SPEED
Spring Lisp Game Jam 2026 entry.
A precision platformer with the focus on obtaining and maintaining speed.
Collect powerups, escape the caverns, and reach for the stars!
A write-up about the development process: andreyor.st/posts/2026-05-24-spring-lisp-game-jam-2026
Tips for playing
- Start the game with A, S, Z, or X keys.
- May run slowly in the browser! Download the cart and play in desktop TIC-80, if possible.
- When doing extended jumps, release the direction buttons to avoid losing speed
- Press the slide button preemptively instead of timing your slides
- Release the slide button when under a low ceiling, the slide will continue, and you'll be able to jump immediately after (jump doesn't work when the slide button is held)
- If you don't know how to make a certain jump, try doing it without jumping (????)
- The game menu features a dynamic camera and the ability to toggle off music if you prefer to hear only the game's SFX.
(Note: the game was designed around a fixed camera, with each room being an obstacle course. A dynamic following camera was added just for fun)
Share your completion time and retries!
Attributions
- Original music by whoisthatdf, TIC-80 port by andreyorst
- Palette: urbex-16
| Updated | 16 days ago |
| Published | 23 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Andrey Listopadov |
| Genre | Platformer |
| Made with | Aseprite, TIC-80 |
| Tags | 2D, No AI, Pixel Art, Retro, speed |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Links | Blog |
| Content | No generative AI was used |
Download
Download
speed.png 106 kB
Install instructions
Download speed.png and load it into TIC-80 player.






Comments
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This is really neat! The sliding option is a great fit for the speed.
I’m only in the first upstairs level and saw in the devlog that there’s a lot more to see, but my first takeaway is that I’m mightily impressed!
One thing that almost led me to think it didn’t work is that I couldn’t hit “any key”, but had to hit xza or s to start the game.
(maybe you could add a note about that so others don’t fall in the same trap)
Thank you for sharing.
Glad you liked it!
Yeah, I was so into TIC-80 aesthetics that I forgot that not everyone is familiar with its virtual controller mappings (even though I made an in-game tutorial that switches between keyboard keys and controller buttons in the message, depending on where the game is played, I still forgot to mention it on the title screen)