Despite there being a "continue" button after leaving to main menu - game doesnt save on page refresh.
And you cant "continue" after finishing the demo, wanted to try the thing on orange trees and walk as far as i could, but oh well
Wildgrowth on minimals.
notes:
Just fix up the skill tree and it will be fine
oh wow, it overhauled since last time i played it
So, still a neat concept, nice enchancements with hazardz/boost slots, couple of notes:
hope there'll be something more to it on release rather than just "click in tact", cuz for steam's usual 2 hour mark-that might grow tedious and repetitive, because for "itch scale" its excellent, gl
cool, but:
gl on the release, i can see this thing being fleshed out properly (wonder if it will have any "Ball x Pit" easter eggs lmao)
Neat, but idk if the release version will bring anything new worthy of purchasing it. Here's a few notes:
GL with release
money counter bug is something i have never seen before, lmao
like someone said, you either spam in-and-out of game's fullscreen, or you just scroll the page down out-of-sight and counter being updated at the tickrate of around 25/s or +8/15 per "flick" (parkinsons style)
gameplay wise, sonar was useful early game and went completely irrelevant late game, just went full-digging the whole map to complete it, might be fixed with making digging more scarce and sonar more dependant (giving it WAY BIGGER range/enhancing the dig up value perhaps?/some other effects on treasure)
nice glitch to max out an upgrade(s):
1: get an autoclicker
2: find a spot on screen where your upgrade located (you have to have enough cash to buy at least 1 level)
3: go to pachinko screen, start autoclicker, enter upgrades, get the mouse in position
4: you're in crippling debt, which is washed away by getting a single cash prize from pachinko
2) that's the thing: i dont see what it does
3) is 50 not enough? and how is that even supposed to happen when the limit is set and after completing/canceling the project all tasks get reset to 0? (+you cant change task amount while in project)
4) after reset, because without those-grinding projects/achievements is tedious
UPD: now with milestone explained its all clear, thanks for fixing
Sweet short incremental with some story and actual characters, didnt think that'd be a strong point for an incremental. I'm just 100% on the side characters's side in terms of their opinions and views on the situation, where main reason for that is mayor being given to choose ONE MONTH LATER THAN HE SHOULD'VE, i really was expecting some sort of doc/money choice at the end of act 3, but- no, it was at the start of act 4 when it was too late XD
thx to incrementaldb website for tipping me off about this game