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Wednesday, July 15, 2009

[General][RPG] Fiddly D&D Magic Idea-

Hi,

Although I am on vacation through the weekend, I couldn't help but post this half-baked variation on Spell Use.

This is not for UWoM, just an idea:

Caster
Level- | Percent Chance to Retain Loaded Spell-

01-04: (2x Intelligence) as %
05-08: (3x Intelligence) "
09-12: (4x Intelligence) "
13-16: (5x Intelligence) "
17-20: (6x Intelligence) "

:: Above percentage is divided by the Spell Level to determine chance to re-cast the spell. Failure results in the standard Vancian 'use' of the powered spell matrix.

Thoughts?

Sunday, July 12, 2009

[RPG] Comments, Feedback, and The Like-

I would like to use this post as the initial Comments and Feedback 'thread', as it were. Please don't be shy, but please be civil.

Fellow Moorcock Miscellanist, groakes, has made a convincing argument that I ought to use more of the mechanisms I had devised in a previous, d6-version of the game, namely those that more fully integrate the Elemental Bloods; that the EBs are what is essentially unique to the setting and system, and that it would be a shame not to bring it to fruition. With that would come a restructuring of both books, and the possibility of including a third book, the Setting Manual.

I will let the full changes marinade in my mind for the upcoming week. I've allowed myself that as time off for good behaviour, before setting to work on any further enhancements (while still making certain that as much of it as possible facilitates use of the material with established Classic-Play systems such as the 0th and 1st Editions and their Clones and Simulacra, which was my reason for not publishing the game using the Constructive Die Pool system).

So, have at it. :D

This Hurts My Soul A Little Bit-

Jamie Chambers announces that James Ward's Metamorphosis Alpha's next edition will be de'end'ee4e-based.

The Mutantity, oh the Mutantity!

Wednesday, July 8, 2009

[RPG] Editing and Expanding the Manuals-

I spent the better part of yesterday/night looking over the Manuals, catching errors and looking at how bleak the Referee's looks on a surface skim.

Although the Ref's Manual is going to be expanded considerably, I think a lot of the best work (crunch-wise) in it is in the descriptions/explanations of the Terrain. Running with that, I plan on leaving out a lot of needless personal exposition, and instead, stick to encapsulated data designed to be immediately useful for the Ref in the playing of the game. If folks want a lot of gaming philosophy there are plenty of blogs on the subject.

& More like these bits from 5th edition Tunnels & Trolls:

* The Logic of Magic
* Unusual Combat Situations
* Personalising Monsters
* How to Be a GM
* "Do This When You Get Out"
* More about City, World, and Dungeon Building

Beyond those, I still have the Technology rules, and the entire 'Aberrations/Magic/High-Psionics (HiPsi)' section/book yet to edit/write. --and, the handful of Arcane spells (the term will dissolve, as there are no set lists in the setting) included were included because they were devised in-play in my Alpha game.

Your feedback is much appreciated.

Thanks,

Tuesday, July 7, 2009

[RPG] Beta Release Link (Updated)-

Here is the LINK to my LuLu 'storefront'.
I have revised the Players' Manual, and now have uploaded the Referee's Manual.

Over the next weeks, as Peter's interior artwork becomes available to me, I will be expanding and laying out the print-worthy version.

Please take part in this process.
The more feedback I receive, the better a product I will be able to create.


Thank you,

Monday, July 6, 2009

Links at Noon? & B/W Cover for Printing-

I'm planning on having the links to the files up here by about Noonish Tuesday 7th.
Please, keep voting via the previous post comments.

I've included a link to the black & white cover art iteration, for those that will want to print it out for Beta.

Sunday, July 5, 2009

The Home Stretch-

Today I unloaded the last of it to the editor, who promptly returned it with corrections and suggestions for re-arranging paragraphs.

Do you folks want separate .pdfs for Background, Character Creation, Combat, Adventuring and Exploration, Critters, and Equipment? Or, do you want player stuff in a PHB, and Referee stuff in a RM? A single .pdf?

Thanks,