Showing posts with label treasure. Show all posts
Showing posts with label treasure. Show all posts

Tuesday, 5 September 2023

Hex Crawl 23 #233: Oddly Shaped Stones

3 hexes northwest, 8 north of Alakran.

 

In this barren place, may we present a d6 table of strange stones? These will only be found if a "lair" roll is made in an empty desert hex (1 on the d20) and even then there is only a 1/6 chance of finding it unless someone is specifically watching the ground. Stones in hill terrain or with any kind of ground cover do not stand out enough to be noticed. All of them have magical uses but none radiate magic.

1. Toe of a petrified lion. Ingredient of a flesh to stone potion; alchenists will pay 50 or, if hard bargaining, 100 gp for it.

2. Round flat stone with a red mark resembling a magical sigil. Can be substituted as a spell component for up to 1000 gp worth of gems.

3. Stone that is thin and standing up but casts no shadow (only noticeable within 3 hours of sunrise or sunset.) A minor marvel that can be sold to collectors or mountebanks for up to 100 gp.

4. Black stone with mica in it, like stars in night sky. If crushed and used for sand as a spell component in sleep, doubles its effectiveness (both number of hit dice/creatures affected, and duration).

5. Sandstone looking oddly like a treasure chest. Can be sold as a curio for 5 gp, or cracked open to reveal the 500 gp ruby inside.

6. White stone with one end resembling a skull. Does double damage if used as a sling stone, but crumbles into dust if it kills a being.



Sunday, 11 June 2023

Hex Crawl 23 #162: Three Peasant Treasures

Twelve hexes north, one northeast of Alakran.

Although it may be implausible for murderhobos of the Urig lands to go around knocking over peasant houses for 400 gp treasures Village of Hommlet style,  occasionally the locals of central Shasari will have some wondrous or precious item as an heirloom. These can be given in exchange for slaying monsters or tyrants; lent in time of need; or serve as quest objects if stolen.

1. The Pot of Lean and Fat. A red earthenware cooking vessel with decorations around its rim, showing a band of thirty skeletally lean rabbits running counterclockwise, and another band of thirty plump rabbits running clockwise.

If any inedible material (earth, sand) with a grainy or liquid consistency is put in the pot and it is stirred counterclockwise thirty times, the material becomes nourishing to eat, but without any improvement to the taste.

If any naturally edible material with a grainy or liquid consistency (stew, gruel) is stirred clockwise, it becomes exquisitely delicious, the best meal of a lifetime.

2.  The Hateful Hen. This ugly bird was born to be hated. Everyone in the village hates her, yet its wise owner keeps her alive. You see, while everyone hates the bird, nobody has time to hate each other. Her eggs are likewise hateful and prone to be smashed as soon as they are laid.

People who run into danger might find this marvel useful; an intelligent foe will be distracted from any other animosity to chase, kill, or break the hen or her eggs.

3. The Unchaseable Sandals. Not only do the wearers of these simple-looking red leather sandals move half again as quickly, but the prints they leave in sand, dust, or earth explode for d8 force damage to anyone who steps on them, and that being must save vs. STR (DC 13) or be knocked prone. Consider that for every 10' following a line of prints there is a 50% chance of stepping in a footprint.