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Ghoul's Maskinkode Kursus [1991] |
AKA :
ghouls machinecode, assembler tutorial, asm course
Credits :
| Code | .... | The Ghoul of The Suzerains |
| Music | .... | Charles Deenen of Maniacs of Noise, Scoop |
| | | Danko of Censor Design, Fairlight |
| | | David Whittaker |
| | | Demon |
| | | Drax of Bonzai, Crest, Vibrants |
| | | Falco Paul of 20th Century Composers |
| | | JCH of Dominators, Ikari, Vibrants |
| | | Jeroen Soede |
| | | Jeroen Tel of Maniacs of Noise |
| | | Johannes Bjerregaard |
| | | Laxity of Maniacs of Noise, Vibrants |
| | | Link of Vibrants |
| | | Markus Schneider of Lords of Sonics, X-Ample Architectures |
| | | Michael Hendriks |
| | | Michiel Soede |
| | | Red |
| | | Reyn Ouwehand of Di-Art, Paradize, Scoop |
| | | Rock of Finnish Gold |
| | | The Ghoul of The Suzerains |
| | | Tim of Modern Arts |
| | | Tim Follin |
| Text | .... | The Ghoul of The Suzerains |
| Sampling | .... | Mat of Modern Arts |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Fred on 12 December 2013
| I've linked now all the SIDs used in the tutorials and examples. | User Comment Submitted by Jockstrap on 4 November 2011
| I removed the floppy checks present on the doc files on disks 4 and 5 (see GhoulsMKKursusDisks4And5DiskProtectionBypassed.zip). The protection expected to find an all-sync killer track on t36, and was made in Austro-Comp'ed BASIC (!) | User Comment Submitted by d0c on 4 October 2006
| the ftp is still dead, anyway thanks for the new upload. i have no problem getting it now :) | User Comment Submitted by A3 on 3 October 2006
| Worked fine for me just a moment ago. Try again and if you still have any problems just send me a pm with your email and I'll send it to you. | User Comment Submitted by d0c on 3 October 2006
| the link is dead, could someone upload this again?.. | User Comment Submitted by CyberBrain on 26 April 2003
It's from this course i learned machine code, back in 1993 when i was a little 13 yeared kid! It's from the time i thought everything was made in BASIC, and couldn't understand how da fuck the crackers could do these amazingly wicked crack-intros. HOW DID THEY HAVE ENOUGH MEMORY?! HOW COULD THEY MAKE IT GO THAT FAST!? I was told that there was something called machinecode, and i found an advert for this machine code course in a danish computer-mag, and immediately ordered it.
(yes i had to pay for it - but it was cheap and worth it!)
After having learnt the k0o1 language of the C64 from this course, i made my first demo "megamess"
This course is really good. It's in 5 parts where you'll learn everything from the extreme basics to how 2 do rasters, sprites, music ripping, scrollers (1x1, 1x2, etc and 8x8 blocky scrolls) etc
IF YOU UNDERSTAND DANISH AND WANNA LEARN HOW TO CODE THIS IS IT! |
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