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authorLiang Qi <[email protected]>2016-09-29 07:42:39 +0000
committerThe Qt Project <[email protected]>2016-09-29 07:42:39 +0000
commit75aea3ff5eec4a5c8f4184e14a90f4a5e3a577b0 (patch)
treefcf23325ec038627de8861c9e8f9a4aa2223feef /src/gui/opengl/qopenglshaderprogram.cpp
parent433e5ccf507fc153db589df80655618f241af0c3 (diff)
parentcdb56c42fc1145ad25560720fb95df2bfa760a20 (diff)
Merge "Merge remote-tracking branch 'origin/5.7' into 5.8" into refs/staging/5.8
Diffstat (limited to 'src/gui/opengl/qopenglshaderprogram.cpp')
-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index f076e10e207..61343e5f5a6 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -523,16 +523,26 @@ bool QOpenGLShader::compileSourceCode(const char *source)
QVarLengthArray<const char *, 5> sourceChunks;
QVarLengthArray<GLint, 5> sourceChunkLengths;
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (versionDirectivePosition.hasPosition()) {
- // Append source up to #version directive
+ // Append source up to and including the #version directive
sourceChunks.append(source);
sourceChunkLengths.append(GLint(versionDirectivePosition.position));
+ } else {
+ // QTBUG-55733: Intel on Windows with Compatibility profile requires a #version always
+ if (ctx->format().profile() == QSurfaceFormat::CompatibilityProfile) {
+ const char *vendor = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_VENDOR));
+ if (vendor && !strcmp(vendor, "Intel")) {
+ static const char version110[] = "#version 110\n";
+ sourceChunks.append(version110);
+ sourceChunkLengths.append(GLint(sizeof(version110)) - 1);
+ }
+ }
}
// The precision qualifiers are useful on OpenGL/ES systems,
// but usually not present on desktop systems.
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
const QSurfaceFormat currentSurfaceFormat = ctx->format();
QOpenGLContextPrivate *ctx_d = QOpenGLContextPrivate::get(QOpenGLContext::currentContext());
if (currentSurfaceFormat.renderableType() == QSurfaceFormat::OpenGL