Minimalistic Emergent Pass & Play browser-based strategy game.
Made by Imperiālis Studios
Multiplayer Hotseat 25KB • No assets & ads Turn-based deterministic warfare Logistical & Economic systems 4 Troop Types • 5 Infrastructure Types 2 Teams • 2 Gamemodes Emergent Doctrine • Meaningful Scaling Made for Mobile • Made on mobile
===TACTICAL=== EXTRACT ⇒ Pick up Troop INSERT ⇒ Drop Troop ATTACK ⇒ Attack ===ECONOMIC=== CONSTRUCT ⇒ Create Troops / Obtain Money ===SCALING=== ∆DAMAGE ⇒ Upgrade Damage ∆THRESHOLD ⇒ Upgrade Defense ===MISC=== GAMEMODE ⇒ Legatus[Land] / Thalassus[Sea] TURN ⇒ Advance Turn Order
[Victory Condition ⇒ Bankrupt Opponent] ===TROOPS & INFRASTRUCTURE=== [ATK : ATTACK] [DEF : DEFENSE] [RAN : RANGE] [Smaller Number ⇒ Cheaper Scaling] [Smaller Number ⇒ Costly Execution] [Troops ⇒ Black] [☒ ⊡ ⍔ ✈/⧊ ⛯ ⬢ ✈] [Infrastructure ⇒ White] [⌸ ⛫ ⛶ ⛼] ===STATISTICAL OVERVIEW=== ¤ Currency Origin ⛭ : Cache / Budget ✈ Aircraft ATK 1 DEF 2 RAN 3 Origin ⛼ : Hangar ⊡ Artillery / ⛯ Submarine RAN 1 ATK 2 DEF 3 Origin ⛫ : Foundry / Submarine Yard ☒ Infantry / ⧊ Ship ATK 2 DEF 2 RAN 3 Origin ⌸ : Barracks / Ship Yard ⍔ Mechanized / ⬢ Capital Ship DEF 1 ATK 2 RAN 3 Origin ⛶ : Assembly / Capital Yard