| Commit message (Collapse) | Author | Age | Files | Lines |
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...which can happen if the OpenGL implementation reuses IDs
so that a glGenTextures results in the same ID that was used
by a texture destroyed by glDeleteTextures just before.
In this case the lastTextureUsed tracking needs to be aware
and invalidate, otherwise the newly created texture is
assumed to be already existing (the ID is the same as before
after all), and so operations such as setting the minification
filter is skipped (which is fatal with OpenGL given that we
do not use mipmaps).
This is exercised in practice by the drawPixmapFragments test
introduced in the previous patch. On Intel graphics it would
work, but it does not render correctly with NVIDIA due to how
the driver's internal ID handling works.
Pick-to: 6.5.0 6.5 6.4 6.2
Change-Id: Ic2771fe9a2dec7da4aa3804d8498dd89e3c18415
Reviewed-by: Eirik Aavitsland <[email protected]>
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Until recently the buffer object-based code path (so not client-side
pointers) was only hit with a core profile context. This changed at
some point in 6.4 and later to support WebGL (that has no client-side
pointers, unlike OpenGL ES 2.0 it is based on). Now buffer objects
are preferred over client-side pointers, always. Problem is,
drawPixmapFragment() was never functional on this code path, it seems.
Expecting that transferMode() does all the uploadData() needed is wrong.
transferMode() bails out if the mode is the same as before, and that's
exactly what happens when an application calls drawPixmapFragments()
on the painter twice, after each other.
How exactly this works with client-side pointers is not fully clear, but
presumably the data buffer address stays the same so all pointers passed
in to the glVertexAttribPointer calls are valid, and it sources the data
for each draw call (probably), thus the rendering is all correct even
though only the first, not the second, drawPixmapFragment() led to
calling uploadData() internally.
Amends e487b07e18f1cb7ff126744be57b2ae1b9839c6c although this patch on
its own is just as applicable pre-6.4 as well (to fix drawPixmapFragments
when using a core profile context).
Pick-to: 6.5.0 6.5 6.4 6.2
Fixes: QTBUG-111416
Change-Id: I2ad358424e613192a51b99b937aef7660f5dbe08
Reviewed-by: Eirik Aavitsland <[email protected]>
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Currently images that does not fit in the cache will be destroyed, which
is unfortunate. 256 MB cache is too small for todays standards, so
increasing it to 1 GB. Also adding an environment variable so that it is
changeable if required.
Fixes: QTBUG-111498
Pick-to: 6.5
Change-Id: I70c65cad6219a59102b16abc50f098aa0b017314
Reviewed-by: Eirik Aavitsland <[email protected]>
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Change-Id: Ia7a38a1035bd34d00f20351a0adc3927e473b2e7
Pick-to: 6.5 6.4 6.2
Reviewed-by: Topi Reiniö <[email protected]>
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Add exclusions for issues that are likely not fixable
(3rd party code, X11 define clashes, etc) in 3rd party,
tools and plugins.
Pick-to: 6.5
Task-number: QTBUG-109394
Done-with: Amir Masoud Abdol <[email protected]>
Change-Id: I698c004201a76a48389271c130e44fba20f5adf7
Reviewed-by: Joerg Bornemann <[email protected]>
Reviewed-by: Qt CI Bot <[email protected]>
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Pick-to: 6.5
Change-Id: Id644d322a602038403bb7f46c532744575fbf6d3
Reviewed-by: Alexey Edelev <[email protected]>
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These can be removed now that the modules use tracepointgen tool.
Pick-to: 6.5
Change-Id: I265e019f99e1ccc557a284ff53b110073066e530
Reviewed-by: Janne Koskinen <[email protected]>
Reviewed-by: Hatem ElKharashy <[email protected]>
Reviewed-by: Tomi Korpipää <[email protected]>
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Pick-to: 6.5
Change-Id: I441455a4d49a559fb591ea5c8cffb97af66fb2b1
Reviewed-by: Hatem ElKharashy <[email protected]>
Reviewed-by: Tomi Korpipää <[email protected]>
Reviewed-by: Janne Koskinen <[email protected]>
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It occurs twice, causing a clash in CMake Unity (Jumbo) builds.
Task-number: QTBUG-109394
Pick-to: 6.5
Change-Id: I39341af72cfa406d80c598a56db9e02f80c61a9b
Reviewed-by: Jörg Bornemann <[email protected]>
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In 9ccbbeecbd we've added basic z-order handling, so main window
always stacks behind tool windows. After extensive testing we found
more basic cases to be handled:
- Modal windows go on top
- Qt::Popup goes on top of Qt::Tool
Fixes: QTBUG-105707
Pick-to: 6.4
Change-Id: I00eba330864c7abc31652226d55f66f4b7f44dc0
Reviewed-by: Laszlo Agocs <[email protected]>
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Buffers can be uploaded - no need to keep these in client memory.
Decouple uploading of buffers from the creation of vao.
Pick-to: 6.4 6.4.0
Fixes: QTBUG-107539
Change-Id: Idf75bd80033a44c34af6837cd4d65b75c183d886
Reviewed-by: Laszlo Agocs <[email protected]>
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To allow the user to customize the C++ code that QDoc sees, so as to be
able to work-around some limitations on QDoc itself, QDoc defines two
symbols: Q_QDOC and Q_CLANG_QDOC, both of which are "true" during an
entire execution of QDoc.
At a certain point in time, QDoc allowed the user the choice between a
custom C++ parser and a Clang based one.
The Q_QDOC symbol would always be defined while the Q_CLANG_QDOC symbol
would be defined only when the Clang based parser was chosen.
In more recent times, QDoc always uses a Clang based parser, such that
both Q_CLANG_QDOC and Q_QDOC are always defined, making them equivalent.
To avoid using different symbols, and the possible confusion and
fragmentation that derives from it, all usages of Q_CLANG_QDOC are now
replaced by the equivalent usages of Q_QDOC.
Change-Id: I5810abb9ad1016a4c5bbea99acd03381b8514b3f
Reviewed-by: Kai Koehne <[email protected]>
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This is a combination of Q_UNREACHABLE() with a return statement.
ATM, the return statement is unconditionally included. If we notice
that some compilers warn about return after __builtin_unreachable(),
then we can map Q_UNREACHABLE_RETURN(...) to Q_UNREACHABLE() without
having to touch all the code that uses explicit Q_UNREACHABLE() +
return.
The fact that Boost has BOOST_UNREACHABLE_RETURN() indicates that
there are compilers that complain about a lack of return after
Q_UNREACHABLE (we know that MSVC, ICC, and GHS are among them), as
well as compilers that complained about a return being present
(Coverity). Take this opportunity to properly adapt to Coverity, by
leaving out the return statement on this compiler.
Apply the macro around the code base, using a clang-tidy transformer
rule:
const std::string unr = "unr", val = "val", ret = "ret";
auto makeUnreachableReturn = cat("Q_UNREACHABLE_RETURN(",
ifBound(val, cat(node(val)), cat("")),
")");
auto ignoringSwitchCases = [](auto stmt) {
return anyOf(stmt, switchCase(subStmt(stmt)));
};
makeRule(
stmt(ignoringSwitchCases(stmt(isExpandedFromMacro("Q_UNREACHABLE")).bind(unr)),
nextStmt(returnStmt(optionally(hasReturnValue(expr().bind(val)))).bind(ret))),
{changeTo(node(unr), cat(makeUnreachableReturn,
";")), // TODO: why is the ; lost w/o this?
changeTo(node(ret), cat(""))},
cat("use ", makeUnreachableReturn))
);
where nextStmt() is copied from some upstream clang-tidy check's
private implementation and subStmt() is a private matcher that gives
access to SwitchCase's SubStmt.
A.k.a. qt-use-unreachable-return.
There were some false positives, suppressed them with NOLINTNEXTLINE.
They're not really false positiives, it's just that Clang sees the
world in one way and if conditonal compilation (#if) differs for other
compilers, Clang doesn't know better. This is an artifact of matching
two consecutive statements.
I haven't figured out how to remove the empty line left by the
deletion of the return statement, if it, indeed, was on a separate
line, so post-processed the patch to remove all the lines matching
^\+ *$ from the diff:
git commit -am meep
git reset --hard HEAD^
git diff HEAD..HEAD@{1} | sed '/^\+ *$/d' | recountdiff - | patch -p1
[ChangeLog][QtCore][QtAssert] Added Q_UNREACHABLE_RETURN() macro.
Change-Id: I9782939f16091c964f25b7826e1c0dbd13a71305
Reviewed-by: Marc Mutz <[email protected]>
Reviewed-by: Thiago Macieira <[email protected]>
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We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.
Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace, with manual
unstaging of the actual definition and documentation in dist/,
src/corelib/doc/ and src/corelib/global/.
Task-number: QTBUG-99313
Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541
Reviewed-by: Ivan Solovev <[email protected]>
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In case antialiasing is disabled the QFontEngine::Format_Mono is used
to render in the glyph cache.
In this format the padding needs to be 8-bit aligned.
Fixes: QTBUG-107038
Pick-to: 6.4 6.3 6.2 5.15
Change-Id: Icf69150b6b446099ad05d706ddcab0a57f8fe0c0
Reviewed-by: Eskil Abrahamsen Blomfeldt <[email protected]>
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This is semantic patch using ClangTidyTransformator:
auto QtContainerClass = expr(hasType(namedDecl(hasAnyName(<classes>)))).bind(o)
makeRule(cxxMemberCallExpr(on(QtContainerClass),
callee(cxxMethodDecl(hasAnyName({"count", "length"),
parameterCountIs(0))))),
changeTo(cat(access(o, cat("size"), "()"))),
cat("use 'size()' instead of 'count()/length()'"))
a.k.a qt-port-to-std-compatible-api with config Scope: 'Container'.
<classes> are:
// sequential:
"QByteArray",
"QList",
"QQueue",
"QStack",
"QString",
"QVarLengthArray",
"QVector",
// associative:
"QHash",
"QMultiHash",
"QMap",
"QMultiMap",
"QSet",
// Qt has no QMultiSet
Change-Id: Ibe8837be96e8d30d1846881ecd65180c1bc459af
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Volker Hilsheimer <[email protected]>
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Make use of supported types only. As such,
QOpenGL2PaintEngineExPrivate_drawTexture_entry has to be adjusted so
that it does not exceed the maximum number of supported parameters by
LTTNG, and thus the 'pattern' argument had to be dropped.
Change-Id: I8d1c1dea7de82063926502d77dde1063b2096b73
Reviewed-by: Shawn Rutledge <[email protected]>
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Port of the 5.15 change. It is not strictly required for Qt 6 since the
immediate problem of failing to compile some of the shaders with some
drivers will pop up much more rarely in practice, because neither
Multimedia nor the backing store compositor for
QOpenGLWidget/QQuickWidget use QOpenGLTextureBlitter in 6.4 and newer.
To maintain the internal behavior between 5 and 6, the patch is
nonetheless ported to Qt 6. It also has a performance benefit for
the users of the blitter, because now the special shader variants
(for rectangle or external textures) are only created when needed.
Task-number: QTBUG-101396
Change-Id: I1cf4bec0c74045f4b6f94765563254026bf0b7d8
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Andy Nichols <[email protected]>
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qopengltimerquery.h contains platform-specific guards inside the file
and can be processed for any platform. Fix the issue by adding it to a
commong source tree but not the header usage used since it's easier
and public header can be used by user-projects directly.
Task-number: QTBUG-103196
Task-number: QTBUG-87480
Change-Id: Ic01a7f2d0de56da946c2ed699a8b183f70d5f9d0
Reviewed-by: Alexandru Croitor <[email protected]>
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Applied Q_CONSTINIT to variables with static storage duration, but
skipped the POD types with core constant initializers.
Task-number: QTBUG-100486
Change-Id: Iaabf824e9cb0f29a405a149912200d4e4b3573c1
Reviewed-by: Thiago Macieira <[email protected]>
Reviewed-by: Mårten Nordheim <[email protected]>
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Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Jörg Bornemann <[email protected]>
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- The main window needs to be at the back always, since it's fullscreen. If the root
window gets in front then there's no way to retrieve the secondary windows.
- Qt::Tool and transient child windows go to front as in other QPAs
Change-Id: I4a2793628250756bc07daaee0763ea7174a7bebd
Pick-to: 6.3 6.4
Reviewed-by: Laszlo Agocs <[email protected]>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <[email protected]>
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- add move special member functions (docs copied from QHostInfo)
- add member swap
- use move-and-swap, not pure-swap, because these objects hold
resources (handles) other than just memory
- Q_DECLARE_SHARED (it's not implicitly shared, but explicitly)
- adds ADL swap and Q_DECLARE_TYPEINFO
[ChangeLog][QtOpenGL][QOpenGLBuffer] Added member-swap(), move
constructor, move assignment operator.
Change-Id: I22dc92108bdd393fff4361db23e94eaf3d7ea9cc
Reviewed-by: Fabian Kosmale <[email protected]>
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Nothing in this class uses one.
Pick-to: 6.4
Task-number: QTBUG-97601
Change-Id: I09397ec55ef87ddb5ab05d51c705bab83d6995fc
Reviewed-by: Fabian Kosmale <[email protected]>
Reviewed-by: Qt CI Bot <[email protected]>
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QDataBuffer assumes that its template argument is a POD, iow: it's ok
to not run ctors and dtors and assign a value into uninitialized
memory.
In Qt, we call that Q_PRIMITIVE_TYPE. Asserting that the QDataBuffer
value_type is not QTypeInfo::isComplex, however, has shown that a
large number of types had not been marked as such, sometimes for good
reason, e.g. because their default constructor doesn't
value-initialize all members, but sets some of them to -1.
Since QDataBuffer doesn't memset the memory to zero, it doesn't
matter, as the code obviously has to have worked before, with
uninitialized memory, and all-zeros is just a special, if common, form
of uninitialized memory.
I also tried to assert is_pod in QDataBuffer (working around the fact
that that particular trait is deprecated), but found that almost none
of the types in question were, in fact, trivial. We should fix this,
because it means the compiler is generating code that's less efficient
than it could be, but that's for another patch.
All types marked as Q_PRIMITIVE_TYPE in this patch are private API, so
this doesn't affect users.
For PathSimplifier::Event, had to shorten the unnamed namespace to not
include the member functions, because Q_DECLARE_TYPEINFO cannot appear
in a namespace other than the Qt one.
Pick-to: 6.4 6.3
Change-Id: I4431a2f269ec1ac4804a87ea71f983eaa34ef867
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: I3a7a69f5eef604408713934811efb984e78d68dd
Reviewed-by: Alexandru Croitor <[email protected]>
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Found by codespell
Pick-to: 6.4
Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb
Reviewed-by: Nicholas Bennett <[email protected]>
Reviewed-by: Edward Welbourne <[email protected]>
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The rhiFlush() implementation currently assumes that
QWindow->devicePixelRatio() is the correct scale factor for
transforming device independent window geometry to source geometry.
However, this assumption does not hold if/when we add support
for drawing to a rounded-up DPR, with a downscale later in
the rhiFlush implementation.
Fix this by adding a sourceDevicePixelRatio argument to rhiFlush(),
which is set to either QWindow::devicePixelRatio() or
QWidget::devicePixelRatio(), depending on from where it is used.
Change deviceRect() and friends in qbackingstoredefualtcompositor.cpp
to be scale*() functions instead which take a scale factor instead
of a QWindow. Update call sites to use srouceDevicePixelRatio
where that makes sense.
Pick-to: 6.4
Change-Id: Idb7b1e2f36816a201e00f0defe100d2dc079cb17
Reviewed-by: Eirik Aavitsland <[email protected]>
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This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.
As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.
As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.
Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <[email protected]>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
Reviewed-by: Jörg Bornemann <[email protected]>
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All module header files should be listed in the corresponding sections
of modules SOURCEs to be accessible in CMake routines.
Task-number: QTBUG-103196
Change-Id: Ieb77ae70557e35e546a5b00387e1e0aa40338239
Reviewed-by: Alexandru Croitor <[email protected]>
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Including moc files directly into their classes' TU tends to improve
codegen and enables extended compiler warnings, e.g. about unused
private functions or fields.
Pick-to: 6.3 6.2 5.15
Task-number: QTBUG-102886
Change-Id: I60fb8c22a310dfd10cd3611fb603e2175ac6dbcc
Reviewed-by: Mårten Nordheim <[email protected]>
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A number of consequences of the new rhi-based backingstore
composition were not handled. Most importantly, the fact
that RasterGLSurface is not a thing anymore in practice
causes challenges because we can no longer decide just
based on the surfaceType what a QWindow with OpenGLSurface
would be. (a plain GL window or a GL window with a backing
store?) Also, the backingstore needs to be able to initialize
its backing QRhi by itself, because with eglfs going through
OpenGL is the only way.
Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e
Fixes: QTBUG-102750
Change-Id: Ia1ca59d01e3012264a76b50e591612fdcc2a0bd6
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Andy Nichols <[email protected]>
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Replace the uses of QLatin1String with corresponding string literals
where applies, or with QLatin1StringView.
As a drive-by, fix formatting of a warning message in
qopenglengineshadermanager.cpp.
Task-number: QTBUG-98434
Change-Id: I12f4479637a8fe265138f240a1310d2d576454a7
Reviewed-by: Marc Mutz <[email protected]>
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Add the new qdocinc cmake and qmake snippets and reorganize some of the
sections structure.
Task-number: QTBUG-100369
Pick-to: 6.3
Change-Id: Iafa31856500e458c14feeb92bee660f44a65ffa9
Reviewed-by: Topi Reiniö <[email protected]>
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/usr/bin/ld: lib/libQt6OpenGL.t.so.6.4.0: protected symbol `_Z16qt_imageForBrushib' isn't defined
Pick-to: 6.2 6.3
Change-Id: If05aeeb7176e4f13af9afffd16e845af9638337b
Reviewed-by: Giuseppe D'Angelo <[email protected]>
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It's one of our best tools to improve compile times.
In some places, we can't do the change, yet, because there's no .cpp
file for the header file.
Also mark Q_DECLARE_METATYPE macros that are in the wrong place. We
shouldn't have Q_D_M markup for public classes in .cpp or _p.h files.
Fixes: QTBUG-102206
Change-Id: Iec0a39e4745571b24d07dacc87593321967c10e3
Reviewed-by: Fabian Kosmale <[email protected]>
Reviewed-by: Mårten Nordheim <[email protected]>
Reviewed-by: Qt CI Bot <[email protected]>
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As a drive-by, remove superfluous includes from qnetworkmanagerservice.h
and obey the coding conventions for includes in a few more places.
Change-Id: I65b68c0cef7598d06a125e97637040392d4be9ff
Reviewed-by: Thiago Macieira <[email protected]>
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Instead of using the overly-generic qSwap() monster, use
- qt_ptr_swap() for swapping raw pointers
- member-swap for swapping smart pointers and owning containers
In QtCore, this has proven to give a nice reduction in compile time
for Qt users, cf. b1b0c2970e480ef460a61f37fa430dc443390358.
Pick-to: 6.3 6.2
Task-number: QTBUG-97601
Change-Id: I53e031a021031d53a74a712cd0f5e6bb8bf800bd
Reviewed-by: Thiago Macieira <[email protected]>
Reviewed-by: Qt CI Bot <[email protected]>
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QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <[email protected]>
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By changing it to unique_ptr.
Pick-to: 6.2 6.3
Change-Id: I91abb69445b537d4c95983ae735341882352b29d
Reviewed-by: Marc Mutz <[email protected]>
Reviewed-by: Thiago Macieira <[email protected]>
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In QPainter, clipping can only be done on whole pixels. The various
ways of specifying a clipping rectangle to the QPainter API have been
inconsistent in how fractional rectangles (either specified directly,
or as a result of fractional scaling) are mapped (rounded) to integer
coordinates.
Also, the mappings have not made sure to keep the edge-to-edge
property of clip rects under scaling. This is particularly important
when scaling QRegions with multiple rects, as QRegion is designed on
the assumption that an area can be described as a set of edge-to-edge
rects.
The fix rounds a clip rect identically with a fill rect. (Indeed, a
followup plan would be to merge QRasterPaintEngine's
toNormalizedFillRect() with the rectangle rounding function in this
commit).
Notably, a QRectF clip is now interpreted the same as a QPainterPath
clip describing the same area.
This modifies d9cc1499954829faf9486fb72056e29f1bad58e3
Task-number: QTBUG-100329
Fixes: QTBUG-95957
Task-number: QTBUG-100343
Pick-to: 6.3
Change-Id: Iaae6464b9b17f8bf3adc69007f6ef8d623bf2c80
Reviewed-by: Volker Hilsheimer <[email protected]>
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See script in qtbase/util/includeprivate for the rules.
Since these files are being touched anyway, I also ran the
updatecopyright.pl script too.
Change-Id: Ib056b47dde3341ef9a52ffff13ef677e471674b6
Reviewed-by: Marc Mutz <[email protected]>
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- Add WFD resources release:
It provides possibility to re-create native window on run time.
It allows to run several Qt UI applications (one by one) without device reboot.
- Fix crash that found during window re-creation: ~QOpenGLCompositorBacking() calls
QOpenGLCompositor::instance(). But compositor is deleted for that moment.
Task-number: QTBUG-99123
Pick-to: 6.2 6.3
Change-Id: I1e6dc9a012a166d1fd6cd1c24f9d2e9a8995fc00
Reviewed-by: Kimmo Ollila <[email protected]>
Reviewed-by: Janne Koskinen <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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QDoc made some assumptions about the module a class/header belongs to,
based on the source file path. This feature is rather error-prone and
unnecessarily complex and will be removed from QDoc.
Define modules explicitly to avoid documentation warnings when this
removal happens.
Pick-to: 6.2 6.3
Change-Id: I7947d197db5ac36c12e816caa19bb2f74eda8849
Reviewed-by: Edward Welbourne <[email protected]>
Reviewed-by: Mårten Nordheim <[email protected]>
Reviewed-by: Venugopal Shivashankar <[email protected]>
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Using REQUIRED as a prefix instead of suffix works better with
OPTIONAL_COMPONENTS, and is also the order in the CMake manual.
Task-number: QTBUG-98867
Pick-to: 6.2
Change-Id: I1ab68408b95d8edf06272a3b9fceccd8d8e597fc
Reviewed-by: Alexey Edelev <[email protected]>
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The logic introduced in 60d9509cb00526e8530926b19b2366e584fdf30a didn't
account for the fact that repeated blits with OriginTopLeft would only
hit the code path that modified the source transform to flip it if the
uniform state wasn't already IdentityFlipped.
As a result, we would end up setting the unflipped texture transform
on the next blit, even though the origin was still OriginTopLeft.
Fixes: QTBUG-98803
Change-Id: Ib19e80e026acaa43981077b98ff942a7fa060378
Reviewed-by: Lorn Potter <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
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Change-Id: Ie577bda046f60ce23dfb8cdd6164bb3de4b54358
Reviewed-by: Laszlo Agocs <[email protected]>
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This should restrict changes that
introduce new warnings.
Change-Id: I7e4b5d9d5d84b7c336509c380bc7e6d86e360f4a
Reviewed-by: Topi Reiniö <[email protected]>
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