
The VOIDCORE
These games follow a framework from the Dark Lavender Void called the VOIDCORE. Every VOIDCORE Gamebook has different Directions for using Mechanical Artifacts to tell Fictional Stories, telling Stories to control the Artifacts, and continuing these spirals into other Gamebooks. This gravity pulls players in, powering the VOIDCORE.
Stories bind compatible Gamebooks together with any kind of shared Artifact: as long as you can move them, count them, and differentiate them, the flexibility and diversity of acceptable objects for VOIDCORE games opens vastly divergent potentials in design space. The pages of each Gamebook use Directions to teach you how to you change the direction of the game. Each Direction reorients you in the parts of the game you want to explore, tells you what to ask, empowers you to make that game direction-altering decision, and tells you (or your group) where to go from there. Players can leave early, hop in late, play without Gamebooks, jump between universes: the VOIDCORE framework handles everything here, burdened by the weight of nothing.