
Date: september 12 2007 
======================================================================

Filename            : Hrim_sp3.zip

Maps in the zip     : breakfast.bsp : Breakfast at twilight. 

Author              : Peter Sørensen

Email address       : hrimfaxi@hrimfaxi.dk

Other maps by autor : www.hrimfaxi.dk
		      
Special thanks to   : ID software for making Quake in the first place. What would we do without it?
	              Kell and necros for making the quoth mod.  
		      Drew and Kell for providing scraps to this map.    
		      PuLSaR, ijed and Sielwolf for betatesing.
		      		      

* Play infomation *

Single player : Sure!
Co-op         : no
Team Fortress : No
C-T-F         : No
Deathmatch    : No
                
                
* Construction *

Build with scraps by Kell and Drew as well as my own speedmap from SM93.

Editor Used     : Worldcraft 1.6

Build tools     : Txqbsp, light and vis all aguirRe's tools. (The best a mapper can get!)

Textures  : knave.wad by Kell, and some modifications of my own.

Qc        : By necros & Kell

Bugs      : Unfortunatly, it can run slow on older systems. Expecially in the large open areas.
	    And they are large in this map I tell you!
	    You may want to use the -heapsize command, se below


Description: - All skill levels are suported. 

	    
Installation: 

	To run this map you must have the 'Quoth' map pack installed.
	If you don't have it you can get it here: kell.spawnpoint.org
	Install the pack before proceding!

	Unzip the two bsp files into your Quoth/maps directory.

	Start quake with the command -game Quoth.
	
	I recomment you also use the following parameters:
	
		-heapsize 48000
	
	And 
		+gl_farclip 16384 (for Fitzquake) or +r_farclip 16384 (for Joequake)
	
	Or you can enter those commands (without '+') in the console.
	The engine your using may have another command for farclip, consult the manual.

	To load the map write '-map breakstart' in the consol.
        
	Also in order to make the map run better you should use a skybox
	If you use a engine that support autoload of skyboxes
        (Fitzquake, Darkplaces o.a) you should be fine, the map loads the skybox at start.
	If your engine don't autoload but must have the skybox loaded manually at startup, 
	you must look in the manual of the engine to see how to do it. 
        The skybox to use is named 'xxxx'

	
Story : Not really -  just shoot anything!


Released september 2007.


Included in this .zip: hrim_sp3.txt (this text)
         	       breakstart.bsp
		       breakfast.bsp 
         	       



         *********************----------------------------------***********************

Disclaimer		: I assume no responsibility for anything of any sort
			  in any way, shape, or form,for any screw-ups
			  or even minor inconveniences this level causes you,
			  nor any other person,living or dead -- that you
                          have or will ever have any contact with in even the
                          slightest form.
			  This level has been tested and tested, so it shouldn't
                          mess with your computer or anything else remotely 
                          associated with it.



* Copywrite stuff *

This level may be included in any format such as disks, cds on the front of 
magazines BBS and other stuff i can't think of AS LONG AS THIS TEXT FILE IS 
SUPPLIED WITH THE LEVEL IN ITS ORIGINAL FORM WITH NO ALTERATIONS WHATSOEVER. OK?
This file is provided by the author "as is", and any expressed or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.

Conditions of distribution:

This map may be distributed providing:

(i) That it remains wholly unmodified and that this text file is also provided 
 and is unmodified

(ii) That it should be distributed as to no cost to the recipent such as through
     stupid "pay for levels that cost nothing" compilations.

(iii) That the copywrite notice and diclaimer remains intact


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