Hi, I'm Anton — a CG artist and technical director with over 20 years of experience in visual effects, advertising production, and virtual production.
I've worked across studios in Estonia, Russia, and Latvia — from game asset production at Ringtail Studios to VFX supervision at Gorodenkoff Productions, where I served as Chief VP Artist. My work spans commercials, broadcast, and cinematic VFX, with a deep specialization in Unreal Engine 5 and real-time production pipelines.
Now I'm channeling that experience into indie game development.
My current project is DreamWoodCutter — a dark, atmospheric lumberjack game set in a post-apocalyptic steampunk world. Every tree is a tactical puzzle. Cut from the wrong side and it falls on you.
DreamWoodCutter is also the foundation for DreamWood — a larger colony simulator inspired by RimWorld and Dwarf Fortress, set in the same universe.
Everything is built in Unreal Engine 5 with Blueprints, with a focus on systems that are clean, data-driven, and built to last.