Showing posts with label Stonehell. Show all posts
Showing posts with label Stonehell. Show all posts
Thursday, October 15, 2015
Saturday, May 3, 2014
The Last, Long Mile of the Stonehell 2 Journey
I've been keeping the masses informed about the progress of the Stonehell Dungeon sequel over on the books' Facebook and Google+ pages, but new milestones have been reached. I thought I'd share that report here, along with a preview of the cover art and links to other associated projects.
Stonehell Two Status Report (5.3.14)
I’m extremely pleased to break the month-long silence with
news that all the last elements of the book are coming together. As predicted,
I didn’t have much to report as the book’s progress relied on other people’s
contributions and wasn’t directly in my hands. It amazing how things move
forward when I’m not the one responsible for pushing the project along. This
report brings us two big pieces of news: the finalization of the sequel’s cover
art and the edited manuscript back in hand.
J.A. D’Andrea, who did the cover of the first Stonehell
book, is providing the cover art for the sequel. I’m always greatly impressed
by J.A.’s work, but his piece for the sequel really struck a chord. He did a magnificent
job of expressing the depths of Stonehell Dungeon and the strange mentality
that accompanies those who tread its halls. I’m proud to feature this one on
the cover, not only because it’s good, but because having J.A.’s work reappear
makes a nice book-end for the Stonehell series. Other pieces of art are also
trickling in, meaning that I’ll soon have all the components needed to push on
to final layout.
I have also received the edited manuscript back from the
outside editor. I’m happy to report that my own three passes over the draft
were not in vain and that the editor found only minor corrections that need to
be implemented. This was a great relief, as my mind always suspects the worse
when I send things off for others to review. However, in this case at least,
the worry was unfounded.
Here’s what remains to be done on the punch list:
1) Implement the minor changes required by the manuscript.
2) Collect the last stray pieces of art.
3) Finalize the layout by adding the art, tweaking the
format, and including the various legalese, index, credits, and “special thanks
to” sections.
4) Compose the cover.
5) Get a printer’s proof made and review it.
6) Make any final changes required by the proof.
7) Publication.
As you can see, there’s still a little work to be done, but
we’re heading into the last mile of the journey. Unfortunately, and you knew
there had to be an “unfortunately” if you’ve been following this project, I’m
running into a time crunch. The success of the Metamorphosis
Alpha Kickstarter left me with a few pressing projects that need completion
ASAP. I need to get these off my plate before I can attend to the sequel. I
also have North Texas RPG Con in a month and
must complete the last adventure that needs writing before I get on the plane
for Dallas (space remains in at least two of my games if you’re interested). I’d
hoped to be able to debut Stonehell 2 at North Texas, but, barring a miracle of
time and effort, I doubt this will occur. Rest assured, I’m eager to complete
Stonehell 2 and bid a fond farewell to the project. I’ll continue to push ahead
when I can and I’ll keep you informed of my progress.
Once again, I thank you for your patience, but know that we’re
almost there. In the meantime, I ask anyone who enjoys my work to check out the
latest Goodman Games’ Kickstarter
for The Chained Coffin, a new adventure penned by me that centers on a hexcrawl
through a “fantasy Appalachia” as inspired by the work of Manly Wade Wellman.
The Chained Coffin is one of my favorite works to date and I think it
demonstrates admirably the goal of DCC RPG going back to the source material of
the hobby and doing new and interesting things with the Appendix N material.
Labels:
DCC RPG,
kickstarter,
Metamorphosis Alpha,
Stonehell,
The Chained Coffin
Sunday, March 23, 2014
Stonehell 2 Update
It has been awhile since I posted anything here regarding
the progress of Stonehell 2 (or about anything else for that matter). Most of
the status reports have been shared via the Stonehell Facebook page and the
Google+ page, but I’ve let the blog go fallow. My apologies for that to
everyone who chooses to avoid social media. Let me correct my error.
The manuscript and maps for Stonehell 2 are finished and the
book is in rough layout. After a couple of editing passes by myself, the book
is now in the hands of an outside editor for a final editing and proofing pass.
Once this is complete and the last corrections are implemented, I’ll be ready
to move the book into the final layout phase in preparation for getting a
printer’s proof.
I’m expecting to have all the art by the end of April, and
using May to do the layout and proofing of the book. If things go according to
plan, I intend to have Stonehell 2 out in the first weekend of June to coincide
with NTRPG Con. I’ll have copies in hand down in Texas and the book and PDF
will be available through the usual venues.
Needless to say, I’m anxiously looking forward to getting
the sequel out into the wild, bringing a project with began five years ago to a
long-overdue conclusion. I hate leaving things unfinished and I’m ecstatic
Stonehell has defied the obstacles and reached the end of its journey. As we
get closer to the finish line, I’ll post here again to keep you up to date on
the status of the sequel.
Let me once again extend my thanks for your patience and
support, and I hope you enjoy the final Stonehell book as much as the first.
Friday, October 18, 2013
Post-Fundraiser Stonehell Sequel Status Report
This is a brief update for the period immediately following
the Save
Stonehell Fundraiser from last week. As promised, now that I’ve
restored myself to the 21st century and have the means to continue
working on the dungeon, I’ve spent the last seven days getting back to
business. Some time was spent acquiring my new system and the programs needed
to access and edit the existing draft of the sequel and its map components, but,
despite that, the project moves along.
I'll be posting status reports over on both the Google+ Stonehell Dungeon page and the Facebook Stonehell Group. If you're not yet circled or joined those groups, now it the perfect time to do so to ensure you get the news first, as I'm not certain I'll be detailing the process as thoroughly here on the blog.
As of this morning, three more quadrants are completed,
meaning their maps saw their final tweaks, the drafts went through preliminary
edits, and they been added to the rough layout of the book. For those of you
following along at home, this means that I’ve hit the two-thirds completed mark
and only nine more quadrants remain to be finished. I remain optimistic we’ll
have a finished draft by month’s end and a completed Stonehell Dungeon by the end of December. Of course, any delay
could through this schedule out of whack, but I’m keeping my head down and
pushing on.
There are existing projects that I need to work on, all of
which were assigned prior to the fundraiser, but these are small ones that
shouldn’t eat into too much time to work on the sequel. One will be completed
this afternoon, while the second is due in mid-November. Until the end of the
month, Stonehell will be my primary concern, and I’m aiming to have the draft
ready for editing by that time. Once it’s prepared, my next step will be acquiring
art for the book to prepare the cover and the interior layout after the editing
process is finished. After those steps are finished, it’s just a short sprint
across the finish line with proof copies and final changes.
Since I have a bunch of new bosses, I’ll continue to make
weekly progress reports throughout this stage of the process (preliminary
editing, map changes, and draft layout). They may become bi-weekly during the
editing and art phase since that’s all work that will be out of my direct
control and I’ll be dependent on others for progress through that period.
Nevertheless, I look forward to keeping everyone informed and I hope you’re
getting as excited as I am that the final Stonehell book is nearing completion.
Thursday, October 10, 2013
Thank You
The Save Stonehell Fundraiser (which
swiftly became the “pay what you want” release of Convention Specials: Revealed) is finished. Actually, it was
finished two hours after it started, surprising the hell out of me. Due to your
overwhelming generosity, my efforts to raise $300.00 to cover or defray the
cost of getting my old computer repaired or replaced was met six times over.
One hundred and nine of you contributed to meeting that goal, resulting in a
total of $1889.63 in contributions and purchases of the limited-edition PDF. I
am astounded.
In all honesty, I thought I’d be lucky to reach the $300.00
mark over the course of the week. You proved me wrong and for that I’m deeply
appreciative. I now have 109 new bosses, so I’d better get to work on finishing
that sequel.
As to dispersal of the money raised, here’s the anticipated
breakdown: Half of it goes to replacing my ancient computer, upgrading the few
programs I need, and purchasing a backup power-supply. I’ve not owned a
computer that wasn’t second-hand since the turn of the millennium, and owning
one without “quirks” is a new experience for me.
The remaining money is going towards two other goals.
Firstly, I’ll cover some monthly bills with it. This means I can turn down a
project or two and devote all my time to finishing Stonehell 2. Lack of time
and breathing room has been the book’s greatest enemy and is largely the reason
it keeps getting delayed. With the surplus raised, I can say “no” to another
gig or two in the short term to finish the sequel. This will be both a boon to
everyone who has been waiting patiently for it, and to myself, who wants to get
the damned thing done and remove the millstone from around my neck.
Secondly, a portion of the remaining money is to be paid
forward. Since I ended up with far more money than I anticipated, it only
stands to reason that others benefit from my good fortune. There’s a number of
worthy causes out there more deserving of assistance than my First World
problem. I mean to do my part to help now that I can.
In regards to the two sets of original notes I promised,
each of those has a new home. One is going to the North
Texas RPG Convention. I’m not certain what plans Doug and Mike have for
those pages, but I can’t think of a better home for them. There, they’ll either
find a place of security or make their way into someone’s collection.
The second set goes to a very generous contributor who paid
a few dollars extra to bump him into second place. That contributor will receive
the remaining set of notes after NTRPG Con makes their decision as to which one
they want.
Let me close by again thanking you all for contributing or
buying the PDF. Your generosity and fellowship has both inspired me and humbled
me. I will continue to endeavor to sustain your faith in my ability to produce
interesting and entertaining material for your games.
Very sincerely,
Mike
Wednesday, October 9, 2013
Fundraiser Update 10.9.13
We're reaching the last 24 hours
of the fundraiser, and I'd like to again thank everyone who donated. Yesterday,
I replaced my broken, aged computer with a new Dell Inspiron and will soon be
back at full production. I’ve one small piece I’m contracted to finish, and
then it’s on to Stonehell 2 full-time. Your generosity has made that possible.
There are still three donors tied
for who shall receive the original notes for one of the adventures. These three
contributors each donated $100.00, and if you were one of those kind souls, you’re
in the running for my notes. The last thing I want to do is encourage more
donation as you all gone above and beyond my expectation, but if one of those
three were to contribute even $1.00, that’d break the tie and ensure that party
ownership of the original adventure. I’ll leave that up to you all to decide if
you desire adventure that much or are willing to determine the receiver by a
die-roll.
According to my records, every donor has been sent their
copy of the PDF as of 10:45 AM EST, today. If you didn’t receive yours, please
check your spam folder and then contact me. I’ll make sure you get your copy.
For those of you who have your copy, I hope you’re enjoying them!
Remember that I’ll be officially pulling the plug on the
fundraiser/”pay what you want” release at noon EST time tomorrow. At that time,
the donation button comes down and the Stonehell
Dungeon—Convention Specials: Revealed supplement goes away for good. You
have roughly 25 hours remaining.
Thank you all once again for your extreme generosity and
fellowship. No matter if you contributed $1.00 or $100.00, your help is greatly
appreciated. Without you, I’d been sidelined from making any progress on either
Stonehell or other projects until at least the turn of the year. You’ve made it
possible for this writer to write, and you don’t know how much that means to
me.
Sincerely,
Michael.
Thursday, October 3, 2013
The Save Stonehell Fundraiser (UPDATED!)
Important Announcement!
In an unbelievable stroke of generosity, I've reached my goal (and then some) for the fundraiser in an unimaginable short time. The gift was so generous that this unnamed individual will have the choice of either both sets of my original notes for the adventures or one of his choosing. Should he wish just the one, I'll be giving the other set to the next highest donor in thanks for all the good will I've received in less than two hours.
So for the record, I'll be able to replace my aging computer and get back on with finishing the sequel. However, I promised to keep this fundraiser going for a full week to allow people access to the limited edition PDF. I intend to keep that promise. All additional funds raised from this point forward will be applied towards other expenses. This allows me to actually turn down additional freelance projects (not counting those I've already committed myself to) in the short term so that I can concentrate on getting the sequel completed before year's end. However, I know not everyone may not wish to contribute towards that goal, and I wanted to be honest with all you very fine and unbelievably generous people. So consider the PDF to be more of a "pay what you want" product than a true fundraiser from now until next Thursday.
I am deeply in awe of you all. I've said this before, but writing is an extremely lonesome profession and I'm seldom aware of how much people enjoy my work until I get out on the convention trail and meet fans face-to-face. Your contributions this afternoon have astounded me, and I remain gobsmacked at the generosity and humanity of you all. From the bottom of my heart, I extend my thanks. I will endeavor to continue producing work of my finest caliber for your enjoyment. Again, thank you, thank you, thank you.
Very most sincerely,
Mike.
My friends, Stonehell Dungeon is cursed.
In an unbelievable stroke of generosity, I've reached my goal (and then some) for the fundraiser in an unimaginable short time. The gift was so generous that this unnamed individual will have the choice of either both sets of my original notes for the adventures or one of his choosing. Should he wish just the one, I'll be giving the other set to the next highest donor in thanks for all the good will I've received in less than two hours.
So for the record, I'll be able to replace my aging computer and get back on with finishing the sequel. However, I promised to keep this fundraiser going for a full week to allow people access to the limited edition PDF. I intend to keep that promise. All additional funds raised from this point forward will be applied towards other expenses. This allows me to actually turn down additional freelance projects (not counting those I've already committed myself to) in the short term so that I can concentrate on getting the sequel completed before year's end. However, I know not everyone may not wish to contribute towards that goal, and I wanted to be honest with all you very fine and unbelievably generous people. So consider the PDF to be more of a "pay what you want" product than a true fundraiser from now until next Thursday.
I am deeply in awe of you all. I've said this before, but writing is an extremely lonesome profession and I'm seldom aware of how much people enjoy my work until I get out on the convention trail and meet fans face-to-face. Your contributions this afternoon have astounded me, and I remain gobsmacked at the generosity and humanity of you all. From the bottom of my heart, I extend my thanks. I will endeavor to continue producing work of my finest caliber for your enjoyment. Again, thank you, thank you, thank you.
Very most sincerely,
Mike.
My friends, Stonehell Dungeon is cursed.
I’m not speaking of the manifold magical enchantments that
lurk within, but rather a real world phenomenon that has plagued the dungeon
since its inception. Back in 2009, when I was assembling the first book, my
computer decided it would be a good time to cook its motherboard right when I
was at the tail end of putting together the book. Some work was lost, but I was
able to get my hoary computer repaired and complete the book. Now, history has
repeated itself.
You may have noticed that I’ve had little to report either
here or on the various forums and social media dedicated to chronicling the
sequel. This is because nothing has been accomplished for reasons outside of my
control. A few weeks ago, my computer decided to become twitchy, and then
undergo a series of catastrophic failures. I’m typing this on a loaned laptop,
which is how I’ve been connecting to the ether the past three weeks.
As with many things in life, catastrophe seldom comes when
it’s convenient, and my computer giving up the ghost for good is no exception.
My machine died just when finances are at their worst and, after pursuing my
budget, it’s apparent it may be several months before I can afford repairs or
replace the ancient computer. At this point, it’s probably the same cost to do
either. Frankly, that’s a delay I do not want to endure.
To this end, I’ve decided to appeal to the fans of the
dungeon to help get things back on track and to finish the book before year’s
end as anticipated. Beginning today and running for one week, I’m holding the Save Stonehell Fundraiser in hopes of helping cover or at least defray
the cost of getting myself back into the modern age and finish the sequel. I’m
not one to ask for charity often and hate to do so, but this is one case where
I feel appealing to the fans of Stonehell
Dungeon in particular, and my work in general, is justified since it helps
me get the book out and into your hands all the sooner. Both of us benefit in
the long run.
However, rather than ask for pure charity, the Save Stonehell Fundraiser rewards you for your assistance. For the next
seven days, anyone who donates any amount to the fund will receive a special
PDF of seldom-seen Stonehell material. This PDF, Stonehell Dungeon—Convention Specials: Revealed, contains two
special adventures set in and around Stonehell Dungeon, adventures previously
only experienced by a small handful of people who played through them at
conventions. After next week, I’ll no longer be distributing this PDF and its
mysterious contents will return to my private archive of work for good.
The 16-page supplement contains “The Hidden Vault of Evaders
Noan”, an adventure designed for 3rd level PCs that was first run at
the 3rd Annual Dave Arneson Memorial Game Day in 2011, and “The
Great Stonehell Lazer Massacre,” run exclusively at this year’s NTRPG Con. In
addition to the adventures, the PDF contains a number of “Behind the Scenes”
sidebars that discuss dungeon design choices, humorous anecdotes, and actual
events that occurred when running these adventures. Much like Stonehell Dungeon Supplement Two: Buried
Secrets, there is almost no art in the supplement (but there is a cool piece of map clarification by Jim Wampler), meaning the pages are
jam-packed with goodies. If you own that supplement, you know what to expect.
As noted above, it doesn’t matter if you can spare $1.00 or
$100.00. All contributors receive a copy of the PDF as a “thank you” for your
generosity. I’ll endeavor to email your copy within 24 hours of being notified
of your contribution. The PDF will be sent to the default email address
associated with the contributor’s PayPal account unless otherwise specified by
the donor. The PDF is 883 kb in size, so if you expect your email provider may have issues with a file of that size, let me know and I'll make other arrangements to get it to you.
But that’s not all. To further show my appreciation (and to
possibly convince you to donate generously), the two contributors who donate
the most to the Save Stonehell Fundraiser will receive a special thank
you: my own personal copies of the adventures, including my hand-drawn maps,
notes, and other annotations that accrued through actual play. I will
personally mail each of those two contributors one of the adventures and
provide extra customization (an autograph, a letter of provenance, a stick
figure drawing of a Viking riding a whale, etc.) as desired. The contributor
who donates the most will get first choice of the two adventures, with the
second highest donor receiving the other. In the event of multiple donors
contributing the same amount, I’ll determine the recipient randomly using a
good old polyhedral.
At the end of each day, I’ll post in the comments below the highest
contributions to date. This way, if you really want a shot of one of the
adventures, you’ll know the goal to hit or exceed. Multiple donations by one
person will be totaled when determining the two recipients of my personal
notes, so if you give more than once, all your contributions will be applied
when making the determination of the most generous donors.
How to Help Out
On the upper right of this blog is a Paypal Donation button. If you wish to contribute to the fund, please use that button to give. I’m hoping to raise around $300.00 during the next seven days, which will either cover the cost to get my nine-year-old, second-hand PC restored to life or allow me to purchase a budget economy tower from the local electronics box store. If thirty fans of Stonehell contribute $10.00 each, my goal is reached and I can accelerate the return to working on both Stonehell and other projects, clearing my plate clean by 2014. Give what you can, however, if you’re so inclined.
Let me conclude by both thanking you in advance for your
generosity and for you constant patience in waiting for the final Stonehell
book. The dungeon is getting close to completion and, with your help now, will
soon go from a long-standing promise unfulfilled to something you can read,
use, and keep on your shelf for years to come.
Labels:
charity,
conventions,
crass commercialism,
Stonehell
Thursday, June 27, 2013
I Get Burned
This week, I'm the first-ever "special guest" on the new DCC RPG-focused podcast, Spellburn. Judges Jeffery, Jim, and Jobe grill me on topics such as my involvement with DCC RPG, the secret Easter Eggs behind certain spell names, the status on Stonehell Dungeon, and why I'd pick Fritz Leiber and Clark Ashton Smith over REH in an Appendix N grudge match. Check out the episode over here.
Tuesday, May 21, 2013
Summer on the Convention Trail
Hey, looky there. It looks like I’ll actually post something
here before the month runs out.
OK, so every now and then I get to pick the lock on my cage
and escape into the wild for a few days before a refugee from Animal Planet
comes and shoots me with a tranquilizer dark and hauls me back to the
Freelancer Designers’ Home for the Mad. As summer creeps up, I know for certain
I’ll be out and about and those of you interested in meeting me in the flesh
can find me at certain venues. If history is any indicator, I suspect your
second or third question for me will be “When’s Stonehell 2 coming out?”
As of right now, I’m scheduled to attend three conventions
this summer, with a fourth a strong possibility. Here are the stops on my
Summer Rampage Tour:
June 6th-9th: North Texas RPG Con—I’ll actually be arriving
on the 5th, so you’re sure to see me if you’re an early arrival at
the hotel. I’ll be looking to play something because I’m a busy man that
weekend once the con officially starts. I think all of my games are filled, but
you’re always welcome to come by and see if there’s a no-show or two. I’m
really very accommodating. My schedule is:
Thursday, June 6th @ 6 PM in Trinity III at Table
4: DCC RPG—“Frozen in Time”
Friday, June 7th @ 10 AM in Trinity III at Table 8: DCC RPG—“A Night on the Town”
Friday, June 7th @ 6 PM in Trinity IV at Table 7: Shiverwhen Playtest—“The Perils of the Book Trade”
Saturday, June 8th @ 10 AM: I’m actually playing! “Metamorphosis Alpha” with Jim Ward. I’m two for two in MA with Jim at the helm. This means I’m likely a casualty this time around.
Saturday, Jun 8th @ 6 PM in Trinty IV at Table 7: Labyrinth Lord/Mutant Future—“The Great Stonehell Laser Massacre”
Friday, June 7th @ 10 AM in Trinity III at Table 8: DCC RPG—“A Night on the Town”
Friday, June 7th @ 6 PM in Trinity IV at Table 7: Shiverwhen Playtest—“The Perils of the Book Trade”
Saturday, June 8th @ 10 AM: I’m actually playing! “Metamorphosis Alpha” with Jim Ward. I’m two for two in MA with Jim at the helm. This means I’m likely a casualty this time around.
Saturday, Jun 8th @ 6 PM in Trinty IV at Table 7: Labyrinth Lord/Mutant Future—“The Great Stonehell Laser Massacre”
July 3rd-7th: Dexcon in Morristown,
NJ. This one is not 100% guaranteed yet, but do to its proximity to my base of
operations and the good things I’ve heard about it, it’s likely I’ll be
attending and running some DCC RPG. More details as they emerge.
July 12th-14th: Connecticon in Hartford, CT: Hey, look it
me! I’m a Tradition Gaming Guest of Honor at Connecticon. I’ll be bringing DCC
RPG and doing another Shiverwhen playtest. My schedule is:
Friday, July 12th @ 8 PM: DCC RPG—“Frozen in Time”
Saturday, July 13th @ 9 AM: DCC RPG—“In the Court of Chaos”
Saturday, July 13th @ 8 PM: Shiverwhen Playtest
Sunday, July 14th @ 9 AM: DCC RPG—“A Night on the Town”
Saturday, July 13th @ 9 AM: DCC RPG—“In the Court of Chaos”
Saturday, July 13th @ 8 PM: Shiverwhen Playtest
Sunday, July 14th @ 9 AM: DCC RPG—“A Night on the Town”
August 15th-18th: The mother of all
conventions, GenCon! It’s my first GenCon
ever. It’s taken more than 30 years, but I finally get to attend the biggest
RPG convention in the U.S. if not the world. I’ve got a bunch of games schedule
and it’s also likely I can be found at or around the Goodman Games booth in the
exhibitor’s hall in between events. My schedule is:
Thursday, August 15th @ 7 PM: DCC RPG—“The
Croaking Fane”
Friday, August 16th @ 9 AM: DCC RPG—“Frozen in Time (zero-level funnel)”
Friday, August 16th @ 7 PM: DCC RPG—“The Croaking Fane”
Saturday, August 17th @ 9 AM: DCC RPG—“Frozen in Time (1st level heroes)”
Saturday, August 17th @ 7 PM: DCC RPG—“A Night on the Town”
Friday, August 16th @ 9 AM: DCC RPG—“Frozen in Time (zero-level funnel)”
Friday, August 16th @ 7 PM: DCC RPG—“The Croaking Fane”
Saturday, August 17th @ 9 AM: DCC RPG—“Frozen in Time (1st level heroes)”
Saturday, August 17th @ 7 PM: DCC RPG—“A Night on the Town”
Crap. That's a lot on my plate this summer. I better get back to work.
Tuesday, April 16, 2013
Stonehell Dungeon 2: Week Twenty-One Status Report
We interrupt this on-going shilling for the MAJUS Kickstarter campaign to bring you an update on the status of Stonehell 2. Remember, you can always get timely information on the dungeon' sequel at either the Stonehell Dungeon Google+ page or the Facebook group.
Yes, it really has been twelve weeks since I wrote one of
these. I took a month off to prepare scenarios for the 2013 convention season,
did three cons in four weeks, and then lost of month to post-con recovery, a
final winter cold, and various other small projects and obligations. But that’s
all behind me now and progress has begun once again on the long-delayed sequel
to the Stonehell magnum opus.
The good news is that on April 10th I wrote the
following phrase in the Stonehell 2 manuscript: “Here Ends Stonehell Dungeon.”
The final five levels of Stonehell have been officially keyed, noted, and
hand-drawn maps exist for all the dungeon’s final twenty-six quadrants. In
effect, the dungeon itself is complete, something I had occasional doubts of
ever seeing. With the majority of the draft finished, it’s time to move along
to the punch-list of tasks needed before I can call the sequel done.
Beginning this week, my main goal is to transform the
hand-drawn quadrant maps into Photoshop images suitable for printing. It’s been
several years since I last did this, so I cannot yet provide an estimate on how
long this chore is going to take. In a perfect world, I’ll be able to create
one or two maps a day, meaning at minimum we’re looking at slightly under a
month’s work to finish the map series. Once those are finished, the lion’s
share of hard work on my end is done.
After the maps are finished, I have the following tasks
remaining:
1) A complete re-reading of Stonehell Dungeon: Down Night-Haunted
Halls to ensure I didn’t miss anything I hinted at years ago that I wanted or
needed to address in the sequel.
2) Write the introductory chapter containing important
details regarding the lowest levels of the dungeon, Labyrinth Lord advice, and
rumors.
3) Complete the appendices. I estimate there will be four in
total. Two are already started and the remaining two are dependent on your
input (more on this in a moment).
4) Write the afterword to the book. This is a short one or
two page chapter wherein I bid a fond farewell to Stonehell, address the
success or failure of my efforts, and talk to you gamer-to-gamer before saying
goodbye.
5) Assemble a working layout of the book for revision and
editing purposes. I’ve made tentative steps in this direction already, but can’t
work on it in earnest until the maps are done.
6) Solicit, find, and insert the artwork required for the
book.
7) Revise and complete the draft based on any missing
information, typographical errors, or improvements discovered during steps 1)
and 5).
8) Hand the book off to my as-yet unknown editor.
9) Final revisions/edits.
10) Final layout.
11) Printer’s proofs.
12) Final corrections sent to printer and final proofs.
After all this is complete and I’m satisfied with the
results, the sequel will then be made available for purchase.
My goal was to have the sequel available by the weekend of
June 7th to coincide with the North Texas RPG Convention. This
deadline is still possible, but has edged into the realm of improbable. Rather
than get wrapped up in getting it finished by then, I’m choosing to focus on
getting the book completed to my satisfaction. If that coincides with the
beginning of June, wonderful, but if not, I can live with it. This is to be my
Stonehell swan song and I want to make sure the notes are pitch-perfect.
So what can you do to help see Stonehell 2 out the door?
Glad you asked!
There are two appendices which I require the fans to assist
with. One is a necessary evil and the second is something I’ve had planned
since the dungeon was in its infancy.
I’m going to include a (in theory) short errata section in
the appendices to address anything I missed or needs correction in the first
Stonehell Dungeon book. I’m aware of one missing entry on Level 2A (Feature D
is missing), but there may be others I missed. If you are aware of anything
like this or something that is blatantly unclear (but unintended) in the text,
please let me know by dropping me an email with the subject “Stonehell Errata”
to poleandrope@gmail.com. I’m not
worried too much about any misspelled words or punctuation errors, but you can
include those if you wish and maybe I’ll correct them in a revised version of
SH1 someday. Mostly, my goal is to address missing game information to make the
job of adjudicating the dungeon easier on the referee.
Secondly, I’m looking for a roster of those adventurers who’ve
entered Stonehell Dungeon so far. If you have a PC or PCs that explored
Stonehell, regardless of game system or campaign world, both the dungeon and I
want to know about them. There is a room deep in Stonehell that knows these
things and one of the appendices is a roster of those who’ve tread its halls.
If you’ve explored the dungeon from either side of the referee’s screen and
want the name of your adventurer(s) to be recorded for the ages, please send me
those names in an email with the subject header “Stonehell Roster” to poleandrope@gmail.com. Any name sent to
me before the final revisions are finished will be included in the appendix and
therefore known by the dungeon itself.
And that’s it for this week’s update. I’ll see you in a week
with (hopefully) more good news.
Tuesday, March 5, 2013
An Interview with Grognard Games
I'm back from CincyCon and getting caught up on projects and prepping for Gary Con (in just nine days!). While in Ohio, I had the opportunity to sit down alongside Tim Kask and participate in an interview with Grognard Games for their YouTube channel. You can see the results below. WARNING: contains gratuitous self-promotion!
Labels:
DCC RPG,
Grognard Games,
interview,
Stonehell,
the dungeon alphabet,
video
Wednesday, February 20, 2013
Off to TotalCon
I'm off this morning to TotalCon in Mansfield, MA, for four days of gaming. I'll be running DCC RPG (including a sneak-preview of The Croaking Fane), Labyrinth Lord, and OD&D. Both of the latter feature trips into/around Stonehell Dungeon. If you're planning on attending, there's still room (as of this writing) in two of my DCC RPG games, "Frozen in Time" and "A Night on the Town." Everything else is booked solid.
Although those five sessions look to be fun, what I'm really anticipating in the first public playtest of a game I've been working on quietly now for sometime: Shiverwhen. Once the Stonehell sequel is complete, Shiverwhen is going to see the majority of my attentions in 2013. I've started a blog to document the development of the game and to promote it. It's just getting rolling, but interested parties are welcome to point their browsers over here.
Next weekend sees me in CincyCon in Cincinnati, OH, and I'll be in Lake Geneva for Gary Con two weekends after that. Hope to see some of you on the con trail in the weeks ahead!
Labels:
CincyCon,
conventions,
DCC RPG,
GaryCon,
ODnD,
shameless self-promotion,
Shiverwhen,
Stonehell,
TotalCon
Tuesday, July 24, 2012
The “Jennisodes” Podcast is Now Live
My interview with Jennifer Steen for “Jennisodes” is now up. In it,
we discuss an array of topics ranging from how I got into this bizarre hobby,
the body of my work, Dungeon Crawl Classics RPG, The Dungeon Alphabet, Fight
On! magazine, this blog, and, of course, “Of Unknown Provenance.” You can
listen to my dulcet tones by clicking on this
link.
Tuesday, June 26, 2012
Throwing Rocks in Texas (Part Four)
![]() |
| Matt Finch runs Mythrus Tower |
My belly filled and my scenario, pre-gens, and accoutrements
together, I slipped back to the Longhorn Room in time for the NTRPGCon Auction
and—more importantly—the announcement of the winner of the 2012 Three Castles Award. Regular readers already know I won in absentia last year for The Dungeon
Alphabet and was a co-nominee this year for Realms of Crawling Chaos
with Dan Proctor.
Unfortunately, I was tipped early that Realms was probably not
going to win when Doug asked me to present the award since I was in town.
Disappointing, but I expected my name in the mix again was unlikely to result
in another award.
![]() |
| Jim Ward runs Dragonlairds on Sunday morning |
Having already blown most of my budget (or so I told
myself), I slipped out after the award announcement and finished up the last
little details of preparing for my DCC session of “The Fane of St. Toad”
scheduled immediately after the auction concluded. I had my Brave Halfling Old School Game Box (the Erol
cover, natch, and now signed after “Emirikol”) stuffed to the gills with DCC
notes and was ready to roll.
Saturday night games at cons are always dicey (and not in
the good way). Exhaustion and drinks take their tolls and not everyone makes it
to the table. My game had seven players registered, but only three from the
list turned up. Luckily for me, I had three other eager players accost me
before the game and beg seats, which the low turnout allowed me to grant them.
Unlike “Emirikol,” whose players were largely unfamiliar with DCC, five of the
six players at “St. Toad” had copies of the rulebook with them and at least
passing acquaintance with the rules. After a quick rules overview, we hit the
ground running.
“The Fane of St. Toad” is the first full-length adventure I
wrote after getting involved with the OSR and it is dedicated to Dave Arneson.
I hadn’t looked at it since I started working on Stonehell, and I always get a
little nervous revisiting old work. Surprisingly, it still worked for me. I
updated it to DCC, smoothed out a couple of rough edges, and made some changes
so that it wouldn’t be completely predictable to someone who had read the
original. In my own opinion, it turned out great.
![]() |
| Those red words: all toads |
In an eerie repeat of “Emirikol,” the elf in the party
called down the power of his patron and the party was near indestructible for
many, many rounds and enjoyed a healthy bonus to their rolls to boot. I did
manage to get the cleric swallowed by the avatar, but out-of-the-box thinking with
a Word of Command (“vomit!”) got him out of its belly and the Toad was slain,
leaving the party very rich and the session at an end. Alas, I didn’t get to
sic the giant Toad idol on them as they tried to leave with their booty.
![]() |
| The Not-Be by Jennell Jaquays |
The rest of the evening, although late, was a lot of fun. I
talked up my upcoming releases from Goodman Games with the DCC players and
signed a few books before heading back to the ballroom. There I talked about
Stonehell with Bad Mike, editing with Tim, and got the lowdown on Jennell’s
next professional leap (and got to see the “Not-Be” for myself). The hour was
late and after collecting my winnings from the silent auction (Call
of Cthulhu 5.6.1 autographed by Sandy Petersen, Secret of San Fransico,
and Cthulhu
Dark Ages—what can I say? I love me some Call of Cthulhu and spent
less than I would have at the store), I called it a night.
![]() |
| Erol, a gorilla, and I wait for the shuttle to the airport |
There were of course many people I didn’t get to say
good-bye to or spend enough time talking to during the con, but hopefully 2013
will correct all that. I’m going to try like hell to make it down again next
year. Writing this close to three weeks after the events of the convention,
there are many events, people, and good conversations I’m forgetting, but I do
want to thank all my fellow attendees for welcoming this New Yorker down to
Texas. The fact that so many of you took the time to introduce yourself and
compliment me on my work (and demand autographs!) means a lot to me. For those
of you who don’t do it as a vocation, writing is an extremely lonely pursuit
and it’s usually just me vs. the computer screen. Getting out and meeting
people who my work has brought some entertainment to means the world to me and
so long as you keep wanting more, I’ll keep writing it.
Thank you all!
Mike.
Tuesday, May 22, 2012
An Ill-Fated Expedition into Stonehell
So apparently it is now possible to record your Google+ Hangout sessions and completely scuttle any chance you might have for public office. A hearty big thanks goes out to Nicholas Mizer and David Brawley for not only allowing me to join in on their Stonehell hijinks (although not in this session), but for recording their exploits and posting it for all to see. Maybe once I get a real internet connection again, I can stop by and play some time.
Wednesday, April 4, 2012
Some Drunk Umber Hulk Reviews "Stonehell"
It's been a mixture of chaos and joy the past few weeks and I'm only now getting myself sorted out. Posting is likely to be light in the coming weeks as I have some big projects to attend to. In the meanwhile, please enjoy this review of Stonehell Dungeon over at The Drunk Umber Hulk. We'll return to normal posting soon.
Tuesday, March 27, 2012
Gary Con Recap Part I
Like the target at a snipers’ competition, Gary Con is an
event viewed through many lenses. As a gamer, I experienced the con through the
fun and camaraderie I had at the tables, but as a designer, it was interpreted
by who I met and spoke to in the publishing industry. And lastly, as someone
with a background in history and archiving, Gary Con was a place filled with
those whose roots extend back to the long-ago days when this was all new and wondrous.
No matter which lens I viewed the weekend, however, it was an outstanding
experience.
Unfortunately, the four-day weekend began on a down-note
when I received a phone alert that my first flight of the day was suffering
from an hour-and-a-half delay. This alert came ten minutes before I was set to
depart for the airport and threw all my travel plans askew. Forty-five minutes
of trying to contact the airline on the phone without success eventually drove
me to abandon my efforts and drive to the airport anyway. The clerk there
managed to get me on another flight, but from another airport, making a $100
cab ride necessary to make my flight. Further complications at O’Hare delayed
me again and I finally arrived in Milwaukee four hours behind schedule.
Luckily, the Lodge at Lake Geneva was kind enough to dispatch a shuttle to
convey me from General Mitchell to the hotel. A very big thanks to Larry the
Night Security man at the Lodge for coming to my rescue!
After finally arriving five hours later than I intended, I
discovered I had missed the meet-n-greet entirely, as well as the majority of
games. Dropping off my bags in my room, I wandered down to the hotel bar
looking for something to eat (and was again foiled since the restaurant had
long-ago closed). I did spot someone in a tied-dyed shirt playing the
Battlestar Galactica board game and soon found myself talking with Allan “Grodog”
Grohe and Mark CMG of Creative Mountain Games. Alas, last call followed all too
soon and a Diaspora of gamers was sent into the desert of the Lodge’s hallways.
A brief snack from a vending machine and a long discussion with fellow gamer
David(?) from Stone Mountain, GA closed an overlong travel day.
Friday arrived in much better shape. Determined to remain on
New York time, and anticipating a diet of completely fattening meals during the
weekend, I was up at 6 AM to take a walk around the Lodge’s grounds. Back at
the hotel, I finally managed to acquire breakfast and to meet Tim Snyder of The
Savage Afterworld at the concession table. Soon thereafter, the Vendors’ Hall
opened and I stepped inside to discover Dan Proctor behind the Goblinoid Games’
table, which was situated next to Black Blade Publishing’s wares. I spent a
good hour inside there talking with Dan and Alan, as well as meeting John Adams
of Brave Halfling (who had his game boxes for sale nearby), Jeffrey Talanian
(of Astonishing Swordsmen & Sorcerers of Hyperborea), and Jon Hershberger
of Black Blade. Across from the Goblinoid Games table was the Artists’ Nook.
There sat Jeff Easley, who was kind enough to sign one of his illos in my copy
of the Dungeon Alphabet, and Jim Wampler, creator of “Marvin the Mage.” I can’t
say enough nice things about Jim, both as an artist and a person. He’s an
old-school Gamma World fan to boot and did me a solid during the course of the
con. Stop reading this right now and go to Mudpuppy Comics and check out a free issue
of Marvin. I’ll be here waiting.
With time to kill before my first game, I wandered the
rooms, snapping pictures. There, I ran into Frank Mentzer, who I met last year
at I-Con. I was pleased that Frank not only remembered me, but went out of his
way to welcome me into the ranks of professional game designers. (I’ll let the “Stonehell
Outhouse” comment slide, Frank.) Frank’s always a pleasure to talk to and is
generally interested in my own efforts to till a row in the field of game
design. That means a lot to me.
As I was wearing my Stonehell T-shirt the first day, it wasn’t
long before I had my first fan approach me to say how much he enjoyed my work.
I’d see Zach (a.k.a. Nogrod from Dragonsfoot) several more times during the con
and he’s another great gamer, one I’d share the experience of Tim Kask’s
OD&D game with later in the day.
When 2 PM rolled around, it was off to the wargaming room
for a game of Dungeon!, an activity I last enjoyed when Reagan was in the White
House. Running the game(s) was Dave Megarry, the original designer of Dungeon!
Dave took the time to explain the origins of the game, as well as bring the original
Dungeon! prototype board for us to “ooh and ahh” over, but the real bomb shell
was yet to come. I had encountered Dave and his wife upstairs an hour earlier
as they unloaded a large table from the back of their car. I gave them a hand
wrestling the dark green table through the front doors of the hotel, not
thinking much of the activity other than I was giving a fellow gamer a hand.
Only during the event was the identity of that table revealed: it was Dave
Arneson’s ping pong table, the same one where he played the original Blackmoor
campaign on decades ago! Having never met Dave in person, this was the closest
I’d ever get to him and it was an incredibly cool experience. I could see that
the opportunity was not overlooked by fellow Dungeon! player, Tavis Allison of
the Mule Abides and Adventurer, Conqueror, King. I’ve met Tavis before and, knowing
his interest in the history of our hobby, was certain he was just as floored by
playing at Dave’s table as I was.
After finishing the Guinness Book of World Records’ Longest
Game of Dungeon Ever (the other game’s players packed up, departed, and went on
to marry and see their children graduate from college before we finally
completed our game), it was back into the Vendors’ Hall to hang around the
Goblinoid Games table. There, I met Jeff “bighara” Sparks and his wife (who is
not at all still angry about a game Jeff ran 10 years ago), and signed a few
more copies of Stonehell Dungeon.
At 6 PM, I got to play OD&D with Tim Kask. The adventure
saw us exploring a frigid glacier and the mysterious Tower of the Phoenix
located within it. I had a blast, even though we lost a few party members
before we actually got inside the place, and, in true old school fashion,
forged the legend of Sigurd Bear-Breaker. Facing down a certain TPK, my dwarf
drank a potion of giant strength and challenged two giant polar bears to a
wrestling match. He broke both their spines and allowed us to continue the
adventure to its completion.
Tim was another pleasure to finally meet, especially since
he was one of the judges on last year’s "Three Castles Award." During a break in
the game, Tim invited me to the VIP Smoking Lounge (otherwise known as the
patio off Tim and Frank’s room where they had stashed one of those big standing
ashtrays they had somehow “acquired” the days before) and we talked about the
old days of Dragon, the Dungeon Alphabet, and artists. Like his partner in
crime, Frank Mentzer, Tim was very gracious, kind, and encouraging in regard to
my design efforts. It was great getting to talk with him outside of the game.
The game ended around 10 PM and I had the chance to talk
with some more fellow gamers (both newly met and by this time old friends) up
at the bar. Eventually, the day’s events began to take their toll and I excused
myself to grab a few hours’ rest before starting in all over again the next
day.
Labels:
Dungeon board game,
Frank Mentzer,
GaryCon,
Goblinoid Games,
ODnD,
other blogs,
other RPGs,
Stonehell,
Tim Kask
Wednesday, March 21, 2012
Off to See the Wizards
I'm off to GaryCon first thing tomorrow morning, so this will be the last you'll hear of me until next week at the earliest. Due to technical limitations, I'm not going to be blogging from Lake Geneva, but keep an eye out for me in various photos that might turn up online during the weekend.
This trip marks my first vacation in far too long. I depart having turned in my final draft of a Secret Project that I've been working on for a publisher of some renown in the OSR, so I'm footloose and fancy free. I've also received word that Dan Proctor will be attending GaryCon thanks to a last minute cancellation, and Goblinoid Games will have a booth there. Dan has kindly offered to display Stonehell Dungeon amongst his wares, freeing me from having to sell copies out of my hotel room like a black market smuggler. He might have a single Stonehell T-shirt, too. If not, I will. If you need an XL classic black Tee, hunt me down.
I'll see some of you tomorrow!
Labels:
conventions,
GaryCon,
Goblinoid Games,
Stonehell
Monday, March 12, 2012
Convention Schedule or How to See the Elusive Mike in the Wild
Most years, it’s a good convention season if I can hie
myself to my local Sci-fi/Fantasy convention for a day or two of pick-up games
and maybe an industry panel or three. This season, I’m really stepping out:
hopping on planes, staying at new hotels, and doing battle with the ever-present
threat of “the Convention Crud.” I’m gleefully looking forward to meeting many
people whose only acquaintance has so far been via email or a pixilated face on
Goggle+. Here’s where I’m going to be for certain in the months ahead:
March 22nd-25th:
GaryCon IV in Lake Geneva, WI – This marks not only my first GaryCon, but
my inaugural trip to the RPG motherland. I’ve rambled around the country a few
times, but somehow always missed Wisconsin. I’ll be attending mostly as a “civilian,”
playing whatever games I can and getting to know my fellow old school games
both past and present, but I’ll have a few Stonehell books, a T-shirt or two,
and I’m up to run some Stonehell in open gaming sessions. Please feel free to
introduce yourself!
March 30th-
April 1st: I-CON XXXI in Stony Brook, NY – My local con. I’ve
been attending on and off since at least I-CON VIII (where Gary signed my
Players Handbook). More geared to the sci-fi and fantasy scene than gaming, I
nevertheless always manage to sit in on a game or two and meet fellow designers
in the industry. It’s going to be hard to beat last year’s con, which saw me playing
OD&D with Frank Mentzer (see my mapping efforts at 6:10) and talking a
lot about the OSR, but I’m looking forward to gaming with some of the guests of
honor this year. Say “Hi!” if you see me loitering or rescue me if I’m under
attack by the cosplay hordes for making wise-ass comments.
June 7th –
10th: NTRPG Con in Dallas, TX – My attendance to this year’s con
was completely unexpected, but I’ll be going courtesy of Goodman Games to demo
some Dungeon Crawl Classics and to promote a new book or two. My flight is
booked, my room reserved, and my registration paid. Now I just have to nail
down what I’m running and when, and let the NTRPG Con folks know.
GenCon is most likely off the table of possibilities for
this year, but some rumblings have been made to get me there in 2013 and I
remain hopeful this comes to fruition. I’ve also had a request to come down to
Dragon*Con, but through entirely informal channels unaffiliated with the
convention organizers. Maybe one year, but it’s unlikely I’ll get down to
Atlanta in 2012.
Tuesday, February 21, 2012
Stonehell Dungeon Review
Those of you who are still on the fence about adding Stonehell Dungeon: Down Night-Haunted Halls to your RPG collection may wish to venture over to TenFootPole.org. Bryce Lynch serves up a flattering review of the book as part of his ongoing series of OSR evaluations.
In related news, I've had a few inquires regarding the state of the sequel, with some folks (justifiably so) pondering whether it will remain RPG vapor-ware. I addressed those concerns over on Dragonsfoot, but will reprint my response here:
Hello, all. I just wanted to chime in RE: Stonehell Dungeon and clear up any misconceptions. The second book detailing levels 6-10 is most certainly in the works and will see print. I intended to have it out long before now, but I've been swamped doing design work for other publishers, and since Stonehell is the only deadline that I have any say over, it's been the casualty of overwork for others. Rest assured, the dungeon will be completed as I too dislike to leave anything unfinished--especially when I know people have been clamoring for the rest of the megadungeon.
I'm on a schedule where I try to complete writing one quadrant of the dungeon each week. Sometimes I hit that mark, sometimes I don't, but slow progress is better then no progress at all. I did hit the wall a while back, and I had to go back and completely redo a section of the dungeon that was causing problems and bottlenecking the rest of the design process. I can safely say that that issue has been corrected and I'm back on track. I'll be bringing Stonehell with me to GaryCon IV and if you catch me when I'm not playing someone else's game, I'll run it with whoever want to explore the ancient prison. Player's choice whether you want to visit the old levels or the new ones.
My goal is to have the book released before the year's over. I want it done and gone probably even more so than you fine folks, but I have to temper the desire to slap the rest of the dungeon together with my commitment to giving you a book that equals if not exceeds its predecessor. I hope you can understand this and forgive me the delay.
Thanks to all of you've who've purchased, played, and spread the word about Stonehell over the last two years. I'm very appreciative of the love and support my little monster of a dungeon has received from all the old school crowd (and a few new school folks as well).
In related news, I've had a few inquires regarding the state of the sequel, with some folks (justifiably so) pondering whether it will remain RPG vapor-ware. I addressed those concerns over on Dragonsfoot, but will reprint my response here:
Hello, all. I just wanted to chime in RE: Stonehell Dungeon and clear up any misconceptions. The second book detailing levels 6-10 is most certainly in the works and will see print. I intended to have it out long before now, but I've been swamped doing design work for other publishers, and since Stonehell is the only deadline that I have any say over, it's been the casualty of overwork for others. Rest assured, the dungeon will be completed as I too dislike to leave anything unfinished--especially when I know people have been clamoring for the rest of the megadungeon.
I'm on a schedule where I try to complete writing one quadrant of the dungeon each week. Sometimes I hit that mark, sometimes I don't, but slow progress is better then no progress at all. I did hit the wall a while back, and I had to go back and completely redo a section of the dungeon that was causing problems and bottlenecking the rest of the design process. I can safely say that that issue has been corrected and I'm back on track. I'll be bringing Stonehell with me to GaryCon IV and if you catch me when I'm not playing someone else's game, I'll run it with whoever want to explore the ancient prison. Player's choice whether you want to visit the old levels or the new ones.
My goal is to have the book released before the year's over. I want it done and gone probably even more so than you fine folks, but I have to temper the desire to slap the rest of the dungeon together with my commitment to giving you a book that equals if not exceeds its predecessor. I hope you can understand this and forgive me the delay.
Thanks to all of you've who've purchased, played, and spread the word about Stonehell over the last two years. I'm very appreciative of the love and support my little monster of a dungeon has received from all the old school crowd (and a few new school folks as well).
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