A downloadable game for Windows

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Spire of Ash (Early Access / Public Beta)

Spire of Ash is my dark-fantasy ARPG/party battler prototype — a run-based climb through an infinite tower of escalating floors, where builds snowball, loot gets weird, and your party either adapts… or gets erased.

This is a public early-access beta. It’s playable, it’s already addicting, and it’s also very much still being tuned. Balance, tuning, and bug fixes are the top priority right now — and now that the auto-updater is in place, I can ship changes fast.

What it is

  • Infinite tower progression: push floor after floor until you wipe or Death catches you.
  • Party-based combat: build a team, experiment with roles and synergies, and watch your run evolve.
  • ARPG-style loot and power curve: gear upgrades matter, scaling ramps up, and your choices compound.
  • Systems-first design: I’m building this like a “forever game” foundation — deep progression, lots of knobs, lots of future content.

Current focus (what I’m actively improving)

  • Performance and stability
  • Bug fixing (especially the annoying/obvious stuff)
  • Balance + tuning (making the difficulty curve feel fair, punchy, and readable)
  • UI clarity / player-facing explanations (less “why did that happen?”)

Downloads

The site offers two build types:

  • Installer (recommended): easiest setup + auto-updates
  • Portable: no install, just run it

Feedback

If you play even one run and tell me:

  • what felt good,
  • what felt confusing,
  • what felt unfair,
  • and what you wish existed…

…that’s insanely helpful. This whole beta exists so I can tune the game around real human behavior instead of just my dev brain.

Thanks for trying it — seriously.

Website: www.SpireofAsh.com
https://discord.gg/4RqVYH3uYs


Download

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Click download now to get access to the following files:

Spire-of-Ash-Setup-0.18.0.exe 330 MB

Development log

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