ED5 Character Progression RMMZ/MV
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โจ ED5_CharacterProgression — Aura Glow, Hover Effects & Stat Growth
ED5_CharacterProgression adds stylish level-based character growth to RPG Maker MZ & MV with glowing aura effects, floating hover movement, staged visual unlocks, and a modern HTML/CSS stat distribution screen. Give your party visible power progression as they level up, then let players spend earned stat points through a clean, responsive interface that feels far more advanced than default menu windows.
โจ Version: 1.0 | ๐ฎ RPG Maker MZ & MV | ๐ค Author: ED5 (ChigooX)
โจ Key Features
๐ Aura Glow Effects
Add a glowing magical aura to actors once they reach the required level. Configure the glow color, intensity, pulsing behavior, and optional particles globally or per actor.
Add a glowing magical aura to actors once they reach the required level. Configure the glow color, intensity, pulsing behavior, and optional particles globally or per actor.
๐ชฝ Hover / Floating Movement
Characters can rise above the ground with smooth idle bobbing and optional shadows. Hover can unlock at the same time as aura glow or later in the progression path.
Characters can rise above the ground with smooth idle bobbing and optional shadows. Hover can unlock at the same time as aura glow or later in the progression path.
๐ Staged Level Progression
Build level bands with different aura colors, hover states, aura intensity, and particle effects. Example: red glow at levels 10 to 20, white glow at 21 to 31, hover from 40+, then green glow with a new particle style at 100+.
Build level bands with different aura colors, hover states, aura intensity, and particle effects. Example: red glow at levels 10 to 20, white glow at 21 to 31, hover from 40+, then green glow with a new particle style at 100+.
๐๏ธ User-Friendly Plugin Manager Setup
The staged effect system uses structured plugin parameters with dropdowns and toggles, so you do not need to type raw configuration text for normal use.
The staged effect system uses structured plugin parameters with dropdowns and toggles, so you do not need to type raw configuration text for normal use.
๐ช Multiple Particle Styles
Choose from Orbit, Spiral, Sparkle, Embers, or None to change how aura energy behaves around each actor.
Choose from Orbit, Spiral, Sparkle, Embers, or None to change how aura energy behaves around each actor.
๐ง Modern HTML Stat Screen
Players can spend points earned on level-up through a modern HTML/CSS overlay with animated stat bars, point tracking, actor switching, and reset support.
Players can spend points earned on level-up through a modern HTML/CSS overlay with animated stat bars, point tracking, actor switching, and reset support.
๐พ Save / Load Safe
Distributed stat points, aura overrides, and floating state support save/load compatibility so progression remains persistent across sessions.
Distributed stat points, aura overrides, and floating state support save/load compatibility so progression remains persistent across sessions.
๐ฅ Party-Wide Visual Progression
Effects work on the party leader and followers, making the entire team feel stronger as they grow.
Effects work on the party leader and followers, making the entire team feel stronger as they grow.
๐งฉ What This Plugin Does
ED5_CharacterProgression combines two powerful systems into one plugin:
1. Visual Level Progression: actors gain aura glow and floating/hovering effects as they level up.
2. Player-Driven Stat Growth: actors earn points each level and can invest them into parameters like ATK, DEF, AGI, MHP, and more.
Use it for RPGs, action RPGs, MMO-style progression, magical transformations, class awakenings, divine blessings, spirit ascension systems, or any project where leveling up should feel visible and impactful.
1. Visual Level Progression: actors gain aura glow and floating/hovering effects as they level up.
2. Player-Driven Stat Growth: actors earn points each level and can invest them into parameters like ATK, DEF, AGI, MHP, and more.
Use it for RPGs, action RPGs, MMO-style progression, magical transformations, class awakenings, divine blessings, spirit ascension systems, or any project where leveling up should feel visible and impactful.
โ๏ธ Staged Effect Example
A sample progression path you can build directly in the plugin manager:
| Stage | Levels | Aura | Hover | Particles |
|---|---|---|---|---|
| Stage 1 | 10 - 20 | Red glow | Off | Orbit |
| Stage 2 | 21 - 31 | White glow | Off | Sparkle |
| Stage 3 | 40+ | None | On | None |
| Stage 4 | 100+ | Green glow | On | Embers |
Fallback Support: if you leave the structured stage list empty, the plugin still supports the old Aura Level Threshold and Float Level Threshold settings.
๐ท๏ธ Actor Notetags
Use actor note tags to customize or restrict progression effects per actor:
<AuraColor:#ff00ff> — Override aura color for this actor
<AuraIntensity:25> — Override aura intensity
<NoAura> — This actor never gains aura glow
<NoFloat> — This actor never gains hover/floating
<AuraIntensity:25> — Override aura intensity
<NoAura> — This actor never gains aura glow
<NoFloat> — This actor never gains hover/floating
๐ฎ Stat Distribution System
Each actor earns stat points on level-up. Those points can be invested into configurable stats such as:
MHP, MMP, ATK, DEF, MAT, MDF, AGI, and LUK
You control:
โข how many points are earned per level
โข which stats appear in the screen
โข how much each invested point adds
โข the max points allowed per stat
MHP, MMP, ATK, DEF, MAT, MDF, AGI, and LUK
You control:
โข how many points are earned per level
โข which stats appear in the screen
โข how much each invested point adds
โข the max points allowed per stat
The included stat screen uses a modern HTML/CSS overlay instead of a bitmap-heavy window, making it ideal for polished RPG UI setups. Players can open it from the menu or via plugin command.
๐ Plugin Commands (MZ)
| Command | Description |
|---|---|
Enable Aura |
Force-enable aura glow on an actor |
Disable Aura |
Force-disable aura glow on an actor |
Set Aura Color |
Change an actor's aura color by command |
Enable Float |
Force-enable floating on an actor |
Disable Float |
Force-disable floating on an actor |
Open Stat Screen |
Open the stat distribution UI |
Add Stat Points |
Grant bonus stat points to an actor |
Reset Stats |
Refund all distributed stat points for an actor |
๐ MV Plugin Commands
ED5Aura Enable actorId
ED5Aura Disable actorId
ED5Aura Color actorId #hexcolor
ED5Float Enable actorId
ED5Float Disable actorId
ED5Stats Open
ED5Stats AddPoints actorId amount
ED5Stats Reset actorId
ED5Aura Disable actorId
ED5Aura Color actorId #hexcolor
ED5Float Enable actorId
ED5Float Disable actorId
ED5Stats Open
ED5Stats AddPoints actorId amount
ED5Stats Reset actorId
๐ Script Calls
ED5.Aura.enable(actorId)
ED5.Aura.disable(actorId)
ED5.Aura.setColor(actorId, '#ff00ff')
ED5.Aura.setIntensity(actorId, 20)
ED5.Aura.isActive(actorId)
ED5.Float.enable(actorId)
ED5.Float.disable(actorId)
ED5.Float.isActive(actorId)
ED5.Stats.open()
ED5.Stats.addPoints(actorId, amount)
ED5.Stats.resetActor(actorId)
ED5.Stats.getSpent(actorId)
ED5.Stats.getAvailable(actorId)
โ๏ธ Plugin Parameters
| Parameter Group | What It Controls |
|---|---|
| Aura Glow | Threshold fallback, default color, intensity, pulse, particles, particle count, and default particle effect |
| Effect Stage List | Start/end levels, aura color, intensity, hover state, and particle effect per progression stage |
| Floating | Hover threshold fallback, float height, bob speed, bob amount, and shadow visibility |
| Stat Distribution | Menu integration, points per level, included stats, multipliers, and stat caps |
| Legacy Compatibility | Optional legacy stage text remains available for compatibility imports |
๐ Quick Start
Step 1: Install
ED5_CharacterProgression.js in your js/plugins/ folder and enable it in the Plugin Manager.
Step 2: Decide whether to use the simple legacy level thresholds or the structured Effect Stage List for staged aura/hover progression.
Step 3: Configure your stat screen settings, points per level, and allowed stats, then open the stat screen from the menu or plugin command.
Step 4: Optionally add actor note tags like
<AuraColor:#ff00ff> or <NoFloat> to customize individual characters.
๐ฏ Perfect For
โข JRPG and action RPG progression systems
โข MMO-style power growth and visible leveling milestones
โข Magical awakening or ascension mechanics
โข Character transformation systems
โข Games where players want direct stat customization
โข Projects that need modern HTML UI mixed with classic RPG Maker gameplay
โข MMO-style power growth and visible leveling milestones
โข Magical awakening or ascension mechanics
โข Character transformation systems
โข Games where players want direct stat customization
โข Projects that need modern HTML UI mixed with classic RPG Maker gameplay
๐ Terms of Use
- โ Use in commercial and non-commercial RPG Maker MZ & MV projects
- โ Credit ED5 (ChigooX) in your game credits
- โ Do not redistribute or resell this plugin
- โ Do not claim this plugin as your own
| Status | Released |
| Category | Assets |
| Author | ChigooX |
| Tags | 2D, plugin, RPG Maker MV, RPG Maker MZ |
| AI Disclosure | AI Assisted, Code |
Download
Download NowName your own price
Click download now to get access to the following files:
ED5_CharacterProgression.js 75 kB
ed5-character-progression-rmmzmv-plugin.zip 19 kB
Version 1.0
LICENSE_FREE.md 1 kB
Development log
- New Free Plugin! ED5 Character Progression92 days ago



Comments
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lol sorry fixing now!
fixed!