
Synchronicity
If you're struggling with dying in fights, read the combat guide below!
Objectives:
- Destroy the life support system
- Kill the captain and obtain a disc containing data on what happened to the envoys!
- Leave the ship through the exit door. On the top left corner of the map
Controls:
- WASD to move
- Q and E to rotate
- Tab to switch targets (must be done before rolling)
- Space to continue/interact when prompted
- P to pause
Theme implementation:
The idea was that every enemy and the player is connected through this shared infection. The enemies are so infected that they are connected by a hivemind. The player grows in strength from killing enemies and inheriting the infection, but slowly grows more fargone for each kill. This actually results in a game over if the player ends up killing too many enemies (You'd have to kill every enemy on the ship twice over atleast).
Story:
In a brutal war between the Galactic confederacy and the Ebon empire, one side has developed a hive mind like infection, where anyone and anything who comes in contact with it becomes slowly controlled by the hivemind. Our hero finds herself trapped on a ship infected by this.
Combat Logic:
Each enemy has 3 stats: Hit Points, Damage and Threat

The player does a skill check before every roll. Depending on how the player managed to do on the skill check:
- Good: +1 dice to each player stat for every roll.
- Neutral: Player rolls normally.
- Bad: -1 dice to each player stat for every roll.
The player then rolls the dice. If a dice value is above the target's threat threshold it is a successful hit and marked green on your console.
An enemy with a threat level of 5 requires each dice to roll 5 or higher to count as a successful "hit".
Each ATK success deals 1 damage to the target enemy.
Each DEF success reduces the damage the player takes this turn by 1.
Each VIT success heals the player by 1 .
At the end of a player's turn, all enemies will deal damage together by a fixed amount. If you're fighting 2 marines that do 3 damage each, that means you'll take 6 damage per turn unless one of them is killed. Groups are extremely dangerous early game.
A player can further increase how many dice are rolled per stat by killing enemies to level up. Each enemy provides a different +1 dice bonus.
Prioritize killing the correct enemies first to level up your weakest stats to fight stronger threats.
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Contributions:
| Dezura | Coding & Design & UI |
| Álmos | System Design, Narrative, some Coding & few Art assets |
| WannaBeArtist2 | Art |
| Hannon Hawkes | Music & SFX |
Pixel Font: "New Gen" by Mateus (mateusboga)
| Updated | 25 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | Dezura, Álmos Szirmai-Szili, WannaBeArtist2, Hannon Hawkes |
| Genre | Role Playing |
| Made with | Unity |
| Tags | Dungeon Crawler, Dungeons & Dragons, Horror, No AI, Pixel Art, Tabletop role-playing game |
| Content | No generative AI was used |






Comments
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Haven't gone too far but this is really, really, really good! This is a great base for a full game if you want.
Though, as someone who never got into dnd stuff, the dices kinda felt like a million numbers thrown at me at the same time and the combat felt more like gambling. I couldn't really follow my stats getting stronger and what actually happened in battle but that's a me issue. I do like that despite that it's still fast paced
Appreciate the feedback! Honestly we wanted to give the player more agency in choice to avoid making the game feel too based on RNG, which is why we came up with the skillcheck mechanic, but in an ideal world the game would've featured an inventory + item system too.
Our team didn't have as much time to playtest for things like quality of life, but I definitely agree on the point that some things can be hard to track, so I get it.
I click "start game" and nothing happens. :(
Oh that's really weird, what browser are you using? Does the button atleast highlight when you hover over it
firefox. it glows on hover, but there's no reaction to a click, other than to make it stop responding to hover.
Firefox seems to struggle with loading some of the assets since this is a 3D game, I've added a downloadable Windows build but you can also try running the game off a Chrome based browser.
Honestly we couldn't spend much time optimizing for WebGL because of the deadline, but I can look into fixing this for future builds. Thanks for the heads up!