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candles flicker, candles bright
in this darkness give me light
moon above and earth below
let this fire burn and grow!

You have never been great at magic.

All too often, your spells backfire. Your potions sour in your cauldron. Your hexes miss their mark—or worse—hit the wrong people. Some say you just aren’t meant to be a witch. But after your last birthday, the one that marked your transition from a mere witchling to a full witch, you were accepted to Ms. Goode’s School of Witchcraft, and you are set to start in the fall. Everyone says that the only reason you were accepted is because your aunts work at the school, Headmistress Goode and her wife, another member of the faculty. No one says it to your face, but you can see it in their eyes: “You don’t belong here. It’s just favoritism. You will never be a real witch.” 

But you plan to prove them all wrong.

─── ⋆⋅☆⋅⋆ ──

Ms. Goode’s School (for Bad Witches) is a solo journaling role-playing game designed by Ari Bloom. In it, you play as a young witch whose journey to developing their craft is filled with trouble and danger and lots of hijinks. As the player, you will write magical incantations in the form of metered poetry.

This game takes as its primary inspiration all the iterations of Sabrina the Teenage Witch and The Worst Witch, but especially the 90’s television sitcoms.


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Click download now to get access to the following files:

Ms Goode's - Single Pages.pdf 22 MB
Ms Goode's - Spread.pdf 13 MB
Ms Goode's - Print, Single Fold Booklet.pdf 14 MB

Comments

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I got lost for hours in the world I built through this game. I've played a few solo journaling rpgs but usually have a hard time sticking with them - I tend to overthink the prompts and get stuck making decisions. Not with Ms. Goode's! The prompts strike a balance between being evocative enough that I'm excited to journal but with enough parameters so I don't get overwhelmed. There are plenty of opportunities to take the game in different directions. I find that character and plot development both feel organic.

I love writing poetry but never had a practice of writing metered poetry before. The editing phase aka something goes wrong was so helpful! It made sense narratively for my characters as well as for developing my craft. Made it to second term - here's my favorite spell I've written so far:

Take sunshine up to wiggle out
All's cold will soon have life
A root can grow in winter time
Forget the troubled night

I'm excited to play out the rest of the school year and see where the game takes me. 

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This game is so cool! Loved the poetry introduction and reading about the different meters. Can't wait to sit down and play.