A downloadable tool for Windows, macOS, and Linux

Download NowName your own price

GB Studio is a quick and easy to use drag and drop retro game creator for your favourite handheld video game system.

Please support on Patreon at: https://www.patreon.com/gbstudiodev 🙏❤️

[Update] GB Studio 4.3.1 now available!

This one is a small bug fix release to fix a few early issues found in 4.3.0. Deleting music files no longer causes the application to crash (sorry!) and there's no longer an error message shown in the Javascript console of web builds.

The changelog is available at https://github.com/chrismaltby/gb-studio/blob/develop/CHANGELOG.md#431---2026-06-11

If you spot any problems, please make sure to report an issue at https://github.com/chrismaltby/gb-studio/issues

[Update] GB Studio 4.3.0 now available!

This version includes:

  • The new music editor that was recently released at music.gbstudio.dev including MIDI input
  • The ability to place notes in the world view
  • Plugin authors now have more ways to prevent plugin clashes, with support for patch files and alternate files when other plugins are detected
  • Data Table Lookup event which allows reading static table data like monster stats using an index variable. You can even import/export to .CSV files
  • Super GB games can now use the "Set Super GB Color Area" event to show up to four color palettes on screen at once
  • a Ukrainian localisation
  • Lots of bug fixes in the game engine

And much more!

A massive thank you to everyone who contributed code, reported bugs, shared feedback, and supported GB Studio on Patreon!

Full changelog is available at https://github.com/chrismaltby/gb-studio/blob/develop/CHANGELOG.md#430---2026-06...

If you spot any problems, please make sure to report an issue at https://github.com/chrismaltby/gb-studio/issues

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GB Studio is a visual game builder with no programming knowledge required allowing you to make real Game Boy ROMs in minutes. You can run the games on any emulator or you can run them on your Game Boy if you've got a flash cart!

Full documentation is available at https://www.gbstudio.dev/.

It's open source too!

Can't wait to see what you make!

- Chris

Updated 5 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(747 total ratings)
AuthorChris Maltby
GenreAdventure, Role Playing
Tags8-Bit, Game Boy, GameMaker, Level Editor, Pixel Art, Retro, RPG Maker, tools

Download

Download NowName your own price

Click download now to get access to the following files:

GB Studio for Windows 64-bit (With Installer) 237 MB
GB Studio for Mac (Apple Silicon) 112 MB
GB Studio for Mac (Intel) 118 MB
GB Studio for Linux (AppImage) 120 MB
GB Studio for Linux ARM (AppImage) 121 MB
GB Studio for Ubuntu/Debian Linux 91 MB
GB Studio for Ubuntu/Debian Linux ARM 91 MB
GB Studio for Fedora/Red Hat Linux 95 MB
GB Studio for Fedora/Red Hat Linux ARM 91 MB
GB Studio for Windows 64-bit (No Installer) 124 MB
GB Studio for Windows 32-bit (With Installer) 227 MB
GB Studio for Windows 32-bit (No Installer) 118 MB

Development log

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Viewing most recent comments 4 to 43 of 653 · Next page · Last page
(+1)

Thank you for all the hard work and the incredible amount of updates over the last years. 
GB Studio has changed the Game Boy scene a lot. 
<3

???

this didn't happen with previous versions

I saw this happen on another project with 4.3.0 yesterday, there might be another message in the log saying that a script doesn’t fit into a memory bank. The error isn’t very good but it’s saying that one of your scripts is too long and needs to be reduced in size or split into smaller parts. (Dialogue events now take up slightly more memory to fix a bug that was found)

Check out the second half of this message on GitHub where I see the same issue and gave a fix https://github.com/chrismaltby/gb-studio/issues/2098#issuecomment-4693926923

I’m going to work on improving that error message for the next version.

If you want to look at your project directly you can submit an issue at https://github.com/chrismaltby/gb-studio/issues to share your project files.

You should also be able to still open the project in 4.2 if you want to keep using the older version

I have this project 4.2.0 that it's the same but It will not saved

Hi Samuel, can you submit a bug report at https://github.com/chrismaltby/gb-studio/issues with more information about what you're doing, and any error messages you're seeing. My guess is you have a project you made with 4.2.0 that you're trying to open in 4.3.0 but now can't save it?

Things that it would be good to know:
- What operating system are you using? Windows? Mac? Linux?
- Which version of GB Studio are you using? 4.3.0?
- Are there any error messages, what do they say?
- Is there anything specific about where your project files are stored? e.g. they're on an iCloud drive? On a USB stick? Or just on your hard drive as normal.
- Can you provide screenshots?
- Can you provide project files so I can reproduce the issue myself?

If you can provide as much information as possible at https://github.com/chrismaltby/gb-studio/issues (Click "New Issue" on that page) I'll do what I can to help.
Thanks,
Chris

There was an Error while saving because it wouldn't save project

(1 edit)

My GB Studio fangame went viral after some YouTube channel specializing in hacks and homebrews posted a playthrough! That is not something I was ready for.

(+2)

Awesome, well done Levi! Is that your Yoshi game? I've just been playing it now, really cool!

Cool to experiment with! i am currently making a test/tech demo with it, which when i get the first stage done, i will try to redo the backgrounds and give the game a name, and then using all the code i will expand it and add in more stages! thanks for this amazing software!

Hi Chris - been a MASSIVE fan of GB Studio since day one, such an amazing (and huge) project! I've been developing a cool design partner app for GB Studio and would love it if you could maybe give some feedback. It's early stages, but pretty feature rich, and exports GB Studio projects - I call it GB Edit - gbedit.dev - thanks in advance!

That's amazing! I love the GB Edit Tool. It's so straightforward. I had fun doodling a house and some trees in it just now and watching the feedback in the live preview.

What about base tempo into GB Studio like the one that uses on gb music and what about the bbr image that comes with

  it uses to use this image as a logo like using .jpg or .gif

And also fix the bug because I saw the left edge when the player touches the edge it will not be able to see OK?

And there's something wrong with the actors because it will not work correctly.

Can you update to 4.2.3?

Are there terms of use somewhere I can't seem to find or is it just "use it!!! have fun!!!" ?

(+2)

The software license is here :-) https://github.com/chrismaltby/gb-studio/blob/main/LICENSE but, yes, pretty much "use it!!! have fun!!!" + "you own everything you make"

Thank you lol forgot to check github, I was just checking out the website. You're the best

What about base tempo into GB Studio like the one that uses on gb music and what about the bbr image that comes with

  it uses to use this image as a logo like using .jpg or .gif

Can you update to 4.2.3?

Also fix the bugs to it's GB Studio because there is something wrong with the actor's movements so, can you fix it for me?

(+5)

Just wanted to drop by and say, love ya Chris!

(+3)

❤️

(+2)

good

how can i make it portable for usb drivers

one other issue i'm having is actors not animating if they don't move diagonally first. this didn't happen in 4.1

is there a fix for this too?

unsure if it's also a bug but trying to use the new left-right-only animation state doesn't flip the actor when moving a different direction, at least in adventure mode. could that be added as a fix in a new version? would halve the amount of animation data i need for this character. if so, i guess the expected outcome would be if it moves any amount left or right it will animate in that direction, but if it only moves up or down it will maintain the direction it was already facing? would be a huge deal for me if that's how it worked

(1 edit)

So do I understand that you can make GBA games with GB Studio also? Or are you able to just port your  GB and GBC games to GBA?

The Game Boy Advance is able to play GB and GBC games. That's all.

(+1)

Although I did put an Easter egg in my game that changes one sprite depending on whether you're using a Game Boy Color or a Game Boy Advance.

Deleted 106 days ago
(+1)

Hi, could you maybe try clearing your build cache or setting a different temporary directory as shown in these screenshots? I've had a few similar reports recently and I'm wondering if there's something causing old cached versions of files to be used when they shouldn't.

Hopefully this works for you, I'm investigating what's going on and will have a fix released as soon as I can figure it out :-)


Deleted 106 days ago
(+1)

Appreciate the Linux ARM64 builds! Thank you! I could finally ditch MacOS totally on my M1 Macbook to tinker with one of my favorite pastimes: GB Studio!

Which Linux distro are you using on M1, is that Asahi? Considering trying something like that out on my M1 Mac Mini when I get my next desktop Mac :-)

(+1)

Yes. Asahi Fedora with Gnome. Works great.

(1 edit)

I noticed that if you edit an FX Hammer .sav file after adding it to your project, the .gbsres file associated with said .sav file won't automatically update to account for the number of sound effects. You have to go in there and manually type in the number of sound effects if you want them all to play correctly.

Thanks Levi, I hadn't seen this before but you're right. I've got a fix in place now which will be included in the next bug fix release :-)

Hi Levi, I think this should be fixed now in 4.2.2 :-)

(+2)

Any chance Game Gear support could be added or maybe a seperate release such as a GG Studio?

(+1)

I wanted to know if there are plans to add gravity for actors, since not being able to use it greatly limits the platform mode, for the movement of enemies and especially bosses. I was told that it is difficult to implement, but I am asking anyway, since this feature is almost essential for projects such as platform games

(+1)

Good point. I made a Mario fangame with this engine, and I had to give it physics like Super Mario Land. It worked pretty well, but I couldn't really make enemies fall off ledges that way, and the boss movement was a little janky.

(+2)

I’m happy to pay 10 EUR for this fantastic software.

(+1)

a good engine to begin i like it

(-3)

why does it track my location?

(+1)

I’m not sure what you mean? It doesn’t track your location and should never ask permission to either. Where are you seeing this? Is this on Windows, Mac or Linux?

(-3)

Windows, the taskbar says "Location in use by: GB Studio"

(+2)(-8)

probably because it uses chromium, and as we know google loves collecting our data

(2 edits)

...no.... you're not being tracked, this has nothing to do with tracking. You completely misunderstood what that meant on a basic level. This has nothing to do with google, or tracking your location in the world or anything. Your not being tracked, you're being weird.

So, when it says „Location in use by GB Studio,“ what would that mean, if not for what it says?

The installer asked me for location permissions, too. I denied them, but it definitely tried.

It doesn't. It's not tracking you. Your being paranoid and weird and you read what you saw wrong. You're not being tracked. Your computer is informing you where the program is located on your computer's files. There is no tracking. You're not being spied on. 

(-1)

The "Location in use by: GB Studio" on the bottom of my screen would say otherwise

(2 edits) (-1)

Also, looking at your posts, they're almost all negative. Not a single positive thing comes out of your mouth. You've only said one non-negative thing as of making this comment.

Oddly enough, the posts you make are primarily you calling people stupid/paranoid for them saying that something has potentially malicious code in it.

(+1)

Truly a fantastic engine

gaming

(-14)

i have one suggestion even if it takes 100 years can you make a gba game maker

(+1)

sure not... forget about it unless u rddy to pay Chris for it

Is there any way to make bullets fired in GB Studio have different trajectories, like the varied projectiles in Mega Man? Because it seems that bullets can only be made to move in straight lines.

There is a plug-in that allows you to emulate the behavior of Megaman-style bullets.
If you’re interested, here’s the link: https://nokotin.itch.io/custom-projectile-plugin

(+1)

Thanks for the guidance.

I feel you, bud. I had to make the fireballs in my Mario fangame fly straight instead of bouncing along the ground.

The plugin mentioned by the brother above can effectively alleviate this issue.

Additionally, I'm not sure how to achieve the replacement of individual ordinary tiles in GBS. When I try to replace one, all identical tiles get replaced together. This forces me to resort to character sprites. However, the Game Boy's hardware should be capable of achieving such an effect. For example, in "Harvest Moon," using a hoe to till the land replaces each tile individually as it is tilled.

That might be covered in the next update. However, there is this trick I came up with in my game.

I started with a background that looked something like this:

Then I told the game to replace each tile used for "shocked Keeby" with a solid green tile when the scene started. Then I could put it back to the way it was when I was ready to show "shocked Keeby" again. Of course, I could have achieved this same effect using sprites, but I did it this way to make room for more sprites to appear in a row together. It ended up looking like this in the VRAM:

with shocked Keeby: 

without shocked Keeby: 

Maybe you could try something like that if you've got enough VRAM space.

(+1)

I see, learned something new. That reverse thinking approach is so clever!

(1 edit)

What if you make the music wobble or change tempo on update event

and also 256 color image on logo automatic only just like

Only in color mode OK?

At least 4.3.0

GBA next? Btw, pretttttyyy good for homebrew and making your own little nostalgic game company

this is amazing

(2 edits) (+1)

is this open source, to be modded/have ad-ons?, this is amazing but it can be difficult to do some more specific/complicated things

I enjoyed making a fangame with this engine. Once the new update comes, I think I'll start a new project with my original characters.

Can you fix the animation state and swap titles because it might had an issue with that. I see a glitch!

Can you make a platformer mode where the player can swim?

(1 edit) (+2)

I've made a platformer game where there's a short swimmable section. I just altered the physics to make everything slower and then attached a "Player Bounce" event to the jump button to make the player rise with every tap.

(+1)

that's pretty clever.

(+1)(-33)

i hate it👍

(+12)

No one cares, we love it!

(-5)

Your mom hate something too and that's you

(+1)(-1)

How do you import backgrounds?

(1 edit)

Import backgrounds? This game engine uses .png files for backgrounds. All you should have to do is put them in the assets/backgrounds folder.

(-5)

You wanna test out my game? (Sorry about the video quality) https://gameboyguy.itch.io/animal-crossing-pocket-dreams-v1
Viewing most recent comments 4 to 43 of 653 · Next page · Last page