Showing posts with label RTCW. Show all posts
Showing posts with label RTCW. Show all posts

Monday, March 22, 2010

Arkot_Catlekeep for RTCW



***New***



Level name: Arkot_Catlekeep

Author: Arkot 24 (Reedited by Vicpas)

Release date: 04 June 2006

Size: 10 165 ko

Number of maps: 1


website: None


alternative download:


Author's Desciption

This map is my first work in single player maps . This was made in about 3 month's time on and off and was created to learn more about single player mapping


Review :

Design: Regarding this one the way is was design looks more like an early stage of mapping, it's more a collection of squared rooms put together with the needed stuff with just here and there some different touch and especially the wood stair to access the second floor. Most of the action take place indoor with some outdoor view, general layout and architecure even if I might be consider as basic, provides all we would like to find from brakable objects to secret places, lighting is also good so that on an average level everything is nice several content where still for me above average and especially the intro objective map (sadly not in english) and the small cutscene when you activate the access to the storage area.

Gameplay: is well balanced all items and enemies are waiting for you where they should be, to progression is quite free and not to oriented (different way of progression until the last objective exit). So finally the gameplay is well put together with the design to provide an enjoyable experience more base on an action fighting than on a action thinking and looking.objective being also mostly evident to find and do.

In conclusion: A well balanced expeirence map correctly related between gameplay and design, don't except any 'waouw' while you progress but in the otherway you won't get bored while playing this one.


Playtime: 40 minutes



Rating: A B C D E (72%)

Friday, March 19, 2010

OPOF for RTCW


***New***



Level name: OPOF

Author: Jakub 'Thompson' Poniatowski

Release date: 4 August 2004


Size: 1 027 ko

Number of maps: 1


website: Author's profile


filefront download: here

Story

None

Review :

Design: it's a quite short release with starting  in a kind of inside place of a Castle were some german and stuffs are waiting for you after that you need to find an entrance to the Cave and secret operating center the  interconnection isn't perhaps that good and the starting place look a little to boxy and without any surounding view even if detail and realism is well used. the switch to the lower part is a bit ectic  but what follow even if a little repetitive is well done the attention to the wine cave, the meeting room and all breakable stuffs and secrets really put in advance the real volonty from the author to do it's best

Gameplay: quite short...some tiny challenge in the outside area and after it become more obvious excpet what you really need to do so go into each corner to find some secret and activating system, after you will need to travel a little to find the exit witch will done finished with the status page.

In conclusion: I really think the author wanted to make something more important but certainly trough lack of time just release a short but well done RTCW experience...sadly it's too short and the was really a lot of potential.


Playtime: 10 minutes



Rating: A B C D E (68%)

Monday, December 04, 2006

Operation Stutze for RTCW

***this review was previously available at Alejandro Mapping Center***


Level name: Operation Stutze

Author: Nicklas 'SWEfighter' Ornros

Date of release: 16 january 2003

Size: 1 264 ko

Number of maps: 1



website: NO

download: here

Review:

Operation Stutze is the first release from the author and came out nearlly 4 years ago. It is a single ‘small’ map release, which is relatively short but interesting.
This time Sergeant Blazkowicz has to enter into a German military base in order to find some important documents for this he will need to eliminate an entire Panzer division but shuuut…it’s a top secret mission.
The action takes place in a huge storage hall containing a garage, quarters, storage room. Design is well done and provides some interesting details but perhaps in a too dark ambience. The way of progressing is quite obvious except perhaps for finding the exit.

In conclusion: this map is a good attempt from the author at entering the really restricted community of RTCW mappers, with some additional outdoor areas allowing combat. This map could have been really great… hope there is more to come from the author.

Tips: to find the exit, just look for a vent…


Playtime: 45 min
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.
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Rating: A B C D E (76%)

Thursday, November 30, 2006

Clonewar2044 for RTCW

***this review was previously available at Alejandro Mapping Center***


Level name: Clonewar 2044

Author: Flipmode

Date of release: 28 march 2003

Size: 4 231 ko

Number of maps: 1




website: here


download: here


Review:

Clonewar 2044 is one of the best units out there for RTCW. It provides a perfect scenario that enhances this unit: German have made a portal (like in Timegate mod) that permits them to travel to the future (2044) where the clone technology is part of everyday life. If they succeed German will never be defeated and will become the master of the earth. Your mission is simple : destroy the cloning base and after return back home. To make this realization, Flipmode has used some Q3A texture (I’ll point the atmospheric bloody red sky) and some made by himself. Gameplay is excellent and provides lot of action in a linear way (good placement of ammo and health). Design is nearly perfect but misses, for me, some detailed areas. Except this small critic, everything fits perfectly well and gives to this unit a perfect cohesion.
Note: after this release, flipmode started a new sp map, but sadly for us (great for him) he got a job like a 3d designer. Project is still under construction but a little delayed.

In conclusion: An important surviving mission to save the earth, you will be happy to play this one.
Playtime: 1 hour 30
Rating: A B C D E (83%)