V1.4 - Language support - Early Access on WEB

Language Support
The following languages are now supported:
- English (English) - Default
- Deutsch (German)
- Français (French)
- Español (Spanish)
- Português (Portuguese)
- 日本語 (Japanese)
- 中国人 (Chinese)
You can now enter your player name in your native language. Just use CTRL + V to paste your name on the player name screen. MacOS users should use the CMD +V instead.
Player names are limited to 10 characters to make sure they all fit in the High Scores screen.
Early Access on Web Version
Language support will be available on the HTML (Web) version so that we can flush out incorrect or poor translations. If you see a bad translation, please comment in this DevLog with:
- Which screen you see the bad translation.
- Which language has the bad translation.
- Which word is incorrect .
- Recommend a better translation.
Next Steps
If I get some feedback on the translations, I will make the fixes and push the native Windows, Linux, macOS and Android (via Google Play) versions.
How about more languages? Totally possible, but verifying translations eats up a lot of my time. It is a better use of my time focusing on development work.
I have the translation spreadsheet on Google Sheets which uses Google Translate. Google Translate is not perfect, so verification is needed.
I can provide access if you are serious enough to help me translate another language.
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More posts
- V1.5: Desktop and Android versions have localization5 days ago
- Support for 7 languages coming soon!Oct 15, 2025
- V1.3 released. A complete rewrite using Godot 4.5Aug 23, 2025
- Godot vs. libGDX: 2D Remake ShowdownAug 12, 2025
- V1.3 Moving to Godot!Aug 04, 2025
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