The most recent vidcast features DCC RPG and DCC #72 Emirikol Was Framed. Join hosts Aldo Ghiozzi and Richard Bliss as they discuss Emirikol, DCC RPG, and Nights Black Agents, the latest game by one of my favorite designers, Kenneth Hite.
Wednesday, October 10, 2012
Impressions Vidcast featuring Emirikol Was Framed!
The most recent vidcast features DCC RPG and DCC #72 Emirikol Was Framed. Join hosts Aldo Ghiozzi and Richard Bliss as they discuss Emirikol, DCC RPG, and Nights Black Agents, the latest game by one of my favorite designers, Kenneth Hite.
Sunday, May 6, 2012
Oh, That’s Right: I Have a Blog
Those of you who contributed to the “Help Mike Relocate to the Wilderness Where He Belongs” Fund will all receive a special mention when the book comes out, as promised. I’m really dumbfounded by the contributions some of you made and am in awe that you were willing to part with your hard-earned cash to help out some guy who writes about monsters, magic, and other dubious pursuits, one many of you have never even met. Those funds were a real life-saver this week when I was hit with some unexpected bills above and beyond the astronomical cost of renting a Penske truck and filling that beast with gas. The alternator went on my car and I got hit with another $100+ bill for another repair. Without that extra money, I’d be scared spitless regarding how I would survive until my first paycheck clears. So although I’ve already thanked you all in email, let me do so again: “Thank you, thank you, thank you very much!”
OK, I’m done. Off to howl at the moon a bit before bed. Thank you all again for the well-wishes, support (both verbal, financial, and professional), and camaraderie you’ve provided me since I first dipped my toe into both the OSR and the industry. I couldn’t have done it without you.
Tuesday, March 27, 2012
Gary Con Recap Part I
Friday, January 20, 2012
Metamorphosis Alpha: “The House on the Hill” Now At Reduced Rate
This is an introductory adventure for the classic sci-fi advenure RPG, Metamorphosis Alpha. The book includes a sample adventure set in a Round House Modular Dwelling Unit (RHMDU) and also includes tables for generating your own RHMDUs and ensuring that each of them is unique.
The adventure is designed to be challenging (despite the size of the RHMDU) and humorous, yet deadly to the unwary or over-confident.
If You’re Thinking of Buying Metamorphosis Alpha…
Thursday, January 19, 2012
Want Metamorphosis Alpha 1st Edition in hardcopy?
Thursday, January 12, 2012
Pacesetter is Back! No Time-Machine Required
Change is Good
Friday, October 21, 2011
New Horizons
“OK, Mike, if that’s how you feel, what’s next?” I’m glad you ask.
Wednesday, August 17, 2011
Third Annual NYC Arneson Memorial Game Day
On Saturday, October 1st, 2011, the Third Annual NYC Arneson Memorial Game Day will be held at the Brooklyn Strategist to honor the life and accomplishments of Dave Arneson. As of right now, Tavis from The Mule Abides will be running Adventurer Conqueror King and I will be running a delve into Stonehell Dungeon. Others are encouraged to volunteer to participate by either running a game of their own or merely stopping in to play. More details will undoubtedly be posted here, over at The Mule Abides, or on this thread at the Original D&D Discussion Forum.
Saturday, May 21, 2011
All Next Week: School's Out for Summer
What with the edition kerfluffles and the coming End Times, I thought it would be the perfect opportunity to turn the Society's attentions on games that do not fall comfortably inside the OSR's tent. Watch in horror as Mike turns in his old school membership card with posts on Monday, Wednesday, and Thursday of next week! The Old School's out for summer. Maybe even forever...Tuesday, May 10, 2011
Flying Casual
OK, back to work.
Sunday, August 8, 2010
“This is where Forrestal cashed in.”
The method is found in the booklet that accompanied the Adventures of Indiana Jones: Judge’s Survival Pack of all things. This supplement, published for use with TSR’s The Adventures of Indiana Jones role-playing game, was released in 1985 and the booklet has been the “Flying Dutchman” of my role-playing game collection: always turning up when least expected and disappearing just as quickly.
The booklet itself is a buffet of ideas, some useful, some not, but nestled amongst the various chapters is a section on random ruin generation for use in a game of Indiana Jones. Not surprisingly, there’s much in that section that can be lifted for use in a D&D campaign, including ruin geomorphs and inspirational charts to help determine the ruin’s history. The most useful of all is the “Noteworthy Room Table.” This d% chart gives you an entire array of possible room contents that is further broken down into sub-tables for each result.
I’ve only reproduced the main table below, but just looking it over will demonstrate why I consider it another great candidate for random dungeon stocking: it simply has everything you could ever wish for in a dungeon all on one table. The entries for the sub-tables are given below the chart and a resourceful referee could easily construct his or her own version of these charts. The one major difference is you’re going to be less likely to encounter monstrous creatures to fight, but some rearranging of the probabilities could easily get around that. Or you could simply use the table as is to create a “less fighting, more thinking” dungeon location. I'd simply roll a d6 and on any result of 3-6, I'd consider the room noteworthy to go along with Moldvay's 4 in 6 chance of any given room having something of interest in it. Treasure, traps, and monsters would be resolved by the usual tables; everything else would be determined from the examples given below or similar possibilities.
Noteworthy Room Table
01-10: Treasure
11-16: Find
17-31: Trap
32-36: Secret Way
37-43: Creature
44-53: Obstacle
54-59: Predecessor
60-63: Spectacle
64-66: Incredible
67-72: Dilemma
73: Treasure & Trap
74: Treasure & Secret Way
75: Treasure & Obstacle
76: Treasure & Predecessor
77: Treasure & Dilemma
78: Find & Trap
79: Find & Creature
80: Find & Incredible
81: Trap & Secret Way
82: Trap & Creature
83: Trap & Obstacle
84: Trap & Predecessor
85: Trap & Spectacle
86: Trap & Dilemma
87: Secret Way & Dilemma
88: Creature & Obstacle
89: Obstacle & Predecessor
90: Obstacle & Spectacle
91: Treasure-Trap-Secret Way
92: Treasure-Trap-Obstacle
93: Treasure-Creature-Predecessor
94: Treasure-Obstacle-Dilemma
95: Find-Trap-Spectacle
96: Find-Creature-Incredible
97: Trap-Obstacle-Predecessor
98: Secret Way-Predecessor-Dilemma
99: Treasure-Trap-Predecessor-Incredible
100: Find-Trap-Creature-Dilemma
Examples of Finds: Calendar Stone, Stone Tablet, Scroll, Codex, Monument, Plaque, Map, Clay Tablet, Tapestry, Figurine, Grave, Skeleton, Skull, Burial Cloth, Ashes, Mummy, Hand, Raiment, Bust, Death Mask, Idol, Signet Ring, Seal, Scepter, Crown, Helm, Robe, Medallion, Horn, Banner/Flag, Gem, Platter, Necklace, Bracelet/Bracer, Ring, Coins, Goblet, Sculpture, Belt/Girdle, Masks, Throne, Chariot, Ark/Shrine, Boat, Wheel, Vase, Totem, Pottery, Chest, Table, Spear, Sword, Axe, Breastplate, Shield, Staff, Flail, Throwing Stick, Net, War Club, Rare Plant, Rare Animal, Dinosaur, Giant, Sea Serpent, Fabled Creature, Vanished Race, Evolved Race, Intelligent Animal, Prehistoric Man, or Secret of (Mysterious Ruins, Lost Civilization, Fabled Lands, Relic, Catastrophe Site, Wheel of Time, Fountain of Youth, Philosopher’s Stone, Unicorn Horn, or Shape shifters).
Examples of Obstacles: Lava, Stairs, Ramp, Slide, Shifting Ground, Brambles/Thorns, Balcony, Rushing River, Geyser, Narrow Space, Chocking Vapors, Cliff Face, Windy Ledge, Stinging/Clinging vines, Chasm/Broken Bridge, Hot Springs/Lime Terraces, Blockade/Dead End, or Marsh
Examples of Predecessors: Opened Doors/Chests, Bloodstains/Campfires, Footprints, Scratched/Scrawled Messages on Walls, Dropped Gear/Map, Broken Down Wall/Door, Dead Creature, Defaced Furnishings/Stolen Treasure, Triggered Trap (with or without corpses), or Corpse Shot/Stabbed in Back.
Examples of Spectacles: Balancing Rock, Moaning/Howling Wind, Area Glows With Eerie Light, Eerie Feeling/Dread, Lifelike Sculpture/Painting, Clinking and Chiming, Feeling of Peace, Network of Lightbeams, Mirage/Reflection, Swirling Lave, Beating/Pulsing Sound, Statically Charged Air, Clanking Sound, Feeling of Nausea/Dizziness, Bottomless Pit/Darkness, Gonging, Gilded Walls/Dancing Light, Panoramic View, Looming Monument/Idol/Tower, or High Vaulted Ceiling (60’).
Examples of Incredible: Mammoth Solar Calendar, Huge Natural Magnet, Natural Laser, Wind Tunnel, Natural Magnifying Glass, Huge Windmill/Turbine, Glowing Crystal, Echo Room, Giant Lightning Rod, 60’ Tall Gong, Giant’s Room, Midget’s Room, Non-Human Room, Giant Insect Colony/Rat Den, Crystalline Chamber, Immense Waterwheel, Dancing Swarm in Hive, Amplification Room, Heavenly Voices/Natural Radio, or Crude Electrostatic Generator.
Examples of Dilemmas: Nerve to Pass, Climb, Balance, Jump Across, Jump/Dive Down, Swim, Swing, Dodge, Care, or Endure.

