Thanks for the info and including the details. Some (new) players have this bug in the beginning and I don't know why yet. But I will try to fix it, if I can!
Watching this game loosely since near day 1, finally bought it. 4/5 stars. I'd like more yuri. don'tgiveaf about AI. Fking sold a microsoft stock just to buy this garbage.
The Patreon version is a couple versions ahead. On the itch version you have free updates in the future. Depending on the patreon tier you also get the itch version.
If the price is too high for you, then don't buy it. I valued it as I see fit for the 3+ years I have been working on it. I have already drawn a couple pieces by hand, but to replace all the art it would take another couple years, because there are so many visuals. If you only want to buy it with hand drawn art, you can return at that point. This is the cost of hand-drawn ( a lot of time or a high budget). Note, that I'm not a professional artist, so some might prefer AI even.
I'm sorry but I really cant see how you missed the transformations.
The player gets transformed into female when taking damage and depending on the cards you pick into a monstergirl. After stage 1 it is even forced, so you cant miss it there. New transformations follow in stage 2 and 3.
On top there are some events that have tf scenes.
Did I promise something else?
Also there is a free demo, where you can play a full playthrough.
Played demo for idk how long, kept getting difficulty progress reset, and then I found out the paid version was available on itch finally.
I have now played purchased 64 Hours, bought out "The Arcana" store, have 2500+ Arcane Dust, and have reached "Cheater" difficulty. RUDE! lol, I only save scummed a lot XP.
Seriously great job, and keep up the good work!!!
Things I have found:
1. Only saving at the map makes save scumming easy (Not a complaint, after Prince it became necessary for me to retry the first boss multiple times) but there is a bug, if you go to main menu or close the game, after a boss, before finishing the next "node". When you reload, the game goes back to the previous (completed) map, forcing a delete of the run.
2. Randomly while playing there will be a fight that is just a black screen, nothing is clickable, only the top bar UI shows. It persists through all loads, and if there isn't a different "node" to go to, forcing a delete of the run.
3. If you exit to main menu, immediately after a "?" node, were you got a event. Then load a different save, or make a new save, the first 2 maps all the "?" nodes will either be that same event, or a fight. This persists until the entire program is stopped, or the first save is moved to the next node, or deleted.
4. Certain events will not let you select the same option twice . The Vampire Bite, each rank of "donation", and Face sitting, Gold for health, choices in particular. This does not seem to occur with the Demon, card for card or health for card, choices. This seems to have something to do the previous #3 problem. If some lock-outs are intentional, the problem is the lock-out "bleeding" over from other saves. This persists until the entire program is stopped.
Hey there, With the next update the demo also should be offline only and progress will be retained better :)
Wow awesome, you probably played it more than me at this stage of game at least (maybe not over the 3 years of development)
1. I'm fighting this bug a long time already, so it happens with the menu option again (It happened with closing the game before). That's why I didn't have the return to menu for so long. -> I will take a look
2. Is it the same type of node (enemy or even the same color)? First time I hear about this one.
3. lol, will take a look thanks.
4. Yeah I fixed it for some, but I guess it needs another go.
Happy you like the game so much, and thanks for the feedback!
I saw you replied to other comments, so figured I'd at least put the info I had up, but didn't expect you to get to it so quick.
Lol, I can only aspire to your greatness.
1. Honestly, it's not that big of a issue, glad to know your aware.
2. Always enemy, I haven't paid attention to the color, but will in the future. It's low probability, I doubt many people will see it.
3. Yeah tested it using my endless King difficulty playthrough and a fresh playthrough. Repeatable early dragon egg event is OP. (Un)Fortunately it's completely controllable.
4. Thanks, good luck. In Rubber Duck we trust.
5. (Sorry, to add more) I don't know if intentional, but feels like a discrepancy. "Faithful Defense" is effected by shield, but "Centaur Defender" is not. With the event +1 shield (Couple in the peep hole) and the boss reward +2 shield (Mystic transformation) "Faithful Defense" becomes really powerful for a 1 cost (10 yellow cards in deck gives you 40 block) that can be extended with other shield granting cards. "Centaur Defender" is harder to extend to this point, requiring 29 strength, for a 2 cost. (best I have come up with is multiple copies of "Ready for Battle" and "Ghoulmancer's Boon" and multiple copies of "Infernal Recall").
Of course, you have made a game that honestly is fun, challenging, and balanced. Sometimes I wish it had a safe mode so I could play it with people over, but hey pretty pictures :D. Thanks for replying and actually listening!
I try to respond, when I have time. Easier would be Discord. I will definitely fix the event bug ^^ Thanks for breaking my game ;) 5. No worries, I'm happy people find stuff I can fix. I remember fixing faithful defense, so it doesn't scale with shield anymore. I just checked and I only fixed the text and not in the code, whoops. It won't scale anymore on shield and add the shield after counting the Cards.
I got feedback from people playing the mac Version, that it didn't work. (I can't test it). I didn't want to put something up for sale that might not work.
Did the Patreon/Free Versions for Mac work for you?
Is it hard to get to work on Mac?
I can create a Mac Version easily if it works and is tested.
I don't think I can decide the payment methods, this is handled by itch. You can checkout my patreon or SubscribeStar if they offer a better payment method. You will get a itchio key for the game there also (subscribtion for bigbanana or higher needed)
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I'm considering purchasing it, but what are the main differences from the DEMO version?
Also, how often are updates planned?
I don't live in the US, so using Patreon is difficult for me.
When can we expect an update? Be honest, I will not pay it twice.
Okey, I saw the answer. Now I'll wait for it.
I've beaten the game twice and did not receive any arcana dust for the shop. Is it because i did it on the peasant difficulty, or is that a glitch?
Its on the android version
Update: I played on page and got the dust
Thanks for the info and including the details. Some (new) players have this bug in the beginning and I don't know why yet. But I will try to fix it, if I can!
Just bought the game, is there a way to get the 1.01/1.0.2 updates for the purchase version?
Hello, these are patreon exclusive only. The version here gets only updated after a couple months with multiple updates combined.
Watching this game loosely since near day 1, finally bought it.
4/5 stars. I'd like more yuri. don'tgiveaf about AI. Fking sold a microsoft stock just to buy this garbage.
What is the difference between the paid version of itch and the patreon version?
The Patreon version is a couple versions ahead. On the itch version you have free updates in the future. Depending on the patreon tier you also get the itch version.
Thank you!
Shouldn't the price be half or even 6 bucks?
Even if the games good you still have AI content on front and center, which you did say you were going to replace it with real art
If the price is too high for you, then don't buy it. I valued it as I see fit for the 3+ years I have been working on it.
I have already drawn a couple pieces by hand, but to replace all the art it would take another couple years, because there are so many visuals. If you only want to buy it with hand drawn art, you can return at that point. This is the cost of hand-drawn ( a lot of time or a high budget). Note, that I'm not a professional artist, so some might prefer AI even.
Hey there,
I'm sorry but I really cant see how you missed the transformations.
The player gets transformed into female when taking damage and depending on the cards you pick into a monstergirl. After stage 1 it is even forced, so you cant miss it there. New transformations follow in stage 2 and 3.
On top there are some events that have tf scenes.
Did I promise something else?
Also there is a free demo, where you can play a full playthrough.
Played demo for idk how long, kept getting difficulty progress reset, and then I found out the paid version was available on itch finally.
I have now played purchased 64 Hours, bought out "The Arcana" store, have 2500+ Arcane Dust, and have reached "Cheater" difficulty. RUDE! lol, I only save scummed a lot XP.
Seriously great job, and keep up the good work!!!
Things I have found:
1. Only saving at the map makes save scumming easy (Not a complaint, after Prince it became necessary for me to retry the first boss multiple times) but there is a bug, if you go to main menu or close the game, after a boss, before finishing the next "node". When you reload, the game goes back to the previous (completed) map, forcing a delete of the run.
2. Randomly while playing there will be a fight that is just a black screen, nothing is clickable, only the top bar UI shows. It persists through all loads, and if there isn't a different "node" to go to, forcing a delete of the run.
3. If you exit to main menu, immediately after a "?" node, were you got a event. Then load a different save, or make a new save, the first 2 maps all the "?" nodes will either be that same event, or a fight. This persists until the entire program is stopped, or the first save is moved to the next node, or deleted.
4. Certain events will not let you select the same option twice . The Vampire Bite, each rank of "donation", and Face sitting, Gold for health, choices in particular. This does not seem to occur with the Demon, card for card or health for card, choices. This seems to have something to do the previous #3 problem. If some lock-outs are intentional, the problem is the lock-out "bleeding" over from other saves. This persists until the entire program is stopped.
Hey there,
With the next update the demo also should be offline only and progress will be retained better :)
Wow awesome, you probably played it more than me at this stage of game at least (maybe not over the 3 years of development)
1. I'm fighting this bug a long time already, so it happens with the menu option again (It happened with closing the game before). That's why I didn't have the return to menu for so long. -> I will take a look
2. Is it the same type of node (enemy or even the same color)? First time I hear about this one.
3. lol, will take a look thanks.
4. Yeah I fixed it for some, but I guess it needs another go.
Happy you like the game so much, and thanks for the feedback!
I saw you replied to other comments, so figured I'd at least put the info I had up, but didn't expect you to get to it so quick.
Lol, I can only aspire to your greatness.
1. Honestly, it's not that big of a issue, glad to know your aware.
2. Always enemy, I haven't paid attention to the color, but will in the future. It's low probability, I doubt many people will see it.
3. Yeah tested it using my endless King difficulty playthrough and a fresh playthrough. Repeatable early dragon egg event is OP. (Un)Fortunately it's completely controllable.
4. Thanks, good luck. In Rubber Duck we trust.
5. (Sorry, to add more) I don't know if intentional, but feels like a discrepancy. "Faithful Defense" is effected by shield, but "Centaur Defender" is not. With the event +1 shield (Couple in the peep hole) and the boss reward +2 shield (Mystic transformation) "Faithful Defense" becomes really powerful for a 1 cost (10 yellow cards in deck gives you 40 block) that can be extended with other shield granting cards. "Centaur Defender" is harder to extend to this point, requiring 29 strength, for a 2 cost. (best I have come up with is multiple copies of "Ready for Battle" and "Ghoulmancer's Boon" and multiple copies of "Infernal Recall").
Of course, you have made a game that honestly is fun, challenging, and balanced. Sometimes I wish it had a safe mode so I could play it with people over, but hey pretty pictures :D. Thanks for replying and actually listening!
P.S. Ghoulmancer's Boon is GOAT'd!
I try to respond, when I have time. Easier would be Discord.
I will definitely fix the event bug ^^ Thanks for breaking my game ;)
5. No worries, I'm happy people find stuff I can fix. I remember fixing faithful defense, so it doesn't scale with shield anymore. I just checked and I only fixed the text and not in the code, whoops. It won't scale anymore on shield and add the shield after counting the Cards.
Thanks!
Is there no mac version for the completed game
I got feedback from people playing the mac Version, that it didn't work. (I can't test it).
I didn't want to put something up for sale that might not work.
Did the Patreon/Free Versions for Mac work for you?
Is it hard to get to work on Mac?
I can create a Mac Version easily if it works and is tested.
Well the other endings are locked behind the full version so
Do you have Discord? DM me there, if you can tell me how it works for Mac, I'll give you the Mac version :)
Are there any other payment methods besides PayPal?
I don't think I can decide the payment methods, this is handled by itch.
You can checkout my patreon or SubscribeStar if they offer a better payment method. You will get a itchio key for the game there also (subscribtion for bigbanana or higher needed)