Labyrinth.os 1.6.5
Hi everyone, two major fixes for the end of the week:
A bug that started occurring on 1.6.4 regarding status effects not applying after having successfully dodged an attack has been fixed.
The bug where the battle screen's fade to white effect would not dispose itself after the fight on the bridge in the RoS route has been fixed.
A crash that occurs when a steal attack is reflected has been fixed.
Some long standing bugs also dealt with:
*Base stats are now displayed correctly on the status screen and no longer factor in stat decreases (yay!).
*The calculation of % ups will update correctly now when unequiping one of two of the same armor files that are equipped to a character.
There are two very minor bugs left that I know of (mentioned in the ChangeLog) outside of some players' Automaps that have stuck around between versions. I will not prioritize fixing these unless I get more serious bugs in, so for now... I guess this is it? If more bugs are reported, there's no worry, I'll try to get to fixing them in a timely manner but here's hoping this is the end of all the serious bugs?
-DataErase
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Labyrinth.os
Lyrical Labyrinth Role Playing Game
| Status | Released |
| Author | Dataerase |
| Genre | Role Playing |
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