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Ccjjkk95

1
Posts
A member registered Nov 18, 2022

Recent community posts

issues i have come across:

- attacking and jumping is very irritating 

- when you attack, character moves forwards this leads to the player falling off ledges or hitting directly into the enemy

 - game crashed when turning back out of the boss room

- enemies once hit may keep flying upwards 

- rage gage depletes once used even once 

- all the health is healed which no matter how much the rage is full it will deplete entirely. even if there is a little rage it will give u full health. 

- clipped into wall [sent screen shot] cannot escape once entered 

- the input for dashing is very inconvenient and has gotten me killed a lot

- the boss attacks are near to impossible for there to allow an opening. although yes during flight however this leads to the next issue of the attack button lunging forwards which causes me to go into the enemies killing me in the end

- the boss room is way too small the enemies ends up spewing too many attacks leaving me to mostly dodge than actually attack and the wait time when there is no attacks i am too busy dodging and far away from the boss 

- dashing into the boss attacks  the attack. although a fun idea to dodge the attack however in doing so u will mostly hit right into the boss or when your about to swing the boss has just left your reach. 

- the boss attacks are used when they hit a wall causing them to hit corners which cause multiple attacks and hitting them into a tight corner causes an instant kill to the player

-the buttons for heal/attack/dash/jump  where very inconvenient as doing multiple attacks felt very awkward as i would mostly have to focus which button is which and during a boss fight that is very difficult to pull off when needing to think quickly

- no way to change the button settings

- the rolling rat thingy IS UNKILLABLE DAMMIT


positives:

- the game opening area looks very appealing although a touch up to the colour would be appeasing to the eyes to relax due to the colours being very harsh

- the rage meter was a fun 

- the exploration of the 1st area was nice however unable to leave due to the impossible boss {and "git gud" wasnt an issue)

- the bat enemies was my fav so far due to them being very simple 



my over review and personal opinion of the game:

The game is seen to be a very hollow knight inspired game with most of the animations being very similar or very chopped up but same replica of the game but honestly i found my self at most of being at a discomfort trying to get through a specific section such as the boss fight. the switch in the 1st area felt very pointless as i could access the top area anyways and was just a meaningless task to full fill as it felt unneeded. in the beginning area my instinct was to move right rather than left which i didnt understand what was going on nor was there a tutorial teaching me or text telling me what to do which needed me to check the controls before hand which again felt inconvenient


feedback:

- the boss attack patterns need to change to be slightly more forgiving for attacks as it felt very impossible

- the player should stop in his tracks when he moves and not slow down slightly as i felt my self sliding off ledges (due to my mind set thinking it was similar too hollow knight movement that might of been my own mistake apologies)

- a way to change the controls as ide prefer the attack to be left click than it being z and movement to be WASD as they felt more comfortable than UP/DOWN/LEFT/RIGHT keys.

- colour to the game to be less harsh maybe darker back ground and bluish might help soften for the eyes.




thank you for allowing me to test your game. Ccjjkk95 

play again? yes! ,ide love to after improvements are made

rate so far? 3/10, due to it being very unforgiving even for a Metroid Vania