through mine and crashes, but padding protects you) D (there's another cart here) PUSH CART (it stops further to the east) E SEARCH HEAP (you find a beam) GET BEAM REINFORCE VAULT WITH BEAM PUSH CART (it stops further to the east where it hit something) E (there's a dead larva here from where the cart hit it) E E (X CRANK) (turn right to go up or left to go down) TURN CRANK LEFT (elevator goes down) W S PUSH CART (it stops further to the north) N PUSH CART (it stops further to the west) W (the wall starts rumbling) GET IN CART (you avoid being crushed by the moving wall) U PRESS PLAY (part of the western wall disappears) W (S) (there are lots of consoles and displays here) (X CONSOLES) (Alan may know about this stuff) (N) N (X ALAN) (he looks well) (TALK TO ALAN) (ask him about stuff) ASK ALAN ABOUT CAGE (it can be opened from the control room) (ASK ALAN ABOUT CONTROL ROOM) (it's full of consoles with striped button on one) (ASK ALAN ABOUT CONSOLES) (striped button should release cell door) (ASK ALAN ABOUT STRIPED BUTTON) (it opens all the doors down here) S W DESTROY EQUIPMENT WITH HAMMER (doing so kills the larvae) E S PRESS BUTTON (all security locks are disengaged and Alan joins you) N (Alan follows you) E (Alan follows you, there's now an opening in the south wall) S ***THE END***
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