Spring Lisp Game Jam 2026 entry.

A precision platformer with the focus on obtaining and maintaining speed.

Collect powerups, escape the caverns, and reach for the stars!

A write-up about the development process: andreyor.st/posts/2026-05-24-spring-lisp-game-jam-2026

Tips for playing

  • Start the game with A, S, Z, or X keys.
  • May run slowly in the browser! Download the cart and play in desktop TIC-80, if possible.
  • When doing extended jumps, release the direction buttons to avoid losing speed
  • Press the slide button preemptively instead of timing your slides
  • Release the slide button when under a low ceiling, the slide will continue, and you'll be able to jump immediately after (jump doesn't work when the slide button is held)
  • If you don't know how to make a certain jump, try doing it without jumping (????)
  • The game menu features a dynamic camera and the ability to toggle off music if you prefer to hear only the game's SFX.
    (Note: the game was designed around a fixed camera, with each room being an obstacle course. A dynamic following camera was added just for fun)

Share your completion time and retries!

Attributions


source code

Updated 16 days ago
Published 23 days ago
StatusReleased
PlatformsHTML5
AuthorAndrey Listopadov
GenrePlatformer
Made withAseprite, TIC-80
Tags2D, No AI, Pixel Art, Retro, speed
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller
LinksBlog
ContentNo generative AI was used

Download

Download
speed.png 106 kB

Install instructions

Download speed.png and load it into TIC-80 player.

Comments

Log in with itch.io to leave a comment.

(+1)

This is really neat! The sliding option is a great fit for the speed.

I’m only in the first upstairs level and saw in the devlog that there’s a lot more to see, but my first takeaway is that I’m mightily impressed!

One thing that almost led me to think it didn’t work is that I couldn’t hit “any key”, but had to hit xza or s to start the game.

(maybe you could add a note about that so others don’t fall in the same trap)

Thank you for sharing.

(+1)

Glad you liked it!

Yeah, I was so into TIC-80 aesthetics that I forgot that not everyone is familiar with its virtual controller mappings (even though I made an in-game tutorial that switches between keyboard keys and controller buttons in the message, depending on where the game is played, I still forgot to mention it on the title screen)