<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Breakable Devlog - itch.io</title><link>https://bromelee.itch.io/breakable</link><description>Adventure Game, Fragile Character.         Award: Best Audio - Jury Desition</description><item><guid>https://bromelee.itch.io/breakable/devlog/314906/some-extra-data-about-production</guid><title>Some extra data about production</title><link>https://bromelee.itch.io/breakable/devlog/314906/some-extra-data-about-production</link><pubDate>Mon, 15 Nov 2021 17:53:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>well to show you a little more, this is all the data of the game i already show in past devlogs some of those codes, i wanna show you here some others that were implemented in the past devlog. All the...</p>]]></description></item><item><guid>https://bromelee.itch.io/breakable/devlog/314575/beta-completed-simple-explanation-third-lvl-collectives-savecontinuecinematic-and-extras-or-easter-eggs</guid><title>Beta completed - simple explanation (Third Lvl, Collectives, save/continue,cinematic and extras or easter eggs)</title><link>https://bromelee.itch.io/breakable/devlog/314575/beta-completed-simple-explanation-third-lvl-collectives-savecontinuecinematic-and-extras-or-easter-eggs</link><pubDate>Sun, 14 Nov 2021 17:39:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Well the work is complete. First, the save and load is programed but decided to divided the map in parts so each scene represent one leve, for time i cant constantly code the save data in each room an...</p>]]></description></item><item><guid>https://bromelee.itch.io/breakable/devlog/314102/gameover-battle-ai-and-others-ideas</guid><title>GameOver, Battle, AI and others ideas</title><link>https://bromelee.itch.io/breakable/devlog/314102/gameover-battle-ai-and-others-ideas</link><pubDate>Sat, 13 Nov 2021 04:06:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Well those days was hard to find time to work on this, but here is the second Devlog with many data to explain a little e.e Decided to continue with the GAMEOVER Screen i already have the broken anima...</p>]]></description></item><item><guid>https://bromelee.itch.io/breakable/devlog/313101/the-beginning-idea-mechanics-and-more-only-paper</guid><title>The Beginning, idea, mechanics and more (only paper)</title><link>https://bromelee.itch.io/breakable/devlog/313101/the-beginning-idea-mechanics-and-more-only-paper</link><pubDate>Wed, 10 Nov 2021 03:42:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzc0MDc3MDYucG5n/400x224%23c/sOvW4h.png" class="post_image"/><p>Well this is the start, like i said in the dashboard, my idea is use a fragile character, and decided to be a porcellaine doll, a thing that is usually manage with so much precaution, with this in min...</p>]]></description></item></channel></rss>