Showing posts with label The Lego Movie. Show all posts
Showing posts with label The Lego Movie. Show all posts

Tuesday, January 6, 2015

My Top 10 films of 2014

Continuing yesterday's post, here's the main event! My Top 10 films of 2014.

Before we begin, I'm sure someone will bring up the fact that a film I called "the most brilliant and subversively political film you'll see all year," a movie I said, " might be the most cinematically daring film of this decade, if not this century," is not on this list. The truth is, I didn't think it was fair to these other twenty films to make them measure up to the opus that was TRANSFORMERS: AGE OF EXTINCTION. I gave it four thumbs up last summer and if you're curious about why, check out this review, or buy my book on all of Michael Bay's movies - MICHAEL F-ING BAY: The Unheralded Genius in Michael Bay's Films.


1. Boyhood - I feel like these first three or four films are in a dead heat with each other. I give BOYHOOD the edge because it's a deceptively simple story, yet really quietly powerful. I've seen a few people snark about how the film has no point beyond just showing people get older. Some even say that it's no different than watching characters grow up over the course of a long-running TV series or a continuing film series like HARRY POTTER. I think that misses some of the point of BOYHOOD, which often seems to be about the quieter, mini-milestones of youth. It's a character-heavy story that doesn't burden itself so much with making each year fill a "character-defining moment" quota. After a lot of thought, I think it works because it puts the audience in the shoes of the parents, always aware that their child will continue to grow and evolve, and wondering what sort of young man he'll become. There's a moment with Patricia Arquette near the end that really drives home how much we've been following the story of her life as well as her son's. So let the naysayers cry about how there was "no story." That just makes me more impressed with how this movie provokes an audience to feel.

2. Nightcrawler - If you're in the middle of writing a dark suspense film, like I am, NIGHTCRAWLER is both essential viewing and also confidence-crushing. Working from his own script in his directing debut, Dan Gilroy pulls off one of the most intense films of the last year. At least two sequences will have your heart racing and the wonderful thing is that by the time each of those emerges, the film has taken so many risks that we truly feel like anything can happen. I saw this movie while I was working on a script that had a total sociopath at its core and I was struggling with how to depict that without pandering to the audience. The first two scenes alone were a revelation in unfurling that sort of character. Jake Gyllenhaal gives what is likely his best performance ever as the ambitious and slimy Lou Bloom. He makes your skin crawl even before he gets to the really nasty stuff. Unfortunately, he's so good that the Oscar buzz for his performance seems to be overshadowing the equally deserving Rene Russo. And in a year that was even slightly less competitive, I bet Riz Ahmed would be a dark horse contender for Best Supporting Actor buzz.

3. Whiplash - For my money, it's one of the best films of the year, capped off with a fantastic performance by J.K. Simmons as a band conductor at one of the best schools in the country. Miles Tellar plays the jazz drumming student desperate to earn his respect, to the point that he endures a lot of verbal and (technically) physical abuse. It's also a very small-scale movie. Though there were turns in the story that came as a gut punch to me, it's much more about character than plot. Any writer seeking to learn from strong character writing (and that should be all of you) really would benefit from studying this film. Don't walk into this movie with the misconception that a film needs to be an epic in order to be one of the year's best. Simmons deserves the Best Supporting Actor Oscar for this one.

4. Selma - Like THE CRUCIBLE, SELMA tells a story about the past with very direct commentary on our present. Some of the parallels are so of the moment that for a moment, you might almost think that it was conceived in direct response to recent incidents. The film wisely doesn't attempt to be a full biopic on Dr. King and instead focuses on the marches Dr. King led from Selma to Montgomery, Alabama in an effort to protest obstacles put in place to prevent black citizens from registering to vote in the South. This is a film as much about 2014 as any other contemporary film. I'm aware this is an intensely competitive year, but director Ava DuVernay deserves to be singled out by both the Academy of Motion Picture Arts and Sciences and the Directors Guild of America for her extraordinary work here. SELMA is more than an "eat your vegetables" movie. It's an important film that honors some brave men and women who stood up for their rights and forced a nation to look hard at it's own shame.

5. Gone Girl - What I appreciated most about Gone Girl is that this was not a film that felt like it made a choice between having a complex, twisting plot and complex characters. There's enough real estate here for both. Usually in these kinds of films, the plot goes through so many contortions that the characters either don't have time to be fleshed out, or the film needs them to be cyphers so that later twists aren't telegraphed. Wild Things is a good example of this, a fun, trashy thriller with more turns than a roller coaster, but barely any pretension about its cast of characters. It's far harder to tell a story about complex people and maintain enough mystery about them to keep shocking us late into a complex story. Ben Affleck is quite good as a man suspected in the disappearance of his wife, maintaining his innocence even as the evidence piles up, but Rosemund Pike utterly owns this movie with her Hitchcock-blonde portrayal of that wife, Amy. If you've gone this long without learning of the many twists in this film, see it before someone ruins it.

6. The Lego Movie - We all wrote this off before seeing it, and we all ended up with egg on our face afterwards when this was as clever, fun and moving as some of the better Pixar films. Writer/directors Phil Lord and Chris Miller remind us that even a questionable idea can be - wait for it - awesome with the proper execution. At this point, Lord and Miller could be announced on a remake of Birth of a Nation and I'd say, "Let's give them a chance before we judge."

7.  Birdman - the story of a washed up actor who saw his career plummet after walking away from the latest sequel in his superhero franchise twenty years ago. That actor, Riggan Thomsan, (played by Michael Keaton) is on the verge of a possible comeback via the Broadway play he's directing, starring in, and adapted. The problem is the show isn't very good and it's just had to recast one of its main players at the start of previews. The film's thoroughly character-driven from start to finish. As much as the three-act structure is there, this is not a movie where you'll be overtly aware of the structure. You will notice the film's technique of appearing to have all been shot in one take. Though the visual effect is seamless, I found it occasionally showy to the point of distracting. That doesn't change that this is a well-made, well-acted film.

8. Dawn of the Planet of the Apes - Dawn is probably the best film this summer at building tension and character simultaneously, and that equation adds up to tragedy. Even if you went into this story unaware of how events have to turn to line up with later installments, you'd probably be struck by the inevitability of the events, specifically the war between apes and humans. After this, there's no excuse for fully CGI-characters to not feel as real as ones played by human actors. This is a movie that opens with some fifteen minutes in ape society and it's absolutely riveting. As it develops the conflict between humans and apes it's clear neither side really wants a war, but the ones doing the most saber-rattling are provoked into it out of the fear that if they don't strike first, they will be run over. Both sides have their justifications and once the die is cast, the saddest moment of the film comes when it's apparent there will be no way to avoid the consequences. It's rare to get this sense of tragedy in a summer movie. In fact, it's probably even rarer to find this sort of craft in a franchise that's some eight films in.

9. Interstellar - INTERSTELLAR is a hard movie to write about, even though it ranks among director Christopher Nolan's best. It's also one of his most emotional. The director has a rep for being cold, but the script - co-written with his brother Jonathan Nolan - wisely makes the emotional relationship between McConaughey's Cooper and his daughter Murph into its backbone. The sequence where he awakens from decades of cryo-sleep to catch up on years of recorded messages from his daughter as family as they grew up without him. I have some issues with the third act (I think Murph makes a critical realization WAY too fast considering what a logistical leap that it is, and then a later scene involving Cooper and Murph is too rushed and abrupt to be a fitting emotional catharsis for that relationship.) So much of this film works that if its ambitions outstrip its ability in a few spots, I can roll with it. Best seen on the biggest screen you can find.

10. X-Men: Days of Future Past - Not just my favorite comic book movie of the year, but one of my favorite comic book movies ever. The degree of difficulty on this was insanely high. There's the blending of two casts in what is essentially a crossover between the two X-MEN continuities, a complex time travel plot, and solid character arcs for multiple leads. On top of that, there's a coda that addresses some of the missteps of the past films and brings closure to a 15 year saga while putting us on a path to tell new stories with the younger cast. The fact that any of this feels effortless or simple is just a tribute to the fine work of credited writers Simon Kinberg, Jane Goldman and Matthew Vaughn and director Bryan Singer. If you want to write superhero movies, you need to study this film.

Monday, February 10, 2014

THE LEGO MOVIE - not judging a book by its cover

It's a little hard to get to the heart of why THE LEGO MOVIE works without getting into some really huge spoilers about the final act.  As always, consider this your warning that if you read this before seeing the film, plot secrets will be present in this review.

"They just made the movie to make money" has to be one of the most ignorant criticisms laid on any film.  It's not as if mulch-national corporations are in the business of staking a massive sum of wealth on an investment that isn't likely to pay off.  That's not to say that there aren't films made as cynical cash-grabs.  (I've been a bystander to a few of these in my time in the industry.  Sometimes they work.  Sometimes they don't.)  It's not that I don't understand the gut impulse to dismiss THE LEGO MOVIE as such, but I do think it's important to recognize how close-minded that assertion can be.

I can't help but think of He-Man, which was one of the first toy-to-cartoon franchises.  When you delve into the history of the series, you're left with what appears to be a pretty clear-cut case of "We have these toys, now let's make a show to market them so the kids will be interested in buying them."  It's afternoon cartoons as half-hour toy commercials, pretty much the opposite of Bugs, Daffy, Scooby Doo and so on.

So does that mean that this cynical attitude filtered all the way down through every level of He-Man's production?  I'll let you be the judge.  Take all look at this interview with Michael Halperin, who developed the cartoon show:


Can you tell me some of your work on He-Man? 

In 1983, before "Masters" became a series, Mattel had produced the action figures. Once they were on the market, children contacted the company because they were confused. Who were the good guys? Who were the bad guys? Where did they come from?

What was your job? 

Mattel asked me to come in and create the back story (bible) for "Masters" that could act as a device for merchandising the figures as well as the premise for the TV series (Filmation had begun the process of designing the cartoon characters -- but they had no stories). I was Creative Consultant to the series during its first year (65 episodes) with the job of approving all story lines. I'm proud to say that I brought Larry DiTillio into the series. His Dungeons and Dragons gaming background proved invaluable as a writer. He was what I looked for in story creation.

What are the main stories you developed? 

I developed the story of how Prince Adam became He-Man; the origins of Teela; why Castle Grayskull existed in the first place; the "secret" of Castle Grayskull which I believe has never been revealed; how Queen Marlena arrived on Eternia; the topography and geography of Eternia; Snake Mountain, the abode of Skeletor; the origins of Evil-Lyn, Tri-Klops, and Beastman, etc. 

The whole interview is worth a read, but what I want to get at is that no matter what the "money men's" motivation was, Halperin and his staff seem genuinely determined to tell good stories and build a mythology using the toys as a framework.  I'd never claim that the He-Man cartoon was high art.  Certainly the animation was pretty weak, but the stories were rather solid, especially for a kid's show.

The bottom line is that it's dangerous to assume the motivations of the people putting up money for a creative project speak to the motivations of everyone involved in bringing that project to light.  If THE LEGO MOVIE sucked, it wouldn't be because it was based on a toy - it would be because the people writing and directing the film couldn't find anything worth saying with what they were given.

Writer/directors Phil Lord and Chris Miller cleared that hurdle and then some.  They found a way into the story that would resonate with audiences on an emotional level.  In doing so, they might have produced a film with as much to say about a child's relationship with toys as the Toy Story trilogy.  What starts off as a seemingly Saturday-morning-cartoon level plot about the evil Lord Business scheming to destroy Lego World eventually reveals itself as an examination of how adults attempting to preserve their childhood by preserving their toys are losing touch with the whole reason toys exist in the first place.

One truly significant difference between this film and movies like Toy Story and Wreck-It Ralph is that those films built their narrative around entirely original characters as the main leads and used established licensed characters as supporting players and cameos.  Since Woody and Buzz weren't plucked from existing toylines, the inception of the project wasn't perceived as quite so naked a cash grab. 

For much of its running time, the story's drive is centered on Lego character Emmet as he and his friends attempt to deliver a "Piece of Resistance" to stop Lord Business's plan to freeze every Lego land with with a superglue device.  It's fairly standard hero's journey stuff... and then Emmet dives into some kind of dimensional rift and ends up... in our world.

The big twist of the film is that he finds himself in a basement containing several Lego buildings and lands that have been preserved on tables.  A young boy plays with his father's toys, ignoring "Do Not Touch" signs.  For you see, the father is a collector.  To him, his toys are museum pieces to be put on a shelf and left undisturbed, not something to take apart, rebuild and play with.  The father is so fixated on preserving his creations as he built them that he starts supergluing pieces together.  This drives home the point that Lord Business is the in-universe avatar of the father.

(I admit this raises some questions about the nature of free will in Legoland.  The connection between Lord Business and "Dad" is pretty clear, but the "real world" scene also contains a pretty heavy implication that everything in the movie is basically the result of the son playing with the toys.  So should we even regard the Lego characters as "real" or is the entire movie little more than the imagination of a child?  Perhaps, like the final scenes of St. Elsewhere, this isn't meant to be examined too closely.)

What makes this work is that it's a revelation aimed at two different segments of the audience.  The kids presumably identify with the frustration of their collector parents forbidding them from playing with certain vintage toys.  Conversely the adults get a bit of a jab right between the eyes, perhaps one that will promote some self-examination.

But the bottom line is that this film actually has something to say.  Compare that to BATTLESHIP, which had equally dubious source material.  BATTLESHIP failed not because it was based on a child's game, but because nothing in it had any real weight.

So in a broader sense, here's the lesson to you, dear Screenwriter: no matter what your project is, make sure you've got something you're trying to express through it.