まぁ、そもそもこれ作ったのが非エンジニアって話だものね エンジニアが洗い直せばさぞ色んなゴミが出てきたことでしょうね
Access data insights across all devices. Track player behaviors specific to your app. Analyze user behavior the way you want. Act upon the insights in real-time to customize user experiences. Optimize graphics quality & performance dynamically for every device With LiveTune, you can optimize the graphics quality for every device in real-time. By iterating and optimizing with real-world data contin
Access data insights across all devices. Track player behaviors specific to your app. Analyze user behavior the way you want. Act upon the insights in real-time to customize user experiences. Optimize graphics quality & performance dynamically for every device With LiveTune, you can optimize the graphics quality for every device in real-time. By iterating and optimizing with real-world data contin
Access data insights across all devices. Track player behaviors specific to your app. Analyze user behavior the way you want. Act upon the insights in real-time to customize user experiences. Optimize graphics quality & performance dynamically for every device With LiveTune, you can optimize the graphics quality for every device in real-time. By iterating and optimizing with real-world data contin
These are a set of best practices I’ve found from a number of other sites (some are copied whole), pared down the ones I don’t agree with and added a few of my own. I really need to go back through these, as some of them are no longer appropriate for Unity3D version 5+. Process Each team member should have a second copy of the project checked out for testing if you are using version control. Afte
Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see theis blog post. Server and Host In Unity’s High Level APIA system for building multiplayer capabilities for Unity games. It is built on top of the lower level transport real-time communication layer, and handles many of the common tasks that are requir
Version 1.105 is now available! Read about the new features and fixes from September. Visual Studio Code makes it easy to write and debug your C# scripts for Unity. This guide will help you make Unity and Visual Studio Code work together. If you're looking for resources to learn C#, check out our C# curriculum. Learn C# Curriculum If you're looking for resources to learn Unity, check out the learn
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IMPORTANT: due to the volume of spam accounts that have been bypassing the (simple) barrier question, we now require that all new accounts are approved by an administrator. At the time of writing (2012-11-28) we're still setting up procedures to deal with this, so please bear with us if your account creation request isn't handled in a timely manner. Please drop by the #unity3d IRC channel or Unity
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