Difference between revisions of "MAP12: Power Station (Hellbound)"

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# In the large maze at the south end of the map, go to the highest level of walkways and go north as if you were heading for a caged-off room with crates. Look for a small alcove with a [[box of rockets]] as you do. Jump to this alcove for the secret. ('''sector 688''')
 
# In the large maze at the south end of the map, go to the highest level of walkways and go north as if you were heading for a caged-off room with crates. Look for a small alcove with a [[box of rockets]] as you do. Jump to this alcove for the secret. ('''sector 688''')
 
# In the large maze at the south end of the map, go to the highest level of walkways and go east from the switch room at the west side of the map. Go all the way east on this walkway, then south, then west until you reach the [[megasphere]]. ('''sector 1081''')
 
# In the large maze at the south end of the map, go to the highest level of walkways and go east from the switch room at the west side of the map. Go all the way east on this walkway, then south, then west until you reach the [[megasphere]]. ('''sector 1081''')
 +
# ('''sector 1985''')
  
 
===Bugs===
 
===Bugs===

Revision as of 14:46, 27 January 2024

Hellbound maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP12: Power Station is the twelfth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track from TNT: Evilution MAP07, composed by Jonathan El-Bizri.

Walkthrough

Map of Power Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the start, head for the big gate, but look at the buttons as you do. One of them is not lit. Press on it to find a partial invisibility nearby. (sector 60)
  2. After lowering the first bridge, open the door to reach the hallways. Take the lift up to the next floor and go left. Just before the door, turn around to spot a button on the silver column. Press it to lower a lift; ride it up to reach the glowing water pits below where you can get a soul sphere. (sector 114)
  3. In the big room at the west end of the hallways, take the door into the control room just south of the big room. There is a pool of brains near the south wall. Go through the wall where the pool of brains is to find a secret room with two boxes of ammo, a backpack, and an invulnerability. (sector 648)
  4. In the large maze at the south end of the map, go to the highest level of walkways and go north as if you were heading for a caged-off room with crates. Look for a small alcove with a box of rockets as you do. Jump to this alcove for the secret. (sector 688)
  5. In the large maze at the south end of the map, go to the highest level of walkways and go east from the switch room at the west side of the map. Go all the way east on this walkway, then south, then west until you reach the megasphere. (sector 1081)
  6. (sector 1985)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 9:55.43 Artem Safronov (SAV88) 2017-11-29 hb12-955.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 4)
  2. facing north-west. (thing 511)
  3. facing south-east. (thing 512)
  4. facing west. (thing 513)
  5. facing north-west. (thing 514)
  6. facing south. (thing 515)
  7. facing south. (thing 516)
  8. facing north-west. (thing 517)

Statistics

Map data

Things 655
Vertices 17493*
Linedefs 16277
Sidedefs 27086
Sectors 1987

* The vertex count without the effect of node building is 13748.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links