アディクション・ベース・ゲームデザインとは? 依存症ベースのゲームデザイン。 http://rpgvault.ign.com/articles/986/986323p1.html 本文の意訳 意訳というか、主観が時々紛れ込んでいるので、ご注意を…。 if a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it. プレイヤーをゲームに依存させるには、「反復性のある動作」を経験させ、「報酬