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AKA :
C64NN
Website :
http://www.fourmilab.ch/documents/c64neural.html
| User rating: | awaiting 8 votes (8 left) |
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Jucke on 21 October 2009
| Ah, another useful tool for parties, and if not, this is food for the glorius Airwolf Fixer, which can convert anything. | User Comment Submitted by Count Zero on 7 October 2009
Umpf... Mr. DATA going to arise from this?
Extend it to recognize missing data on fucked disk images - even if we have to feed it a hundred disks it would be worth the effort. :)
In the end you may come up with an AI that creates demos, games and tools on empty disk images :)
| User Comment Submitted by DeeKay on 5 October 2009
| Try to make it read the charset in the "Don't meet Crest" note, that should be fun! 8) | User Comment Submitted by Hermit on 5 October 2009
No no...it's not going so far, HCL :)
This is only a BASIC demonstration that shows a neural network in operation..
It has to be taught for three characters then it can recover those patterns associatively.
So to be true, it's not really a tool, maybe a category like 'Demonstration tool' would have been better fit for it.
| User Comment Submitted by HCL on 5 October 2009
| Uuuhh, so.. If my character ROM gets some bit-errors, this program can give me some idea of what is written? :). | User Comment Submitted by hevosenliha on 5 October 2009
| crashes on (emulated) ide64, I think I'll look into this matter some more. | User Comment Submitted by Hermit on 5 October 2009
This is a Neural Network Simulator for recognizing characters after damages in their bit-pattern.
I made the runnable PRG from the BASIC text that is given at the webpage I'd given in 'AI on C64' Forum topic.
The Program was written by John Walker, but I didn't find downloadable PRG for it, and didn't find entry at CSDB.
That's why I released it.
(You can find some info in readme.txt in zip version.)
Have a nice experiment.. |
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