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authorLaszlo Agocs <[email protected]>2022-04-26 03:57:12 -0700
committerLaszlo Agocs <[email protected]>2022-04-27 06:13:13 -0700
commit8161726619b71fb5bd8f77c7fd020d53d5ac7c9e (patch)
tree7dfd7bf41a5ba821dab0c304d244d49e8b4653fe /src/opengl/qopenglvertexarrayobject.cpp
parent9861fd09cba4fe220f668585c78a7324d069ef94 (diff)
Revive eglfs' raster window support
A number of consequences of the new rhi-based backingstore composition were not handled. Most importantly, the fact that RasterGLSurface is not a thing anymore in practice causes challenges because we can no longer decide just based on the surfaceType what a QWindow with OpenGLSurface would be. (a plain GL window or a GL window with a backing store?) Also, the backingstore needs to be able to initialize its backing QRhi by itself, because with eglfs going through OpenGL is the only way. Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e Fixes: QTBUG-102750 Change-Id: Ia1ca59d01e3012264a76b50e591612fdcc2a0bd6 Reviewed-by: Qt CI Bot <[email protected]> Reviewed-by: Andy Nichols <[email protected]>
Diffstat (limited to 'src/opengl/qopenglvertexarrayobject.cpp')
-rw-r--r--src/opengl/qopenglvertexarrayobject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/qopenglvertexarrayobject.cpp b/src/opengl/qopenglvertexarrayobject.cpp
index 63e37727f91..9df48a3ddc0 100644
--- a/src/opengl/qopenglvertexarrayobject.cpp
+++ b/src/opengl/qopenglvertexarrayobject.cpp
@@ -274,7 +274,7 @@ void QOpenGLVertexArrayObjectPrivate::destroy()
vao = 0;
}
- if (oldContext && oldContextSurface) {
+ if (oldContext && oldContextSurface && oldContextSurface->surfaceHandle()) {
if (!oldContext->makeCurrent(oldContextSurface))
qWarning("QOpenGLVertexArrayObject::destroy() failed to restore current context");
}