Showing posts with label Encounters. Show all posts
Showing posts with label Encounters. Show all posts

Sunday, March 7, 2010

A Visit to the Land of Imagination

Good morning, I hope everyone’s Sunday is going well.

Today, we’re taking a little tour of the Land of Imagination, where we’ll take a look at some of the retro and cool toys, put out by Fisher Price’s Imaginext line.

The Land of Imagination is often a little chaotic, as can be seen at the approach to the front gate.

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At our first stop on the tour, we see a cool, retro looking space station. Visual cues suggest a Martian location. The station, with it’s dome structures and tower like design, is built into the rock, itself.

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We have some astronauts, of course, who have discovered a strange, disturbing race of aliens living on this world, which they arrogantly claimed for their own. But the true horror, has yet to come. 

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Like a Lovecraftian Nightmare, the horrid aliens have possessed two of the crew members! The fellow on the left, had better think fast…

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Because another of the freakish aliens, is sneaking up on his flank! I dunno, I think he’s screwed!

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Let’s leave our intrepid explorer to whatever fate, which the cold, dark stars, have decreed and step into the past. Here we see, Dragon Castle! Oh, my! It looks like a siege is in progress!

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The Dark Lord stands atop the center of his demesne, as dragons, beasties and warriors, attempt to batter down his defenses! Whatever shall he do?

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Suddenly, the Castle itself comes to life, defending it’s master and devouring his foes!

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Looks to be an interesting bit of warfare!   As the Castle Dragon devours his meal, we… oops!

The Master of the Land of Imagination has arrived and is apparently wondering what the hell I’m up to! Perhaps I can sneak in another day and we can continue our tour!

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Wednesday, October 14, 2009

A Dungeon Room Description


I posted this in a Forum earlier, and decided to repost it here for convenience.
The Grand Hall measures 30' x 60'. Ancient, faded murals adorn the walls; tables, couches, and other items of dilapidated furniture are strewn and tumbled carelessly about the floor. A stone alter, 3' x 7' rests in the center of the room. Small trenches are cut into the stone, leading to 6 small, golden cups, attached to the sides. Grime and filth smear the alter; no doubt, some of the stains are from ancient blood. A rotted tapestry at the far end has enough holes to reveal a wooden door.
DM: Make a listen check.
Success: You suddenly hear a loud snatch of laughter, over to your right. You feel a strange, tugging sensation in your mind, like being sucked into a whirlpool.
DM: Make a will save, please.
Failed will save: Make a spot check, please.
Successful Spot: Out of the corner of your eye, you catch a glimpse of a brightly lit room, filled with humans and demonic creatures. You feel the same whirlpool sensation, this time much stronger.
(Successful Character must make another will save.)
Failure: Suddenly, you find yourself surrounded by SuccubiGlabrezu and other demonic beings. They are cavorting (or toying) with several humans in the room, which is now brightly lit by braziers and torches set in sconces on the walls. A fresh corpse lies upon the alter; they do not seem to be aware of your presence. The furniture is, of course, intact and quite serviceable. The strange sensation in your mind is now quite strong.
DM: Make a will save please.
Upon failure, the character has been completely transported back in time, where the Demonic Cultists are holding a revel in their stronghold and are now quite aware of the PC(s).

The process may be stopped if the character leaves the room, though, at what point it is too late is up to the DM. If the character makes a save, the process is halted, but will begin again 1d4 minutes later. If a player who is hearing or seeing these intrusions from the past attempts to describe what he is experiencing to the other characters, or otherwise draw their attention to what is happening, his companions may be given a +2 bonus to their skill checks.