Showing posts with label GaryCon. Show all posts
Showing posts with label GaryCon. Show all posts

Sunday, March 23, 2014

Gary Con VI Bound

I’m leaving for the still-wintery Midwest on Wednesday, travelling once again to Lake Geneva, WI to attend Gary Con VI. This year’s convention looks to be a good one for both myself and Goodman Games.

I’m bringing three new DCC RPG adventures to playtest: The Forging of the Ghost Ring, The First Phantasmagoria, and The Second Phantasmagoria. In addition to these three titles, I’ll be running Not Another Night on the Town, the follow-up to the “street crawl” adventure I took on tour with me in 2013. Unfortunately for anyone looking to register at the con, all the seats for those games are filled, but if you’re going to be at the Lodge and are looking to experience DCC RPG, Doug Kovacs will be running various pick-up games during the weekend. One way or another, if you want to play DCC RPG, we’ll find a way to make it happen.

On Friday morning, there will be a special seminar in the bar entitled “What’s New with Goodman Games?” This hour-long event features the Goodman Games’ crew unveiling our secret plans for 2014 and 2015, including a first look at forthcoming art and adventures. The event culminates with the announcement of a “hush hush” project that I’m excited to be part of. A Very Special Guest will join us to help make that announcement. I can say no more.

To add to my already busy schedule, I’ll be running two unofficial game sessions over the weekend. Wednesday night is the return of my Completely Unofficial Pre Gary Con Gamma World Game and Sunday night will see Down Where the Dead Men Go, a Call of Cthulhu game set in my Wildwyck County setting featured in Fight On! magazine. If you’re arriving early or staying late at the Lodge, track me down and I’ll squeeze you in if there’s room.

I’m looking forward to seeing a number of old friends and meeting new ones. As always, if you’ve got something you want me to deface with my scrawl, just ask.

I’ll see some of you in three days!

Monday, March 18, 2013

Two Escapes, No Waiting

Despite American Airlines' best efforts, I escaped successfully back to the East Coast. Actually, "escape" is the wrong word for leaving a great time with good folks in Lake Geneva. There were plenty of escapades (Gamma World, a quest, the slaying incapacitating of Tim Kask's Jeep), some of which are destined to become legends in the memories of those who witnessed and/or survived them.

And just when I thought the con couldn't be any better, this arrived for me at the front desk of the hotel:

It should be in stores in 2-3 weeks depending on the distribution chain. As the warning sign at the amusement park says, "You Will Get Wet on this Ride!"

Tuesday, March 12, 2013

Off to the Gaming Motherland


If the gods of travel continue to favor me, at this time tomorrow I'll be nestled in the loving bosom of "The Lodge at Geneva Ridge" for Gary Con V. This is the last stop on this leg of the convention tour and one of the few cons I look forward to with boyish glee. Last year was my first trip to Gary Con and it truly felt like coming home.

I've got a pretty full schedule for the weekend and, if you're in any of the following events, you'll be certain to see me:

Wednesday Night (tentative)

Open and informal game of Gamma World (2nd Edition): somewhere, sometime. Look for the group of players giggling and groaning, and a 2nd edition Gamma World Referee Screen propped up on a table.

Thursday

4 PM--Aliens: The Reactor: I finally fulfill my promise to let Allan Grohe eat a few of my Colonial Marines on his excellent game board. I've never played before, but xenomorphs give me the willies, so I expect to have a terrifyingly good time.

8 PM--In the Court of Chaos (DCC RPG run by me): A playtest of yet another upcoming Dungeon Crawl Classics adventure I penned. It's a tad different from your standard dungeon fare and I'm eager to see what happens in actual play.

Friday

8 AM--The Curse of the Weaver Queen: I do my best to keep Tim Kask from racking up another TPK for a few hours. I give us a 25% chance of making it out alive. It'd be 50% if it wasn't 8 o'clock in the morning.

2 PM--Return to Ram's Horn Castle (OD&D with Michael Mornard): You can't go to Lake Geneva and not play OD&D, especially with the likes of Mike Mornard. I have no idea what we'll face, but it should be a hell of an experience.

8 PM--Frozen in Time (DCC RPG run by me): One of my new favorites for DCC, I channel my inner Jim Ward on this one. This will be a zero-level funnel, which is always a blast no matter what adventure you're running.

Saturday

10 AM--The Croaking Fane (DCC RPG run by me): A sneak-peak at the forthcoming adventure from Goodman Games. I've run this a couple of times now and have scared the heck out of a few players doing so. Hwah-hah-hah!

4 PM--A Night on the Town (DCC RPG run by me): The adventure that's become my preferred way to end my judging duties at a convention, ANotT throws the PCs on to the street of Oolvanvar and lets them pick their own destination in search of sanctuary on the night the Dead walk the streets. Will they make the same choice the others have or break new ground?

I'll also have my Shiverwhen stuff with me if the opportunity and desire is there for people to playtest my new game. Talk to me if you want to run through "The Perils of the Book Trade" intro adventure.

As always, if you see me, please stop me and say "Hi!" I'm always willing to sign a book or take a few moments to talk about what's coming down the line or gaming in general. Gygax Magazine #1 should be available at the con and I'll gleefully deface your copy if you'd like me to.

To those attending, I'll see you soon. Everyone else have a great weekend!

Wednesday, February 20, 2013

Off to TotalCon


I'm off this morning to TotalCon in Mansfield, MA, for four days of gaming. I'll be running DCC RPG (including a sneak-preview of The Croaking Fane), Labyrinth Lord, and OD&D. Both of the latter feature trips into/around Stonehell Dungeon. If you're planning on attending, there's still room (as of this writing) in two of my DCC RPG games, "Frozen in Time" and "A Night on the Town." Everything else is booked solid.

Although those five sessions look to be fun, what I'm really anticipating in the first public playtest of a game I've been working on quietly now for sometime: Shiverwhen. Once the Stonehell sequel is complete, Shiverwhen is going to see the majority of my attentions in 2013. I've started a blog to document the development of the game and to promote it. It's just getting rolling, but interested parties are welcome to point their browsers over here.

Next weekend sees me in CincyCon in Cincinnati, OH, and I'll be in Lake Geneva for Gary Con two weekends after that. Hope to see some of you on the con trail in the weeks ahead!

Friday, March 30, 2012

Gary Con Recap Part II

I should finish this up before everything slips from memory.

Saturday morning saw me once again back at the Dealers’ Hall, hanging around the Goblinoid Games table and talking with the other OSR faces occupying around the area. Not long after I arrived, I ran into Harley Stroh and Doug Kovacs, my hither-to unmet brothers-in-arms from Goodman Games. Both are men of outstanding caliber: Harley is one of the best-natured individuals I’ve had the pleasure to meet and Doug almost physically rattles with enthusiasm. Doug brought his original covers for the upcoming DCC RPG adventures to display and I got a chance to see the piece he did for Emirikol Was Framed! Doug does great work, but you haven’t truly seen his talent until you’ve glimpsed his original pieces.

After planning to meet for drinks later with the Goodman Boys, I strolled the halls around the gaming area again. In the “Virtual Porch” room, I encountered a wandering Mentzer relaxing between games and he invited me to sit down and chew the fat for awhile. We talked about the plans for Eldritch Enterprises (they have a really sound business strategy in place and I’ll be interested to see how it plays out) and music for a bit. Another gentleman wandered over to join us and that’s how I was introduced to Tom Wham by Frank. We talked for a little while longer, but then I left Frank and Tom to catch up and headed back into the fray.

Eventually 2 PM rolled around and it was time to face certain death in Jim Ward’s Metamorphosis Alpha game. Others have provided session reports of that game and they are all spot on. I did indeed leave the last two surviving members of our away team to die on the alien asteroid ship we were sent to explore, but what’s a guy supposed to do? Our mission was to acquire alien items/artifacts/substances for the science team back on the Warden to examine. Can I help it if I was the only one to realize that the green alien goo dripping from the walls of the very first hallway we stepped into satisfied that criteria and therefore completed his mission 10’ away from the airlock? Later, when things went bad, it wasn’t me who launched the shuttle free from the ship. It was the red-headed alien nurse who would have eaten my head had I not risked detonating my “space claymore mine” inside a cramped shuttle. Jim pretty much sealed everyone’s fate when he said I could return to the Warden with the mission completed successfully and receive a personalized autograph. Having been a fan of Jim’s for many years, this was the highlight of the con for me, even if it meant throwing the last survivors under the proverbial space bus.

At 5 PM, it was time for the Gary Con raffle and auction, so I joined the masses heading upstairs to the hotel restaurant for that. I had dropped some cash on the raffle since it went to the Bail Out the Warden fund, but walked away empty-handed. A few lucky winners won multiple prizes, indicating that their luck is either superior to mine or that they bought a whole lot of raffle tickets. After the raffle came the auction, but I had a 6 PM AD&D Tournament to attend and didn’t get to see much of it. As I recall, the items on the block before I left were a copy of Divine Right, Dungeon Tac Cards, Warlocks and Warriors, and an art book of dragons (featuring many TSR alumni, plus Diesel stepped in at the last minute with an offer to add an illustration to up the bid on it). There may have been more, but memories are already fleeting. I did have enough time to place a bid in the silent auction downstairs for a copy of the old TSR mini-game, They’ve Invaded Pleasantville, but was outbid by the end of the night.

The AD&D tournament was OK, but by the mid-point I was really dragging and I more interested in wrapping up the game and relaxing after a long, exciting day than maximizing our score. We lost two players (one of whom may have been feeling the same as I was and looking for an out), but ended up successfully completing the adventure. I don’t think our team won, but then again I haven’t bothered to follow-up on it.

With my last game of the con finished, I did a final walk-around of the con space. There were a few interesting pick-up games going (including an Empire of the Petal Throne game that Allan Grohe told me about as he rushed up the stairs to play it), but I was pretty much done. I signed a few more autographs and met up with Dan Proctor and his wife, Jeff Sparks and his wife, and Harley in the hotel bar. Dan, Jeff and I got within 5 minutes of completely outlining the future of the OSR, but got too tired and called it a night. Had we been a little more awake, you’d all be suffering in the near future (the words “furry LARP” were bandied about).

I slept in a little on Sunday before making arrangements to leave. Jeff Sparks had graciously offered me a ride back to General Mitchell airport, cutting an hour of my “hang around at the airport until my flight leaves” time, so I cancelled my reservation on the airport shuttle and lounged around downstairs for a little while longer. Tim Kask joined me on a strategically-placed sofa that provided a view of the main corridor and concession area and we had a nice talk about charity work, education, and the English language before I had to grab a last, quick meal and check-out. Bidding farewell to many people as I went (and having to turn down an invite to a game of “Ticket to Ride” with Frank Mentzer and Luke Gygax), I grabbed my belongings and soon found myself on my way back to the airport.

The flight out was 1000% better than the flight in. The day was sunny and I finally got a good glimpse of Wisconsin from the air. A whole lotta lakes in Wisconsin, my friends. The landscape looked like it was covered in glittering pieces of broken mirror before we rose above the clouds and headed east.

As one final part of my weekend adventure, my connecting flight from Philadelphia to Long Island was on a small turboprop plane, not a jet. Flying over the Atlantic, a shining moon grinning down on me with its crooked smile, and the hum of the props turning immediately put me into mind of Call of Cthulhu. A weary adventurer, having witnessed unbelievable sights in his travels, arrives home once more. Safe at last, he’s nevertheless forever changed by the experiences on his adventure. And that, my friends, was Gary Con IV. Pictures to come after I do the necessary photo-wizardry.

Tuesday, March 27, 2012

Gary Con Recap Part I

Like the target at a snipers’ competition, Gary Con is an event viewed through many lenses. As a gamer, I experienced the con through the fun and camaraderie I had at the tables, but as a designer, it was interpreted by who I met and spoke to in the publishing industry. And lastly, as someone with a background in history and archiving, Gary Con was a place filled with those whose roots extend back to the long-ago days when this was all new and wondrous. No matter which lens I viewed the weekend, however, it was an outstanding experience.

Unfortunately, the four-day weekend began on a down-note when I received a phone alert that my first flight of the day was suffering from an hour-and-a-half delay. This alert came ten minutes before I was set to depart for the airport and threw all my travel plans askew. Forty-five minutes of trying to contact the airline on the phone without success eventually drove me to abandon my efforts and drive to the airport anyway. The clerk there managed to get me on another flight, but from another airport, making a $100 cab ride necessary to make my flight. Further complications at O’Hare delayed me again and I finally arrived in Milwaukee four hours behind schedule. Luckily, the Lodge at Lake Geneva was kind enough to dispatch a shuttle to convey me from General Mitchell to the hotel. A very big thanks to Larry the Night Security man at the Lodge for coming to my rescue!

After finally arriving five hours later than I intended, I discovered I had missed the meet-n-greet entirely, as well as the majority of games. Dropping off my bags in my room, I wandered down to the hotel bar looking for something to eat (and was again foiled since the restaurant had long-ago closed). I did spot someone in a tied-dyed shirt playing the Battlestar Galactica board game and soon found myself talking with Allan “Grodog” Grohe and Mark CMG of Creative Mountain Games. Alas, last call followed all too soon and a Diaspora of gamers was sent into the desert of the Lodge’s hallways. A brief snack from a vending machine and a long discussion with fellow gamer David(?) from Stone Mountain, GA closed an overlong travel day.

Friday arrived in much better shape. Determined to remain on New York time, and anticipating a diet of completely fattening meals during the weekend, I was up at 6 AM to take a walk around the Lodge’s grounds. Back at the hotel, I finally managed to acquire breakfast and to meet Tim Snyder of The Savage Afterworld at the concession table. Soon thereafter, the Vendors’ Hall opened and I stepped inside to discover Dan Proctor behind the Goblinoid Games’ table, which was situated next to Black Blade Publishing’s wares. I spent a good hour inside there talking with Dan and Alan, as well as meeting John Adams of Brave Halfling (who had his game boxes for sale nearby), Jeffrey Talanian (of Astonishing Swordsmen & Sorcerers of Hyperborea), and Jon Hershberger of Black Blade. Across from the Goblinoid Games table was the Artists’ Nook. There sat Jeff Easley, who was kind enough to sign one of his illos in my copy of the Dungeon Alphabet, and Jim Wampler, creator of “Marvin the Mage.” I can’t say enough nice things about Jim, both as an artist and a person. He’s an old-school Gamma World fan to boot and did me a solid during the course of the con. Stop reading this right now and go to Mudpuppy Comics and check out a free issue of Marvin. I’ll be here waiting.

With time to kill before my first game, I wandered the rooms, snapping pictures. There, I ran into Frank Mentzer, who I met last year at I-Con. I was pleased that Frank not only remembered me, but went out of his way to welcome me into the ranks of professional game designers. (I’ll let the “Stonehell Outhouse” comment slide, Frank.) Frank’s always a pleasure to talk to and is generally interested in my own efforts to till a row in the field of game design. That means a lot to me.

As I was wearing my Stonehell T-shirt the first day, it wasn’t long before I had my first fan approach me to say how much he enjoyed my work. I’d see Zach (a.k.a. Nogrod from Dragonsfoot) several more times during the con and he’s another great gamer, one I’d share the experience of Tim Kask’s OD&D game with later in the day.

When 2 PM rolled around, it was off to the wargaming room for a game of Dungeon!, an activity I last enjoyed when Reagan was in the White House. Running the game(s) was Dave Megarry, the original designer of Dungeon! Dave took the time to explain the origins of the game, as well as bring the original Dungeon! prototype board for us to “ooh and ahh” over, but the real bomb shell was yet to come. I had encountered Dave and his wife upstairs an hour earlier as they unloaded a large table from the back of their car. I gave them a hand wrestling the dark green table through the front doors of the hotel, not thinking much of the activity other than I was giving a fellow gamer a hand. Only during the event was the identity of that table revealed: it was Dave Arneson’s ping pong table, the same one where he played the original Blackmoor campaign on decades ago! Having never met Dave in person, this was the closest I’d ever get to him and it was an incredibly cool experience. I could see that the opportunity was not overlooked by fellow Dungeon! player, Tavis Allison of the Mule Abides and Adventurer, Conqueror, King. I’ve met Tavis before and, knowing his interest in the history of our hobby, was certain he was just as floored by playing at Dave’s table as I was.

After finishing the Guinness Book of World Records’ Longest Game of Dungeon Ever (the other game’s players packed up, departed, and went on to marry and see their children graduate from college before we finally completed our game), it was back into the Vendors’ Hall to hang around the Goblinoid Games table. There, I met Jeff “bighara” Sparks and his wife (who is not at all still angry about a game Jeff ran 10 years ago), and signed a few more copies of Stonehell Dungeon.

At 6 PM, I got to play OD&D with Tim Kask. The adventure saw us exploring a frigid glacier and the mysterious Tower of the Phoenix located within it. I had a blast, even though we lost a few party members before we actually got inside the place, and, in true old school fashion, forged the legend of Sigurd Bear-Breaker. Facing down a certain TPK, my dwarf drank a potion of giant strength and challenged two giant polar bears to a wrestling match. He broke both their spines and allowed us to continue the adventure to its completion.

Tim was another pleasure to finally meet, especially since he was one of the judges on last year’s "Three Castles Award." During a break in the game, Tim invited me to the VIP Smoking Lounge (otherwise known as the patio off Tim and Frank’s room where they had stashed one of those big standing ashtrays they had somehow “acquired” the days before) and we talked about the old days of Dragon, the Dungeon Alphabet, and artists. Like his partner in crime, Frank Mentzer, Tim was very gracious, kind, and encouraging in regard to my design efforts. It was great getting to talk with him outside of the game.

The game ended around 10 PM and I had the chance to talk with some more fellow gamers (both newly met and by this time old friends) up at the bar. Eventually, the day’s events began to take their toll and I excused myself to grab a few hours’ rest before starting in all over again the next day.

Wednesday, March 21, 2012

Off to See the Wizards


I'm off to GaryCon first thing tomorrow morning, so this will be the last you'll hear of me until next week at the earliest. Due to technical limitations, I'm not going to be blogging from Lake Geneva, but keep an eye out for me in various photos that might turn up online during the weekend.

This trip marks my first vacation in far too long. I depart having turned in my final draft of a Secret Project that I've been working on for a publisher of some renown in the OSR, so I'm footloose and fancy free. I've also received word that Dan Proctor will be attending GaryCon thanks to a last minute cancellation, and Goblinoid Games will have a booth there. Dan has kindly offered to display Stonehell Dungeon amongst his wares, freeing me from having to sell copies out of my hotel room like a black market smuggler. He might have a single Stonehell T-shirt, too. If not, I will. If you need an XL classic black Tee, hunt me down.

I'll see some of you tomorrow!

Thursday, February 16, 2012

Stonehell Dungeon: Down Night-Haunted Halls for sale at GaryCon

With just over a month to go before I make my inaugural journey to Lake Geneva, I’ve made arrangements to have a limited number of copies of the first Stonehell Dungeon book packed in my bags prior to leaving Strong Island. If you’ve not yet purchased a copy of the book and you plan to attend GaryCon IV, you’ll have the chance to pick up a book of your own while supplies last. I’ll be selling them for the cover price to help defray the cost of food and incidentals (black lotus powder, houris, etc.) while at The Lodge. You’ll save on shipping and have the chance to get your copy personalized by yours truly if you buy yours at the con. For those of you not planning on attending and who live in the continental United States, Lulu.com is offering free ground shipping until February 17th with the code FLIGHTLESS. I’ll see the rest of you in 34 days.

Sunday, January 29, 2012

Lurking in Lake Geneva

Event registration for GaryCon went live at 4 PM EST today and, like some of you, I was perched at my computer ready to snatch up seats in my first-choice games. Unfortunately, 30 GP just doesn’t buy what it used to and conflicts forced me to make some hard choices. Hopefully, I’ll be able to correct that at GaryCon V.

For those of you attending (or just interested in what I’ll be playing in Wisconsin in two-month’s time), I’m registered for the following events:

Friday @ 2 PM: “Legends of Wargaming: DUNGEON! With Dave Meggary.” It’s been forever since I played Dungeon! and the opportunity to play it with original designer was simply too good to pass up. Its low cost in Gary Points and short duration made it a perfect choice to ease into the Lake Geneva gaming scene.

Friday @ 6 PM: “OD&D with Tim Kask.” It came down to either playing AD&D with Frank Mentzer or OD&D with Tim Kask in this time slot. Having had the opportunity to play OD&D with Frank last year at my local con, I decided I’d give Tim’s game a whirl and let someone else take a seat for Frank’s game.

Saturday @ 12 PM: “We Got Ourselves a Real Bug Hunt!” Metamorphosis Alpha with Jim Ward! As much as I wanted to sit in on Jeff Rient’s “Caves of Myrddin” at 10 AM, I simply had to play a game with Jim before I left Lake Geneva and, due to scheduling and my flight times, this was my only opportunity during GaryCon. I’ll have to catch Jeff’s game on Goggle+ one morning to make up for it.

Saturday @ 6 PM: “Gary Con Open – Mission Critical.” An old school convention tournament game in Lake Geneva: How could I say “No” to that?

I’ll be arriving at the Lodge in Lake Geneva around 5 PM on Thursday. Since Thursday night and Friday morning is free for me (barring gaining a seat in a game with openings), I’ll probably break out Stonehell or a super secret playtest during those times, so if you’re in town and are also free, track me down!